// static void LLPanelVolume::onCommitFlexible( LLUICtrl* ctrl, void* userdata ) { LLPanelVolume* self = (LLPanelVolume*) userdata; LLViewerObject* objectp = self->mObject; if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME)) { return; } LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); if (attributes) { LLFlexibleObjectData new_attributes; new_attributes = *attributes; new_attributes.setSimulateLOD(self->getChild<LLUICtrl>("FlexNumSections")->getValue().asInteger());//(S32)self->mSpinSections->get()); new_attributes.setGravity((F32)self->getChild<LLUICtrl>("FlexGravity")->getValue().asReal()); new_attributes.setTension((F32)self->getChild<LLUICtrl>("FlexTension")->getValue().asReal()); new_attributes.setAirFriction((F32)self->getChild<LLUICtrl>("FlexFriction")->getValue().asReal()); new_attributes.setWindSensitivity((F32)self->getChild<LLUICtrl>("FlexWind")->getValue().asReal()); F32 fx = (F32)self->getChild<LLUICtrl>("FlexForceX")->getValue().asReal(); F32 fy = (F32)self->getChild<LLUICtrl>("FlexForceY")->getValue().asReal(); F32 fz = (F32)self->getChild<LLUICtrl>("FlexForceZ")->getValue().asReal(); LLVector3 force(fx,fy,fz); new_attributes.setUserForce(force); objectp->setParameterEntry(LLNetworkData::PARAMS_FLEXIBLE, new_attributes, true); } // Values may fail validation self->refresh(); }
//static bool LLObjectBackup::validateNode(LLSelectNode* node) { LLPermissions* perms = node->mPermissions; if (!perms || !validatePerms(perms)) { return false; } // Additionally check if this is a sculpt or a mesh object and if yes, if // we have export permission on the sclupt texture or the mesh object. LLViewerObject* obj = node->getObject(); if (!obj) // Paranoia { return false; } else if (obj->isSculpted()) { if (obj->isMesh()) { return false; // We can't export mesh from here, anyway. } else { LLSculptParams* params; params = (LLSculptParams*)obj->getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID sculpt_id = params->getSculptTexture(); return validateTexturePerms(sculpt_id); } } else { return true; } }
void LLPanelVolume::getState( ) { LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject(); LLViewerObject* root_objectp = objectp; if(!objectp) { objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); // *FIX: shouldn't we just keep the child? if (objectp) { LLViewerObject* parentp = objectp->getRootEdit(); if (parentp) { root_objectp = parentp; } else { root_objectp = objectp; } } } LLVOVolume *volobjp = NULL; if ( objectp && (objectp->getPCode() == LL_PCODE_VOLUME)) { volobjp = (LLVOVolume *)objectp; } if( !objectp ) { //forfeit focus if (gFocusMgr.childHasKeyboardFocus(this)) { gFocusMgr.setKeyboardFocus(NULL); } // Disable all text input fields clearCtrls(); return; } LLUUID owner_id; std::string owner_name; LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); // BUG? Check for all objects being editable? BOOL editable = root_objectp->permModify() && !root_objectp->isPermanentEnforced(); BOOL single_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME ) && LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1; // Select Single Message if (single_volume) { getChildView("edit_object")->setVisible(true); getChildView("edit_object")->setEnabled(true); getChildView("select_single")->setVisible(false); } else { getChildView("edit_object")->setVisible(false); getChildView("select_single")->setVisible(true); getChildView("select_single")->setEnabled(true); } // Light properties BOOL is_light = volobjp && volobjp->getIsLight(); getChild<LLUICtrl>("Light Checkbox Ctrl")->setValue(is_light); getChildView("Light Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp); if (is_light && editable && single_volume) { getChildView("label color")->setEnabled(true); //mLabelColor ->setEnabled( TRUE ); LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); if(LightColorSwatch) { LightColorSwatch->setEnabled( TRUE ); LightColorSwatch->setValid( TRUE ); LightColorSwatch->set(volobjp->getLightBaseColor()); } childSetEnabled("label texture",true); LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control"); if (LightTextureCtrl) { LightTextureCtrl->setEnabled(TRUE); LightTextureCtrl->setValid(TRUE); LightTextureCtrl->setImageAssetID(volobjp->getLightTextureID()); } getChildView("Light