void UARActionStateComponent::ActionInterval() { OnActionInterval.Broadcast(); //IsCasting = true; IIARActionState* interval = InterfaceCast<IIARActionState>(GetOwner()); if (interval) { interval->Execute_OnActionInterval(GetOwner()); } //if (GetNetMode() == ENetMode::NM_Standalone) // PlayLoop(); //OnRep_Casting(); //ServerSetCastingState(true); MulticastPlayAnimation(); }