예제 #1
0
static inline int ComputeState(const LLBBox &box, const contour_pt &p)
{
    int state = 0;
    if(p.x >= box.GetMinLon()) {
        if(p.x > box.GetMaxLon())
            state = 2;
        else
            state = 1;
    }

    if(p.y >= box.GetMinLat()) {
        if(p.y > box.GetMaxLat())
            state += 6;
        else
            state += 3;
    }
    return state;
}
예제 #2
0
LLRegion::LLRegion( const LLBBox& llbbox )
{
    InitBox(llbbox.GetMinLat(), llbbox.GetMinLon(), llbbox.GetMaxLat(), llbbox.GetMaxLon());
}
예제 #3
0
// slightly ugly, but efficient intersection algorithm
bool LLRegion::NoIntersection(const LLBBox& box) const
{
    return false; // there are occasional false positives we must fix first

#if 0    
    double minx = box.GetMinLon(), maxx = box.GetMaxLon(), miny = box.GetMinLat(), maxy = box.GetMaxLat();
    if(Contains(miny, minx))
        return false;

    // test if any segment crosses the box
    for(std::list<poly_contour>::const_iterator i = contours.begin(); i != contours.end(); i++) {
        contour_pt l = *i->rbegin();
        int state = ComputeState(box, l), lstate = state;
        if(state == 4) return false;
        for(poly_contour::const_iterator j = i->begin(); j != i->end(); j++) {
            contour_pt p = *j;
            int quadrant = p.x > l.x ? 1 : 0;
            if(p.y > l.y) quadrant += 2;
            switch(state*4 + quadrant) {
            case 0: goto skip;
            case 1: if(p.x >= minx) state = p.x > maxx ? 2 : 1; goto skip;
            case 2: if(p.y >= miny) state = p.y > maxy ? 6 : 3; goto skip;
            case 4: if(p.x < minx) state = 0; goto skip;
            case 5: if(p.x > maxx) state = 2; goto skip;
            case 8: if(p.x <= maxx) state = p.x < minx ? 0 : 1; goto skip;
            case 9: goto skip;
            case 11: if(p.y >= miny) state = p.y > maxy ? 8 : 5; goto skip;
            case 12: if(p.y < miny) state = 0; goto skip;
            case 14: if(p.y > maxy) state = 6; goto skip;
            case 21: if(p.y < miny) state = 2; goto skip;
            case 23: if(p.y > maxy) state = 8; goto skip;
            case 24: if(p.y <= maxy) state = p.y < miny ? 0 : 3; goto skip;
            case 26: goto skip;
            case 27: if(p.x >= minx) state = p.x > maxx ? 8 : 7; goto skip;
            case 30: if(p.x < minx) state = 6; goto skip;
            case 31: if(p.x > maxx) state = 8; goto skip;
            case 33: if(p.y <= maxy) state = p.y < miny ? 2 : 5; goto skip;
            case 34: if(p.x <= maxx) state = p.x < minx ? 6 : 7; goto skip;
            case 35: goto skip;
            }

            state = ComputeState(box, *j);
            if(state == 4) return false;
            switch(lstate) {
#define TEST_CASE(NO_INT, CASEA, CASEB, CASEAB, AX, AY, BX, BY) \
                switch(state) { NO_INT break; \
                    CASEAB if(TestPoint(l, p, BX##x, BY##y)) return false; \
                    CASEA  if(TestPoint(p, l, AX##x, AY##y)) return false; break;  \
                    CASEB  if(TestPoint(l, p, BX##x, BY##y)) return false; break;  \
                default: printf("invalid state inner %d %d\n", lstate, state); } break;
            case 0: TEST_CASE(case 0: case 1: case 2: case 3: case 6:,
                case 5:, case 7:, case 8:, max, min, min, max)
            case 1: TEST_CASE(case 0: case 1: case 2:,
                case 5: case 8:, case 3: case 6:, case 7:, max, min, min, min)
            case 2: TEST_CASE(case 0: case 1: case 2: case 5: case 8:,
                case 7:, case 3:, case 6:, max, max, min, min)
            case 3: TEST_CASE(case 0: case 3: case 6:,
                case 1: case 2:, case 7: case 8:, case 5:, min, min, min, max)
//            case 4: return false; // should never hit
            case 5: TEST_CASE(case 2: case 5: case 8:,
                case 6: case 7:, case 0: case 1:, case 3:, max, max, max, min)
            case 6: TEST_CASE(case 0: case 3: case 6: case 7: case 8:,
                case 1:, case 5:, case 2:, min, min, max, max)
            case 7: TEST_CASE(case 6: case 7: case 8:,
                case 0: case 3:, case 2: case 5:, case 1:, min, max, max, max)
            case 8: TEST_CASE(case 2: case 5: case 6: case 7: case 8:,
                case 3:, case 1:, case 0:, min, max, max, min)
            default: printf("invalid state\n");
            }
        skip:
            lstate = state;
            l = p;
        }
    }

    return true;
#endif    
}
예제 #4
0
void Route::DrawGLLines( ViewPort &vp, ocpnDC *dc )
{
#ifdef ocpnUSE_GL
    float pix_full_circle = WGS84_semimajor_axis_meters * mercator_k0 * 2 * PI * vp.view_scale_ppm;

    bool r1valid = false;
    wxPoint2DDouble r1;
    wxPoint2DDouble lastpoint;

    wxRoutePointListNode *node = pRoutePointList->GetFirst();
    RoutePoint *prp2 = node->GetData();
    cc1->GetDoubleCanvasPointPix( prp2->m_lat, prp2->m_lon, &lastpoint);

    if(GetnPoints() == 1 && dc) { // single point.. make sure it shows up for highlighting
        cc1->GetDoubleCanvasPointPix( prp2->m_lat, prp2->m_lon, &r1);
        dc->DrawLine(r1.m_x, r1.m_y, r1.m_x+2, r1.m_y+2);
        return;
    }

