예제 #1
0
	void ChangeStatsHandler::handle(InPacket& recv) const
	{
		recv.read_bool(); // 'itemreaction'

		int32_t updatemask = recv.read_int();

		Player& player = Stage::get().getplayer();

		bool recalculate = false;
		for (auto it = Maplestat::it(); it.hasnext(); it.increment())
		{
			Maplestat::Value stat = it.get();
			if (Maplestat::compare(stat, updatemask))
			{
				bool updatesingle = false;
				switch (stat)
				{
				case Maplestat::SKIN:
					player.changelook(stat, recv.read_short());
					break;
				case Maplestat::FACE:
				case Maplestat::HAIR:
					player.changelook(stat, recv.read_int());
					break;
				case Maplestat::LEVEL:
					player.changelevel(recv.read_byte());
					updatesingle = true;
					break;
				case Maplestat::JOB:
					player.changejob(recv.read_short());
					updatesingle = true;
					break;
				case Maplestat::EXP:
					player.getstats().set_exp(recv.read_int());
					break;
				case Maplestat::MESO:
					player.getinvent().setmeso(recv.read_int());
					break;
				default:
					player.getstats().set_stat(stat, recv.read_short());
					recalculate = true;
					break;
				}

				if (updatesingle)
				{
					UI::get().with_element<UIStatsinfo>([&stat](auto& si) {
						si.updatestat(stat);
					});
				}
			}
		}

		if (recalculate)
		{
			player.recalcstats(false);
		}

		UI::get().enable();
	}
예제 #2
0
	void SetfieldHandler::parse_questlog(InPacket& recv, Questlog& quests) const
	{
		int16_t size = recv.read_short();
		for (int16_t i = 0; i < size; i++)
		{
			int16_t qid = recv.read_short();
			std::string qdata = recv.read_string();
			if (quests.is_started(qid))
			{
				int16_t qidl = quests.get_last_started();
				quests.add_in_progress(qidl, qid, qdata);
				i--;
			}
			else
			{
				quests.add_started(qid, qdata);
			}
		}

		std::map<int16_t, int64_t> completed;
		size = recv.read_short();
		for (int16_t i = 0; i < size; i++)
		{
			int16_t qid = recv.read_short();
			int64_t time = recv.read_long();
			quests.add_completed(qid, time);
		}
	}
예제 #3
0
	void SetfieldHandler::parseareainfo(InPacket& recv) const
	{
		std::map<int16_t, std::string> areainfo;
		int16_t arsize = recv.read_short();
		for (int16_t i = 0; i < arsize; i++)
		{
			int16_t area = recv.read_short();
			areainfo[area] = recv.read_string();
		}
	}
예제 #4
0
	void SetfieldHandler::parsemonsterbook(InPacket& recv, Monsterbook& monsterbook) const
	{
		monsterbook.setcover(recv.read_int());

		recv.skip(1);

		int16_t size = recv.read_short();
		for (int16_t i = 0; i < size; i++)
		{
			int16_t cid = recv.read_short();
			int8_t mblv = recv.read_byte();

			monsterbook.addcard(cid, mblv);
		}
	}
예제 #5
0
	void SetfieldHandler::parsering3(InPacket& recv) const
	{
		int16_t rsize = recv.read_short();
		for (int16_t i = 0; i < rsize; i++)
		{
			recv.read_int();
			recv.read_int();
			recv.read_int();
			recv.read_short();
			recv.read_int();
			recv.read_int();
			recv.read_padded_string(13);
			recv.read_padded_string(13);
		}
	}
예제 #6
0
	void ServerIPHandler::handle(InPacket& recv) const
	{
		recv.skip(2);

		// Read the ipv4 adress in a string.
		std::string addrstr;
		for (int i = 0; i < 4; i++)
		{
			uint8_t num = static_cast<uint8_t>(recv.read_byte());
			addrstr.append(std::to_string(num));
			if (i < 3)
			{
				addrstr.push_back('.');
			}
		}

		// Read the port adress in a string.
		std::string portstr = std::to_string(recv.read_short());

		int32_t cid = recv.read_int();

