void LLFloaterTexturePicker::setImageID(const LLUUID& image_id) { if( mImageAssetID != image_id && mActive) { mNoCopyTextureSelected = FALSE; mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? mImageAssetID = image_id; LLUUID item_id = findItemID(mImageAssetID, FALSE); if (item_id.isNull()) { mInventoryPanel->clearSelection(); } else { LLInventoryItem* itemp = gInventory.getItem(image_id); if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID())) { // no copy texture getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE); mNoCopyTextureSelected = TRUE; } mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO); } } }
void LLFloaterTexturePicker::setImageID(const LLUUID& image_id) { if( mImageAssetID != image_id && mActive) { mNoCopyTextureSelected = FALSE; mIsDirty = TRUE; mImageAssetID = image_id; LLUUID item_id = findItemID(mImageAssetID, FALSE); if (item_id.isNull()) { mInventoryPanel->clearSelection(); } else { LLInventoryItem* itemp = gInventory.getItem(image_id); if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID())) { // no copy texture childSetValue("apply_immediate_check", FALSE); mNoCopyTextureSelected = TRUE; } mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO); } } }
void LLFloaterTexturePicker::setImageID(const LLUUID& image_id) { if( mImageAssetID != image_id && mActive) { mNoCopyTextureSelected = FALSE; mIsDirty = TRUE; mImageAssetID = image_id; LLUUID item_id = findItemID(mImageAssetID, FALSE); if (item_id.isNull()) { mInventoryPanel->getRootFolder()->clearSelection(); } else { LLInventoryItem* itemp = gInventory.getItem(image_id); if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()) && !EffervescenceSpecialFunctionalitySwitch) { // no copy texture getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE); mNoCopyTextureSelected = TRUE; } mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO); } } }
void on_new_single_inventory_upload_complete( LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, const std::string inventory_type_string, const LLUUID& item_folder_id, const std::string& item_name, const std::string& item_description, const LLSD& server_response, S32 upload_price) { bool success = false; if ( upload_price > 0 ) { // this upload costed us L$, update our balance // and display something saying that it cost L$ LLStatusBar::sendMoneyBalanceRequest(); std::string type_currency = LLGridManager::getInstance()->getCurrency(); LLSD args; args["AMOUNT"] = llformat("%d", upload_price); args["CUR"] = type_currency; LLNotificationsUtil::add("UploadPayment", args); } if( item_folder_id.notNull() ) { U32 everyone_perms = PERM_NONE; U32 group_perms = PERM_NONE; U32 next_owner_perms = PERM_ALL; if( server_response.has("new_next_owner_mask") ) { // The server provided creation perms so use them. // Do not assume we got the perms we asked for in // since the server may not have granted them all. everyone_perms = server_response["new_everyone_mask"].asInteger(); group_perms = server_response["new_group_mask"].asInteger(); next_owner_perms = server_response["new_next_owner_mask"].asInteger(); } else { // The server doesn't provide creation perms // so use old assumption-based perms. if( inventory_type_string != "snapshot") { next_owner_perms = PERM_MOVE | PERM_TRANSFER; } } LLPermissions new_perms; new_perms.init( gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); new_perms.initMasks( PERM_ALL, PERM_ALL, everyone_perms, group_perms, next_owner_perms); U32 inventory_item_flags = 0; if (server_response.has("inventory_flags")) { inventory_item_flags = (U32) server_response["inventory_flags"].asInteger(); if (inventory_item_flags != 0) { llinfos << "inventory_item_flags " << inventory_item_flags << llendl; } } S32 creation_date_now = time_corrected(); LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem( server_response["new_inventory_item"].asUUID(), item_folder_id, new_perms, server_response["new_asset"].asUUID(), asset_type, inventory_type, item_name, item_description, LLSaleInfo::DEFAULT, inventory_item_flags, creation_date_now); gInventory.updateItem(item); gInventory.notifyObservers(); success = true; // Show the preview panel for textures and sounds to let // user know that the image (or snapshot) arrived intact. LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel(); if ( panel ) { LLFocusableElement* focus = gFocusMgr.getKeyboardFocus(); panel->setSelection( server_response["new_inventory_item"].asUUID(), TAKE_FOCUS_NO); // restore keyboard focus gFocusMgr.setKeyboardFocus(focus); } } else { llwarns << "Can't find a folder to put it in" << llendl; } // remove the "Uploading..." message LLUploadDialog::modalUploadFinished(); // Let the Snapshot floater know we have finished uploading a snapshot to inventory. LLFloater* floater_snapshot = LLFloaterReg::findInstance("snapshot"); if (asset_type == LLAssetType::AT_TEXTURE && floater_snapshot) { floater_snapshot->notify(LLSD().with("set-finished", LLSD().with("ok", success).with("msg", "inventory"))); } }
