bool ValueAnimation::LoadJSON(const JSONValue& source)
{
    valueType_ = VAR_NONE;
    eventFrames_.Clear();

    String interpMethodString = source.Get("interpolationmethod").GetString();
    InterpMethod method = (InterpMethod)GetStringListIndex(interpMethodString.CString(), interpMethodNames, IM_LINEAR);

    SetInterpolationMethod(method);
    if (interpolationMethod_ == IM_SPLINE)
        splineTension_ = source.Get("splinetension").GetFloat();

    // Load keyframes
    JSONArray keyFramesArray = source.Get("keyframes").GetArray();
    for (unsigned i = 0; i < keyFramesArray.Size(); i++)
    {
        const JSONValue& val = keyFramesArray[i];
        float time = val.Get("time").GetFloat();
        Variant value = val.Get("value").GetVariant();
        SetKeyFrame(time, value);
    }

    // Load event frames
    JSONArray eventFramesArray = source.Get("eventframes").GetArray();
    for (unsigned i = 0; i < eventFramesArray.Size(); i++)
    {
        const JSONValue& eventFrameVal = eventFramesArray[i];
        float time = eventFrameVal.Get("time").GetFloat();
        unsigned eventType = eventFrameVal.Get("eventtype").GetUInt();
        VariantMap eventData = eventFrameVal.Get("eventdata").GetVariantMap();
        SetEventFrame(time, StringHash(eventType), eventData);
    }

    return true;
}
bool UnknownComponent::LoadJSON(const JSONValue& source, bool setInstanceDefault)
{
    useXML_ = true;
    xmlAttributes_.Clear();
    xmlAttributeInfos_.Clear();
    binaryAttributes_.Clear();

    JSONArray attributesArray = source.Get("attributes").GetArray();
    for (unsigned i = 0; i < attributesArray.Size(); i++)
    {
        const JSONValue& attrVal = attributesArray.At(i);

        AttributeInfo attr;
        attr.mode_ = AM_FILE;
        attr.name_ = attrVal.Get("name").GetString();
        attr.type_ = VAR_STRING;

        if (!attr.name_.Empty())
        {
            String attrValue = attrVal.Get("value").GetString();
            attr.defaultValue_ = String::EMPTY;
            xmlAttributeInfos_.Push(attr);
            xmlAttributes_.Push(attrValue);
        }
    }

    // Fix up pointers to the attributes after all have been read
    for (unsigned i = 0; i < xmlAttributeInfos_.Size(); ++i)
        xmlAttributeInfos_[i].ptr_ = &xmlAttributes_[i];

    return true;
}
    bool CSComponentAssembly::ParseComponentClassJSON(const JSONValue& json)
    {
        if (!typeMap_.Size())
            InitTypeMap();

        String className = json.Get("name").GetString();

        classNames_.Push(className);

        const JSONValue& jfields = json.Get("fields");

        PODVector<StringHash> enumsAdded;

        if (jfields.IsArray())
        {
            for (unsigned i = 0; i < jfields.GetArray().Size(); i++)
            {
                const JSONValue& jfield = jfields.GetArray().At(i);

                VariantType varType = VAR_NONE;

                bool isEnum = jfield.Get("isEnum").GetBool();
                String typeName = jfield.Get("typeName").GetString();
                String fieldName = jfield.Get("name").GetString();
                String defaultValue = jfield.Get("defaultValue").GetString();

                if (!defaultValue.Length())
                {
                    JSONArray caPos = jfield.Get("caPos").GetArray();
                    if (caPos.Size())
                        defaultValue = caPos[0].GetString();
                }

                if (!defaultValue.Length())
                {
                    JSONObject caNamed = jfield.Get("caNamed").GetObject();
                    if (caNamed.Contains("DefaultValue"))
                        defaultValue = caNamed["DefaultValue"].GetString();
                }

                if (isEnum && assemblyEnums_.Contains(typeName) && !enumsAdded.Contains(fieldName))
                {
                    varType = VAR_INT;
                    enumsAdded.Push(fieldName);
                    const Vector<EnumInfo>& einfos = assemblyEnums_[typeName];
                    for (unsigned i = 0; i < einfos.Size(); i++)
                        AddEnum(/*typeName*/fieldName, einfos[i], className);
                }

                if (varType == VAR_NONE && typeMap_.Contains(typeName))
                    varType = typeMap_[typeName];

                if (varType == VAR_NONE)
                {
                    // FIXME: We need to be able to test if a type is a ResourceRef, this isn't really the way to achieve that
                    const HashMap<StringHash, SharedPtr<ObjectFactory>>& factories = context_->GetObjectFactories();
                    HashMap<StringHash, SharedPtr<ObjectFactory>>::ConstIterator itr = factories.Begin();

                    while (itr != factories.End())
                    {
                        if (itr->second_->GetTypeName() == typeName)
                        {
                            varType = VAR_RESOURCEREF;
                            break;
                        }

