void ScriptCounter::subserialize(LLViewerObject* linkset) { LLViewerObject* object = linkset; LLDynamicArray<LLViewerObject*> count_objects; count_objects.put(object); LLViewerObject::child_list_t child_list = object->getChildren(); for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i) { LLViewerObject* child = *i; if(!child->isAvatar()) count_objects.put(child); } S32 object_index = 0; while ((object_index < count_objects.count())) { object = count_objects.get(object_index++); LLUUID id = object->getID(); objIDS.insert(id.asString()); llinfos << "Counting scripts in prim " << object->getID().asString() << llendl; object->registerInventoryListener(sInstance,NULL); object->dirtyInventory(); object->requestInventory(); invqueries += 1; } }
LLSD JCExportTracker::subserialize(LLViewerObject* linkset) { //Chalice - Changed to support exporting linkset groups. LLViewerObject* object = linkset; //if(!linkset)return LLSD(); // Create an LLSD object that will hold the entire tree structure that can be serialized to a file LLSD llsd; //if (!node) // return llsd; //object = root_object = node->getObject(); if (!object) return llsd; if(!(!object->isAvatar() && object->permYouOwner() && object->permModify() && object->permCopy() && object->permTransfer() && !gAgent.getGodLevel())) return llsd; // Build a list of everything that we'll actually be exporting LLDynamicArray<LLViewerObject*> export_objects; // Add the root object to the export list export_objects.put(object); // Iterate over all of this objects children LLViewerObject::child_list_t child_list = object->getChildren(); for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i) { LLViewerObject* child = *i; if(!child->isAvatar()) { // Put the child objects on the export list export_objects.put(child); } } S32 object_index = 0; while ((object_index < export_objects.count())) { object = export_objects.get(object_index++); LLUUID id = object->getID(); llinfos << "Exporting prim " << object->getID().asString() << llendl; // Create an LLSD object that represents this prim. It will be injected in to the overall LLSD // tree structure LLSD prim_llsd; if (object_index == 1) { LLVOAvatar* avatar = find_avatar_from_object(object); if (avatar) { LLViewerJointAttachment* attachment = avatar->getTargetAttachmentPoint(object); U8 attachment_id = 0; if (attachment) { for (LLVOAvatar::attachment_map_t::iterator iter = avatar->mAttachmentPoints.begin(); iter != avatar->mAttachmentPoints.end(); ++iter) { if (iter->second == attachment) { attachment_id = iter->first; break; } } } else { // interpret 0 as "default location" attachment_id = 0; } prim_llsd["Attachment"] = attachment_id; prim_llsd["attachpos"] = object->getPosition().getValue(); prim_llsd["attachrot"] = ll_sd_from_quaternion(object->getRotation()); } prim_llsd["position"] = LLVector3(0, 0, 0).getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation()); } else { prim_llsd["position"] = object->getPosition().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation()); } //prim_llsd["name"] = "";//node->mName; //prim_llsd["description"] = "";//node->mDescription; // Transforms prim_llsd["scale"] = object->getScale().getValue(); // Flags prim_llsd["shadows"] = object->flagCastShadows(); prim_llsd["phantom"] = object->flagPhantom(); prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS); LLVolumeParams params = object->getVolume()->getParams(); prim_llsd["volume"] = params.asLLSD(); if (object->isFlexible()) { LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); prim_llsd["flexible"] = flex->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT)) { LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT); prim_llsd["light"] = light->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT)) { LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); prim_llsd["sculpt"] = sculpt->asLLSD(); } // Textures LLSD te_llsd; U8 te_count = object->getNumTEs(); for (U8 i = 0; i < te_count; i++) { te_llsd.append(object->getTE(i)->asLLSD()); } if(export_textures) { std::string path = asset_dir + gDirUtilp->getDirDelimiter(); for (U8 i = 0; i < te_count; i++) { LLUUID asset_id = object->getTE(i)->getID(); JCAssetInfo* info = new JCAssetInfo; info->path = path + asset_id.asString() + ".j2c"; info->name = "Prim Texture"; //gAssetStorage->getAssetData(asset_id, LLAssetType::AT_TEXTURE, JCAssetExportCallback, info,1); if(requested_textures.count(asset_id) == 0) { requested_textures.insert(asset_id); LLViewerImage* img = gImageList.getImage(asset_id, MIPMAP_TRUE, FALSE); img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAX_LEVEL); img->setLoadedCallback( JCExportTracker::onFileLoadedForSave, 0, TRUE, FALSE, info ); llinfos << "Requesting texture " << asset_id.asString() << llendl; } } } //JCExportTracker::mirror(asset, obj, asset_dir, asset->getUUID().asString()); prim_llsd["textures"] = te_llsd; prim_llsd["id"] = object->getID().asString(); if(export_properties) { ////cmdline_printchat(llformat("yes %d",export_properties)); propertyqueries += 1; gMessageSystem->newMessageFast(_PREHASH_ObjectSelect); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID()); gMessageSystem->sendReliable(gAgent.getRegionHost()); if(export_inventory) { object->registerInventoryListener(sInstance,NULL); object->dirtyInventory(); object->requestInventory(); invqueries += 1; } }//else //cmdline_printchat(llformat("no %d",export_properties)); totalprims += 1; // Changed to use link numbers zero-indexed. llsd[object_index - 1] = prim_llsd; } return llsd; }
void FSFloaterObjectExport::onIdle() { switch(mExportState) { case IDLE: break; case INVENTORY_DOWNLOAD: if (gDisconnected) { return; } if (mInventoryRequests.empty()) { mLastRequest = mAssetRequests.size(); mWaitTimer.start(); mExportState = ASSET_DOWNLOAD; } else if (mLastRequest != mInventoryRequests.size()) { mWaitTimer.start(); mLastRequest = mInventoryRequests.size(); updateTitleProgress(INVENTORY_DOWNLOAD); } else if (mWaitTimer.getElapsedTimeF32() > MAX_INVENTORY_WAIT_TIME) { mWaitTimer.start(); for (uuid_vec_t::const_iterator iter = mInventoryRequests.begin(); iter != mInventoryRequests.end(); ++iter) { LLViewerObject* object = gObjectList.findObject((*iter)); object->dirtyInventory(); object->requestInventory(); LL_DEBUGS("export") << "re-requested inventory of " << (*iter).asString() << LL_ENDL; } } break; case ASSET_DOWNLOAD: if (gDisconnected) { return; } if (mAssetRequests.empty()) { mLastRequest = mRequestedTexture.size(); mWaitTimer.start(); mExportState = TEXTURE_DOWNLOAD; } else if (mLastRequest != mAssetRequests.size()) { mWaitTimer.start(); mLastRequest = mAssetRequests.size(); updateTitleProgress(ASSET_DOWNLOAD); } else if (mWaitTimer.getElapsedTimeF32() > MAX_ASSET_WAIT_TIME) { //abort for now LL_DEBUGS("export") << "Asset timeout with " << (S32)mAssetRequests.size() << " requests left." << LL_ENDL; for (uuid_vec_t::iterator iter = mAssetRequests.begin(); iter != mAssetRequests.end(); ++iter) { LL_DEBUGS("export") << "Asset: " << (*iter).asString() << LL_ENDL; } mAssetRequests.clear(); } break; case TEXTURE_DOWNLOAD: if (gDisconnected) { return; } if(mRequestedTexture.empty()) { mExportState = IDLE; if (!gIdleCallbacks.deleteFunction(onIdle, this)) { LL_WARNS("export") << "Failed to delete idle callback" << LL_ENDL; } mWaitTimer.stop(); llofstream file; file.open(mFilename.c_str(), std::ios_base::out | std::ios_base::binary); std::string zip_data = zip_llsd(mManifest); file.write(zip_data.data(), zip_data.size()); file.close(); LL_DEBUGS("export") << "Export finished and written to " << mFilename << LL_ENDL; LLSD args; args["FILENAME"] = mFilename; LLNotificationsUtil::add("ExportFinished", args); closeFloater(); } else if (mLastRequest != mRequestedTexture.size()) { mWaitTimer.start(); mLastRequest = mRequestedTexture.size(); updateTitleProgress(TEXTURE_DOWNLOAD); } else if (mWaitTimer.getElapsedTimeF32() > MAX_TEXTURE_WAIT_TIME) { mWaitTimer.start(); for (std::map<LLUUID, FSAssetResourceData>::iterator iter = mRequestedTexture.begin(); iter != mRequestedTexture.end(); ++iter) { LLUUID texture_id = iter->first; LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(texture_id, FTT_DEFAULT, MIPMAP_TRUE); image->setBoostLevel(LLViewerTexture::BOOST_MAX_LEVEL); image->forceToSaveRawImage(0); image->setLoadedCallback(FSFloaterObjectExport::onImageLoaded, 0, TRUE, FALSE, this, &mCallbackTextureList); LL_DEBUGS("export") << "re-requested texture " << texture_id.asString() << LL_ENDL; } } break; default: break; } }