Intensity")->setEnabled(true); getChildView("Light Radius")->setEnabled(true); getChildView("Light Falloff")->setEnabled(true); getChildView("Light FOV")->setEnabled(true); getChildView("Light Focus")->setEnabled(true); getChildView("Light Ambiance")->setEnabled(true); getChild<LLUICtrl>("Light Intensity")->setValue(volobjp->getLightIntensity()); getChild<LLUICtrl>("Light Radius")->setValue(volobjp->getLightRadius()); getChild<LLUICtrl>("Light Falloff")->setValue(volobjp->getLightFalloff()); LLVector3 params = volobjp->getSpotLightParams(); getChild<LLUICtrl>("Light FOV")->setValue(params.mV[0]); getChild<LLUICtrl>("Light Focus")->setValue(params.mV[1]); getChild<LLUICtrl>("Light Ambiance")->setValue(params.mV[2]); mLightSavedColor = volobjp->getLightColor(); } else { getChild<LLSpinCtrl>("Light Intensity", true)->clear(); getChild<LLSpinCtrl>("Light Radius", true)->clear(); getChild<LLSpinCtrl>("Light Falloff", true)->clear(); getChildView("label color")->setEnabled(false); LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); if(LightColorSwatch) { LightColorSwatch->setEnabled( FALSE ); LightColorSwatch->setValid( FALSE ); } childSetEnabled("label texture",false); LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control"); if (LightTextureCtrl) { LightTextureCtrl->setEnabled(FALSE); LightTextureCtrl->setValid(FALSE); } getChildView("Light Intensity")->setEnabled(false); getChildView("Light Radius")->setEnabled(false); getChildView("Light Falloff")->setEnabled(false); getChildView("Light FOV")->setEnabled(false); getChildView("Light Focus")->setEnabled(false); getChildView("Light Ambiance")->setEnabled(false); } // Flexible properties BOOL is_flexible = volobjp && volobjp->isFlexible(); getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->setValue(is_flexible); if (is_flexible || (volobjp && volobjp->canBeFlexible())) { getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh() && !objectp->isPermanentEnforced()); } else { getChildView("Flexible1D Checkbox Ctrl")->setEnabled(false); } if (is_flexible && editable && single_volume) { getChildView("FlexNumSections")->setVisible(true); getChildView("FlexGravity")->setVisible(true); getChildView("FlexTension")->setVisible(true); getChildView("FlexFriction")->setVisible(true); getChildView("FlexWind")->setVisible(true); getChildView("FlexForceX")->setVisible(true); getChildView("FlexForceY")->setVisible(true); getChildView("FlexForceZ")->setVisible(true); getChildView("FlexNumSections")->setEnabled(true); getChildView("FlexGravity")->setEnabled(true); getChildView("FlexTension")->setEnabled(true); getChildView("FlexFriction")->setEnabled(true); getChildView("FlexWind")->setEnabled(true); getChildView("FlexForceX")->setEnabled(true); getChildView("FlexForceY")->setEnabled(true); getChildView("FlexForceZ")->setEnabled(true); LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); getChild<LLUICtrl>("FlexNumSections")->setValue((F32)attributes->getSimulateLOD()); getChild<LLUICtrl>("FlexGravity")->setValue(attributes->getGravity()); getChild<LLUICtrl>("FlexTension")->setValue(attributes->getTension()); getChild<LLUICtrl>("FlexFriction")->setValue(attributes->getAirFriction()); getChild<LLUICtrl>("FlexWind")->setValue(attributes->getWindSensitivity()); getChild<LLUICtrl>("FlexForceX")->setValue(attributes->getUserForce().mV[VX]); getChild<LLUICtrl>("FlexForceY")->setValue(attributes->getUserForce().mV[VY]); getChild<LLUICtrl>("FlexForceZ")->setValue(attributes->getUserForce().mV[VZ]); } else { getChild<LLSpinCtrl>("FlexNumSections", true)->clear(); getChild<LLSpinCtrl>("FlexGravity", true)->clear(); getChild<LLSpinCtrl>("FlexTension", true)->clear(); getChild<LLSpinCtrl>("FlexFriction", true)->clear(); getChild<LLSpinCtrl>("FlexWind", true)->clear(); getChild<LLSpinCtrl>("FlexForceX", true)->clear(); getChild<LLSpinCtrl>("FlexForceY", true)->clear(); getChild<LLSpinCtrl>("FlexForceZ", true)->clear(); getChildView("FlexNumSections")->setEnabled(false); getChildView("FlexGravity")->setEnabled(false); getChildView("FlexTension")->setEnabled(false); getChildView("FlexFriction")->setEnabled(false); getChildView("FlexWind")->setEnabled(false); getChildView("FlexForceX")->setEnabled(false); getChildView("FlexForceY")->setEnabled(false); getChildView("FlexForceZ")->setEnabled(false); } // Physics