		// Attempt to reconnect to the server and if successfull, login to the game.
		Session::get().reconnect(addrstr.c_str(), portstr.c_str());
		PlayerLoginPacket(cid).dispatch();
	}
예제 #7
0
	void SetfieldHandler::parsenewyear(InPacket& recv) const
	{
		int16_t nysize = recv.read_short();
		for (int16_t i = 0; i < nysize; i++)
		{
		}
	}
예제 #8
0
	void SetfieldHandler::parseminigame(InPacket& recv) const
	{
		int16_t mgsize = recv.read_short();
		for (int16_t i = 0; i < mgsize; i++)
		{
		}
	}
예제 #9
0
	void AddCooldownHandler::handle(InPacket& recv) const
	{
		int32_t skillid = recv.read_int();
		int16_t time = recv.read_short();

		int32_t seconds = Timer::get().seconds() + time;

		Stage::get().getplayer().getskills().set_cd(skillid, seconds);
	}
예제 #10
0
	void SetfieldHandler::parse_inventory(InPacket& recv, Inventory& invent) const
	{
		invent.setmeso(recv.read_int());
		invent.setslots(Inventory::EQUIP, recv.read_byte());
		invent.setslots(Inventory::USE, recv.read_byte());
		invent.setslots(Inventory::SETUP, recv.read_byte());
		invent.setslots(Inventory::ETC, recv.read_byte());
		invent.setslots(Inventory::CASH, recv.read_byte());

		recv.skip(8);

		for (size_t i = 0; i < 3; i++)
		{
			Inventory::Type inv = (i == 0) ? Inventory::EQUIPPED : Inventory::EQUIP;
			int16_t pos = recv.read_short();
			while (pos != 0)
			{
				int16_t slot = (i == 1) ? -pos : pos;
				ItemParser::parseitem(recv, inv, slot, invent);
				pos = recv.read_short();
			}
		}

		recv.skip(2);

		Inventory::Type toparse[4] =
		{
			Inventory::USE, Inventory::SETUP, Inventory::ETC, Inventory::CASH
		};

		for (size_t i = 0; i < 4; i++)
		{
			Inventory::Type inv = toparse[i];
			int8_t pos = recv.read_byte();
			while (pos != 0)
			{
				ItemParser::parseitem(recv, inv, pos, invent);
				pos = recv.read_byte();
			}
		}
	}
예제 #11
0
	void ApplyBuffHandler::handlebuff(InPacket& recv, Buff::Stat bs) const
	{
		int16_t value = recv.read_short();
		int32_t skillid = recv.read_int();
		int32_t duration = recv.read_int();

		Stage::get().getplayer().givebuff({ bs, value, skillid, duration });

		UI::get().with_element<UIBuffList>([&skillid, &duration](auto& bl) {
			bl.add_buff(skillid, duration);
		});
	}
예제 #12
0
	void SetfieldHandler::parse_skillbook(InPacket& recv, Skillbook& skills) const
	{
		int16_t size = recv.read_short();
		for (int16_t i = 0; i < size; i++)
		{
			int32_t skillid = recv.read_int();
			int32_t level = recv.read_int();
			int64_t expiration = recv.read_long();
			bool fourthtjob = ((skillid % 100000) / 10000 == 2);
			int32_t masterlevel = fourthtjob ? recv.read_int() : -1;
			skills.set_skill(skillid, level, masterlevel, expiration);
		}

		size = recv.read_short();
		for (int16_t i = 0; i < size; i++)
		{
			int32_t skillid = recv.read_int();
			int32_t cooldown = recv.read_short();
			skills.set_cd(skillid, cooldown);
		}
	}
예제 #13
0
	StatsEntry LoginParser::parse_stats(InPacket& recv)
	{
		StatsEntry statsentry;

		statsentry.name = recv.read_padded_string(13);

		recv.read_bool(); //gender
		recv.read_byte(); //skin
		recv.read_int(); //face
		recv.read_int(); //hair

		for (size_t i = 0; i < 3; i++)
		{
			statsentry.petids.push_back(recv.read_long());
		}

		statsentry.stats[Maplestat::LEVEL] = recv.read_byte();
		statsentry.stats[Maplestat::JOB] = recv.read_short();
		statsentry.stats[Maplestat::STR] = recv.read_short();
		statsentry.stats[Maplestat::DEX] = recv.read_short();
		statsentry.stats[Maplestat::INT] = recv.read_short();
		statsentry.stats[Maplestat::LUK] = recv.read_short();
		statsentry.stats[Maplestat::HP] = recv.read_short();
		statsentry.stats[Maplestat::MAXHP] = recv.read_short();
		statsentry.stats[Maplestat::MP] = recv.read_short();
		statsentry.stats[Maplestat::MAXMP] = recv.read_short();
		statsentry.stats[Maplestat::AP] = recv.read_short();
		statsentry.stats[Maplestat::SP] = recv.read_short();
		statsentry.exp = recv.read_int();
		statsentry.stats[Maplestat::FAME] = recv.read_short();

