void setup() { b.begin(); // playSong takes a string in the format // "NOTE,TYPE,NOTE,TYPE..." // Types are note types that define duration so // 8 is a 1/8th note and 4 is a 1/4 note b.playSong("C4,8,E4,8,G4,8,C5,8,G5,4"); }
void loop(){ // When you click the second button (at the 3 o'clock position) let's turn that LED on if(b.buttonOn(2)){ b.ledOn(3, 255, 255, 255); } // And if the button's not on, then the LED should be off else { b.ledOff(3); } /* Much like the LEDs, there are also functions to check if all the buttons are on- b.allButtonsOn() or if all the buttons are off- b.allButtonsOff() */ }
void loop(){ // Want to figure out which LED is the lowest? // We've hidden the necessary trigonometry in this function. int ledPos = b.lowestLed(); // Turn the LEDs off so they don't all end up on b.allLedsOff(); // Now turn that LED on b.ledOn(ledPos, 0, 30, 30); // Wait a mo' delay(100); }
void loop() { int xVal = button.readX(); int yVal = button.readY(); int zVal = button.readZ(); if ((abs (prevX - xVal) > threshold) || (abs (prevY - yVal) > threshold) || (abs (prevZ - zVal) > threshold)) { int r = abs(xVal) % 255; int g = abs(yVal) % 255; int b = abs(zVal) % 255; button.allLedsOn(r,g,b); } prevX = xVal; prevY = yVal; prevZ = zVal; }
int allOn(String args) { int firstCommaPosition = args.indexOf(","); int lastCommaPosition = args.lastIndexOf(","); int r = atoi(args.substring(0,firstCommaPosition)); int g = atoi(args.substring( firstCommaPosition+1,lastCommaPosition)); int b = atoi(args.substring(lastCommaPosition+1)); button.allLedsOn(r,g,b); return 1; }
void loop(){ //Clicking "up" makes the LEDs brighter if(b.buttonOn(1)){ if(brightness < 1){ brightness += 0.005; changed = true; } } //Clicking "down" makes the LEDs dimmer else if (b.buttonOn(3)){ if(brightness > 0){ brightness -= 0.005; if(brightness < 0){ brightness = 0; } changed = true; } } //Clicking "right" and "left" change the color else if (b.buttonOn(2)){ if(whichColor < 255){ whichColor += 1; changed = true; } } else if (b.buttonOn(4)){ if(whichColor > 0){ whichColor -= 1; changed = true; } } //If anything's been altered by clicking or the Particle.function, update the LEDs if(changed){ delay(10); makeColors(); changed = false; } }
void setup() { // Use b.begin(1); if you have the original SparkButton, which does not have a buzzer or a plastic enclosure // to use, just add a '1' between the parentheses in the code below. b.begin(); //This is all you need to make the function controller() available to the internet //The API name and the local name don't need to be the same; just my style Particle.function("controller", controller); //This function figures out what combination color, brightness and LEDs to display makeColors(); }
//Uses the brightness and the color values to compute what to show void makeColors(){ uint8_t x = whichColor; if(x < 85) { red = brightness * x * 3; green = brightness * (255 - x * 3); blue = 0; } else if(x < 170) { x -= 85; red = brightness * (255 - x * 3); green = 0; blue = brightness * x * 3; } else { x -= 170; red = 0; green = brightness * x * 3; blue = brightness * (255 - x * 3); } b.allLedsOff(); for(int i = 1; i <= howMany; i++){ b.ledOn(i, red, green, blue); } }
void loop() { // If the game isn't running we'll check for all buttons pressed to start it if (!game.inProgress()) { if (b.allButtonsOn()) { game.begin(); } return; } if (game.play()) { return; } else { Spark.publish("phimon_score", String(game.getRound())); } }
void setup() { // Tell b to get everything ready to go // Use b.begin(1); if you have the original SparkButton, which does not have a buzzer or a plastic enclosure // to use, just add a '1' between the parentheses in the code below. b.begin(); }
void loop() { if(b.allButtonsOn()){ b.rainbow(10); b.playSong("E5,8,G5,8,E6,8,C6,8,D6,8,G6,8"); b.allLedsOff(); } if(b.buttonOn(1)){ // playNote just plays a single note, and takes // a note name as a string and a note type as an int // Note types define duration like in scored music, so // 8 is a 1/8th note and 4 is a 1/4 note b.playNote("G3",8); } if(b.buttonOn(2)){ b.playNote("G4",8); } if(b.buttonOn(3)){ b.playNote("G5",8); } if(b.buttonOn(4)){ b.playNote("G6",8); } }
void setup() { //agregar un 1 si es el SparkButton original button.begin(); Particle.function("allOn", allOn); Particle.function("allOff", allOff); }
int allOff(String args) { button.allLedsOff(); return 1; }
void setup() { b.begin(); b.allLedsOff(); }
void loop(){ // If this calls for a full spectrum situation, let's go rainbow! if(b.allButtonsOn()) { // Publish the event "allbuttons" for other services like IFTTT to use Spark.publish("allbuttons",NULL, 60, PRIVATE); b.rainbow(5); rainbow_mode = true; // If all buttons are on, don't try to process // the individual button responses below. Just return. return; } // If we are not in rainbow mode anymore, turn the LEDs off if (rainbow_mode == true) { b.allLedsOff(); rainbow_mode = false; } // Process individual buttons and LED response if (b.buttonOn(1)) { b.ledOn(12, 255, 0, 0); // Red // Publish the event "button1" for other services like IFTTT to use Spark.publish("button1",NULL, 60, PRIVATE); delay(500); } else { b.ledOn(12, 0, 0, 0); } if (b.buttonOn(2)) { b.ledOn(3, 0, 255, 0); // Green // Publish the event "button2" for other services like IFTTT to use Spark.publish("button2",NULL, 60, PRIVATE); delay(500); } else { b.ledOn(3, 0, 0, 0); } if (b.buttonOn(3)) { b.ledOn(6, 0, 0, 255); // Blue // Publish the event "button3" for other services like IFTTT to use Spark.publish("button3",NULL, 60, PRIVATE); delay(500); } else { b.ledOn(6, 0, 0, 0); } if (b.buttonOn(4)) { b.ledOn(9, 255, 0, 255); // Magenta // Publish the event "button4" for other services like IFTTT to use Spark.publish("button4",NULL, 60, PRIVATE); delay(500); } else { b.ledOn(9, 0, 0, 0); } if(b.allButtonsOff()) { // Do something here when all buttons are off } }
void setup() { //agregar un 1 si es el SparkButton original button.begin(); }