예제 #1
0
Abc::C4f AlembicPoints::GetColor(IParticleObjectExt *pExt, int particleId,
                                 TimeValue ticks)
{
  Abc::C4f color(0.5, 0.5, 0.5, 1.0);

  // Go into the particle's action list
  INode *particleGroupNode = pExt->GetParticleGroup(particleId);
  Object *particleGroupObj = (particleGroupNode != NULL)
                                 ? particleGroupNode->EvalWorldState(ticks).obj
                                 : NULL;

  if (!particleGroupObj) {
    return color;
  }

  IParticleGroup *particleGroup = GetParticleGroupInterface(particleGroupObj);
  INode *particleActionListNode = particleGroup->GetActionList();
  Object *particleActionObj =
      (particleActionListNode != NULL
           ? particleActionListNode->EvalWorldState(ticks).obj
           : NULL);

  if (!particleActionObj) {
    return color;
  }

  PFSimpleOperator *pSimpleOperator = NULL;

  // In the case of multiple shape operators in an action list, the one furthest
  // down the list seems to be the one that applies
  IPFActionList *particleActionList =
      GetPFActionListInterface(particleActionObj);

  for (int p = particleActionList->NumActions() - 1; p >= 0; p -= 1) {
    INode *pActionNode = particleActionList->GetAction(p);
    Object *pActionObj =
        (pActionNode != NULL ? pActionNode->EvalWorldState(ticks).obj : NULL);

    if (pActionObj == NULL) {
      continue;
    }

    if (pActionObj->ClassID() == PFOperatorDisplay_Class_ID) {
      pSimpleOperator = static_cast<PFSimpleOperator *>(pActionObj);
      break;
    }
  }

  if (pSimpleOperator) {
    IParamBlock2 *pblock = pSimpleOperator->GetParamBlockByID(0);
    Point3 c = pblock->GetPoint3(kDisplay_color);
    color.r = c.x;
    color.g = c.y;
    color.b = c.z;
    color.a = 1.0;
  }

  return color;
}
예제 #2
0
void bhkProxyObject::BuildColCapsule()
{
	proxyMesh.FreeAll();
	MeshDelta md(proxyMesh);
	for (int i = 0;i < pblock2->Count(PB_MESHLIST); i++) {
		INode *tnode = NULL;
		pblock2->GetValue(PB_MESHLIST,0,tnode,FOREVER,i);	
		if (tnode)
		{
			ObjectState os = tnode->EvalWorldState(0);
			Matrix3 wm = tnode->GetNodeTM(0);
			TriObject *tri = (TriObject *)os.obj->ConvertToType(0, Class_ID(TRIOBJ_CLASS_ID, 0));
			if (tri)
			{
				Mesh& mesh = tri->GetMesh();
				MeshDelta tmd (mesh);
				md.AttachMesh(proxyMesh, mesh, wm, 0);
				md.Apply(proxyMesh);
			}
		}
	}
	Point3 pt1 = Point3::Origin;
	Point3 pt2 = Point3::Origin;
	float r1 = 0.0;
	float r2 = 0.0;

	if (proxyMesh.getNumVerts() > 3) // Doesn't guarantee that the mesh is not a plane.
	{
		CalcCapsule(proxyMesh, pt1, pt2, r1, r2);
		BuildCapsule(proxyMesh, pt1, pt2, r1, r2);
	}

	proxyPos = Point3::Origin;
	forceRedraw = true;
}
예제 #3
0
void bhkProxyObject::BuildColConvex()
{
	proxyMesh.FreeAll();
	MeshDelta md(proxyMesh);
	for (int i = 0;i < pblock2->Count(PB_MESHLIST); i++) {
		INode *tnode = NULL;
		pblock2->GetValue(PB_MESHLIST,0,tnode,FOREVER,i);	
		if (tnode)
		{
			ObjectState os = tnode->EvalWorldState(0);
			Matrix3 wm = tnode->GetNodeTM(0);
			TriObject *tri = (TriObject *)os.obj->ConvertToType(0, Class_ID(TRIOBJ_CLASS_ID, 0));
			if (tri)
			{
				Mesh& mesh = tri->GetMesh();
				MeshDelta tmd (mesh);
				md.AttachMesh(proxyMesh, mesh, wm, 0);
				md.Apply(proxyMesh);
			}
		}
	}
	compute_convex_hull(proxyMesh, proxyMesh);

	BuildOptimize(proxyMesh);

	proxyPos = Point3::Origin;
	forceRedraw = true;
}
예제 #4
0
void bhkProxyObject::BuildColBox()
{
	Box3 box; box.Init();
	for (int i = 0;i < pblock2->Count(PB_MESHLIST); i++) {
		INode *tnode = NULL;
		pblock2->GetValue(PB_MESHLIST,0,tnode,FOREVER,i);	
		if (tnode)
		{
			ObjectState os = tnode->EvalWorldState(0);
			Matrix3 wm = tnode->GetNodeTM(0);
			TriObject *tri = (TriObject *)os.obj->ConvertToType(0, Class_ID(TRIOBJ_CLASS_ID, 0));
			if (tri)
			{
				Box3 box2; box2.Init();
				Mesh& mesh = tri->GetMesh();
				CalcAxisAlignedBox(mesh, box2, &wm);
				box += box2;
			}
		}
	}
	BuildBox(proxyMesh, box.Max().y-box.Min().y, box.Max().x-box.Min().x, box.Max().z-box.Min().z);

	MNMesh mn(proxyMesh);
	Matrix3 tm(true);
	tm.SetTranslate(box.Center());
	mn.Transform(tm);
	mn.OutToTri(proxyMesh);

	//proxyPos = box.Center();
	proxyPos = Point3::Origin;
	forceRedraw = true;
}
BOOL PFOperatorInstanceShapeMXSValidator::Validate(PB2Value& v)
{
	INode* iNode = (INode*)v.r;
	if (iNode == NULL) return NULL;
	TimeValue t = GetCOREInterface()->GetTime();
	Tab<INode*> stack;

	stack.Append(1, &iNode, 10);
	while (stack.Count())
	{
		INode *node = stack[stack.Count()-1];
		stack.Delete(stack.Count()-1, 1);

		Object *obj = node->EvalWorldState(t).obj;
		if (obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0)))
			return TRUE;

		// add children to the stack
		for (int i = 0; i < node->NumberOfChildren(); i++) {
			INode *childNode = node->GetChildNode(i);
			if (childNode)	stack.Append(1, &childNode, 10);
		}
	}
	return FALSE;
}
예제 #6
0
Value* GMP_SaveObjAs_cf(Value** arg_list, int count)
{
	gmpMeshLoader meshLoader;

	OPENFILENAME ofn;
	static char szFile[256];
	static char szFileTitle[256];
	memset(&ofn,0,sizeof(ofn));

	ofn.lStructSize=sizeof(ofn);
	ofn.hwndOwner=GetCOREInterface()->GetMAXHWnd();
	ofn.lpstrFilter="gkMesh File(*.obj)\0*.obj;\0\0";
	ofn.nFilterIndex=1;
	ofn.lpstrFile=szFile;
	ofn.nMaxFile=sizeof(szFile);
	ofn.lpstrFileTitle=szFileTitle;
	ofn.nMaxFileTitle=sizeof(szFileTitle);

	ofn.Flags=OFN_PATHMUSTEXIST|OFN_FILEMUSTEXIST|OFN_EXPLORER;

	// Display the Open dialog box. 

	if (GetSaveFileName(&ofn)) 
	{
		INode *node = GetCOREInterface()->GetSelNode(0);
		if (node)
		{
			const ObjectState& os = node->EvalWorldState(0);

			NullView1 view;
			BOOL bNeedDelete = FALSE;

			GeomObject* pGeoObj = NULL;

			if(os.obj->CanConvertToType(triObjectClassID))
			{
				TriObject* pObj = (TriObject*)(os.obj->ConvertToType(0, triObjectClassID));
				pGeoObj = (GeomObject*)pObj;
			}
			else
			{
				return &ok;
			}

			gmpMeshLoader loader;
			Mesh * pMesh = pGeoObj->GetRenderMesh( 0 , node , view , bNeedDelete );

			TCHAR szFilename[MAX_PATH];
			_tcscpy_s(szFilename, ofn.lpstrFile);

			Box3 box = pMesh->getBoundingBox();
			float radius = (box.pmax - box.pmin).Length();

			loader.SaveGeometryAsOBJ( szFilename, *pMesh, radius );

			return &ok;
		}
	}
	return &ok;
}
예제 #7
0
void MembraneVertexShader::GetCameraPosition(Point3 &Pos)
{
	Interface *ip = GetCOREInterface();
	INode *pObj;
	Matrix3 objTM;
	Pos.x = 0.0f;
	Pos.y = 0.0f;
	Pos.z = -200.0f;

	INode *pRoot =ip->GetRootNode();
	int numNodes = pRoot->NumberOfChildren();
	for( int ctr = 0; ctr < numNodes; ctr++) {
		pObj = pRoot->GetChildNode(ctr);
		// The ObjectState is a 'thing' that flows down the pipeline containing
		// all information about the object. By calling EvalWorldState() we tell
		// max to eveluate the object at end of the pipeline.
		ObjectState os = pObj->EvalWorldState(ip->GetTime());
		