properties mComboPhysicsShapeLabel->setEnabled(editable); mSpinPhysicsGravity->set(objectp->getPhysicsGravity()); mSpinPhysicsGravity->setEnabled(editable); mSpinPhysicsFriction->set(objectp->getPhysicsFriction()); mSpinPhysicsFriction->setEnabled(editable); mSpinPhysicsDensity->set(objectp->getPhysicsDensity()); mSpinPhysicsDensity->setEnabled(editable); mSpinPhysicsRestitution->set(objectp->getPhysicsRestitution()); mSpinPhysicsRestitution->setEnabled(editable); // update the physics shape combo to include allowed physics shapes mComboPhysicsShapeType->removeall(); mComboPhysicsShapeType->add(getString("None"), LLSD(1)); BOOL isMesh = FALSE; LLSculptParams *sculpt_params = (LLSculptParams *)objectp->getParameterEntry(LLNetworkData::PARAMS_SCULPT); if (sculpt_params) { U8 sculpt_type = sculpt_params->getSculptType(); U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK; isMesh = (sculpt_stitching == LL_SCULPT_TYPE_MESH); } if(isMesh && objectp) { const LLVolumeParams &volume_params = objectp->getVolume()->getParams(); LLUUID mesh_id = volume_params.getSculptID(); if(gMeshRepo.hasPhysicsShape(mesh_id)) { // if a mesh contains an uploaded or decomposed physics mesh, // allow 'Prim' mComboPhysicsShapeType->add(getString("Prim"), LLSD(0)); } } else { // simple prims always allow physics shape prim mComboPhysicsShapeType->add(getString("Prim"), LLSD(0)); } mComboPhysicsShapeType->add(getString("Convex Hull"), LLSD(2)); mComboPhysicsShapeType->setValue(LLSD(objectp->getPhysicsShapeType())); mComboPhysicsShapeType->setEnabled(editable && !objectp->isPermanentEnforced() && ((root_objectp == NULL) || !root_objectp->isPermanentEnforced())); mObject = objectp; mRootObject = root_objectp; }
LLSD JCExportTracker::subserialize(LLViewerObject* linkset) { //Chalice - Changed to support exporting linkset groups. LLViewerObject* object = linkset; //if(!linkset)return LLSD(); // Create an LLSD object that will hold the entire tree structure that can be serialized to a file LLSD llsd; //if (!node) // return llsd; //object = root_object = node->getObject(); if (!object) return llsd; if(!(!object->isAvatar() && object->permYouOwner() && object->permModify() && object->permCopy() && object->permTransfer() && !gAgent.getGodLevel())) return llsd; // Build a list of everything that we'll actually be exporting LLDynamicArray<LLViewerObject*> export_objects; // Add the root object to the export list export_objects.put(object); // Iterate over all of this objects children LLViewerObject::child_list_t child_list = object->getChildren(); for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i) { LLViewerObject* child = *i; if(!child->isAvatar()) { // Put the child objects on the export list export_objects.put(child); } } S32 object_index = 0; while ((object_index < export_objects.count())) { object = export_objects.get(object_index++); LLUUID id = object->getID(); llinfos << "Exporting prim " << object->getID().asString() << llendl; // Create an LLSD object that represents this prim. It will be injected in to the overall LLSD // tree structure LLSD prim_llsd; if (object_index == 1) { LLVOAvatar* avatar = find_avatar_from_object(object); if (avatar) { LLViewerJointAttachment* attachment = avatar->getTargetAttachmentPoint(object); U8 attachment_id = 0; if (attachment) { for (LLVOAvatar::attachment_map_t::iterator iter = avatar->mAttachmentPoints.begin(); iter != avatar->mAttachmentPoints.end(); ++iter) { if (iter->second == attachment) { attachment_id = iter->first; break; } } } else { // interpret 0 as "default location" attachment_id = 0; } prim_llsd["Attachment"] = attachment_id; prim_llsd["attachpos"] = object->getPosition().getValue(); prim_llsd["attachrot"] = ll_sd_from_quaternion(object->getRotation()); } prim_llsd["position"] = LLVector3(0, 0, 0).getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation()); } else { prim_llsd["position"] = object->getPosition().