Пример #1
0
void LLFloaterTexturePicker::setImageID(const LLUUID& image_id)
{
	if( mImageAssetID != image_id && mActive)
	{
		mNoCopyTextureSelected = FALSE;
		mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
		mImageAssetID = image_id; 
		LLUUID item_id = findItemID(mImageAssetID, FALSE);
		if (item_id.isNull())
		{
			mInventoryPanel->clearSelection();
		}
		else
		{
			LLInventoryItem* itemp = gInventory.getItem(image_id);
			if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
			{
				// no copy texture
				getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE);
				mNoCopyTextureSelected = TRUE;
			}
			mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
		}
	}
}
Пример #2
0
void LLFloaterTexturePicker::setImageID(const LLUUID& image_id)
{
	if( mImageAssetID != image_id && mActive)
	{
		mNoCopyTextureSelected = FALSE;
		mIsDirty = TRUE;
		mImageAssetID = image_id; 
		LLUUID item_id = findItemID(mImageAssetID, FALSE);
		if (item_id.isNull())
		{
			mInventoryPanel->clearSelection();
		}
		else
		{
			
			LLInventoryItem* itemp = gInventory.getItem(image_id);
			if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
			{
				// no copy texture
				childSetValue("apply_immediate_check", FALSE);
				mNoCopyTextureSelected = TRUE;
			}
			mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
		}
	}
}
Пример #3
0
void LLFloaterTexturePicker::setImageID(const LLUUID& image_id)
{
	if( mImageAssetID != image_id && mActive)
	{
		mNoCopyTextureSelected = FALSE;
		mIsDirty = TRUE;
		mImageAssetID = image_id; 
		LLUUID item_id = findItemID(mImageAssetID, FALSE);
		if (item_id.isNull())
		{
			mInventoryPanel->getRootFolder()->clearSelection();
		}
		else
		{
			LLInventoryItem* itemp = gInventory.getItem(image_id);
			if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()) && !EffervescenceSpecialFunctionalitySwitch)
			{
				// no copy texture
				getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE);
				mNoCopyTextureSelected = TRUE;
			}
			mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
		}
	}
}
Пример #4
0
void on_new_single_inventory_upload_complete(
	LLAssetType::EType asset_type,
	LLInventoryType::EType inventory_type,
	const std::string inventory_type_string,
	const LLUUID& item_folder_id,
	const std::string& item_name,
	const std::string& item_description,
	const LLSD& server_response,
	S32 upload_price)
{
	bool success = false;

	if ( upload_price > 0 )
	{
		// this upload costed us L$, update our balance
		// and display something saying that it cost L$
		LLStatusBar::sendMoneyBalanceRequest();

		std::string type_currency = LLGridManager::getInstance()->getCurrency();
		LLSD args;
		args["AMOUNT"] = llformat("%d", upload_price);
		args["CUR"] = type_currency;
		LLNotificationsUtil::add("UploadPayment", args);
	}

	if( item_folder_id.notNull() )
	{
		U32 everyone_perms = PERM_NONE;
		U32 group_perms = PERM_NONE;
		U32 next_owner_perms = PERM_ALL;
		if( server_response.has("new_next_owner_mask") )
		{
			// The server provided creation perms so use them.
			// Do not assume we got the perms we asked for in
			// since the server may not have granted them all.
			everyone_perms = server_response["new_everyone_mask"].asInteger();
			group_perms = server_response["new_group_mask"].asInteger();
			next_owner_perms = server_response["new_next_owner_mask"].asInteger();
		}
		else 
		{
			// The server doesn't provide creation perms
			// so use old assumption-based perms.
			if( inventory_type_string != "snapshot")
			{
				next_owner_perms = PERM_MOVE | PERM_TRANSFER;
			}
		}

		LLPermissions new_perms;
		new_perms.init(
			gAgent.getID(),
			gAgent.getID(),
			LLUUID::null,
			LLUUID::null);

		new_perms.initMasks(
			PERM_ALL,
			PERM_ALL,
			everyone_perms,
			group_perms,
			next_owner_perms);

		U32 inventory_item_flags = 0;
		if (server_response.has("inventory_flags"))
		{
			inventory_item_flags = (U32) server_response["inventory_flags"].asInteger();
			if (inventory_item_flags != 0)
			{
				llinfos << "inventory_item_flags " << inventory_item_flags << llendl;
			}
		}
		S32 creation_date_now = time_corrected();
		LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem(
			server_response["new_inventory_item"].asUUID(),
			item_folder_id,
			new_perms,
			server_response["new_asset"].asUUID(),
			asset_type,
			inventory_type,
			item_name,
			item_description,
			LLSaleInfo::DEFAULT,
			inventory_item_flags,
			creation_date_now);

		gInventory.updateItem(item);
		gInventory.notifyObservers();
		success = true;

		// Show the preview panel for textures and sounds to let
		// user know that the image (or snapshot) arrived intact.
		LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel();
		if ( panel )
		{
			LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();

			panel->setSelection(
				server_response["new_inventory_item"].asUUID(),
				TAKE_FOCUS_NO);

			// restore keyboard focus
			gFocusMgr.setKeyboardFocus(focus);
		}
	}
	else
	{
		llwarns << "Can't find a folder to put it in" << llendl;
	}

	// remove the "Uploading..." message
	LLUploadDialog::modalUploadFinished();	