		// The obj member of ObjectState is the actual object we will export.
		if (os.obj) {
			// We look at the super class ID to determine the type of the object.
			switch(os.obj->SuperClassID()) {
			case CAMERA_CLASS_ID:
				objTM  = pObj->GetNodeTM(ip->GetTime());
				Pos = objTM.GetTrans();
				break;
			}
		}
	}
}
예제 #8
0
파일: cal3dHelper.cpp 프로젝트: nixz/covise
BOOL
Cal3DObjPick::HitTest(IObjParam *ip, HWND hWnd, ViewExp *vpt, IPoint2 m,
                      int flags)
{
    INode *node = ip->PickNode(hWnd, m);
    if (node == NULL)
        return FALSE;
    Object *obj = node->EvalWorldState(0).obj;
    return obj->ClassID() == AudioClipClassID;
}
예제 #9
0
BombObject *BombMod::GetWSMObject(TimeValue t)
	{
	if (nodeRef) {
		ObjectState os = nodeRef->EvalWorldState(t);
		assert(os.obj && os.obj->SuperClassID()==WSM_OBJECT_CLASS_ID);
		return (BombObject*)os.obj;		
	} else {
		return NULL;
		}
	}
예제 #10
0
파일: anchor.cpp 프로젝트: nixz/covise
BOOL
TriggerPick::HitTest(IObjParam *ip, HWND hWnd, ViewExp *vpt, IPoint2 m,
                     int flags)
{
    INode *node = ip->PickNode(hWnd, m);
    if (node == NULL)
        return FALSE;
    Object *obj = node->EvalWorldState(0).obj;
    if ((obj->SuperClassID() == HELPER_CLASS_ID && obj->ClassID() == Class_ID(Anchor_CLASS_ID1, Anchor_CLASS_ID2)))
        return FALSE;
    return TRUE;
}
예제 #11
0
	BOOL Validate(PB2Value &v) 
	{
		INode *node = (INode*) v.r;
		if (node->TestForLoop(FOREVER,(ReferenceMaker *) mod)!=REF_SUCCEED) return FALSE;

		ObjectState os = node->EvalWorldState(0);
		//Allow only tri object derived objects
		if (os.obj->CanConvertToType(triObjectClassID)  && os.obj->SuperClassID() != SHAPE_CLASS_ID) {			
			return TRUE;
		}
		return FALSE;
	};
예제 #12
0
BOOL PickControlNode::Pick(IObjParam *ip,ViewExp *vpt)
   {

	 if ( ! vpt || ! vpt->IsAlive() )
	{
		// why are we here
		DbgAssert(!_T("Invalid viewport!"));
		return FALSE;
	}

   INode *node = vpt->GetClosestHit();
   if (node) {
      // RB 3/1/99: This should use the node tm not the object TM. See ModifyObject() imp.
      Matrix3 ourTM,ntm = node->GetNodeTM(GetCOREInterface()->GetTime()); //node->GetObjectTM(ip->GetTime());  

      ModContextList mcList;
      INodeTab nodes;
      ip->GetModContexts(mcList,nodes);
      if (nodes.Count())
         {
         ourTM = nodes[0]->GetObjectTM(GetCOREInterface()->GetTime());
         ourTM    = Inverse(ourTM);
         Box3 bounds;
         bounds.Init();
         ObjectState os = node->EvalWorldState(GetCOREInterface()->GetTime());
         ViewExp& vp = GetCOREInterface()->GetActiveViewExp();
         if ( ! vp.IsAlive() )
				 {
				 	// why are we here
				 	DbgAssert(!_T("Invalid viewport!"));
				 	return FALSE;
				 }
				 os.obj->GetWorldBoundBox(GetCOREInterface()->GetTime(), node, vp.ToPointer(), bounds );
         
         Point3 min = bounds.pmin * ourTM;
         Point3 max = bounds.pmax * ourTM;
         theHold.Begin();
         mod->pblock2->SetValue(particlemesher_customboundsa,0,min);
         mod->pblock2->SetValue(particlemesher_customboundsb,0,max);
         theHold.Accept(GetString(IDS_BOUNDS));
         mod->NotifyDependents(FOREVER,0,REFMSG_CHANGE);
         mod->UpdateUI();


         }

      nodes.DisposeTemporary();
      }
   return TRUE;
   }
예제 #13
0
void DxStdMtl2::FindLights(INode * parentNode)
{
	TimeValue t = GetCOREInterface()->GetTime();

	for(int i=0; i < parentNode->NumberOfChildren(); i++) 
	{
		INode * node = parentNode->GetChildNode(i);
		ObjectState Os   = node->EvalWorldState(t);
		if(Os.obj && Os.obj->SuperClassID() == LIGHT_CLASS_ID) 
		{
			LightCache * lc = new LightCache(this,node);
			sceneLights.Append(1, &lc);
		}
		FindLights(node);
	}

}
예제 #14
0
INode *CollisionImport::ImportCollisionMesh(
	const vector<Vector3>& verts, 
	const vector<Triangle>& tris,
	const vector<Vector3>& norms,
	Matrix3& tm,
	INode *parent
	)
{
	INode *returnNode = NULL;
	if ( ImpNode *node = ni.i->CreateNode() )
	{
		TriObject *triObject = CreateNewTriObject();
		node->Reference(triObject);

		Mesh& mesh = triObject->GetMesh();
		INode *tnode = node->GetINode();

		// Vertex info
		{
			int nVertices = verts.size();
			mesh.setNumVerts(nVertices);
			for (int i=0; i < nVertices; ++i){
				Vector3 v = verts[i] * ni.bhkScaleFactor;
				mesh.verts[i].Set(v.x, v.y, v.z);
			}
		}

		// Triangles and texture vertices
		ni.SetTriangles(mesh, tris);
		//ni.SetNormals(mesh, tris, norms);

		MNMesh mn(mesh);
		mn.Transform(tm);
		mn.OutToTri(mesh);
		mesh.checkNormals(TRUE);

		ni.i->AddNodeToScene(node);   

		returnNode = node->GetINode();
		returnNode->EvalWorldState(0);

		if (parent != NULL)
			parent->AttachChild(tnode, 1);
	}
	return returnNode;
}
예제 #15
0
static void GetSceneLights(Tab<INode*> & lights)
{
	Interface *ip	  = GetCOREInterface();
	TimeValue t  = ip->GetTime();
	INode * Root  = ip->GetRootNode();
	int Count = Root->NumberOfChildren();
	int i=0;

	for( i=0; i < Count; i++) 
	{
		INode * node = Root->GetChildNode(i);
		ObjectState Os   = node->EvalWorldState(t);

		if(Os.obj && Os.obj->SuperClassID() == LIGHT_CLASS_ID) 
		{
			lights.Append(1, &node);
		}
	}
}
예제 #16
0
	BOOL Validate(PB2Value &v) 
	{
		INode *node = (INode*) v.r;
		if (node->TestForLoop(FOREVER,(ReferenceMaker *) mod)!=REF_SUCCEED) return FALSE;

		ObjectState os = node->EvalWorldState(0);
		//Allow only tri object derived objects
		if (os.obj->CanConvertToType(triObjectClassID)  && os.obj->SuperClassID() != SHAPE_CLASS_ID) {			
			return TRUE;
		}
		// and out objects which support the RigidBodyInterface
		//if (os.obj->SuperClassID() == HELPER_CLASS_ID && NULL != GetInterface(BHKRIGIDBODYINTERFACE_DESC)) {
		//   return TRUE;
		//}
		if (os.obj->SuperClassID() == HELPER_CLASS_ID && os.obj->ClassID().PartB() == BHKRIGIDBODYCLASS_DESC.PartB() ) {
			return TRUE;
		}
		return FALSE;
	};
예제 #17
0
파일: prox.cpp 프로젝트: artemeliy/inf4715
BOOL
ProxSensorObjPick::HitTest(IObjParam *ip, HWND hWnd, ViewExp *vpt, IPoint2 m,
                           int flags)
{
    if ( ! vpt || ! vpt->IsAlive() )
		{
			// why are we here?
			DbgAssert(!"Doing HitTest() on invalid view port!");
			return FALSE;
		}
		
		INode *node = ip->PickNode(hWnd, m);
    if (node == NULL)
        return FALSE;
    Object* obj = node->EvalWorldState(0).obj;
    if ((obj->SuperClassID() == HELPER_CLASS_ID &&
         obj->ClassID() == Class_ID(ProxSensor_CLASS_ID1, ProxSensor_CLASS_ID2)))
        return FALSE;
    return TRUE;
}
예제 #18
0
void bhkProxyObject::BuildColOBB()
{
	proxyMesh.FreeAll();
	MeshDelta md(proxyMesh);
	for (int i = 0;i < pblock2->Count(PB_MESHLIST); i++) {
		INode *tnode = NULL;
		pblock2->GetValue(PB_MESHLIST,0,tnode,FOREVER,i);	
		if (tnode)
		{
			ObjectState os = tnode->EvalWorldState(0);
			Matrix3 wm = tnode->GetNodeTM(0);
			TriObject *tri = (TriObject *)os.obj->ConvertToType(0, Class_ID(TRIOBJ_CLASS_ID, 0));
			if (tri)
			{
				Mesh& mesh = tri->GetMesh();
				MeshDelta tmd (mesh);
				md.AttachMesh(proxyMesh, mesh, wm, 0);
				md.Apply(proxyMesh);
			}
		}
	}
	Matrix3 rtm(true);
	Point3 center = Point3::Origin;;
	float udim = 0.0f, vdim = 0.0f, ndim = 0.0f;

	if (proxyMesh.getNumVerts() > 3) // Doesn't guarantee that the mesh is not a plane.
	{
		// First build a convex mesh to put the box around;
		// the method acts oddly if extra vertices are present.
		BuildColConvex();
		CalcOrientedBox(proxyMesh, udim, vdim, ndim, center, rtm);
		BuildBox(proxyMesh, vdim, udim, ndim);
	}

	MNMesh mn(proxyMesh);
	mn.Transform(rtm);
	mn.OutToTri(proxyMesh);

	proxyPos = Point3::Origin;
	forceRedraw = true;
}
예제 #19
0
static SClass_ID GetNodeType(INode *node)
	{
	TimeValue t = GetCOREInterface()->GetTime();
	ObjectState os = node->EvalWorldState( t,  FALSE);
	if (os.obj) {
		SClass_ID id  = os.obj->SuperClassID();
//		if (node->IsTarget()) {
		if (node->IsTarget() && 
			node->GetLookatNode() && 
			node->GetLookatNode()->Selected()) {
			