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation()); } //prim_llsd["name"] = "";//node->mName; //prim_llsd["description"] = "";//node->mDescription; // Transforms prim_llsd["scale"] = object->getScale().getValue(); // Flags prim_llsd["shadows"] = object->flagCastShadows(); prim_llsd["phantom"] = object->flagPhantom(); prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS); LLVolumeParams params = object->getVolume()->getParams(); prim_llsd["volume"] = params.asLLSD(); if (object->isFlexible()) { LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); prim_llsd["flexible"] = flex->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT)) { LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT); prim_llsd["light"] = light->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT)) { LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); prim_llsd["sculpt"] = sculpt->asLLSD(); } // Textures LLSD te_llsd; U8 te_count = object->getNumTEs(); for (U8 i = 0; i < te_count; i++) { te_llsd.append(object->getTE(i)->asLLSD()); } if(export_textures) { std::string path = asset_dir + gDirUtilp->getDirDelimiter(); for (U8 i = 0; i < te_count; i++) { LLUUID asset_id = object->getTE(i)->getID(); JCAssetInfo* info = new JCAssetInfo; info->path = path + asset_id.asString() + ".j2c"; info->name = "Prim Texture"; //gAssetStorage->getAssetData(asset_id, LLAssetType::AT_TEXTURE, JCAssetExportCallback, info,1); if(requested_textures.count(asset_id) == 0) { requested_textures.insert(asset_id); LLViewerImage* img = gImageList.getImage(asset_id, MIPMAP_TRUE, FALSE); img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAX_LEVEL); img->setLoadedCallback( JCExportTracker::onFileLoadedForSave, 0, TRUE, FALSE, info ); llinfos << "Requesting texture " << asset_id.asString() << llendl; } } } //JCExportTracker::mirror(asset, obj, asset_dir, asset->getUUID().asString()); prim_llsd["textures"] = te_llsd; prim_llsd["id"] = object->getID().asString(); if(export_properties) { ////cmdline_printchat(llformat("yes %d",export_properties)); propertyqueries += 1; gMessageSystem->newMessageFast(_PREHASH_ObjectSelect); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID()); gMessageSystem->sendReliable(gAgent.getRegionHost()); if(export_inventory) { object->registerInventoryListener(sInstance,NULL); object->dirtyInventory(); object->requestInventory(); invqueries += 1; } }//else //cmdline_printchat(llformat("no %d",export_properties)); totalprims += 1; // Changed to use link numbers zero-indexed. llsd[object_index - 1] = prim_llsd; } return llsd; }
LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list, bool is_attachment) { LLViewerObject* object; LLSD llsd; char localid[16]; for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i) { object = (*i); LLUUID id = object->getID(); LL_INFOS("ObjectBackup") << "Exporting prim " << object->getID().asString() << LL_ENDL; // Create an LLSD object that represents this prim. It will be injected in to the overall LLSD // tree structure LLSD prim_llsd; if (!object->isRoot()) { // Parent id snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID()); prim_llsd["parent"] = localid; } // Name and description LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object); if (node) { prim_llsd["name"] = node->mName; prim_llsd["description"] = node->mDescription; } // Transforms if (is_attachment) { prim_llsd["position"] = object->getPositionEdit().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit()); } else { prim_llsd["position"] = object->getPosition().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation()); } prim_llsd["scale"] = object->getScale().getValue(); // Flags prim_llsd["shadows"] = FALSE; prim_llsd["phantom"] = object->flagPhantom(); prim_llsd["physical"] = object->flagUsePhysics(); // Volume params LLVolumeParams params = object->getVolume()->getParams(); prim_llsd["volume"] = params.asLLSD(); // Extra paramsb6fab961-af18-77f8-cf08-f021377a7244 if (object->isFlexible()) { // Flexible LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); prim_llsd["flexible"] = flex->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT)) { // Light LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT); prim_llsd["light"] = light->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT)) { // Sculpt LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); prim_llsd["sculpt"] = sculpt->asLLSD(); LLUUID sculpt_texture = sculpt->getSculptTexture(); if (sculpt_texture == validateTextureID(sculpt_texture)) { bool alreadyseen = false; std::list<LLUUID>::iterator iter; for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++) { if ((*iter) == sculpt_texture) alreadyseen = true; } if (alreadyseen == false) { LL_INFOS("ObjectBackup") << "Found a sculpt texture, adding to list " << sculpt_texture << LL_ENDL; mTexturesList.push_back(sculpt_texture); } } else { LL_WARNS("ObjectBackup") << "Incorrect permission to export a sculpt texture." << LL_ENDL; LLObjectBackup::getInstance()->mExportState = EXPORT_FAILED; } } // Textures LLSD te_llsd; LLSD this_te_llsd; LLUUID t_id; U8 te_count = object->getNumTEs(); for (U8 i = 0; i < te_count; i++) { bool alreadyseen = false; t_id = validateTextureID(object->getTE(i)->getID()); this_te_llsd = object->getTE(i)->asLLSD(); this_te_llsd["imageid"] = t_id; te_llsd.append(this_te_llsd); // Do not export Linden textures even though they don't taint creation. if (t_id != LL_TEXTURE_PLYWOOD && t_id != LL_TEXTURE_BLANK && t_id != LL_TEXTURE_TRANSPARENT && t_id != LL_TEXTURE_INVISIBLE && t_id != LL_TEXTURE_MEDIA) { std::list<LLUUID>::iterator iter; for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++) { if ((*iter) == t_id) alreadyseen = true; } if (alreadyseen == false) mTexturesList.push_back(t_id); } } prim_llsd["textures"] = te_llsd; // The keys in the primitive maps do not have to be localids, they can be any // string. We simply use localids because they are a unique identifier snprintf(localid, sizeof(localid), "%u", object->getLocalID()); llsd[(const char*)localid] = prim_llsd; } updateExportNumbers(); return llsd; }
void LLPanelVolume::getState( ) { LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject(); LLViewerObject* root_objectp = objectp; if(!objectp) { objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); // *FIX: shouldn't we just keep the child? if (objectp) { LLViewerObject* parentp = objectp->getRootEdit(); if (parentp) { root_objectp = parentp; } else { root_objectp = objectp; } } } LLVOVolume *volobjp = NULL; if ( objectp && (objectp->getPCode() == LL_PCODE_VOLUME)) { volobjp = (LLVOVolume *)objectp; } if( !objectp ) { //forfeit focus if (gFocusMgr.childHasKeyboardFocus(this)) { gFocusMgr.setKeyboardFocus(NULL); } // Disable all text input fields clearCtrls(); return; } BOOL owners_identical; LLUUID owner_id; std::string owner_name; owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); // BUG? Check for all objects being editable? BOOL editable = root_objectp->permModify(); BOOL single_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME ) && LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1; // Select Single Message if (single_volume) { getChildView("edit_object")->setVisible(true); getChildView("edit_object")->setEnabled(true); getChildView("select_single")->setVisible(false); } else { getChildView("edit_object")->setVisible(false); getChildView("select_single")->setVisible(true); getChildView("select_single")->setEnabled(true); } // Light properties BOOL is_light = volobjp && volobjp->getIsLight(); getChild<LLUICtrl>("Light Checkbox Ctrl")->setValue(is_light); getChildView("Light Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp); if (is_light && editable && single_volume) { getChildView("label color")->setEnabled(true); //mLabelColor ->setEnabled( TRUE ); LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); if(LightColorSwatch) { LightColorSwatch->setEnabled( TRUE ); LightColorSwatch->setValid( TRUE ); LightColorSwatch->set(volobjp->getLightBaseColor()); } LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control"); if (LightTextureCtrl) { LightTextureCtrl->setEnabled(TRUE); LightTextureCtrl->setValid(TRUE); LightTextureCtrl->setImageAssetID(volobjp->getLightTextureID()); } getChildView("Light Intensity")->setEnabled(true); getChildView("Light Radius")->setEnabled(true); getChildView("Light Falloff")->setEnabled(true); getChildView("Light FOV")->setEnabled(true); getChildView("Light Focus")->setEnabled(true); getChildView("Light