void DropItemHandler::handle(InPacket& recv) const { int8_t mode = recv.readbyte(); int32_t oid = recv.readint(); bool meso = recv.readbool(); int32_t itemid = recv.readint(); int32_t owner = recv.readint(); int8_t pickuptype = recv.readbyte(); Point<int16_t> dropto = recv.readpoint(); recv.skip(4); Point<int16_t> dropfrom; if (mode != 2) { dropfrom = recv.readpoint(); recv.skip(2); } else { dropfrom = dropto; } if (!meso) { recv.skip(8); } bool playerdrop = !recv.readbool(); Stage::get().getdrops().adddrop(oid, itemid, meso, owner, dropfrom, dropto, pickuptype, mode, playerdrop); }
void Login::parseworlds(InPacket& recv) { int8_t worldid = recv.readbyte(); if (worldid != -1) { World world; world.wid = worldid; world.name = recv.readascii(); world.flag = recv.readbyte(); world.message = recv.readascii(); recv.skip(5); world.channelcount = recv.readbyte(); for (uint8_t i = 0; i < world.channelcount; i++) { recv.readascii(); recv.skip(4); world.chloads.push_back(recv.readbyte()); recv.skip(2); } worlds.push_back(world); } }
LookEntry Login::parselook(InPacket& recv) const { LookEntry look; look.female = recv.readbool(); look.skin = recv.readbyte(); look.faceid = recv.readint(); recv.readbool(); //megaphone look.hairid = recv.readint(); uint8_t slot = recv.readbyte(); while (slot != 0xFF) { look.equips[slot] = recv.readint(); slot = recv.readbyte(); } slot = recv.readbyte(); while (slot != 0xFF) { look.maskedequips[slot] = recv.readint(); slot = recv.readbyte(); } look.maskedequips[-111] = recv.readint(); for (uint8_t i = 0; i < 3; i++) { look.petids.push_back(recv.readint()); } return look; }
void SpawnPetHandler::handle(InPacket& recv) const { using Character::Char; Optional<Char> character = Stage::get().getcharacter(recv.readint()); if (!character) return; uint8_t petindex = recv.readbyte(); int8_t mode = recv.readbyte(); if (mode == 1) { recv.skip(1); int32_t itemid = recv.readint(); string name = recv.readascii(); int32_t uniqueid = recv.readint(); recv.skip(4); Point<int16_t> pos = recv.readpoint(); uint8_t stance = recv.readbyte(); int32_t fhid = recv.readint(); character->addpet(petindex, itemid, name, uniqueid, pos, stance, fhid); } else if (mode == 0) { bool hunger = recv.readbool(); character->removepet(petindex, hunger); } }
void Login::parsecharlist(InPacket& recv) { size_t numchars = recv.readbyte(); for (size_t i = 0; i < numchars; i++) { addcharentry(recv); } account.pic = recv.readbyte(); account.slots = static_cast<int8_t>(recv.readint()); }
void SkillMacrosHandler::handle(InPacket& recv) const { uint8_t size = recv.readbyte(); for (uint8_t i = 0; i < size; i++) { recv.readascii(); // name recv.readbyte(); // 'shout' byte recv.readint(); // skill 1 recv.readint(); // skill 2 recv.readint(); // skill 3 } }
void KillMobHandler::handle(InPacket& recv) const { int32_t oid = recv.readint(); int8_t animation = recv.readbyte(); Stage::get().getmobs().killmob(oid, animation); }
void ServerIPHandler::handle(InPacket& recv) const { recv.skip(2); // Read the ipv4 adress in a string. string addrstr; for (int i = 0; i < 4; i++) { uint8_t num = static_cast<uint8_t>(recv.readbyte()); addrstr.append(std::to_string(num)); if (i < 3) { addrstr.push_back('.'); } } // Read the port adress in a string. string portstr = std::to_string(recv.readshort()); int32_t cid = recv.readint(); // Attempt to reconnect to the server and if successfull, login to the game. Session::get().reconnect(addrstr.c_str(), portstr.c_str()); PlayerLoginPacket(cid).dispatch(); }
void ShowMobHpHandler::handle(InPacket& recv) const { int32_t oid = recv.readint(); int8_t hppercent = recv.readbyte(); uint16_t playerlevel = Stage::get().getplayer().getstats().getstat(Maplestat::LEVEL); Stage::get().getmobs().sendmobhp(oid, hppercent, playerlevel); }