			INode* depNode = node->GetLookatNode();
			if (depNode) {
				ObjectState osc = depNode->EvalWorldState(t,FALSE);
				return osc.obj->SuperClassID();		
				}
			else return SClass_ID(0);
			}
		else  
			return id;
		}
	else 
		return SClass_ID(0);
	}
예제 #20
0
int SceneEnumProc::callback(INode *node)
{
	char line[1024];
	Object *obj = node->EvalWorldState(time).obj;
	
	strcpy(line, node->GetName());
	//if(strstr(line, "Bip") != NULL)
	{
		sprintf(line, "%08X %08X", obj->SuperClassID(), obj->ClassID());
		//		MessageBox(NULL, line, node->GetName(), MB_OK);
	}
	
	if( (obj->SuperClassID() == GEOMOBJECT_CLASS_ID) && 
		(obj->ClassID() == Class_ID(BIP_BONE_CLASS_ID, 0)) )
	{
		Append(node, obj, OBTYPE_BONE);
		return TREE_CONTINUE;
	}
	
	if (obj->CanConvertToType(triObjectClassID))
	{
		Append(node, obj, OBTYPE_MESH);
		return TREE_CONTINUE;
	}
	
	if (node->IsTarget()) 
	{
		INode* ln = node->GetLookatNode();
		if (ln) 
		{
			Object *lobj = ln->EvalWorldState(time).obj;
			switch(lobj->SuperClassID())
			{
			case LIGHT_CLASS_ID:  Append(node, obj, OBTYPE_LTARGET); break;
			case CAMERA_CLASS_ID: Append(node, obj, OBTYPE_CTARGET); break;
			}
		}
		return TREE_CONTINUE;
	}
	switch (obj->SuperClassID()) 
	{ 
	case HELPER_CLASS_ID:
		if ( obj->ClassID()==Class_ID(DUMMY_CLASS_ID,0)) 
			Append(node, obj, OBTYPE_DUMMY);
		if(obj->ClassID() == Class_ID(BONE_CLASS_ID,0))
			Append(node, obj, OBTYPE_BONE);
		break;
	case LIGHT_CLASS_ID:
		if (obj->ClassID()==Class_ID(OMNI_LIGHT_CLASS_ID,0))
			Append(node, obj, OBTYPE_OMNILIGHT);
		else 
			if (obj->ClassID()==Class_ID(SPOT_LIGHT_CLASS_ID,0)) 
				Append(node, obj, OBTYPE_SPOTLIGHT);
			//export DIR_LIGHT and FSPOT_LIGHT????
			break;
	case CAMERA_CLASS_ID:
		if (obj->ClassID()==Class_ID(LOOKAT_CAM_CLASS_ID,0))
			Append(node, obj, OBTYPE_CAMERA);
		break;
	}
	return TREE_CONTINUE;	// Keep on enumeratin'!
}
예제 #21
0
int Blockporter::DoExport(const TCHAR* name, ExpInterface* ei, Interface* i, BOOL supressPrompts, DWORD options)
{
	INode* root;
	//caption and message for MessagesBoxes
	TCHAR msg[MB_BUFFER_LENGTH];
	TCHAR cap[MB_BUFFER_LENGTH];

	//Get the root node
	root = i->GetRootNode();

	//the node of our object should be a groupnode, which contains every object
	//we want to export
	i->PushPrompt(_T("Searching for Group..."));
	bool found = false;
	for(int idx = 0; idx < root->NumberOfChildren(); idx++)
	{
		if(root->GetChildNode(idx)->IsGroupHead())
		{
			//we found our group
			//next step is to make the group node our new root, because every object
			//we want is part of this group

			found = true;
			root = root->GetChildNode(idx);
			break;
		}
	}

	if(!found)
	{
		MessageBox(nullptr, GetString(IDS_ERROR_NO_GROUP, msg), GetString(IDS_GENERAL_ERROR, cap), MB_OK | MB_ICONERROR);
		return 0;
	}

	//Now that we have the groupnode let's compare the fileversions
	if(!IsNewModelVersion(name, root->GetName()))
	{
		if(MessageBox(nullptr, GetString(IDS_VER_TO_LOW_MSG, msg), GetString(IDS_VER_TO_LOW_CAP, cap), MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
			return 1;
	}

	i->PushPrompt(_T("Opening File"));
	Interface14* iface = GetCOREInterface14();
	UINT code = iface->DefaultTextSaveCodePage(true);
	MaxSDK::Util::Path storageNamePath(name);
	storageNamePath.SaveBaseFile();
	switch (code & MaxSDK::Util::MaxStringDataEncoding::MSDE_CP_MASK)
	{
	case CP_UTF8:
		mStream = _tfopen(name, _T("wt, ccs=UFT-8"));
		break;
	case MaxSDK::Util::MaxStringDataEncoding::MSDE_CP_UTF16:
		mStream = _tfopen(name, _T("wt, ccs=UTF-16BE"));
		break;
	default:
		mStream = _tfopen(name, _T("wt"));
	}
	if(!mStream)
		return 0;

	//now we have our file stream, so let's write the header
	i->PushPrompt(_T("Writing Header"));
	WriteHeader(root->GetName(), root->NumberOfChildren());

	//now that we have the header written, let's iterate through the objects in the
	//group and export the meshes and lights

	INode* child;
    Point3 pMin(0,0,0), pMax(0,0,0);

	for(int idx = 0; idx < root->NumberOfChildren(); idx++)
	{
		child = root->GetChildNode(idx);
		i->PushPrompt(_T("Processing Object %s", child->GetName()));
		if(child->IsGroupHead())
		{
			MessageBox(nullptr, GetString(IDS_ERROR_TO_MANY_GROUPS, msg), GetString(IDS_GENERAL_ERROR, cap), MB_OK | MB_ICONERROR);
			continue;
		}

		ObjectState os = child->EvalWorldState(0);

		//let's take a look at the SuperClassID of the object
		//so we find out if it's a mesh or a light
		if(!os.obj)
			continue; //somehow this node doesn't have an object

        Box3 boundBox;

		switch(os.obj->SuperClassID())
		{
		case GEOMOBJECT_CLASS_ID:
			_ftprintf(mStream, _T("<ObjectID=%i>\n"), idx);
			i->PushPrompt(_T("Writing MeshData for Object %s", child->GetName()));
			boundBox = WriteMeshData(child, idx);
            pMin.x = (boundBox.Min().x < pMin.x) ? boundBox.Min().x : pMin.x;
            pMin.y = (boundBox.Min().y < pMin.y) ? boundBox.Min().y : pMin.y;
            pMax.x = (boundBox.Max().x > pMax.x) ? boundBox.Max().x : pMax.x;
            pMax.y = (boundBox.Max().y > pMax.y) ? boundBox.Max().y : pMax.y;
			i->PushPrompt(_T("Writing MaterialData for Object %s", child->GetName()));
			WriteMaterialData(child);
			_ftprintf(mStream, _T("</Object>\n"));
			break;
		//case LIGHT_CLASS_ID:
		//	WriteLightData(child, idx);
		//	break;
		}
	}

    //Write the Bounding Box
    _ftprintf(mStream, _T("<BoundingBox>\n"));
    _ftprintf(mStream, _T("\t<Min=%f,%f>\n"), pMin.x, pMin.y);
    _ftprintf(mStream, _T("\t<Max=%f,%f>\n"), pMax.x, pMax.y);
    _ftprintf(mStream, _T("</BoundingBox>\n"));
	//we are done exporting, so close the stream
	i->PushPrompt(_T("Closing file..."));
	fclose(mStream);

	MessageBox(nullptr, GetString(IDS_FINISH_MSG, msg), GetString(IDS_FINISH_CAP, cap), MB_OK | MB_ICONINFORMATION);

	return 1;
}
예제 #22
0
bool LuxMaxCamera::exportCamera(float lensRadius, luxcore::Scene &scene)
{
	INode* camNode = GetCOREInterface9()->GetActiveViewExp().GetViewCamera();

	if (camNode == NULL)
	{
		MessageBox(0, L"Set active view to a target camera and render again.", L"Error!", MB_OK);
		return false;
	}
	else
	{
		CameraObject*   cameraPtr = (CameraObject *)camNode->EvalWorldState(GetCOREInterface()->GetTime()).obj;

		float v = 0.0f;
		float FOV = 0;
		float focaldistance = 0;
		Interval      ivalid = FOREVER;
		IParamBlock2 *pBlock = camNode->GetParamBlock(0);
		IParamBlock2* pblock2;

		if (v > 0.0f)
		{
			MessageBox(0, L"LuxCam modifier selected.", L"Error!", MB_OK);
			return false;
		}

		if (cameraPtr->ClassID() == MAX2016_PHYSICAL_CAMERA)
		{
			IPhysicalCamera* physicalCamera = dynamic_cast<IPhysicalCamera*>(camNode->EvalWorldState(GetCOREInterface()->GetTime()).obj);

			FOV = physicalCamera->GetFOV(GetCOREInterface()->GetTime(), FOREVER) * 180 / PI;
			focaldistance = physicalCamera->GetTDist(GetCOREInterface()->GetTime(), FOREVER);
		}
		else
		{
			FOV = cameraPtr->GetFOV(GetCOREInterface()->GetTime(), FOREVER) * 180 / PI;
			focaldistance = cameraPtr->GetTDist(GetCOREInterface()->GetTime(), FOREVER);
		}