Ambiance")->setEnabled(true); getChild<LLUICtrl>("Light Intensity")->setValue(volobjp->getLightIntensity()); getChild<LLUICtrl>("Light Radius")->setValue(volobjp->getLightRadius()); getChild<LLUICtrl>("Light Falloff")->setValue(volobjp->getLightFalloff()); LLVector3 params = volobjp->getSpotLightParams(); getChild<LLUICtrl>("Light FOV")->setValue(params.mV[0]); getChild<LLUICtrl>("Light Focus")->setValue(params.mV[1]); getChild<LLUICtrl>("Light Ambiance")->setValue(params.mV[2]); mLightSavedColor = volobjp->getLightColor(); } else { getChild<LLSpinCtrl>("Light Intensity", true)->clear(); getChild<LLSpinCtrl>("Light Radius", true)->clear(); getChild<LLSpinCtrl>("Light Falloff", true)->clear(); getChildView("label color")->setEnabled(false); LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); if(LightColorSwatch) { LightColorSwatch->setEnabled( FALSE ); LightColorSwatch->setValid( FALSE ); } LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control"); if (LightTextureCtrl) { LightTextureCtrl->setEnabled(FALSE); LightTextureCtrl->setValid(FALSE); } getChildView("Light Intensity")->setEnabled(false); getChildView("Light Radius")->setEnabled(false); getChildView("Light Falloff")->setEnabled(false); getChildView("Light FOV")->setEnabled(false); getChildView("Light Focus")->setEnabled(false); getChildView("Light Ambiance")->setEnabled(false); } // Flexible properties BOOL is_flexible = volobjp && volobjp->isFlexible(); getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->setValue(is_flexible); if (is_flexible || (volobjp && volobjp->canBeFlexible())) { getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp); } else { getChildView("Flexible1D Checkbox Ctrl")->setEnabled(false); } if (is_flexible && editable && single_volume) { getChildView("FlexNumSections")->setVisible(true); getChildView("FlexGravity")->setVisible(true); getChildView("FlexTension")->setVisible(true); getChildView("FlexFriction")->setVisible(true); getChildView("FlexWind")->setVisible(true); getChildView("FlexForceX")->setVisible(true); getChildView("FlexForceY")->setVisible(true); getChildView("FlexForceZ")->setVisible(true); getChildView("FlexNumSections")->setEnabled(true); getChildView("FlexGravity")->setEnabled(true); getChildView("FlexTension")->setEnabled(true); getChildView("FlexFriction")->setEnabled(true); getChildView("FlexWind")->setEnabled(true); getChildView("FlexForceX")->setEnabled(true); getChildView("FlexForceY")->setEnabled(true); getChildView("FlexForceZ")->setEnabled(true); LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); getChild<LLUICtrl>("FlexNumSections")->setValue((F32)attributes->getSimulateLOD()); getChild<LLUICtrl>("FlexGravity")->setValue(attributes->getGravity()); getChild<LLUICtrl>("FlexTension")->setValue(attributes->getTension()); getChild<LLUICtrl>("FlexFriction")->setValue(attributes->getAirFriction()); getChild<LLUICtrl>("FlexWind")->setValue(attributes->getWindSensitivity()); getChild<LLUICtrl>("FlexForceX")->setValue(attributes->getUserForce().mV[VX]); getChild<LLUICtrl>("FlexForceY")->setValue(attributes->getUserForce().mV[VY]); getChild<LLUICtrl>("FlexForceZ")->setValue(attributes->getUserForce().mV[VZ]); } else { getChild<LLSpinCtrl>("FlexNumSections", true)->clear(); getChild<LLSpinCtrl>("FlexGravity", true)->clear(); getChild<LLSpinCtrl>("FlexTension", true)->clear(); getChild<LLSpinCtrl>("FlexFriction", true)->clear(); getChild<LLSpinCtrl>("FlexWind", true)->clear(); getChild<LLSpinCtrl>("FlexForceX", true)->clear(); getChild<LLSpinCtrl>("FlexForceY", true)->clear(); getChild<LLSpinCtrl>("FlexForceZ", true)->clear(); getChildView("FlexNumSections")->setEnabled(false); getChildView("FlexGravity")->setEnabled(false); getChildView("FlexTension")->setEnabled(false); getChildView("FlexFriction")->setEnabled(false); getChildView("FlexWind")->setEnabled(false); getChildView("FlexForceX")->setEnabled(false); getChildView("FlexForceY")->setEnabled(false); getChildView("FlexForceZ")->setEnabled(false); } mObject = objectp; mRootObject = root_objectp; }