                        itr++;
                    }

                    if (varType == VAR_NONE)
                    {
                        ATOMIC_LOGERRORF("Component Class %s contains unmappable type %s in field %s",
                            className.CString(), typeName.CString(), fieldName.CString());

                        continue;
                    }

                }

                if (!defaultValue.Length() && varType == VAR_RESOURCEREF)
                {
                    // We still need a default value for ResourceRef's so we know the classtype
                    AddDefaultValue(fieldName, ResourceRef(typeName), className);
                }
                else
                {
                    Variant value;

                    if (varType == VAR_RESOURCEREF)
                    {
                        ResourceRef rref(typeName);
                        rref.name_ = defaultValue;
                        value = rref;
                    }
                    else
                    {
                        value.FromString(varType, defaultValue);
                    }

                    AddDefaultValue(fieldName, value, className);
                }

                AddField(fieldName, varType, className);

            }

        }

        return true;
    }
예제 #4
0
bool Animation::BeginLoad(Deserializer& source)
{
    unsigned memoryUse = sizeof(Animation);

    // Check ID
    if (source.ReadFileID() != "UANI")
    {
        URHO3D_LOGERROR(source.GetName() + " is not a valid animation file");
        return false;
    }

    // Read name and length
    animationName_ = source.ReadString();
    animationNameHash_ = animationName_;
    length_ = source.ReadFloat();
    tracks_.Clear();

    unsigned tracks = source.ReadUInt();
    memoryUse += tracks * sizeof(AnimationTrack);

    // Read tracks
    for (unsigned i = 0; i < tracks; ++i)
    {
        AnimationTrack* newTrack = CreateTrack(source.ReadString());
        newTrack->channelMask_ = source.ReadUByte();

        unsigned keyFrames = source.ReadUInt();
        newTrack->keyFrames_.Resize(keyFrames);
        memoryUse += keyFrames * sizeof(AnimationKeyFrame);

        // Read keyframes of the track
        for (unsigned j = 0; j < keyFrames; ++j)
        {
            AnimationKeyFrame& newKeyFrame = newTrack->keyFrames_[j];
            newKeyFrame.time_ = source.ReadFloat();
            if (newTrack->channelMask_ & CHANNEL_POSITION)
                newKeyFrame.position_ = source.ReadVector3();
            if (newTrack->channelMask_ & CHANNEL_ROTATION)
                newKeyFrame.rotation_ = source.ReadQuaternion();
            if (newTrack->channelMask_ & CHANNEL_SCALE)
                newKeyFrame.scale_ = source.ReadVector3();
        }
    }

    // Optionally read triggers from an XML file
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    String xmlName = ReplaceExtension(GetName(), ".xml");

    SharedPtr<XMLFile> file(cache->GetTempResource<XMLFile>(xmlName, false));
    if (file)
    {
        XMLElement rootElem = file->GetRoot();
        XMLElement triggerElem = rootElem.GetChild("trigger");
        while (triggerElem)
        {
            if (triggerElem.HasAttribute("normalizedtime"))
                AddTrigger(triggerElem.GetFloat("normalizedtime"), true, triggerElem.GetVariant());
            else if (triggerElem.HasAttribute("time"))
                AddTrigger(triggerElem.GetFloat("time"), false, triggerElem.GetVariant());

            triggerElem = triggerElem.GetNext("trigger");
        }

        memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint);
        SetMemoryUse(memoryUse);
        return true;
    }

    // Optionally read triggers from a JSON file
    String jsonName = ReplaceExtension(GetName(), ".json");

    SharedPtr<JSONFile> jsonFile(cache->GetTempResource<JSONFile>(jsonName, false));
    if (jsonFile)
    {
        const JSONValue& rootVal = jsonFile->GetRoot();
        JSONArray triggerArray = rootVal.Get("triggers").GetArray();

        for (unsigned i = 0; i < triggerArray.Size(); i++)
        {
            const JSONValue& triggerValue = triggerArray.At(i);
            JSONValue normalizedTimeValue = triggerValue.Get("normalizedTime");
            if (!normalizedTimeValue.IsNull())
                AddTrigger(normalizedTimeValue.GetFloat(), true, triggerValue.GetVariant());
            else
            {
                JSONValue timeVal = triggerValue.Get("time");
                if (!timeVal.IsNull())
                    AddTrigger(timeVal.GetFloat(), false, triggerValue.GetVariant());
            }
        }

        memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint);
        SetMemoryUse(memoryUse);
        return true;
    }