		::Point3 camTrans = camNode->GetNodeTM(GetCOREInterface()->GetTime()).GetTrans();
		INode* NewCam = camNode;
		::Matrix3 targetPos;
		NewCam->GetTargetTM(GetCOREInterface()->GetTime(), targetPos);

		float aspectratio = GetCOREInterface11()->GetImageAspRatio();
		if (aspectratio < 1)
			FOV = 2.0f * ((180 / PI) *(atan(tan((PI / 180)*(FOV / 2.0f)) / aspectratio)));

		mprintf(L"Rendering with camera: : %s\n", camNode->GetName());
		scene.Parse(
			Property("scene.camera.lookat.orig")(camTrans.x, camTrans.y, camTrans.z) <<
			Property("scene.camera.lookat.target")(targetPos.GetTrans().x, targetPos.GetTrans().y, targetPos.GetTrans().z) <<
			Property("scene.camera.fieldofview")(FOV) <<
			Property("scene.camera.lensradius")(lensRadius) <<
			//Property("scene.camera.focaldistance")(cameraPtr->GetTDist(GetCOREInterface()->GetTime(), FOREVER)) <<
			Property("scene.camera.focaldistance")(focaldistance) <<
			Property("scene.camera.shutteropen")(0.0f) <<
			Property("scene.camera.shutterclose")(1.615f)
			);
		return true;
	}

	
}
예제 #23
0
void SolidifyPW::ModifyObject(TimeValue t, ModContext &mc, ObjectState * os, INode *node) 
{

	//TODO: Add the code for actually modifying the object
	meshInfo.Free();

	if (os->obj->IsSubClassOf(triObjectClassID)) {
		TriObject *tobj = (TriObject*)os->obj;
		Mesh &mesh = tobj->GetMesh();
		Interval iv = FOREVER;
		float a,oa;
		
		pblock->GetValue(pb_amount,t,a,iv);
		pblock->GetValue(pb_oamount,t,oa,iv);

		if (a == oa)
			oa += 0.00001f;

		BOOL overrideMatID;
		int matid;

		pblock->GetValue(pb_overridematid,t,overrideMatID,iv);
		pblock->GetValue(pb_matid,t,matid,iv);
		matid--;

		if (!overrideMatID) matid = -1;


		BOOL overridesg;
		int sg;
		pblock->GetValue(pb_overridesg,t,overridesg,iv);
		pblock->GetValue(pb_sg,t,sg,iv);
		

		if (!overridesg) sg = -1;

		int edgeMap;
		pblock->GetValue(pb_edgemap,t,edgeMap,iv);

		float tvOffset;
		pblock->GetValue(pb_tvoffset,t,tvOffset,iv);


		BOOL ioverrideMatID;
		int imatid;

		pblock->GetValue(pb_overrideinnermatid,t,ioverrideMatID,iv);
		pblock->GetValue(pb_innermatid,t,imatid,iv);
		imatid--;

		if (!ioverrideMatID) imatid = -1;


		BOOL ooverrideMatID;
		int omatid;

		pblock->GetValue(pb_overrideoutermatid,t,ooverrideMatID,iv);
		pblock->GetValue(pb_outermatid,t,omatid,iv);
		omatid--;

		if (!ooverrideMatID) omatid = -1;


		BOOL selEdges, selInner,selOuter;

		static BOOL selEdgesPrev = FALSE;
		static BOOL selInnerPrev = FALSE;
		static BOOL selOuterPrev = FALSE;
		
		BOOL updateUI = FALSE;
		
		pblock->GetValue(pb_seledges,t,selEdges,iv);
		pblock->GetValue(pb_selinner,t,selInner,iv);
		pblock->GetValue(pb_selouter,t,selOuter,iv);
		
		if (selEdges && (!selEdgesPrev))
			updateUI = TRUE;
		if (selInner && (!selInnerPrev))
			updateUI = TRUE;
		if (selOuter && (!selOuterPrev))
			updateUI = TRUE;
			
		selEdgesPrev = selEdges;
		selInnerPrev = selInner;			
		selOuterPrev = selOuter;			

		if (selEdges || selInner|| selOuter)
			{
			mesh.dispFlags = DISP_SELFACES;
			mesh.selLevel = MESH_FACE;
			}



		int segments = 1;

		pblock->GetValue(pb_segments,t,segments,iv);
		if (segments < 1) segments = 1;


		BOOL fixupCorners;
		pblock->GetValue(pb_fixupcorners,t,fixupCorners,iv);


		BOOL autoSmooth;
		float smoothAngle;
		pblock->GetValue(pb_autosmooth,t,autoSmooth,iv);
		pblock->GetValue(pb_autosmoothangle,t,smoothAngle,iv);

		BOOL bevel;
		INode *node;
		pblock->GetValue(pb_bevel,t,bevel,iv);
		pblock->GetValue(pb_bevelshape,t,node,iv);

		PolyShape shape;
		if ((bevel) && node)
		{
			ObjectState nos = node->EvalWorldState(t);
			if (nos.obj->IsShapeObject()) 
			{
				ShapeObject *pathOb = (ShapeObject*)nos.obj;

				if (!pathOb->NumberOfCurves()) 
				{
					bevel = FALSE;
				}
				else
				{
					pathOb->MakePolyShape(t, shape,PSHAPE_BUILTIN_STEPS,TRUE);
					if (shape.lines[0].IsClosed())
						bevel = FALSE;

;
				}
			
			}
		}


		DWORD selLevel = mesh.selLevel;
		
		mesh.faceSel.ClearAll();

		if (bevel)
			meshInfo.MakeSolid(&mesh,segments, a,oa,matid, sg,edgeMap,tvOffset,imatid,omatid,selEdges,selInner,selOuter,fixupCorners,autoSmooth,smoothAngle,&shape.lines[0]);
		else meshInfo.MakeSolid(&mesh,segments, a,oa,matid, sg,edgeMap,tvOffset,imatid,omatid,selEdges,selInner,selOuter,fixupCorners,autoSmooth,smoothAngle,NULL);

		
		mesh.selLevel = selLevel;

		mesh.InvalidateTopologyCache ();


		for (int i = 0; i < mesh.numFaces; i++)
		{
			for (int j = 0; j < 3; j++)
			{
				int index = mesh.faces[j].v[j];
				if ((index < 0) || (index >= mesh.numVerts))
					DebugPrint(_T("Invalid face %d(%d) %d\n"),i,j,index);
			}
		}
		
		int numMaps = mesh.getNumMaps();


		for (int mp = -NUM_HIDDENMAPS; mp < numMaps; mp++)
		{

			if (!mesh.mapSupport(mp)) continue;
			Point3 *uvw = mesh.mapVerts(mp);
			TVFace *uvwFace = mesh.mapFaces(mp);

			if ((uvw) && (uvwFace))
			{
				int numberTVVerts = mesh.getNumMapVerts(mp);
				for (int i = 0; i < mesh.numFaces; i++)
				{
					for (int j = 0; j < 3; j++)
					{
						int index = uvwFace[i].t[j];
						if ((index < 0) || (index >= numberTVVerts))
							DebugPrint(_T("Invalid Map %d tvface %d(%d) %d\n"),mp,i,j,index);
					}
				}

			}
		}



		os->obj->UpdateValidity(GEOM_CHAN_NUM,iv);
		os->obj->UpdateValidity(TOPO_CHAN_NUM,iv);
		
		MeshNormalSpec *pNormSpec = (MeshNormalSpec *) mesh.GetInterface (MESH_NORMAL_SPEC_INTERFACE);
		if (pNormSpec && pNormSpec->GetNumFaces() > 0)
		{
			pNormSpec->SetParent(&mesh);
			pNormSpec->BuildNormals();
			pNormSpec->ComputeNormals();
		}

		if ((updateUI) && (ip))
		{
			ip->PipeSelLevelChanged();
		}
		}
	EnableUIControls();

}
bool NifImporter::ImportMesh(ImpNode *node, TriObject *o, NiTriBasedGeomRef triGeom, NiTriBasedGeomDataRef triGeomData, vector<Triangle>& tris)
{
   Mesh& mesh = o->GetMesh();
   INode *tnode = node->GetINode();

   Matrix44 baseTM = (importBones) ? triGeom->GetLocalTransform() : triGeom->GetWorldTransform();
   node->SetTransform(0,TOMATRIX3(baseTM));  

   // Vertex info
   {
      int nVertices = triGeomData->GetVertexCount();
      vector<Vector3> vertices = triGeomData->GetVertices();
      mesh.setNumVerts(nVertices);
      for (int i=0; i < nVertices; ++i){
         Vector3 &v = vertices[i];
         mesh.verts[i].Set(v.x, v.y, v.z);
      }
   }
   // uv texture info
   {
      int nUVSet = triGeomData->GetUVSetCount();
      mesh.setNumMaps(nUVSet + 1, TRUE);
      int n = 0, j = 0;
      for (int j=0; j<nUVSet; j++){
         vector<TexCoord> texCoords = triGeomData->GetUVSet(j);
         n = texCoords.size();
         if (j == 0)
         {
            mesh.setNumTVerts(n, TRUE);
            for (int i=0; i<n; ++i) {
               TexCoord& texCoord = texCoords[i];
               mesh.tVerts[i].Set(texCoord.u, (flipUVTextures) ? 1.0f-texCoord.v : texCoord.v, 0);
            }
         }
         mesh.setMapSupport (j + 1, TRUE);
         mesh.setNumMapVerts(j + 1, n, TRUE);
         if ( UVVert *tVerts = mesh.mapVerts(j+1) ) {
            for (int i=0; i<n; ++i) {
               TexCoord& texCoord = texCoords[i];
               tVerts[i].Set(texCoord.u, (flipUVTextures) ? 1.0f-texCoord.v : texCoord.v, 0);
            }
         }
      }
   }
   // Triangles and texture vertices
   SetTriangles(mesh, tris);
   SetNormals(mesh, tris, triGeomData->GetNormals() );

   vector<Color4> cv = triGeomData->GetColors();
   ImportVertexColor(tnode, o, tris, cv, 0);

   if (Mtl* m = ImportMaterialAndTextures(node, triGeom))
   {
      gi->GetMaterialLibrary().Add(m);
      node->GetINode()->SetMtl(m);
   }

   if (removeDegenerateFaces)
      mesh.RemoveDegenerateFaces();
   if (removeIllegalFaces)
      mesh.RemoveIllegalFaces();
   if (enableSkinSupport)
      ImportSkin(node, triGeom);
   if (weldVertices)
	   WeldVertices(mesh);

   i->AddNodeToScene(node);   