bool FSExportPermsCheck::canExportNode(LLSelectNode* node, bool dae) { if (!node) { LL_WARNS("export") << "No node, bailing!" << LL_ENDL; return false; } bool exportable = false; LLViewerObject* object = node->getObject(); if (LLGridManager::getInstance()->isInSecondLife()) { LLUUID creator(node->mPermissions->getCreator()); exportable = (object->permYouOwner() && gAgentID == creator); if (!exportable) { // Megaprim check F32 max_object_size = LLWorld::getInstance()->getRegionMaxPrimScale(); LLVector3 vec = object->getScale(); if (vec.mV[VX] > max_object_size || vec.mV[VY] > max_object_size || vec.mV[VZ] > max_object_size) exportable = (creator == LLUUID("7ffd02d0-12f4-48b4-9640-695708fd4ae4") // Zwagoth Klaar || creator == gAgentID); } } #ifdef OPENSIM else if (LLGridManager::getInstance()->isInOpenSim()) { switch (LFSimFeatureHandler::instance().exportPolicy()) { case EXPORT_ALLOWED: { exportable = node->mPermissions->allowExportBy(gAgent.getID()); break; } /// TODO: Once enough grids adopt a version supporting exports, get consensus /// on whether we should allow full perm exports anymore. case EXPORT_UNDEFINED: { exportable = (object->permYouOwner() && object->permModify() && object->permCopy() && object->permTransfer()); break; } case EXPORT_DENIED: default: exportable = (object->permYouOwner() && gAgentID == node->mPermissions->getCreator()); } } #endif // OPENSIM // We've got perms on the object itself, let's check for sculptmaps and meshes! if (exportable) { LLVOVolume *volobjp = NULL; if (object->getPCode() == LL_PCODE_VOLUME) { volobjp = (LLVOVolume *)object; } if (volobjp && volobjp->isSculpted()) { const LLSculptParams *sculpt_params = (const LLSculptParams *)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); if (LLGridManager::getInstance()->isInSecondLife()) { if(volobjp->isMesh()) { if (dae) { LLSD mesh_header = gMeshRepo.getMeshHeader(sculpt_params->getSculptTexture()); exportable = mesh_header["creator"].asUUID() == gAgentID; } else { // can not export mesh to oxp LL_INFOS("export") << "Mesh can not be exported to oxp." << LL_ENDL; return false; } } else if (sculpt_params) { LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTexture(sculpt_params->getSculptTexture()); if (imagep->mComment.find("a") != imagep->mComment.end()) { exportable = (LLUUID(imagep->mComment["a"]) == gAgentID); } if (!exportable) { LLUUID asset_id = sculpt_params->getSculptTexture(); LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLAssetIDMatches asset_id_matches(asset_id); gInventory.collectDescendentsIf(LLUUID::null, cats, items, LLInventoryModel::INCLUDE_TRASH, asset_id_matches); for (S32 i = 0; i < items.size(); ++i) { const LLPermissions perms = items[i]->getPermissions(); exportable = perms.getCreator() == gAgentID; } } if (!exportable) LL_INFOS("export") << "Sculpt map has failed permissions check." << LL_ENDL; } } #ifdef OPENSIM else if (LLGridManager::getInstance()->isInOpenSim()) { if (sculpt_params && !volobjp->isMesh()) { LLUUID asset_id = sculpt_params->getSculptTexture(); LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLAssetIDMatches asset_id_matches(asset_id); gInventory.collectDescendentsIf(LLUUID::null, cats, items, LLInventoryModel::INCLUDE_TRASH, asset_id_matches); for (S32 i = 0; i < items.size(); ++i) { const LLPermissions perms = items[i]->getPermissions(); switch (LFSimFeatureHandler::instance().exportPolicy()) { case EXPORT_ALLOWED: exportable = (perms.getMaskOwner() & PERM_EXPORT) == PERM_EXPORT; break; /// TODO: Once enough grids adopt a version supporting exports, get consensus /// on whether we should allow full perm exports anymore. case EXPORT_UNDEFINED: exportable = (perms.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED; break; case EXPORT_DENIED: default: exportable = perms.getCreator() == gAgentID; } if (!exportable) LL_INFOS("export") << "Sculpt map has failed permissions check." << LL_ENDL; } } else { exportable = true; } } #endif // OPENSIM } else { exportable = true; } } return exportable; }
