예제 #1
0
bool FDerivedDataPhysXCooker::BuildTriMesh( TArray<uint8>& OutData, bool bInMirrored, bool InUseAllTriData )
{
	check(Cooker != NULL);

	bool bResult = false;
	FTriMeshCollisionData TriangleMeshDesc;
	IInterface_CollisionDataProvider* CDP = Cast<IInterface_CollisionDataProvider>(CollisionDataProvider);
	check(CDP != NULL); // It's all been checked before getting into this function
		
	bool bHaveTriMeshData = CDP->GetPhysicsTriMeshData(&TriangleMeshDesc, InUseAllTriData);
	if(bHaveTriMeshData)
	{
		// If any of the below checks gets hit this usually means 
		// IInterface_CollisionDataProvider::ContainsPhysicsTriMeshData did not work properly.
		const int32 NumIndices = TriangleMeshDesc.Indices.Num();
		const int32 NumVerts = TriangleMeshDesc.Vertices.Num();
		if(NumIndices == 0 || NumVerts == 0 || TriangleMeshDesc.MaterialIndices.Num() > NumIndices)
		{
			UE_LOG(LogPhysics, Warning, TEXT("FDerivedDataPhysXCooker::BuildTriMesh: Triangle data from '%s' invalid (%d verts, %d indices)."), *CollisionDataProvider->GetPathName(), NumVerts, NumIndices );
			return bResult;
		}

		TArray<FVector>* MeshVertices = NULL;
		TArray<FVector> MirroredVerts;

		if( bInMirrored )
		{
			MirroredVerts.AddUninitialized(NumVerts);
			for(int32 VertIdx=0; VertIdx<NumVerts; VertIdx++)
			{
				MirroredVerts[VertIdx] = TriangleMeshDesc.Vertices[VertIdx] * FVector(-1,1,1);
			}
			MeshVertices = &MirroredVerts;
		}
		else
		{
			MeshVertices = &TriangleMeshDesc.Vertices;
		}

		UE_LOG(LogPhysics, Log, TEXT("Cook TriMesh: %s (FlipX: %d)"), *CollisionDataProvider->GetPathName(), bInMirrored);
		bool bPerPolySkeletalMesh = false;
		if (USkeletalMesh* SkeletalMesh = Cast<USkeletalMesh>(CollisionDataProvider))
		{
			ensure(SkeletalMesh->bEnablePerPolyCollision);
			bPerPolySkeletalMesh = true;
		}
		bResult = Cooker->CookTriMesh( Format, *MeshVertices, TriangleMeshDesc.Indices, TriangleMeshDesc.MaterialIndices, bInMirrored ? !TriangleMeshDesc.bFlipNormals : TriangleMeshDesc.bFlipNormals, OutData, bPerPolySkeletalMesh );
		if( !bResult )
		{
			UE_LOG(LogPhysics, Warning, TEXT("Failed to cook TriMesh: %s (FlipX:%d)."), *CollisionDataProvider->GetPathName(), bInMirrored );
		}
	}

	return bResult;
}
int32 FDerivedDataPhysXCooker::BuildTriMesh( TArray<uint8>& OutData, bool InUseAllTriData )
{
	check(Cooker != NULL);

	bool bResult = false;
	FTriMeshCollisionData TriangleMeshDesc;
	IInterface_CollisionDataProvider* CDP = Cast<IInterface_CollisionDataProvider>(CollisionDataProvider);
	check(CDP != NULL); // It's all been checked before getting into this function
		
	bool bHaveTriMeshData = CDP->GetPhysicsTriMeshData(&TriangleMeshDesc, InUseAllTriData);
	if(bHaveTriMeshData)
	{
		// If any of the below checks gets hit this usually means 
		// IInterface_CollisionDataProvider::ContainsPhysicsTriMeshData did not work properly.
		const int32 NumIndices = TriangleMeshDesc.Indices.Num();
		const int32 NumVerts = TriangleMeshDesc.Vertices.Num();
		if(NumIndices == 0 || NumVerts == 0 || TriangleMeshDesc.MaterialIndices.Num() > NumIndices)
		{
			UE_LOG(LogPhysics, Warning, TEXT("FDerivedDataPhysXCooker::BuildTriMesh: Triangle data from '%s' invalid (%d verts, %d indices)."), *CollisionDataProvider->GetPathName(), NumVerts, NumIndices );
			return bResult;
		}

		TArray<FVector>* MeshVertices = NULL;
		MeshVertices = &TriangleMeshDesc.Vertices;
		
		UE_LOG(LogPhysics, Log, TEXT("Cook TriMesh: %s"), *CollisionDataProvider->GetPathName());
		bool bDeformableMesh = CollisionDataProvider->IsA(USplineMeshComponent::StaticClass());
		if (USkeletalMesh* SkeletalMesh = Cast<USkeletalMesh>(CollisionDataProvider))
		{
			ensure(SkeletalMesh->bEnablePerPolyCollision);
			bDeformableMesh = true;
		}
		bResult = Cooker->CookTriMesh( Format, RuntimeCookFlags, *MeshVertices, TriangleMeshDesc.Indices, TriangleMeshDesc.MaterialIndices, TriangleMeshDesc.bFlipNormals, OutData, bDeformableMesh );
		if( !bResult )
		{
			UE_LOG(LogPhysics, Warning, TEXT("Failed to cook TriMesh: %s."), *CollisionDataProvider->GetPathName());
		}
	}

	return bResult == true ? 1 : 0;	//the cooker only generates 1 or 0 trimeshes. We return an int because we support multiple trimeshes for welding and we might want to do this per static mesh in the future.
}