   INode *inode = node->GetINode();
   inode->EvalWorldState(0);

   // attach child
   if (INode *parent = GetNode(triGeom->GetParent()))
      parent->AttachChild(inode, 1);

   inode->Hide(triGeom->GetVisibility() ? FALSE : TRUE);

   if (enableAutoSmooth){
      mesh.AutoSmooth(TORAD(autoSmoothAngle), FALSE, FALSE);
   }

   RegisterNode(triGeom, inode);
   return true;
}
bool NifImporter::ImportSkin(ImpNode *node, NiTriBasedGeomRef triGeom, int v_start/*=0*/)
{
   bool ok = true;
   NiSkinInstanceRef nifSkin = triGeom->GetSkinInstance();
   if (!nifSkin) 
      return false;

   INode *tnode = node->GetINode();

   NiSkinDataRef data = nifSkin->GetSkinData();
   NiSkinPartitionRef part = nifSkin->GetSkinPartition();

   vector<NiNodeRef> nifBones = nifSkin->GetBones();

   //create a skin modifier and add it
   Modifier *skinMod = GetOrCreateSkin(tnode);
   TriObject *triObject = GetTriObject(tnode->GetObjectRef());
   Mesh& m = triObject->GetMesh();

   //get the skin interface
   if (ISkin *skin = (ISkin *) skinMod->GetInterface(I_SKIN)){
      ISkinImportData* iskinImport = (ISkinImportData*) skinMod->GetInterface(I_SKINIMPORTDATA);

      // Set the num weights to 4.  Yes its in the nif but Shon doesn't like to expose those values 
      //   and the value always seems to be 4 anyway.  I'd also this be more dynamic than hard coded numbers
      //   but I cant figure out the correct values to pass the scripting engine from here so I'm giving up.
      int numWeightsPerVertex = 4;
#if VERSION_3DSMAX >= ((5000<<16)+(15<<8)+0) // Version 5+
      IParamBlock2 *params = skinMod->GetParamBlockByID(2/*advanced*/);
      params->SetValue(0x7/*bone_Limit*/, 0, numWeightsPerVertex);
#endif

      // Can get some truly bizarre animations without this in MAX with Civ4 Leaderheads
#if VERSION_3DSMAX > ((5000<<16)+(15<<8)+0) // Version 6+
      BOOL ignore = TRUE;
      params->SetValue(0xE/*ignoreBoneScale*/, 0, ignore);
#endif

      //RefTargetHandle advanced = skinMod->GetReference(3);
      //setMAXScriptValue(advanced, "bone_Limit", 0, numWeightsPerVertex);

      Matrix3 geom = TOMATRIX3(triGeom->GetLocalTransform());
      Matrix3 m3 = TOMATRIX3(data->GetOverallTransform());
      Matrix3 im3 = Inverse(m3);
      Matrix3 nm3 = im3 * geom;
      iskinImport->SetSkinTm(tnode, nm3, nm3); // ???
      // Create Bone List
      Tab<INode*> bones;
      for (size_t i=0; i<nifBones.size(); ++i){
         NiNodeRef bone = nifBones[i];
         if (INode *boneRef = FindNode(bone)) {
            bones.Append(1, &boneRef);
            iskinImport->AddBoneEx(boneRef, TRUE);

            //// Set Bone Transform
            Matrix3 b3 = TOMATRIX3(data->GetBoneTransform(i));
            Matrix3 ib3 = Inverse(b3);
            ib3 *= geom;
            iskinImport->SetBoneTm(boneRef, ib3, ib3);
         }
      }
      if (bones.Count() != data->GetBoneCount())
         return false;

      ObjectState os = tnode->EvalWorldState(0);

      // Need to get a list of bones and weights for each vertex.
      vector<VertexHolder> vertexHolders;
      vertexHolders.resize(m.numVerts);
      for (int i=0, n=data->GetBoneCount();i<n; ++i){
         if (INode *boneRef = bones[i]){
            vector<SkinWeight> weights = data->GetBoneWeights(i);
            for (vector<SkinWeight>::iterator itr=weights.begin(), end=weights.end(); itr != end; ++itr){
               VertexHolder& h = vertexHolders[itr->index];
               h.vertIndex = itr->index;
               ++h.count;
               h.weights.Append(1, &itr->weight);
               h.boneNodeList.Append(1, &boneRef);
            }
         }
      }

      tnode->EvalWorldState(0);
      skinMod->DisableModInViews();
      skinMod->EnableModInViews();
#if VERSION_3DSMAX < ((5000<<16)+(15<<8)+0) // Version 4
      gi->SetCommandPanelTaskMode(TASK_MODE_MODIFY);
      gi->SelectNode(tnode);
#endif
      // Assign the weights 
      for (vector<VertexHolder>::iterator itr=vertexHolders.begin(), end=vertexHolders.end(); itr != end; ++itr){
         VertexHolder& h = (*itr);
         if (h.count){
            float sum = 0.0f;
			for (int i = 0; i < h.count; ++i)
				sum += h.weights[i];
            ASSERT(fabs(sum-1.0f) < 0.001f);
            BOOL add = iskinImport->AddWeights(tnode, h.vertIndex, h.boneNodeList, h.weights);
            add = add;		//	What was the purpose of this?
         }
      }
      //	This is a kludge to get skin transforms to update and avoid jumping around after modifying the transforms.
      //	Initially they show up incorrectly but magically fix up if you go to the modifier roll up.
      //	There is still an outstanding issue with skeleton and GetObjectTMBeforeWSM.
      skinMod->DisableModInViews();
      skinMod->EnableModInViews();


      // If BSDismembermentSkinInstance, ...
      if ( BSDismemberSkinInstanceRef bsdsi = DynamicCast<BSDismemberSkinInstance>(nifSkin) )
      {
         Modifier *dismemberSkinMod = GetOrCreateBSDismemberSkin(tnode);
         if (IBSDismemberSkinModifier *disSkin = (IBSDismemberSkinModifier *) dismemberSkinMod->GetInterface(I_BSDISMEMBERSKINMODIFIER)){
            //	Evaluate node ensure the modifier data is created
            //	ObjectState os = tnode->EvalWorldState(0);

            FaceMap faceMap;
            int nfaces = m.getNumFaces();
            for ( int i=0; i<nfaces; ++i ){
               Face f = m.faces[i];
               faceMap[ rotate(f) ] = i;
            }

            Tab<IBSDismemberSkinModifierData*> modData = disSkin->GetModifierData();
            for (int i=0; i<modData.Count(); ++i) {
               IBSDismemberSkinModifierData* bsdsmd = modData[i];

               Tab<BSDSPartitionData> &flags = bsdsmd->GetPartitionFlags();
               vector<BodyPartList> partitions = bsdsi->GetPartitions();
               if (partitions.empty())
                  continue;

               //bsdsmd->SetActivePartition( partitions.size() - 1 );				// Old Code

			   for (unsigned int j = 0; j < (partitions.size() - 1); ++j){
				   bsdsmd->AddPartition();
			   }

               for (unsigned int j=0; j < partitions.size(); ++j ) {
				   flags[j].bodyPart = (DismemberBodyPartType)partitions[j].bodyPart;
				   flags[j].partFlag = partitions[j].partFlag;
               }

               for (int j=0; j < part->GetNumPartitions(); ++j) {
                  bsdsmd->SetActivePartition( j );
                  dismemberSkinMod->SelectAll(3); // ensures bitarrays are properly synced to mesh
                  dismemberSkinMod->ClearSelection(3);
                  vector<Triangle> triangles = part->GetTriangles(j);
                  vector<unsigned short> map = part->GetVertexMap(j);
                  GenericNamedSelSetList& fselSet = bsdsmd->GetFaceSelList();
                  if ( BitArray* fsel = fselSet.GetSetByIndex(j) )
                  {
                     for (vector<Triangle>::iterator itrtri = triangles.begin(); itrtri != triangles.end(); ++itrtri) {
                        Face f;
						f.setVerts( map[(*itrtri).v1], map[(*itrtri).v2], map[(*itrtri).v3] );
                        FaceMap::iterator fitr = faceMap.find( rotate(f) );
                        if (fitr != faceMap.end())
                           fsel->Set((*fitr).second);
                     }
                  }
               }
               bsdsmd->SetActivePartition( 0 );
               disSkin->LocalDataChanged();
            }
         }
      }
   }
   return ok;
}
bool NifImporter::ImportMultipleGeometry(NiNodeRef parent, vector<NiTriBasedGeomRef>& glist)
{
   bool ok = true;
   if (glist.empty()) return false;

   ImpNode *node = i->CreateNode();
   if(!node) return false;

   INode *inode = node->GetINode();
   TriObject *triObject = CreateNewTriObject();
   node->Reference(triObject);

   string name = parent->GetName();
   node->SetName(wide(name).c_str());

   // Texture
   Mesh& mesh = triObject->GetMesh();

   vector< pair<int, int> > vert_range, tri_range;
   vector<Triangle> tris;
   vector<Vector3> verts;
   int submats = glist.size();

   // Build list of vertices and triangles.  Optional components like normals will be handled later.
   for (vector<NiTriBasedGeomRef>::iterator itr = glist.begin(), end = glist.end(); itr != end; ++itr) {
      NiTriBasedGeomDataRef triGeomData = StaticCast<NiTriBasedGeomData>((*itr)->GetData());