    SetMemoryUse(memoryUse);
    return true;
}
예제 #5
0
bool Scene::LoadAsyncJSON(File* file, LoadMode mode)
{
    if (!file)
    {
        URHO3D_LOGERROR("Null file for async loading");
        return false;
    }

    StopAsyncLoading();

    SharedPtr<JSONFile> json(new JSONFile(context_));
    if (!json->Load(*file))
        return false;

    if (mode > LOAD_RESOURCES_ONLY)
    {
        URHO3D_LOGINFO("Loading scene from " + file->GetName());
        Clear();
    }

    asyncLoading_ = true;
    asyncProgress_.jsonFile_ = json;
    asyncProgress_.file_ = file;
    asyncProgress_.mode_ = mode;
    asyncProgress_.loadedNodes_ = asyncProgress_.totalNodes_ = asyncProgress_.loadedResources_ = asyncProgress_.totalResources_ = 0;
    asyncProgress_.resources_.Clear();

    if (mode > LOAD_RESOURCES_ONLY)
    {
        JSONValue rootVal = json->GetRoot();

        // Preload resources if appropriate
        if (mode != LOAD_SCENE)
        {
            URHO3D_PROFILE(FindResourcesToPreload);

            PreloadResourcesJSON(rootVal);
        }

        // Store own old ID for resolving possible root node references
        unsigned nodeID = rootVal.Get("id").GetUInt();
        resolver_.AddNode(nodeID, this);

        // Load the root level components first
        if (!Node::LoadJSON(rootVal, resolver_, false))
            return false;

        // Then prepare for loading all root level child nodes in the async update
        JSONArray childrenArray = rootVal.Get("children").GetArray();
        asyncProgress_.jsonIndex_ = 0;

        // Count the amount of child nodes
        asyncProgress_.totalNodes_ = childrenArray.Size();
    }
    else
    {
        URHO3D_PROFILE(FindResourcesToPreload);

        URHO3D_LOGINFO("Preloading resources from " + file->GetName());
        PreloadResourcesJSON(json->GetRoot());
    }

    return true;
}
예제 #6
0
void Scene::PreloadResourcesJSON(const JSONValue& value)
{
    // If not threaded, can not background load resources, so rather load synchronously later when needed
#ifdef URHO3D_THREADING
    ResourceCache* cache = GetSubsystem<ResourceCache>();

    // Node or Scene attributes do not include any resources; therefore skip to the components
    JSONArray componentArray = value.Get("components").GetArray();

    for (unsigned i = 0; i < componentArray.Size(); i++)
    {
        const JSONValue& compValue = componentArray.At(i);
        String typeName = compValue.Get("type").GetString();

        const Vector<AttributeInfo>* attributes = context_->GetAttributes(StringHash(typeName));
        if (attributes)
        {
            JSONArray attributesArray = compValue.Get("attributes").GetArray();

            unsigned startIndex = 0;

            for (unsigned j = 0; j < attributesArray.Size(); j++)
            {
                const JSONValue& attrVal = attributesArray.At(j);
                String name = attrVal.Get("name").GetString();
                unsigned i = startIndex;
                unsigned attempts = attributes->Size();

                while (attempts)
                {
                    const AttributeInfo& attr = attributes->At(i);
                    if ((attr.mode_ & AM_FILE) && !attr.name_.Compare(name, true))
                    {
                        if (attr.type_ == VAR_RESOURCEREF)
                        {
                            ResourceRef ref = attrVal.Get("value").GetVariantValue(attr.type_).GetResourceRef();
                            String name = cache->SanitateResourceName(ref.name_);
                            bool success = cache->BackgroundLoadResource(ref.type_, name);
                            if (success)
                            {
                                ++asyncProgress_.totalResources_;
                                asyncProgress_.resources_.Insert(StringHash(name));
                            }
                        }
                        else if (attr.type_ == VAR_RESOURCEREFLIST)
                        {
                            ResourceRefList refList = attrVal.Get("value").GetVariantValue(attr.type_).GetResourceRefList();
                            for (unsigned k = 0; k < refList.names_.Size(); ++k)
                            {
                                String name = cache->SanitateResourceName(refList.names_[k]);
                                bool success = cache->BackgroundLoadResource(refList.type_, name);
                                if (success)
                                {
                                    ++asyncProgress_.totalResources_;
                                    asyncProgress_.resources_.Insert(StringHash(name));
                                }
                            }
                        }

                        startIndex = (i + 1) % attributes->Size();
                        break;
                    }
                    else
                    {
                        i = (i + 1) % attributes->Size();
                        --attempts;
                    }
                }

            }
        }

    }

    JSONArray childrenArray = value.Get("children").GetArray();
    for (unsigned i = 0; i < childrenArray.Size(); i++)
    {
        const JSONValue& childVal = childrenArray.At(i);
        PreloadResourcesJSON(childVal);
    }
#endif
}