LLVector4a	LLDriverParam::getVertexDistortion(S32 index, LLPolyMesh *poly_mesh)
{
	LLVector4a sum;
	sum.clear();
	for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ )
	{
		LLDrivenEntry* driven = &(*iter);
		sum.add(driven->mParam->getVertexDistortion( index, poly_mesh ));
	}
	return sum;
}
const LLVector4a	&LLDriverParam::getAvgDistortion()	
{
	// It's not actually correct to take the average of averages, but it good enough here.
	LLVector4a sum;
	sum.clear();
	S32 count = 0;
	for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ )
	{
		LLDrivenEntry* driven = &(*iter);
		sum.add(driven->mParam->getAvgDistortion());
		count++;
	}
	sum.mul( 1.f/(F32)count);

	mDefaultVec = sum;
	return mDefaultVec; 
}
void LLSpatialBridge::updateSpatialExtents()
{
	LLSpatialGroup* root = (LLSpatialGroup*) mOctree->getListener(0);
	
	{
		LLFastTimer ftm(FTM_CULL_REBOUND);
		root->rebound();
	}
	
	LLVector4a offset;
	LLVector4a size = root->mBounds[1];
		
	//VECTORIZE THIS
	LLMatrix4a mat;
	mat.loadu(mDrawable->getXform()->getWorldMatrix());

	LLVector4a t;
	t.splat(0.f);

	LLVector4a center;
	mat.affineTransform(t, center);
	
	mat.rotate(root->mBounds[0], offset);
	center.add(offset);
	
	LLVector4a v[4];

	//get 4 corners of bounding box
	mat.rotate(size,v[0]);

	LLVector4a scale;
	
	scale.set(-1.f, -1.f, 1.f);
	scale.mul(size);
	mat.rotate(scale, v[1]);
	
	scale.set(1.f, -1.f, -1.f);
	scale.mul(size);
	mat.rotate(scale, v[2]);
	
	scale.set(-1.f, 1.f, -1.f);
	scale.mul(size);
	mat.rotate(scale, v[3]);

	
	LLVector4a& newMin = mExtents[0];
	LLVector4a& newMax = mExtents[1];
	
	newMin = newMax = center;
	
	for (U32 i = 0; i < 4; i++)
	{
		LLVector4a delta;
		delta.setAbs(v[i]);
		LLVector4a min;
		min.setSub(center, delta);
		LLVector4a max;
		max.setAdd(center, delta);

		newMin.setMin(newMin, min);
		newMax.setMax(newMax, max);
	}
	
	LLVector4a diagonal;
	diagonal.setSub(newMax, newMin);
	mRadius = diagonal.getLength3().getF32() * 0.5f;
	
	mPositionGroup.setAdd(newMin,newMax);
	mPositionGroup.mul(0.5f);
	updateBinRadius();
}