      // Get verts and collapse local transform into them
      int nVertices = triGeomData->GetVertexCount();
      vector<Vector3> subverts = triGeomData->GetVertices();
      Matrix44 transform = (*itr)->GetLocalTransform();
      //Apply the transformations
      if (transform != Matrix44::IDENTITY) {
         for ( unsigned int i = 0; i < subverts.size(); ++i )
            subverts[i] = transform * subverts[i];
      }
      vert_range.push_back( pair<int,int>( verts.size(), verts.size() + subverts.size()) );
      verts.insert(verts.end(), subverts.begin(), subverts.end());

      vector<Triangle> subtris = triGeomData->GetTriangles();
      for (vector<Triangle>::iterator itr = subtris.begin(), end = subtris.end(); itr != end; ++itr) {
         (*itr).v1 += nVertices, (*itr).v2 += nVertices, (*itr).v3 += nVertices;
      }
      tri_range.push_back( pair<int,int>( tris.size(), tris.size() + subtris.size()) );
      tris.insert(tris.end(), subtris.begin(), subtris.end());
   }

   // Transform up-to-parent
   Matrix44 baseTM = (importBones) ? Matrix44::IDENTITY : parent->GetWorldTransform();
   node->SetTransform(0,TOMATRIX3(baseTM));  

   // Set vertices and triangles
   mesh.setNumVerts(verts.size());
   mesh.setNumTVerts(verts.size(), TRUE);
   for (int i=0, n=verts.size(); i < n; ++i){
      Vector3 &v = verts[i];
      mesh.verts[i].Set(v.x, v.y, v.z);
   }
   mesh.setNumFaces(tris.size());
   mesh.setNumTVFaces(tris.size());
   for (int submat=0; submat<submats; ++submat) {
      int t_start = tri_range[submat].first, t_end = tri_range[submat].second;
      for (int i=t_start; i<t_end; ++i) {
         Triangle& t = tris[i];
         Face& f = mesh.faces[i];
         f.setVerts(t.v1, t.v2, t.v3);
         f.Show();
         f.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
         f.setMatID(-1);
         TVFace& tf = mesh.tvFace[i];
         tf.setTVerts(t.v1, t.v2, t.v3);
      }
   }
   mesh.buildNormals();
   bool bSpecNorms = false;

   MultiMtl *mtl = NULL;
   int igeom = 0;
   for (vector<NiTriBasedGeomRef>::iterator itr = glist.begin(), end = glist.end(); itr != end; ++itr, ++igeom) 
   {
      NiTriBasedGeomDataRef triGeomData = StaticCast<NiTriBasedGeomData>((*itr)->GetData());

      int v_start = vert_range[igeom].first, v_end = vert_range[igeom].second;
      int t_start = tri_range[igeom].first, t_end = tri_range[igeom].second;

      // Normals
      vector<Vector3> subnorms = triGeomData->GetNormals();
      Matrix44 rotation = (*itr)->GetLocalTransform().GetRotation();
      if (rotation != Matrix44::IDENTITY) {
         for ( unsigned int i = 0; i < subnorms.size(); ++i )
            subnorms[i] = rotation * subnorms[i];
      }
      if (!subnorms.empty())
      {
#if VERSION_3DSMAX > ((5000<<16)+(15<<8)+0) // Version 5
         // Initialize normals if necessary
         if (!bSpecNorms) {
            bSpecNorms = true;
            mesh.SpecifyNormals();
            MeshNormalSpec *specNorms = mesh.GetSpecifiedNormals();
            if (NULL != specNorms) {
               specNorms->BuildNormals();
               //specNorms->ClearAndFree();
               //specNorms->SetNumFaces(tris.size());
               //specNorms->SetNumNormals(n.size());
            }
         }
         MeshNormalSpec *specNorms = mesh.GetSpecifiedNormals();
         if (NULL != specNorms)
         {
            Point3* norms = specNorms->GetNormalArray();
            for (int i=0, n=subnorms.size(); i<n; i++){
               Vector3& v = subnorms[i];
               norms[i+v_start] = Point3(v.x, v.y, v.z);
            }
            //MeshNormalFace* pFaces = specNorms->GetFaceArray();
            //for (int i=0; i<tris.size(); i++){
            //   Triangle& tri = tris[i];
            //   MeshNormalFace& face = pFaces[i+t_start];
            //   face.SpecifyNormalID(0, tri.v1);
            //   face.SpecifyNormalID(1, tri.v2);
            //   face.SpecifyNormalID(2, tri.v3);
            //}
#if VERSION_3DSMAX > ((7000<<16)+(15<<8)+0) // Version 7+
			specNorms->SetAllExplicit(true);
#endif
            specNorms->CheckNormals();
         }
#endif
      }
      // uv texture info
      if (triGeomData->GetUVSetCount() > 0) {
         vector<TexCoord> texCoords = triGeomData->GetUVSet(0);
         for (int i=0, n = texCoords.size(); i<n; ++i) {
            TexCoord& texCoord = texCoords[i];
            mesh.tVerts[i+v_start].Set(texCoord.u, (flipUVTextures) ? 1.0f-texCoord.v : texCoord.v, 0);
         }
      }
      vector<Color4> cv = triGeomData->GetColors();
      ImportVertexColor(inode, triObject, tris, cv, v_start);

      if ( StdMat2* submtl = ImportMaterialAndTextures(node, (*itr)) )
      {
         if (mtl == NULL) {
            mtl = NewDefaultMultiMtl();
            gi->GetMaterialLibrary().Add(mtl);
            inode->SetMtl(mtl);
         }
         // SubMatIDs do not have to be contiguous so we just use the offset
         mtl->SetSubMtlAndName(igeom, submtl, submtl->GetName());
         for (int i=t_start; i<t_end; ++i)
            mesh.faces[i].setMatID(igeom);
      }
      if (enableSkinSupport)
         ImportSkin(node, (*itr));
   }

   this->i->AddNodeToScene(node);   

   inode = node->GetINode();
   inode->EvalWorldState(0);

   for (vector<NiTriBasedGeomRef>::iterator itr = glist.begin(), end = glist.end(); itr != end; ++itr) 
   {
      // attach child
      if (INode *parent = GetNode((*itr)->GetParent()))
         parent->AttachChild(inode, 1);
      inode->Hide((*itr)->GetVisibility() ? FALSE : TRUE);
   }
   if (removeDegenerateFaces)
      mesh.RemoveDegenerateFaces();
   if (removeIllegalFaces)
      mesh.RemoveIllegalFaces();
   if (weldVertices)
	   WeldVertices(mesh);
   if (enableAutoSmooth)
      mesh.AutoSmooth(TORAD(autoSmoothAngle), FALSE, FALSE);
   return ok;
}
void MaxAWDExporter::ProcessGeoBlocks()
{
    AWDTriGeom *geoBlock;
    AWDBlockIterator *it;
    int proccessed=0;
    it = new AWDBlockIterator(awd->get_mesh_data_blocks());
    UpdateProgressBar(MAXAWD_PHASE_PROCESS_GEOMETRY, (double)proccessed/(double)awd->get_mesh_data_blocks()->get_num_blocks());
    INodeTab lNodes;
    while ((geoBlock = (AWDTriGeom * ) it->next()) != NULL){
        INode * node = (INode *)INodeToGeoBlockCache->Get(geoBlock);
        if (node==NULL){
            AWDMessageBlock * newWarning = new AWDMessageBlock(geoBlock->get_name(), "ERROR: Could not find the INode for this AWDGeometry.");
            awd->get_message_blocks()->append(newWarning);
            return;
        }
        lNodes.AppendNode( node );
    }

    IGameScene* _pIgame = NULL;
    _pIgame = GetIGameInterface();
    _pIgame->InitialiseIGame( lNodes );
    it->reset();
    while ((geoBlock = (AWDTriGeom * ) it->next()) != NULL){
        INode * node = (INode *)INodeToGeoBlockCache->Get(geoBlock);
        if (node==NULL){
            AWDMessageBlock * newWarning = new AWDMessageBlock(geoBlock->get_name(), "ERROR: Could not find the INode for this AWDGeometry.");
            awd->get_message_blocks()->append(newWarning);
        }
        else{
            int exportThis=false;
            IGameObject * gobj = NULL;
            IGameMesh * igame_mesh = NULL;
            gobj = GetIGameInterface()->GetIGameNode(node)->GetIGameObject();
            if(gobj->GetIGameType()==IGameObject::IGAME_MESH){
                igame_mesh = (IGameMesh*)gobj;
                if (igame_mesh!=NULL){
                    igame_mesh->InitializeData();
                    if(igame_mesh->GetNumberOfFaces()>0){
                        exportThis=true;
                    }
                }
            }
            if (exportThis){
                Object *obj;
                obj = node->GetObjectRef();
                int skinIdx;
                ObjectState os;
                IDerivedObject *derivedObject = NULL;
                skinIdx = IndexOfSkinMod(node->GetObjectRef(), &derivedObject);
                if (skinIdx >= 0) {
                    // Flatten all modifiers up to but not including
                    // the skin modifier.
                    // to do: get the correct time for the neutral-pose
                    os = derivedObject->Eval(0, skinIdx + 1);
                }
                else {
                    // Flatten entire modifier stack
                    // to do: get the correct time for the neutral-pose
                    os = node->EvalWorldState(maxInterface->GetTime());
                }
                obj = os.obj;
                ISkin *skin = NULL;
                if (derivedObject != NULL && skinIdx >= 0) {
                    Modifier *mod = derivedObject->GetModifier(skinIdx);
                    skin = (ISkin *)mod->GetInterface(I_SKIN);
                }
                ExportTriGeom(geoBlock,obj,node,skin, igame_mesh);
                RETURN_IF_ERROR;
            }
        }
        proccessed++;
        UpdateProgressBar(MAXAWD_PHASE_PROCESS_GEOMETRY, (double)proccessed/(double)awd->get_mesh_data_blocks()->get_num_blocks());
    }
    delete it;
    _pIgame->ReleaseIGame();
}
예제 #28
0
void ParticleMesherObject::BuildMesh(TimeValue t)
   {
//check if render time
//get node
//mkae ivalid interesect with the 
   int isRendering = 0;
   ivalid = FOREVER;