Account::Account(InPacket& recv) { recv.readshort(); accid = recv.readint(); female = recv.readbool(); recv.readbool(); //is admin gmlevel = recv.readbyte(); recv.readbyte(); name = recv.readascii(); recv.readbyte(); muted = recv.readbool(); recv.readlong(); //muted until recv.readlong(); //creation date recv.readint(); pin = recv.readshort(); selected = 0; }
void Login::parseaccount(InPacket& recv) { recv.readshort(); account.accid = recv.readint(); account.female = recv.readbool(); recv.readbool(); //is admin account.gmlevel = recv.readbyte(); recv.readbyte(); account.name = recv.readascii(); recv.readbyte(); account.muted = recv.readbool(); recv.readlong(); //muted until recv.readlong(); //creation date recv.readint(); account.pin = recv.readshort(); account.selected = 0; }
void Login::parseworld(InPacket& recv) { uint8_t worldid = static_cast<uint8_t>(recv.readbyte()); if (worldid != 255) { World toadd = World(worldid, recv); worlds.push_back(toadd); } }
Footholdtree::Footholdtree(InPacket& recv) { int16_t leftw = 30000; int16_t rightw = -30000; int16_t botb = -30000; int16_t topb = 30000; uint16_t numbase = recv.readshort(); for (uint16_t i = 0; i < numbase; i++) { uint8_t layer = recv.readbyte(); uint16_t nummid = recv.readshort(); for (uint16_t j = 0; j < nummid; j++) { uint16_t numlast = recv.readshort(); for (uint16_t k = 0; k < numlast; k++) { Foothold foothold = Foothold(recv, layer); if (foothold.getl() < leftw) { leftw = foothold.getl(); } else if (foothold.getr() > rightw) { rightw = foothold.getr(); } if (foothold.getb() > botb) { botb = foothold.getb(); } else if (foothold.gett() < topb) { topb = foothold.gett(); } uint16_t id = foothold.getid(); footholds[id] = foothold; if (abs(foothold.getslope()) < 0.5) { int16_t start = foothold.getl(); int16_t end = foothold.getr(); for (int16_t i = start; i <= end; i++) { footholdsbyx.insert(std::make_pair(i, id)); } } } } } walls = Range<int16_t>(leftw + 25, rightw - 25); borders = Range<int16_t>(topb - 400, botb + 400); }
void KeymapHandler::handle(InPacket& recv) const { recv.skip(1); for (uint8_t i = 0; i < 90; i++) { uint8_t type = recv.readbyte(); int32_t action = recv.readint(); UI::get().addkeymapping(i, type, action); } }
StatsEntry Login::parsestats(InPacket& recv) const { StatsEntry statsentry; statsentry.name = recv.readpadascii(13); recv.readbool(); //gender recv.readbyte(); //skin recv.readint(); //face recv.readint(); //hair for (size_t i = 0; i < 3; i++) { statsentry.petids.push_back(recv.readlong()); } statsentry.stats[Maplestat::LEVEL] = recv.readbyte(); statsentry.stats[Maplestat::JOB] = recv.readshort(); statsentry.stats[Maplestat::STR] = recv.readshort(); statsentry.stats[Maplestat::DEX] = recv.readshort(); statsentry.stats[Maplestat::INT] = recv.readshort(); statsentry.stats[Maplestat::LUK] = recv.readshort(); statsentry.stats[Maplestat::HP] = recv.readshort(); statsentry.stats[Maplestat::MAXHP] = recv.readshort(); statsentry.stats[Maplestat::MP] = recv.readshort(); statsentry.stats[Maplestat::MAXMP] = recv.readshort(); statsentry.stats[Maplestat::AP] = recv.readshort(); statsentry.stats[Maplestat::SP] = recv.readshort(); statsentry.exp = recv.readint(); statsentry.stats[Maplestat::FAME] = recv.readshort(); recv.skip(4); //gachaexp statsentry.mapid = recv.readint(); statsentry.portal = recv.readbyte(); recv.skip(4); //timestamp statsentry.job = CharJob(statsentry.stats[Maplestat::JOB]); return statsentry; }
void SpawnMobHandler::handle(InPacket& recv) const { int32_t oid = recv.readint(); bool hascontrol = recv.readbyte() == 5; int32_t id = recv.readint(); recv.skip(22); Point<int16_t> position = recv.readpoint(); int8_t stance = recv.readbyte(); recv.skip(2); uint16_t fh = recv.readshort(); int8_t effect = recv.readbyte(); if (effect > 0) { recv.readbyte(); recv.readshort(); if (effect == 15) { recv.readbyte(); } } int8_t team = recv.readbyte(); recv.skip(4); Stage::get().getmobs().addmob(oid, id, hascontrol, stance, fh, effect == -2, team, position); }
