예제 #1
0
void setup() {
    b.begin();
    
    // playSong takes a string in the format
    // "NOTE,TYPE,NOTE,TYPE..."
    // Types are note types that define duration so 
    // 8 is a 1/8th note and 4 is a 1/4 note
    b.playSong("C4,8,E4,8,G4,8,C5,8,G5,4");
}
void loop(){

    // When you click the second button (at the 3 o'clock position) let's turn that LED on
    if(b.buttonOn(2)){
        b.ledOn(3, 255, 255, 255);
    }
    // And if the button's not on, then the LED should be off
    else {
        b.ledOff(3);
    }

    /* Much like the LEDs, there are also functions to check if all the buttons are on- b.allButtonsOn()
    or if all the buttons are off- b.allButtonsOff() */
}
예제 #3
0
void loop(){
    // Want to figure out which LED is the lowest?
    // We've hidden the necessary trigonometry in this function.
    int ledPos = b.lowestLed();

    // Turn the LEDs off so they don't all end up on
    b.allLedsOff();

    // Now turn that LED on
    b.ledOn(ledPos, 0, 30, 30);

    // Wait a mo'
    delay(100);
}
void loop() {
  int xVal = button.readX();
  int yVal = button.readY();
  int zVal = button.readZ();

  if ((abs (prevX - xVal) > threshold) || 
      (abs (prevY - yVal) > threshold) || 
      (abs (prevZ - zVal) > threshold)) {

        int r = abs(xVal) % 255;
        int g = abs(yVal) % 255;
        int b = abs(zVal) % 255;
        button.allLedsOn(r,g,b);
  }

  prevX = xVal;
  prevY = yVal;
  prevZ = zVal;  
}
예제 #5
0
int allOn(String args) {
  int firstCommaPosition = args.indexOf(",");
  int lastCommaPosition = args.lastIndexOf(",");

  int r = atoi(args.substring(0,firstCommaPosition));
  int g = atoi(args.substring(
                      firstCommaPosition+1,lastCommaPosition));
  int b = atoi(args.substring(lastCommaPosition+1));
  
  button.allLedsOn(r,g,b);
  return 1;
}
예제 #6
0
void loop(){
    //Clicking "up" makes the LEDs brighter
    if(b.buttonOn(1)){
        if(brightness < 1){
            brightness += 0.005;
            changed = true;
        }
    }
    //Clicking "down" makes the LEDs dimmer
    else if (b.buttonOn(3)){
        if(brightness > 0){
            brightness -= 0.005;
            if(brightness < 0){
                brightness = 0;
            }
            changed = true;
        }
    }
    //Clicking "right" and "left" change the color
    else if (b.buttonOn(2)){
        if(whichColor < 255){
            whichColor += 1;
            changed = true;
        }
    }
    else if (b.buttonOn(4)){
        if(whichColor > 0){
            whichColor -= 1;
            changed = true;
        }
    }

    //If anything's been altered by clicking or the Particle.function, update the LEDs
    if(changed){
        delay(10);
        makeColors();
        changed = false;
    }
}
예제 #7
0
void setup() {
    // Use b.begin(1); if you have the original SparkButton, which does not have a buzzer or a plastic enclosure
    // to use, just add a '1' between the parentheses in the code below.
    b.begin();

    //This is all you need to make the function controller() available to the internet
    //The API name and the local name don't need to be the same; just my style
    Particle.function("controller", controller);

    //This function figures out what combination color, brightness and LEDs to display
    makeColors();