	// Let the Snapshot floater know we have finished uploading a snapshot to inventory.
	LLFloater* floater_snapshot = LLFloaterReg::findInstance("snapshot");
	if (asset_type == LLAssetType::AT_TEXTURE && floater_snapshot)
	{
		floater_snapshot->notify(LLSD().with("set-finished", LLSD().with("ok", success).with("msg", "inventory")));
	}
}
Пример #5
0
// virtual
BOOL LLFloaterTexturePicker::postBuild()
{
	LLFloater::postBuild();

	if (!mLabel.empty())
	{
		std::string pick = getString("pick title");
	
		setTitle(pick + mLabel);
	}
	mTentativeLabel = getChild<LLTextBox>("Multiple");

	mResolutionLabel = getChild<LLTextBox>("unknown");


	childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
	childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
	childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this);


	childSetCommitCallback("show_folders_check", onShowFolders, this);
	getChildView("show_folders_check")->setVisible( FALSE);

	mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
	mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));

	mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");

	if(mInventoryPanel)
	{
		U32 filter_types = 0x0;
		filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
		filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;

		mInventoryPanel->setFilterTypes(filter_types);
		//mInventoryPanel->setFilterPermMask(getFilterPermMask());  //Commented out due to no-copy texture loss.
		mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
		mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
		mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);

		// Disable auto selecting first filtered item because it takes away
		// selection from the item set by LLTextureCtrl owning this floater.
		mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE);

		// Commented out to scroll to currently selected texture. See EXT-5403.
		// // store this filter as the default one
		// mInventoryPanel->getRootFolder()->getFilter()->markDefault();

		// Commented out to stop opening all folders with textures
		// mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);

		// don't put keyboard focus on selected item, because the selection callback
		// will assume that this was user input
		mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
	}


	mNoCopyTextureSelected = FALSE;

	getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("ApplyTextureImmediately"));
	childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);

	if (!mCanApplyImmediately)
	{
		getChildView("show_folders_check")->setEnabled(FALSE);
	}

	getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
	childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
	childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);

	// update permission filter once UI is fully initialized
	updateFilterPermMask();
	mSavedFolderState.setApply(FALSE);

	LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
	
	return TRUE;
}
Пример #6
0
// virtual
BOOL LLFloaterTexturePicker::postBuild()
{
	LLFloater::postBuild();
	
	// <dogmode>
	/**
	LLInventoryItem* itemp = gInventory.getItem(mImageAssetID);
	
	if (itemp && (itemp->getPermissions().getMaskOwner() & PERM_ALL))
		childSetValue("texture_uuid", mImageAssetID);
	else
		childSetValue("texture_uuid", LLUUID::null.asString());
	**/
	if (!mLabel.empty())
	{
		std::string pick = getString("pick title");
	
		setTitle(pick + mLabel);
	}
	mTentativeLabel = getChild<LLTextBox>("Multiple");

	mResolutionLabel = getChild<LLTextBox>("unknown");


	childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
	childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
	childSetAction("Alpha", LLFloaterTexturePicker::onBtnAlpha,this);
	childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this);
	childSetAction("Invisible", LLFloaterTexturePicker::onBtnInvisible,this);

	// tag: vaa emerald local_asset_browser [begin]
//	childSetAction("Local", LLFloaterTexturePicker::onBtnLocal, this);  
//	childSetAction("Server", LLFloaterTexturePicker::onBtnServer, this);
	childSetAction("Add", LLFloaterTexturePicker::onBtnAdd, this);
	childSetAction("Remove", LLFloaterTexturePicker::onBtnRemove, this);
	childSetAction("Browser", LLFloaterTexturePicker::onBtnBrowser, this);

	mLocalScrollCtrl = getChild<LLScrollListCtrl>("local_name_list");
	mLocalScrollCtrl->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onLocalScrollCommit, this));
	LocalAssetBrowser::UpdateTextureCtrlList( mLocalScrollCtrl );
	// tag: vaa emerald local_asset_browser [end]	
		
	childSetCommitCallback("show_folders_check", onShowFolders, this);
	getChildView("show_folders_check")->setVisible( FALSE);
	
	mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
	mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
		
	mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");

	if(mInventoryPanel)
	{
		U32 filter_types = 0x0;
		filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
		filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;

		mInventoryPanel->setFilterTypes(filter_types);
		//mInventoryPanel->setFilterPermMask(getFilterPermMask());  //Commented out due to no-copy texture loss.
		mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
		mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
		mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
		mInventoryPanel->setAllowMultiSelect(FALSE);

		// Disable auto selecting first filtered item because it takes away
		// selection from the item set by LLTextureCtrl owning this floater.
		mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE);

		// Commented out to scroll to currently selected texture. See EXT-5403.
		// // store this filter as the default one
		// mInventoryPanel->getRootFolder()->getFilter()->markDefault();

		// Commented out to stop opening all folders with textures
		// mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE);
		
		// don't put keyboard focus on selected item, because the selection callback
		// will assume that this was user input
		mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
	}

	mNoCopyTextureSelected = FALSE;
		
	getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("ApplyTextureImmediately"));
	childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
	
	if (!mCanApplyImmediately)
	{
		getChildView("show_folders_check")->setEnabled(FALSE);
	}

	getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
	childSetAction("ApplyUUID", LLFloaterTexturePicker::onBtnUUID,this);
	childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
	childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);

	mFilterEdit->setFocus(true);
	// update permission filter once UI is fully initialized
	updateFilterPermMask();
	LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
	return TRUE;
}