void RemoveDropHandler::handle(InPacket& recv) const { int8_t mode = recv.readbyte(); int32_t oid = recv.readint(); using Gameplay::PhysicsObject; Optional<PhysicsObject> looter; if (mode > 1) { int32_t cid = recv.readint(); if (recv.length() > 0) { recv.readbyte(); // pet } else { looter = Stage::get().getcharacter(cid) .transform(&Char::getphobj); } AudioPlayer::get().playsound(AudioPlayer::PICKUP); } Stage::get().getdrops().removedrop(oid, mode, looter.get()); }
void MoveCharHandler::handle(InPacket& recv) const { int32_t cid = recv.readint(); recv.skip(4); vector<Movement> movements; uint8_t nummoves = recv.readbyte(); for (uint8_t i = 0; i < nummoves; i++) { movements.push_back(parsemovement(recv)); } Stage::get().getchars().movechar(cid, movements); }
Background::Background(InPacket& recv) { node backsrc = nl::nx::map["Back"]; animation = backsrc[recv.read<string>()]; opacity = recv.readshort(); flipped = recv.readbool(); cx = recv.readshort(); cy = recv.readshort(); rx = recv.readshort(); ry = recv.readshort(); moveobj.setx(recv.readshort()); moveobj.sety(recv.readshort()); Type type = typebyid(recv.readbyte()); settype(type); }
void ChangeStatsHandler::handle(InPacket& recv) const { recv.readbool(); // 'itemreaction' int32_t updatemask = recv.readint(); Player& player = Stage::get().getplayer(); for (auto it = Maplestat::it(); it.hasnext(); it.increment()) { Maplestat::Value stat = it.get(); if (Maplestat::compare(stat, updatemask)) { switch (stat) { case Maplestat::SKIN: player.changelook(stat, recv.readshort()); break; case Maplestat::FACE: case Maplestat::HAIR: player.changelook(stat, recv.readint()); break; case Maplestat::LEVEL: player.changelevel(recv.readbyte()); break; case Maplestat::JOB: player.changejob(recv.readshort()); break; case Maplestat::EXP: player.getstats().setexp(recv.readint()); break; case Maplestat::MESO: player.getinvent().setmeso(recv.readint()); break; default: player.getstats().setstat(stat, recv.readshort()); player.recalcstats(false); break; } } UI::get().enable(); } }
void SpawnNpcControllerHandler::handle(InPacket& recv) const { int8_t mode = recv.readbyte(); int32_t oid = recv.readint(); if (mode == 0) { } else { int32_t id = recv.readint(); Point<int16_t> position = recv.readpoint(); bool f = recv.readbool(); uint16_t fh = recv.readshort(); recv.readshort(); // 'rx' recv.readshort(); // 'ry' recv.readbool(); // 'minimap' Stage::get().getnpcs().addnpc(id, oid, f, fh, true, position); } }
void AttackHandler::handle(InPacket& recv) const { int32_t cid = recv.readint(); uint8_t count = recv.readbyte(); recv.skip(1); using Gameplay::AttackResult; AttackResult attack; attack.type = type; attack.level = recv.readbyte(); attack.skill = (attack.level > 0) ? recv.readint() : 0; attack.display = recv.readbyte(); attack.toleft = recv.readbool(); attack.stance = recv.readbyte(); attack.speed = recv.readbyte(); recv.skip(1); attack.bullet = recv.readint(); attack.mobcount = (count >> 4) & 0xF; attack.hitcount = count & 0xF; for (uint8_t i = 0; i < attack.mobcount; i++) { int32_t oid = recv.readint(); recv.skip(1); using Gameplay::Skill; uint8_t length = (attack.skill == Skill::MESO_EXPLOSION) ? recv.readbyte() : attack.hitcount; for (uint8_t j = 0; j < length; j++) { int32_t damage = recv.readint(); bool critical = false; // todo auto singledamage = std::make_pair(damage, critical); attack.damagelines[oid].push_back(singledamage); } } using Gameplay::Stage; Stage::get().showattack(cid, attack); }