   TimeValue offset;
   float foffset;
   Interval iv;
   pblock2->GetValue(particlemesher_time, 0, foffset, iv);
   foffset = -foffset;
   pblock2->GetValue(particlemesher_radius, 0, radius, iv);
   foffset *= GetTicksPerFrame();
   offset = (TimeValue) foffset;

// pblock2->GetValue(particlemesher_time, 0, foffset, iv);
   if ((lastTime == t)  )
      {
      ivalid.Set(t,t);
      return;
      }


   pblock2->GetValue(particlemesher_rendertimeonly, 0, isRendering, ivalid);
   isRendering = !isRendering;
    if ((isRendering) || (TestAFlag(A_RENDER)))
      {
      INode *node=NULL;
      pblock2->GetValue(particlemesher_pick, 0, node, ivalid);

      
      BOOL reevalGroup = FALSE;
      if ((node != NULL) && (node->IsGroupHead()) )
         {  
         for (int ch=0;ch<node->NumberOfChildren();ch++)
            {  
            INode *cnode= node->GetChildNode(ch);
            Interval iv;
            Matrix3 tm=cnode->GetObjectTM(t,&iv);
      

            if (cnode->IsGroupMember())
               {
               reevalGroup = TRUE;
               for (int groupCount = 0; groupCount < pblock2->Count(particlemesher_extranodes); groupCount++)
                  {
                  INode *extraNode = pblock2->GetINode(particlemesher_extranodes,t,ch);
                  if (cnode == extraNode)
                     {
                     reevalGroup = FALSE;
                     groupCount = pblock2->Count(particlemesher_extranodes);
                     }
                  }
               if (reevalGroup)
                  ch=node->NumberOfChildren();

               }
            }

         if (reevalGroup)
            {
            tmList.ZeroCount();
   
            pblock2->ZeroCount(particlemesher_extranodes);
            for (int ch=0;ch<node->NumberOfChildren();ch++)
               {  
               INode *cnode= node->GetChildNode(ch);
               Interval iv;
               Matrix3 tm=cnode->GetObjectTM(t,&iv);
      

               if (cnode->IsGroupMember())
                  {
                  pblock2->Append(particlemesher_extranodes,1,&cnode);
                  tmList.Append(1,&tm);
                  }
               }

            }
         }

      if (node) 
         {

         if ( (node->IsGroupHead()) && (pblock2->Count(particlemesher_extranodes)!=0))
            {

            int ct = 0;
            Matrix3 ident(1), inverseTm(1);
            mesh.setNumVerts(0);
            mesh.setNumFaces(0);
            for (int ch=0;ch<pblock2->Count(particlemesher_extranodes);ch++)
               {  
               INode *cnode = pblock2->GetINode(particlemesher_extranodes,t,ch);
               if (cnode)
                  {
                  Object *pobj = cnode->EvalWorldState(t+offset).obj;
               
                  if ( (pobj->SuperClassID() == GEOMOBJECT_CLASS_ID) ||
                      (pobj->SuperClassID() == SHAPE_CLASS_ID) )                    
                     {  


                     BOOL needDel;
                     NullView nullView;
                     Mesh *msh = ((GeomObject*)pobj)->GetRenderMesh(t+offset,cnode,nullView,needDel);

                     Mesh tmsh = *msh;

                     ivalid &= pobj->ObjectValidity(t+offset);

                     Matrix3 tm(1);
                     if (ch < tmList.Count())
                        tm = tmList[ch];
                     for (int v = 0; v < msh->numVerts; v++)
                        {
                        tmsh.verts[v] = tmsh.verts[v] * tm;
                        }
                     if (tmsh.numVerts != 0)
                        {
                        if (ct ==0)
                           {
                           mesh = tmsh;
                           }
                        else 
                           mesh = mesh + tmsh;
                  
                        ct++;
                        }

                     if (needDel) delete msh;
                     }

                     
               
                  }
                  
               }
            mesh.InvalidateTopologyCache();

            }
         else
            {
//          Object *tobj =  node->GetObjectRef();
//          macroRecorder->FunctionCall(_T("time"), 1, 0, mr_int, t);
//          macroRecorder->EmitScript();
            ObjectState os = node->EvalWorldState(t+offset);

            IParticleObjectExt* epobj;
            epobj = (IParticleObjectExt*) os.obj->GetInterface(PARTICLEOBJECTEXT_INTERFACE);
            
            if (os.obj->IsParticleSystem() && epobj)
               {
      
               if (epobj) 
                  {
                  BOOL useAllPFEvents;
                  pblock2->GetValue(particlemesher_useallpf,0,useAllPFEvents,FOREVER);
                  
                  pfNodes.ZeroCount();
                  
                  INode *basenode=NULL;
                  pblock2->GetValue(particlemesher_pick, 0, basenode, ivalid);                  

                  tmList.ZeroCount();

                  if (useAllPFEvents)
                     {
                     MyEnumProc dep;              
                     os.obj->DoEnumDependents(&dep);
                     
                     for (int i = 0; i < dep.Nodes.Count(); i++)
                        {
                        Interval valid;
                        INode *node = dep.Nodes[i];

                        Object *obj = node->GetObjectRef();

                        
                        if (ParticleGroupInterface(obj) != nullptr)
                           {
                           pfNodes.Append(1,&node);
                           Matrix3 tm = node->GetNodeTM(t+offset);
                           tmList.Append(1,&tm);
                           }
                        }                 
                     }
                  else
                     {
                     int ct = pblock2->Count(particlemesher_pfeventlist);
                     for (int i = 0; i < ct; i++)
                        {
                        INode *node;
                        pblock2->GetValue(particlemesher_pfeventlist,t,node,FOREVER,i);
                        if (node)
                           {

                           Object *obj = node->GetObjectRef();
                           if (ParticleGroupInterface(obj) != nullptr)
                              {
                              pfNodes.Append(1,&node);
                              Matrix3 tm(1);// = basenode->GetNodeTM(t+offset);
                              Matrix3 ntm = node->GetObjectTM(t+offset);
                              tm = ntm;
                              tmList.Append(1,&ntm);
                              
                              }                          
                           }
                        }
                     }
                     
                  mesh.setNumVerts(0);
                  mesh.setNumFaces(0);
                  int ct = 0;
                  for (int ch=0;ch< pfNodes.Count();ch++)
                     {  
                     INode *cnode = pfNodes[ch];
                     if (cnode)
                        {
                        Object *pobj = cnode->EvalWorldState(t+offset).obj;
                     
                        if ( (pobj->SuperClassID() == GEOMOBJECT_CLASS_ID) ||
                           (pobj->SuperClassID() == SHAPE_CLASS_ID) )                     
                           {  


                           BOOL needDel;
                           NullView nullView;
                           Mesh *msh = ((GeomObject*)pobj)->GetRenderMesh(t+offset,cnode,nullView,needDel);

                           Mesh tmsh = *msh;

                           ivalid &= pobj->ObjectValidity(t+offset);

                           Matrix3 tm(1);
                           if (ch < tmList.Count())
                              tm = tmList[ch];
                           for (int v = 0; v < msh->numVerts; v++)
                              {
                              tmsh.verts[v] = tmsh.verts[v] * tm;
                              }
                           if (tmsh.numVerts != 0)
                              {
                              if (ct ==0)
                                 {
                                 mesh = tmsh;
                                 }
                              else 
                                 {
                                 Mesh tempMesh = mesh;
                                 CombineMeshes(mesh, tempMesh, tmsh);
                                 }
                        
                              ct++;
                              }

                           if (needDel) delete msh;
                           }

                           
                     
                        }
                        
                     }
                  mesh.InvalidateTopologyCache();
                     
                     
                                       
                  }
               }
            else if ( (os.obj->SuperClassID() == GEOMOBJECT_CLASS_ID) ||
             (os.obj->SuperClassID() == SHAPE_CLASS_ID) )
               {

               BOOL needDel;
               NullView nullView;
               Mesh *msh = ((GeomObject*)os.obj)->GetRenderMesh(t+offset,node,nullView,needDel);
               ivalid &= os.obj->ObjectValidity(t);

               if (msh)
                  {
                  mesh = *msh;
                  mesh.InvalidateTopologyCache();
         
                  if (needDel) delete msh;
                  }
               }
            }
         lastTime = t;
         }
      else
         {
//build proxy mesh
         if (node == NULL)
            {
            mesh.setNumVerts(5);
            mesh.setNumFaces(8);

            mesh.setNumMaps(2);
            mesh.setNumMapVerts(0, 0);
            mesh.setNumMapVerts(1, 0);
            mesh.setNumMapFaces(0, 0);
            mesh.setNumMapFaces(1, 0);

            mesh.setVert(0, Point3(-radius,-radius, 0.0f));
            mesh.setVert(1, Point3( radius,-radius, 0.0f));
            mesh.setVert(2, Point3( radius, radius, 0.0f));
            mesh.setVert(3, Point3(-radius, radius, 0.0f));

//          mesh.setVert(4, Point3(0.0f, 0.0f, 0.0f));
            mesh.setVert(4, Point3(0.0f, 0.0f, radius));
   
            mesh.faces[0].setEdgeVisFlags(1,0,1);
            mesh.faces[0].setSmGroup(1);
            mesh.faces[0].setVerts(0,1,3);

            mesh.faces[1].setEdgeVisFlags(1,1,0);
            mesh.faces[1].setSmGroup(1);
            mesh.faces[1].setVerts(1,2,3);   

            mesh.faces[2].setEdgeVisFlags(1,1,1);
            mesh.faces[2].setSmGroup(1);
            mesh.faces[2].setVerts(0,4,1);   

            mesh.faces[3].setEdgeVisFlags(1,1,1);
            mesh.faces[3].setSmGroup(1);
            mesh.faces[3].setVerts(1,4,0);   

            mesh.faces[4].setEdgeVisFlags(1,1,1);
            mesh.faces[4].setSmGroup(1);
            mesh.faces[4].setVerts(2,4,3);   

            mesh.faces[5].setEdgeVisFlags(1,1,1);
            mesh.faces[5].setSmGroup(1);
            mesh.faces[5].setVerts(3,4,2);   

            mesh.faces[6].setEdgeVisFlags(1,0,1);
            mesh.faces[6].setSmGroup(1);
            mesh.faces[6].setVerts(3,1,0);

            mesh.faces[7].setEdgeVisFlags(1,1,0);
            mesh.faces[7].setSmGroup(1);
            mesh.faces[7].setVerts(3,2,1);   