}
예제 #8
0
//Uses the brightness and the color values to compute what to show
void makeColors(){
  uint8_t x = whichColor;
  if(x < 85) {
    red = brightness * x * 3;
    green = brightness * (255 - x * 3);
    blue = 0;
  } else if(x < 170) {
     x -= 85;
     red = brightness * (255 - x * 3);
     green = 0;
     blue = brightness * x * 3;
  } else {
     x -= 170;
     red = 0;
     green = brightness * x * 3;
     blue = brightness * (255 - x * 3);
  }

  b.allLedsOff();
  for(int i = 1; i <= howMany; i++){
    b.ledOn(i, red, green, blue);
  }
}
예제 #9
0
void loop() {
  // If the game isn't running we'll check for all buttons pressed to start it
  if (!game.inProgress()) {
    if (b.allButtonsOn()) {
      game.begin();
    }
    return;
  }

  if (game.play()) {
    return;
  } else {
    Spark.publish("phimon_score", String(game.getRound()));
  }
}
void setup() {
    // Tell b to get everything ready to go
    // Use b.begin(1); if you have the original SparkButton, which does not have a buzzer or a plastic enclosure
    // to use, just add a '1' between the parentheses in the code below.
    b.begin();
}
예제 #11
0
void loop() {
    if(b.allButtonsOn()){
        b.rainbow(10);
        b.playSong("E5,8,G5,8,E6,8,C6,8,D6,8,G6,8");
        b.allLedsOff();
    }
    
    if(b.buttonOn(1)){
        // playNote just plays a single note, and takes
        // a note name as a string and a note type as an int
        // Note types define duration like in scored music, so 
        // 8 is a 1/8th note and 4 is a 1/4 note
        b.playNote("G3",8);
    }
    
    if(b.buttonOn(2)){ 
        b.playNote("G4",8);
    }
    
    if(b.buttonOn(3)){
        b.playNote("G5",8);
    }
    
    if(b.buttonOn(4)){
        b.playNote("G6",8);
    }
}
예제 #12
0
void setup() {
  //agregar un 1 si es el SparkButton original
  button.begin(); 
  Particle.function("allOn", allOn);
  Particle.function("allOff", allOff);
}
예제 #13
0
int allOff(String args) {
  button.allLedsOff();
  return 1;
}
예제 #14
0
void setup() {
  b.begin();
  b.allLedsOff();
}
void loop(){

    // If this calls for a full spectrum situation, let's go rainbow!
    if(b.allButtonsOn()) {
        // Publish the event "allbuttons" for other services like IFTTT to use
        Spark.publish("allbuttons",NULL, 60, PRIVATE);
        b.rainbow(5);
        rainbow_mode = true;

        // If all buttons are on, don't try to process
        // the individual button responses below.  Just return.
        return;
    }

    // If we are not in rainbow mode anymore, turn the LEDs off
    if (rainbow_mode == true) {
        b.allLedsOff();
        rainbow_mode = false;
    }

    // Process individual buttons and LED response
    if (b.buttonOn(1)) {
        b.ledOn(12, 255, 0, 0); // Red
        // Publish the event "button1" for other services like IFTTT to use
        Spark.publish("button1",NULL, 60, PRIVATE);
        delay(500);
    }
    else {
        b.ledOn(12, 0, 0, 0);
    }

    if (b.buttonOn(2)) {
        b.ledOn(3, 0, 255, 0); // Green
        // Publish the event "button2" for other services like IFTTT to use
        Spark.publish("button2",NULL, 60, PRIVATE);
        delay(500);
    }
    else {
        b.ledOn(3, 0, 0, 0);
    }

    if (b.buttonOn(3)) {
        b.ledOn(6, 0, 0, 255); // Blue
        // Publish the event "button3" for other services like IFTTT to use
        Spark.publish("button3",NULL, 60, PRIVATE);
        delay(500);
    }
    else {
        b.ledOn(6, 0, 0, 0);
    }

    if (b.buttonOn(4)) {
        b.ledOn(9, 255, 0, 255); // Magenta
        // Publish the event "button4" for other services like IFTTT to use
        Spark.publish("button4",NULL, 60, PRIVATE);
        delay(500);
    }
    else {
        b.ledOn(9, 0, 0, 0);
    }

    if(b.allButtonsOff()) {
        // Do something here when all buttons are off
    }
}
void setup() {
  //agregar un 1 si es el SparkButton original
  button.begin(); 
}