// virtual BOOL LLFloaterTexturePicker::postBuild() { LLFloater::postBuild(); if (!mLabel.empty()) { std::string pick = getString("pick title"); setTitle(pick + mLabel); } mTentativeLabel = getChild<LLTextBox>("Multiple"); mResolutionLabel = getChild<LLTextBox>("unknown"); childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this); childSetAction("None", LLFloaterTexturePicker::onBtnNone,this); childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this); childSetCommitCallback("show_folders_check", onShowFolders, this); getChildView("show_folders_check")->setVisible( FALSE); mFilterEdit = getChild<LLFilterEditor>("inventory search editor"); mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); mInventoryPanel = getChild<LLInventoryPanel>("inventory panel"); if(mInventoryPanel) { U32 filter_types = 0x0; filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; mInventoryPanel->setFilterTypes(filter_types); //mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss. mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask); mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2)); mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); // Disable auto selecting first filtered item because it takes away // selection from the item set by LLTextureCtrl owning this floater. mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE); // Commented out to scroll to currently selected texture. See EXT-5403. // // store this filter as the default one // mInventoryPanel->getRootFolder()->getFilter()->markDefault(); // Commented out to stop opening all folders with textures // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE); // don't put keyboard focus on selected item, because the selection callback // will assume that this was user input mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO); } mNoCopyTextureSelected = FALSE; getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("ApplyTextureImmediately")); childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this); if (!mCanApplyImmediately) { getChildView("show_folders_check")->setEnabled(FALSE); } getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this)); childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this); childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this); // update permission filter once UI is fully initialized updateFilterPermMask(); mSavedFolderState.setApply(FALSE); LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1)); return TRUE; }
// virtual BOOL LLFloaterTexturePicker::postBuild() { LLFloater::postBuild(); // <dogmode> /** LLInventoryItem* itemp = gInventory.getItem(mImageAssetID); if (itemp && (itemp->getPermissions().getMaskOwner() & PERM_ALL)) childSetValue("texture_uuid", mImageAssetID); else childSetValue("texture_uuid", LLUUID::null.asString()); **/ if (!mLabel.empty()) { std::string pick = getString("pick title"); setTitle(pick + mLabel); } mTentativeLabel = getChild<LLTextBox>("Multiple"); mResolutionLabel = getChild<LLTextBox>("unknown"); childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this); childSetAction("None", LLFloaterTexturePicker::onBtnNone,this); childSetAction("Alpha", LLFloaterTexturePicker::onBtnAlpha,this); childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this); childSetAction("Invisible", LLFloaterTexturePicker::onBtnInvisible,this); // tag: vaa emerald local_asset_browser [begin] // childSetAction("Local", LLFloaterTexturePicker::onBtnLocal, this); // childSetAction("Server", LLFloaterTexturePicker::onBtnServer, this); childSetAction("Add", LLFloaterTexturePicker::onBtnAdd, this); childSetAction("Remove", LLFloaterTexturePicker::onBtnRemove, this); childSetAction("Browser", LLFloaterTexturePicker::onBtnBrowser, this); mLocalScrollCtrl = getChild<LLScrollListCtrl>("local_name_list"); mLocalScrollCtrl->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onLocalScrollCommit, this)); LocalAssetBrowser::UpdateTextureCtrlList( mLocalScrollCtrl ); // tag: vaa emerald local_asset_browser [end] childSetCommitCallback("show_folders_check", onShowFolders, this); getChildView("show_folders_check")->setVisible( FALSE); mFilterEdit = getChild<LLFilterEditor>("inventory search editor"); mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); mInventoryPanel = getChild<LLInventoryPanel>("inventory panel"); if(mInventoryPanel) { U32 filter_types = 0x0; filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; mInventoryPanel->setFilterTypes(filter_types); //mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss. mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask); mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2)); mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); mInventoryPanel->setAllowMultiSelect(FALSE); // Disable auto selecting first filtered item because it takes away // selection from the item set by LLTextureCtrl owning this floater. mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE); // Commented out to scroll to currently selected texture. See EXT-5403. // // store this filter as the default one // mInventoryPanel->getRootFolder()->getFilter()->markDefault(); // Commented out to stop opening all folders with textures // mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE); // don't put keyboard focus on selected item, because the selection callback // will assume that this was user input mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO); } mNoCopyTextureSelected = FALSE; getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("ApplyTextureImmediately")); childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this); if (!mCanApplyImmediately) { getChildView("show_folders_check")->setEnabled(FALSE); } getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this)); childSetAction("ApplyUUID", LLFloaterTexturePicker::onBtnUUID,this); childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this); childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this); mFilterEdit->setFocus(true); // update permission filter once UI is fully initialized updateFilterPermMask(); LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1)); return TRUE; }