            }

         }
      }  
   else
      {
//build proxy mesh
//build proxy mesh
      INode *node=NULL;
      pblock2->GetValue(particlemesher_pick, 0, node, ivalid);
   // if (node == NULL)
         {
            mesh.setNumVerts(5);
            mesh.setNumFaces(8);

            mesh.setNumMaps(2);
            mesh.setNumMapVerts(0, 0);
            mesh.setNumMapVerts(1, 0);
            mesh.setNumMapFaces(0, 0);
            mesh.setNumMapFaces(1, 0);

            mesh.setVert(0, Point3(-radius,-radius, 0.0f));
            mesh.setVert(1, Point3( radius,-radius, 0.0f));
            mesh.setVert(2, Point3( radius, radius, 0.0f));
            mesh.setVert(3, Point3(-radius, radius, 0.0f));

//          mesh.setVert(4, Point3(0.0f, 0.0f, 0.0f));
            mesh.setVert(4, Point3(0.0f, 0.0f, radius));
   
            mesh.faces[0].setEdgeVisFlags(1,0,1);
            mesh.faces[0].setSmGroup(1);
            mesh.faces[0].setVerts(0,1,3);

            mesh.faces[1].setEdgeVisFlags(1,1,0);
            mesh.faces[1].setSmGroup(1);
            mesh.faces[1].setVerts(1,2,3);   

            mesh.faces[2].setEdgeVisFlags(1,1,1);
            mesh.faces[2].setSmGroup(1);
            mesh.faces[2].setVerts(0,4,1);   

            mesh.faces[3].setEdgeVisFlags(1,1,1);
            mesh.faces[3].setSmGroup(1);
            mesh.faces[3].setVerts(1,4,0);   

            mesh.faces[4].setEdgeVisFlags(1,1,1);
            mesh.faces[4].setSmGroup(1);
            mesh.faces[4].setVerts(2,4,3);   

            mesh.faces[5].setEdgeVisFlags(1,1,1);
            mesh.faces[5].setSmGroup(1);
            mesh.faces[5].setVerts(3,4,2);   

            mesh.faces[6].setEdgeVisFlags(1,0,1);
            mesh.faces[6].setSmGroup(1);
            mesh.faces[6].setVerts(3,1,0);

            mesh.faces[7].setEdgeVisFlags(1,1,0);
            mesh.faces[7].setSmGroup(1);
            mesh.faces[7].setVerts(3,2,1);   

         }
      }

   mesh.InvalidateTopologyCache();
}
예제 #29
0
void WMOGroupImpl::buildMaxData()
{
	// Group Header Node
	INode* groupHeadNode = createGroupHeaderNode();
	groupHeadNode->SetGroupHead(TRUE);
	groupHeadNode->SetGroupMember(FALSE);

	// Geoset
	// 一个Render Batch构造一个Node, 并且加入到组中

	for (int i = 0; i < m_batchCount; ++i)
	{
		WMORenderBatch& renderBatch = m_batchData[i];

		m_wmoImporter->m_logStream << "Model Geoset " << i << " Vertex Info: " 
			<< renderBatch.vertexStart << " -- " << renderBatch.vertexEnd << endl;
		m_wmoImporter->m_logStream << "Model Geoset " << i << " Index Info: " 
			<< renderBatch.indexStart << " -- " << renderBatch.indexCount << endl;

		// Triangle Mesh Object
		// 基本的三角形模型对象
		TriObject* triObject = CreateNewTriObject();

		// 创建Node, 并且设为Group Header Node的子节点
		ImpNode* tmpImpNode = m_wmoImporter->m_impInterface->CreateNode();
		tmpImpNode->Reference(triObject);

		m_wmoImporter->m_impInterface->AddNodeToScene(tmpImpNode);
		INode* realINode = tmpImpNode->GetINode();
		realINode->SetGroupHead(FALSE);
		realINode->SetGroupMember(TRUE);
		groupHeadNode->AttachChild(realINode);

		m_geosetNodeList.push_back(realINode);

		TCHAR nodeName[256];
		sprintf(nodeName, "%s_part_%03d", m_groupName.c_str(), i);
		realINode->SetName(nodeName);

		// mesh
		unsigned short vertexCount = renderBatch.vertexEnd - renderBatch.vertexStart + 1;
		unsigned int trigangleCount = renderBatch.indexCount / 3;

		Mesh& mesh = triObject->GetMesh();
		mesh.setNumVerts(vertexCount);
		mesh.setNumTVerts(vertexCount, TRUE);

		mesh.setNumFaces(trigangleCount);
		mesh.setNumTVFaces(trigangleCount);

		// 顶点坐标和UV
		for (int i = 0; i < vertexCount; ++i)
		{
			mesh.verts[i] = *(Point3*)(&(m_vertexData[renderBatch.vertexStart + i]));

			// UV坐标反转
			mesh.tVerts[i].x = m_textureCoords[renderBatch.vertexStart + i].x;
			mesh.tVerts[i].y = 1.0f - m_textureCoords[renderBatch.vertexStart + i].y;
		}

		// 三角形
		for (unsigned int i = 0; i < trigangleCount; ++i)
		{
			Face& face = mesh.faces[i];
			int index1 = m_indexData[renderBatch.indexStart + i*3] - renderBatch.vertexStart;
			int index2 = m_indexData[renderBatch.indexStart + i*3+1] - renderBatch.vertexStart;
			int index3 = m_indexData[renderBatch.indexStart + i*3+2] - renderBatch.vertexStart;

			face.setVerts(index1, index2, index3);
			face.Show();
			face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);

			TVFace& tface = mesh.tvFace[i];
			tface.setTVerts(index1, index2, index3);
		}

		// 法线
		mesh.SpecifyNormals();
		MeshNormalSpec *specNorms = mesh.GetSpecifiedNormals();
		if (specNorms)
		{
			specNorms->ClearAndFree();
			specNorms->SetNumFaces(trigangleCount);
			specNorms->SetNumNormals(vertexCount);

			Point3* norms = specNorms->GetNormalArray();
			for (int i = 0; i < vertexCount; ++i)
			{
				norms[i] = *(Point3*)(&m_normalData[renderBatch.vertexStart + i]);
			}

			MeshNormalFace* pFaces = specNorms->GetFaceArray();
			for (unsigned int i = 0; i < trigangleCount; ++i)
			{
				int index1 = m_indexData[renderBatch.indexStart + i*3] - renderBatch.vertexStart;
				int index2 = m_indexData[renderBatch.indexStart + i*3+1] - renderBatch.vertexStart;
				int index3 = m_indexData[renderBatch.indexStart + i*3+2] - renderBatch.vertexStart;

				pFaces[i].SpecifyNormalID(0, index1);
				pFaces[i].SpecifyNormalID(1, index2);
				pFaces[i].SpecifyNormalID(2, index3);
			}

			specNorms->SetAllExplicit(true);
			specNorms->CheckNormals();
		}

		// 删除重复的和无效的面
		mesh.RemoveDegenerateFaces();
		mesh.RemoveIllegalFaces();

		realINode->SetMtl(m_wmoImporter->m_materialList[renderBatch.texture]);
		//realINode->BackCull(FALSE);			// 取消背面裁减 不是所有的Node都要取消背面裁减
		realINode->EvalWorldState(0);
	}
}
예제 #30
0
void
ParticleMesherObject::PickPFEvents(HWND hWnd)
{
   Tab<INode *> pfEvents;
   int numberOfNodes = 1;;

   TimeValue t = GetCOREInterface()->GetTime();


   pfNodes.ZeroCount();
   addPFNodes.ZeroCount();
   

   for (int i = 0; i < numberOfNodes; i++)
      {
      INode *node;
      pblock2->GetValue(particlemesher_pick,t,node,ivalid,i);

      if (node)
         {
         ObjectState tos =  node->EvalWorldState(t,TRUE);

         if (tos.obj->IsParticleSystem())
            {
            IParticleObjectExt* epobj;
            epobj = (IParticleObjectExt*) tos.obj->GetInterface(PARTICLEOBJECTEXT_INTERFACE);
   
            if (epobj) 
               {
               MyEnumProc dep;              
               tos.obj->DoEnumDependents(&dep);
               for (int i = 0; i < dep.Nodes.Count(); i++)
                  {
                  Interval valid;
                  INode *node = dep.Nodes[i];

                  Object *obj = node->GetObjectRef();
				  IParticleGroup* iPGroup = ParticleGroupInterface(obj);
				  if (iPGroup != nullptr)
					  {
						 // we need to filter out the global action list events since
						 // they do not carry any actual particle shape geometry
						 if (iPGroup->GetParticleSystem() != iPGroup->GetActionList())
						 {
							 pfNodes.Append(1, &node);
						 }
					  }
			      }
               }

            }

         }
      }
   if (pfNodes.Count() > 0)
      {
      int iret = DialogBoxParam(hInstance,MAKEINTRESOURCE(IDD_ADD_DIALOG),
            hWnd,AddDlgProc,(LPARAM)this);
      if ((iret) && (addPFNodes.Count() > 0))
         {
         theHold.Begin();
         for (int i = 0; i < addPFNodes.Count(); i++)
            {
            int index = addPFNodes[i];
            INode *node = pfNodes[index];
            pblock2->Append(particlemesher_pfeventlist,1,&node);
            }
         theHold.Accept(GetString(IDS_ADDEVENTS));

         }
      }  

}