bool FDerivedDataPhysXCooker::BuildTriMesh( TArray<uint8>& OutData, bool bInMirrored, bool InUseAllTriData ) { check(Cooker != NULL); bool bResult = false; FTriMeshCollisionData TriangleMeshDesc; IInterface_CollisionDataProvider* CDP = Cast<IInterface_CollisionDataProvider>(CollisionDataProvider); check(CDP != NULL); // It's all been checked before getting into this function bool bHaveTriMeshData = CDP->GetPhysicsTriMeshData(&TriangleMeshDesc, InUseAllTriData); if(bHaveTriMeshData) { // If any of the below checks gets hit this usually means // IInterface_CollisionDataProvider::ContainsPhysicsTriMeshData did not work properly. const int32 NumIndices = TriangleMeshDesc.Indices.Num(); const int32 NumVerts = TriangleMeshDesc.Vertices.Num(); if(NumIndices == 0 || NumVerts == 0 || TriangleMeshDesc.MaterialIndices.Num() > NumIndices) { UE_LOG(LogPhysics, Warning, TEXT("FDerivedDataPhysXCooker::BuildTriMesh: Triangle data from '%s' invalid (%d verts, %d indices)."), *CollisionDataProvider->GetPathName(), NumVerts, NumIndices ); return bResult; } TArray<FVector>* MeshVertices = NULL; TArray<FVector> MirroredVerts; if( bInMirrored ) { MirroredVerts.AddUninitialized(NumVerts); for(int32 VertIdx=0; VertIdx<NumVerts; VertIdx++) { MirroredVerts[VertIdx] = TriangleMeshDesc.Vertices[VertIdx] * FVector(-1,1,1); } MeshVertices = &MirroredVerts; } else { MeshVertices = &TriangleMeshDesc.Vertices; } UE_LOG(LogPhysics, Log, TEXT("Cook TriMesh: %s (FlipX: %d)"), *CollisionDataProvider->GetPathName(), bInMirrored); bool bPerPolySkeletalMesh = false; if (USkeletalMesh* SkeletalMesh = Cast<USkeletalMesh>(CollisionDataProvider)) { ensure(SkeletalMesh->bEnablePerPolyCollision); bPerPolySkeletalMesh = true; } bResult = Cooker->CookTriMesh( Format, *MeshVertices, TriangleMeshDesc.Indices, TriangleMeshDesc.MaterialIndices, bInMirrored ? !TriangleMeshDesc.bFlipNormals : TriangleMeshDesc.bFlipNormals, OutData, bPerPolySkeletalMesh ); if( !bResult ) { UE_LOG(LogPhysics, Warning, TEXT("Failed to cook TriMesh: %s (FlipX:%d)."), *CollisionDataProvider->GetPathName(), bInMirrored ); } } return bResult; }
int32 FDerivedDataPhysXCooker::BuildTriMesh( TArray<uint8>& OutData, bool InUseAllTriData ) { check(Cooker != NULL); bool bResult = false; FTriMeshCollisionData TriangleMeshDesc; IInterface_CollisionDataProvider* CDP = Cast<IInterface_CollisionDataProvider>(CollisionDataProvider); check(CDP != NULL); // It's all been checked before getting into this function bool bHaveTriMeshData = CDP->GetPhysicsTriMeshData(&TriangleMeshDesc, InUseAllTriData); if(bHaveTriMeshData) { // If any of the below checks gets hit this usually means // IInterface_CollisionDataProvider::ContainsPhysicsTriMeshData did not work properly. const int32 NumIndices = TriangleMeshDesc.Indices.Num(); const int32 NumVerts = TriangleMeshDesc.Vertices.Num(); if(NumIndices == 0 || NumVerts == 0 || TriangleMeshDesc.MaterialIndices.Num() > NumIndices) { UE_LOG(LogPhysics, Warning, TEXT("FDerivedDataPhysXCooker::BuildTriMesh: Triangle data from '%s' invalid (%d verts, %d indices)."), *CollisionDataProvider->GetPathName(), NumVerts, NumIndices ); return bResult; } TArray<FVector>* MeshVertices = NULL; MeshVertices = &TriangleMeshDesc.Vertices; UE_LOG(LogPhysics, Log, TEXT("Cook TriMesh: %s"), *CollisionDataProvider->GetPathName()); bool bDeformableMesh = CollisionDataProvider->IsA(USplineMeshComponent::StaticClass()); if (USkeletalMesh* SkeletalMesh = Cast<USkeletalMesh>(CollisionDataProvider)) { ensure(SkeletalMesh->bEnablePerPolyCollision); bDeformableMesh = true; } bResult = Cooker->CookTriMesh( Format, RuntimeCookFlags, *MeshVertices, TriangleMeshDesc.Indices, TriangleMeshDesc.MaterialIndices, TriangleMeshDesc.bFlipNormals, OutData, bDeformableMesh ); if( !bResult ) { UE_LOG(LogPhysics, Warning, TEXT("Failed to cook TriMesh: %s."), *CollisionDataProvider->GetPathName()); } } return bResult == true ? 1 : 0; //the cooker only generates 1 or 0 trimeshes. We return an int because we support multiple trimeshes for welding and we might want to do this per static mesh in the future. }