BOOL KPlayerBaseProcess::OnSyncPlayer( LPCBYTE pData, UINT uDataLen ) { KS2C_SYNC_PLAYER* pReceived = (KS2C_SYNC_PLAYER*)pData; // CheckSize QCONFIRM_RET_FALSE(_offsetof(KS2C_SYNC_PLAYER, sVarSync.aMapVarSet) + sizeof(KMAP_VAR_VALUE) * (pReceived->sVarSync.wMapVarNum) == uDataLen); // TODO: improve KPlayer* pPlayer = g_cPlayerMgr.GetById(pReceived->dwPlayerId); if (pPlayer) { pPlayer->m_cPlayerClient.LoadSyncVarOther(pReceived->sVarSync); pPlayer->SetPosition(pReceived->nX, pReceived->nY, pReceived->nZ); pPlayer->SetMoveState((KE_MOVE_STATE)pReceived->nMoveState); pPlayer->m_nVelocityXY = pReceived->nVelocityXY; pPlayer->m_nDestX = pReceived->nDestX; pPlayer->m_nDestY = pReceived->nDestY; pPlayer->m_nDestZ = pReceived->nDestZ; pPlayer->m_nFaceDirection = pReceived->nDirectionXY; // 暂时用速度方向代替 pPlayer->SetKinName(pReceived->szKinName); pPlayer->SetKinId(pReceived->dwKinId); pPlayer->SetKinFigure(pReceived->dwKinFigure); QLogPrintf(LOG_LEVEL_WARNING, "[PlayerBaseProcess] %s :player_id=%d,already exists", __FUNCTION__, pReceived->dwPlayerId); return FALSE; } else { pPlayer = g_cOrpgWorld.AddPlayer(pReceived->szName, pReceived->dwPlayerId); QCONFIRM_RET_FALSE(pPlayer); pPlayer->m_cPlayerClient.LoadSyncVarOther(pReceived->sVarSync); // get client scene IKScene* pScene = g_pSceneMgr->FirstScene(); QCONFIRM_RET_FALSE(pScene); pScene->AddPlayer(pPlayer, pReceived->nX, pReceived->nY, pReceived->nZ); pPlayer->SetMoveState((KE_MOVE_STATE)pReceived->nMoveState); pPlayer->m_nVelocityXY = pReceived->nVelocityXY; pPlayer->m_nDestX = pReceived->nDestX; pPlayer->m_nDestY = pReceived->nDestY; pPlayer->m_nDestZ = pReceived->nDestZ; pPlayer->m_nFaceDirection = pReceived->nDirectionXY; // 暂时用速度方向代替 pPlayer->SetKinName(pReceived->szKinName); pPlayer->SetKinId(pReceived->dwKinId); pPlayer->SetKinFigure(pReceived->dwKinFigure); pPlayer->FireEvent(emKOBJEVENTTYPE_CHARACTER_ENTER_SCENE, pPlayer->GetId(), FALSE, 0); return TRUE; } return TRUE; }
BOOL KPlayerBaseProcess::PtcPlayerData( LPCBYTE pData, UINT uDataLen ) { KS2C_PLAYERDATA* pSData = (KS2C_PLAYERDATA* )pData; // CheckSize QCONFIRM_RET_FALSE(_offsetof(KS2C_PLAYERDATA, sVarSync.aMapVarSet) + sizeof(KMAP_VAR_VALUE) * (pSData->sVarSync.wMapVarNum) == uDataLen); Q_Printl("Received Player Data. Client Player Rolename: " << pSData->szPlayerName << " Id:" << pSData->dwPlayerId); g_cOrpgWorld.m_dwClientPlayerId = pSData->dwPlayerId; g_cOrpgWorld.m_dwLogicFrames = pSData->dwLogicFrames; g_cOrpgWorld.m_nServerId = pSData->nServerId; InitStartTimeEvaluation(&g_cOrpgWorld.m_StartTimeEvaluation); g_cOrpgWorld.m_nStartLoop = g_cOrpgWorld.m_dwLogicFrames; g_cOrpgWorld.m_nGSGameLoop = g_cOrpgWorld.m_dwLogicFrames; g_cOrpgWorld.m_dwStartTime = timeGetTime(); g_cOrpgWorld.m_dwServerTime = pSData->dwServerTime; KPlayer* pPlayer = g_cOrpgWorld.AddPlayer(pSData->szPlayerName, pSData->dwPlayerId); QCONFIRM_RET_FALSE(pPlayer); g_cScriptManager.SetMe((QLunaBase*)pPlayer->GetScriptInterface()); pPlayer->SetKinId(0); pPlayer->SetKinName(""); pPlayer->SetKinFigure(0); pPlayer->m_cPlayerClient.LoadSyncVarSelf(pSData->sVarSync); g_cOrpgWorld.m_cEventCreator.FireEvent(emKOBJEVENTTYPE_PLAYER_LOGIN, g_cOrpgWorld.m_dwClientPlayerId, 0, 0); // by houxuan, 玩家登陆事件 // 通知服务端已完成加载 DoSyncEnd(); return TRUE; }