World::World(uint8_t id, InPacket& recv) { wid = id; name = recv.readascii(); flag = recv.readbyte(); message = recv.readascii(); recv.readbyte(); recv.readbyte(); recv.readbyte(); recv.readbyte(); recv.readbyte(); channelcount = recv.readbyte(); for (uint8_t i = 0; i < channelcount; i++) { recv.readascii(); recv.readint(); chloads.push_back(recv.readbyte()); recv.readshort(); } }
void SpawnMobControllerHandler::handle(InPacket& recv) const { int8_t aggro = recv.readbyte(); if (aggro == 0) return; int32_t oid = recv.readint(); recv.skip(1); int32_t id = recv.readint(); recv.skip(22); Point<int16_t> position = recv.readpoint(); int8_t stance = recv.readbyte(); recv.skip(2); uint16_t fh = recv.readshort(); int8_t effect = recv.readbyte(); if (effect > 0) { recv.readbyte(); recv.readshort(); if (effect == 15) { recv.readbyte(); } } int8_t team = recv.readbyte(); recv.skip(4); Stage::get().getmobs().addmob(oid, id, true, stance, fh, effect == -2, team, position); }
void SpawnCharHandler::handle(InPacket& recv) const { int32_t cid = recv.readint(); uint8_t level = recv.readbyte(); string name = recv.readascii(); recv.readascii(); // guildname recv.readshort(); // guildlogobg recv.readbyte(); // guildlogobgcolor recv.readshort(); // guildlogo recv.readbyte(); // guildlogocolor recv.skip(8); bool morphed = recv.readint() == 2; int32_t buffmask1 = recv.readint(); int16_t buffvalue = 0; if (buffmask1 != 0) { buffvalue = morphed ? recv.readshort() : recv.readbyte(); } recv.readint(); // buffmask 2 recv.skip(43); recv.readint(); // 'mount' recv.skip(61); int16_t job = recv.readshort(); LookEntry look = Session::get().getlogin().parselook(recv); recv.readint(); //count of 5110000 recv.readint(); // 'itemeffect' recv.readint(); // 'chair' Point<int16_t> position = recv.readpoint(); int8_t stance = recv.readbyte(); recv.skip(3); for (size_t i = 0; i < 3; i++) { int8_t available = recv.readbyte(); if (available == 1) { recv.readbyte(); // 'byte2' recv.readint(); // petid recv.readascii(); // name recv.readint(); // unique id recv.readint(); recv.readpoint(); // pos recv.readbyte(); // stance recv.readint(); // fhid } else { break; } } recv.readint(); // mountlevel recv.readint(); // mountexp recv.readint(); // mounttiredness //shop stuff, TO DO recv.readbyte(); //shop stuff end bool chalkboard = recv.readbool(); string chalktext = chalkboard ? recv.readascii() : ""; recv.skip(3); recv.readbyte(); // team Stage::get().getchars().addchar(cid, look, level, job, name, stance, position); }
Movement MovementHandler::parsemovement(InPacket& recv) const { Movement fragment; fragment.command = recv.readbyte(); switch (fragment.command) { case 0: case 5: case 17: fragment.type = Movement::_ABSOLUTE; fragment.xpos = recv.readshort(); fragment.ypos = recv.readshort(); fragment.lastx = recv.readshort(); fragment.lasty = recv.readshort(); recv.skip(2); fragment.newstate = recv.readbyte(); fragment.duration = recv.readshort(); break; case 1: case 2: case 6: case 12: case 13: case 16: fragment.type = Movement::_RELATIVE; fragment.xpos = recv.readshort(); fragment.ypos = recv.readshort(); fragment.newstate = recv.readbyte(); fragment.duration = recv.readshort(); break; case 11: fragment.type = Movement::CHAIR; fragment.xpos = recv.readshort(); fragment.ypos = recv.readshort(); recv.skip(2); fragment.newstate = recv.readbyte(); fragment.duration = recv.readshort(); break; case 15: fragment.type = Movement::JUMPDOWN; fragment.xpos = recv.readshort(); fragment.ypos = recv.readshort(); fragment.lastx = recv.readshort(); fragment.lasty = recv.readshort(); recv.skip(2); fragment.fh = recv.readshort(); fragment.newstate = recv.readbyte(); fragment.duration = recv.readshort(); break; case 3: case 4: case 7: case 8: case 9: case 14: fragment.type = Movement::NONE; break; case 10: fragment.type = Movement::NONE; //change equip break; } return fragment; }