		recv.skip(4); //gachaexp
		statsentry.mapid = recv.read_int();
		statsentry.portal = recv.read_byte();
		recv.skip(4); //timestamp

		return statsentry;
	}
예제 #14
0
	Account LoginParser::parse_account(InPacket & recv)
	{
		Account account;

		recv.skip(2);
		account.accid = recv.read_int();
		account.female = recv.read_bool();
		recv.read_bool(); //is admin
		account.gmlevel = recv.read_byte();
		recv.skip(1);
		account.name = recv.read_string();
		recv.skip(1);
		account.muted = recv.read_bool();
		recv.read_long(); //muted until
		recv.read_long(); //creation date
		recv.skip(4);
		account.pin = recv.read_short();

		return account;
	}
예제 #15
0
	void ModifyInventoryHandler::handle(InPacket& recv) const
	{
		recv.read_bool(); // 'updatetick'

		Inventory& inventory = Stage::get().getplayer().getinvent();

		struct Mod
		{
			int8_t mode;
			Inventory::Type type;
			int16_t pos;
			int16_t arg;
		};
		std::vector<Mod> mods;

		int8_t size = recv.read_byte();
		for (int8_t i = 0; i < size; i++)
		{
			Mod mod;
			mod.mode = recv.read_byte();
			mod.type = Inventory::typebyvalue(recv.read_byte());
			mod.pos = recv.read_short();

			mod.arg = 0;
			switch (mod.mode)
			{
			case 0:
				ItemParser::parseitem(recv, mod.type, mod.pos, inventory);
				break;
			case 1:
				mod.arg = recv.read_short();
				if (inventory.changecount(mod.type, mod.pos, mod.arg))
					mod.mode = 4;
				break;
			case 2:
				mod.arg = recv.read_short();
				break;
			case 3:
				inventory.modify(mod.type, mod.pos, mod.mode, mod.arg, Inventory::MOVE_INTERNAL);
				break;
			}

			mods.push_back(mod);
		}

		Inventory::Movement move = (recv.length() > 0) ?
			Inventory::movementbyvalue(recv.read_byte()) :
			Inventory::MOVE_INTERNAL;

		for (Mod& mod : mods)
		{
			if (mod.mode == 2)
			{
				inventory.modify(mod.type, mod.pos, mod.mode, mod.arg, move);
			}

			UI::get().with_element<UIShop>([&mod](auto& s) {
				s.modify(mod.type);
			});

			auto eqinvent = UI::get().get_element<UIEquipInventory>();
			auto itinvent = UI::get().get_element<UIItemInventory>();
			switch (move)
			{
			case Inventory::MOVE_INTERNAL:
				switch (mod.type)
				{
				case Inventory::EQUIPPED:
					if (eqinvent)
						eqinvent->modify(mod.pos, mod.mode, mod.arg);

					Stage::get().getplayer().changecloth(-mod.pos);
					Stage::get().getplayer().changecloth(-mod.arg);
					break;
				case Inventory::EQUIP:
				case Inventory::USE:
				case Inventory::SETUP:
				case Inventory::ETC:
				case Inventory::CASH:
					if (itinvent)
						itinvent->modify(mod.type, mod.pos, mod.mode, mod.arg);
					break;
				}
				break;
			case Inventory::MOVE_EQUIP:
			case Inventory::MOVE_UNEQUIP:
				if (mod.pos < 0)
				{
					if (eqinvent)
						eqinvent->modify(-mod.pos, 3, 0);

					if (itinvent)
						itinvent->modify(Inventory::EQUIP, mod.arg, 0, 0);

					Stage::get().getplayer().changecloth(-mod.pos);
				}
				else if (mod.arg < 0)
				{
					if (eqinvent)
						eqinvent->modify(-mod.arg, 0, 0);

					if (itinvent)
						itinvent->modify(Inventory::EQUIP, mod.pos, 3, 0);

					Stage::get().getplayer().changecloth(-mod.arg);
				}
				break;
			}
		}

		Stage::get().getplayer().recalcstats(true);
		UI::get().enable();
	}