Пример #1
0
void AARCharacter::InputStopFireRightWeapon()
{
	if (Equipment->ActiveRightHandWeapon)
	{
		IIARActionState* actionInterface = InterfaceCast<IIARActionState>(Equipment->ActiveRightHandWeapon);
		if (actionInterface)
		{
			actionInterface->InputReleased();
		}
	}
}