LLVector4a LLDriverParam::getVertexDistortion(S32 index, LLPolyMesh *poly_mesh) { LLVector4a sum; sum.clear(); for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ ) { LLDrivenEntry* driven = &(*iter); sum.add(driven->mParam->getVertexDistortion( index, poly_mesh )); } return sum; }
const LLVector4a &LLDriverParam::getAvgDistortion() { // It's not actually correct to take the average of averages, but it good enough here. LLVector4a sum; sum.clear(); S32 count = 0; for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ ) { LLDrivenEntry* driven = &(*iter); sum.add(driven->mParam->getAvgDistortion()); count++; } sum.mul( 1.f/(F32)count); mDefaultVec = sum; return mDefaultVec; }
void LLSpatialBridge::updateSpatialExtents() { LLSpatialGroup* root = (LLSpatialGroup*) mOctree->getListener(0); { LLFastTimer ftm(FTM_CULL_REBOUND); root->rebound(); } LLVector4a offset; LLVector4a size = root->mBounds[1]; //VECTORIZE THIS LLMatrix4a mat; mat.loadu(mDrawable->getXform()->getWorldMatrix()); LLVector4a t; t.splat(0.f); LLVector4a center; mat.affineTransform(t, center); mat.rotate(root->mBounds[0], offset); center.add(offset); LLVector4a v[4]; //get 4 corners of bounding box mat.rotate(size,v[0]); LLVector4a scale; scale.set(-1.f, -1.f, 1.f); scale.mul(size); mat.rotate(scale, v[1]); scale.set(1.f, -1.f, -1.f); scale.mul(size); mat.rotate(scale, v[2]); scale.set(-1.f, 1.f, -1.f); scale.mul(size); mat.rotate(scale, v[3]); LLVector4a& newMin = mExtents[0]; LLVector4a& newMax = mExtents[1]; newMin = newMax = center; for (U32 i = 0; i < 4; i++) { LLVector4a delta; delta.setAbs(v[i]); LLVector4a min; min.setSub(center, delta); LLVector4a max; max.setAdd(center, delta); newMin.setMin(newMin, min); newMax.setMax(newMax, max); } LLVector4a diagonal; diagonal.setSub(newMax, newMin); mRadius = diagonal.getLength3().getF32() * 0.5f; mPositionGroup.setAdd(newMin,newMax); mPositionGroup.mul(0.5f); updateBinRadius(); }