void UARActionStateComponent::ActionInterval()
{
	OnActionInterval.Broadcast();
	//IsCasting = true;

	IIARActionState* interval = InterfaceCast<IIARActionState>(GetOwner());
	if (interval)
	{
		interval->Execute_OnActionInterval(GetOwner());
	}

	//if (GetNetMode() == ENetMode::NM_Standalone)
	//	PlayLoop();
	//OnRep_Casting();
	//ServerSetCastingState(true);

	MulticastPlayAnimation();
}