    //    Handle offscreen points
    LLBBox bbox = vp.GetBBox();

    // dc is passed for thicker highlighted lines (performance not very important)
    if( !dc )
        glBegin(GL_LINES);

    for(node = node->GetNext(); node; node = node->GetNext()) {
        RoutePoint *prp1 = prp2;
        prp2 = node->GetData();

        // Provisional, to properly set status of last point in route
        prp2->m_pos_on_screen = false;

        {

            wxPoint2DDouble r2;
            cc1->GetDoubleCanvasPointPix( prp2->m_lat, prp2->m_lon, &r2);
            if(wxIsNaN(r2.m_x)) {
                r1valid = false;
                continue;
            }

            lastpoint = r2;             // For active track segment to ownship

            // don't need to perform calculations or render segment
            // if both points are past any edge of the vp
            // TODO: use these optimizations for dc mode
            bool lat1l = prp1->m_lat < bbox.GetMinLat(), lat2l = prp2->m_lat < bbox.GetMinLat();
            bool lat1r = prp1->m_lat > bbox.GetMaxLat(), lat2r = prp2->m_lat > bbox.GetMaxLat();
            if( (lat1l && lat2l) || (lat1r && lat2r) ) {
                r1valid = false;
                prp1->m_pos_on_screen = false;
                continue;
            }

            bool lon1l, lon1r, lon2l, lon2r;
            TestLongitude(prp1->m_lon, bbox.GetMinLon(), bbox.GetMaxLon(), lon1l, lon1r);
            TestLongitude(prp2->m_lon, bbox.GetMinLon(), bbox.GetMaxLon(), lon2l, lon2r);
            if( (lon1l && lon2l) || (lon1r && lon2r) ) {
                r1valid = false;
                prp1->m_pos_on_screen = false;
                continue;
            }

            if(!r1valid) {
                cc1->GetDoubleCanvasPointPix( prp1->m_lat, prp1->m_lon, &r1);
                if(wxIsNaN(r1.m_x))
                    continue;
            }

            //  we must decide which way to go in longitude
            //  for projections which wrap, in this case, we will render two lines
            //  (one may often be off screen which would be nice to fix but complicate things here
            //  anyway, in some cases both points are on screen, but the route wraps to either side
            //  so two lines are needed to draw this properly

            double adder = 0;
            if( (vp.m_projection_type == PROJECTION_MERCATOR ||
                    vp.m_projection_type == PROJECTION_EQUIRECTANGULAR) ) {
                float olon = vp.clon > 0 ? vp.clon - 180 : vp.clon + 180;

                if(prp1->m_lon < prp2->m_lon) {
                    if(prp2->m_lon - prp1->m_lon < 180) {
                        if(olon > prp1->m_lon && olon < prp2->m_lon)
                            adder = pix_full_circle;
                    } else if(olon < prp1->m_lon || olon > prp2->m_lon)
                        adder = -pix_full_circle;
                } else if(prp1->m_lon - prp2->m_lon < 180) {
                    if(olon < prp1->m_lon && olon > prp2->m_lon)
                        adder = -pix_full_circle;
                } else if(olon > prp1->m_lon || olon < prp2->m_lon)
                    adder = pix_full_circle;
            }

            if( dc )
                if(adder) {
                    float adderc = cos(vp.rotation)*adder, adders = sin(vp.rotation)*adder;
                    dc->DrawLine(r1.m_x, r1.m_y, r2.m_x + adderc, r2.m_y + adders);
                    dc->DrawLine(r1.m_x - adderc, r1.m_y - adders, r2.m_x, r2.m_y);
                } else
                    dc->DrawLine(r1.m_x, r1.m_y, r2.m_x, r2.m_y);
            else {
                glVertex2f(r1.m_x, r1.m_y);
                if(adder) {
                    float adderc = cos(vp.rotation)*adder, adders = sin(vp.rotation)*adder;
                    glVertex2f(r2.m_x+adderc, r2.m_y+adders);
                    glVertex2f(r1.m_x-adderc, r1.m_y-adders);
                }
                glVertex2f(r2.m_x, r2.m_y);

                // cache screen position for arrows and points
                if(!r1valid) {
                    prp1->m_pos_on_screen = !lat1l && !lat1r && !lon1l && !lon1r;
                    prp1->m_screen_pos = r1;
                }

                prp2->m_pos_on_screen = !lat2l && !lat2r && !lon2l && !lon2r;
                prp2->m_screen_pos = r2;
            }

            r1 = r2;
            r1valid = true;
        }
    }

    if( !dc )
        glEnd();
#endif
}