void LLPanelVolume::getState( ) { LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject(); LLViewerObject* root_objectp = objectp; if(!objectp) { objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); // *FIX: shouldn't we just keep the child? if (objectp) { LLViewerObject* parentp = objectp->getRootEdit(); if (parentp) { root_objectp = parentp; } else { root_objectp = objectp; } } } LLVOVolume *volobjp = NULL; if ( objectp && (objectp->getPCode() == LL_PCODE_VOLUME)) { volobjp = (LLVOVolume *)objectp; } if( !objectp ) { //forfeit focus if (gFocusMgr.childHasKeyboardFocus(this)) { gFocusMgr.setKeyboardFocus(NULL); } // Disable all text input fields clearCtrls(); return; } BOOL owners_identical; LLUUID owner_id; std::string owner_name; owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); // BUG? Check for all objects being editable? BOOL editable = root_objectp->permModify(); BOOL single_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME ) && LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1; // Select Single Message if (single_volume) { childSetVisible("edit_object",true); childSetEnabled("edit_object",true); childSetVisible("select_single",false); } else { childSetVisible("edit_object",false); childSetVisible("select_single",true); childSetEnabled("select_single",true); } // Light properties BOOL is_light = volobjp && volobjp->getIsLight(); childSetValue("Light Checkbox Ctrl",is_light); childSetEnabled("Light Checkbox Ctrl",editable && single_volume && volobjp); if (is_light && editable && single_volume) { childSetEnabled("label color",true); //mLabelColor ->setEnabled( TRUE ); LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); if(LightColorSwatch) { LightColorSwatch->setEnabled( TRUE ); LightColorSwatch->setValid( TRUE ); LightColorSwatch->set(volobjp->getLightBaseColor()); } childSetEnabled("label texture",true); LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control"); if (LightTextureCtrl) { LightTextureCtrl->setEnabled(TRUE); LightTextureCtrl->setValid(TRUE); LightTextureCtrl->setImageAssetID(volobjp->getLightTextureID()); } childSetEnabled("Light Intensity",true); childSetEnabled("Light Radius",true); childSetEnabled("Light Falloff",true); childSetEnabled("Light FOV",true); childSetEnabled("Light Focus",true); childSetEnabled("Light Ambiance",true); childSetValue("Light Intensity",volobjp->getLightIntensity()); childSetValue("Light Radius",volobjp->getLightRadius()); childSetValue("Light Falloff",volobjp->getLightFalloff()); LLVector3 params = volobjp->getSpotLightParams(); childSetValue("Light FOV",params.mV[0]); childSetValue("Light Focus",params.mV[1]); childSetValue("Light Ambiance",params.mV[2]); mLightSavedColor = volobjp->getLightColor(); } else { getChild<LLSpinCtrl>("Light Intensity", true)->clear(); getChild<LLSpinCtrl>("Light Radius", true)->clear(); getChild<LLSpinCtrl>("Light Falloff", true)->clear(); childSetEnabled("label color",false); LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); if(LightColorSwatch) { LightColorSwatch->setEnabled( FALSE ); LightColorSwatch->setValid( FALSE ); } childSetEnabled("label texture",false); LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control"); if (LightTextureCtrl) { LightTextureCtrl->setEnabled(FALSE); LightTextureCtrl->setValid(FALSE); } childSetEnabled("Light Intensity",false); childSetEnabled("Light Radius",false); childSetEnabled("Light Falloff",false); childSetEnabled("Light FOV",false); childSetEnabled("Light Focus",false); childSetEnabled("Light Ambiance",false); } // Flexible properties BOOL is_flexible = volobjp && volobjp->isFlexible(); childSetValue("Flexible1D Checkbox Ctrl",is_flexible); if (is_flexible || (volobjp && volobjp->canBeFlexible())) { childSetEnabled("Flexible1D Checkbox Ctrl", editable && single_volume && volobjp); } else { childSetEnabled("Flexible1D Checkbox Ctrl", false); } if (is_flexible && editable && single_volume) { childSetVisible("FlexNumSections",true); childSetVisible("FlexGravity",true); childSetVisible("FlexTension",true); childSetVisible("FlexFriction",true); childSetVisible("FlexWind",true); childSetVisible("FlexForceX",true); childSetVisible("FlexForceY",true); childSetVisible("FlexForceZ",true); childSetEnabled("FlexNumSections",true); childSetEnabled("FlexGravity",true); childSetEnabled("FlexTension",true); childSetEnabled("FlexFriction",true); childSetEnabled("FlexWind",true); childSetEnabled("FlexForceX",true); childSetEnabled("FlexForceY",true); childSetEnabled("FlexForceZ",true); LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); childSetValue("FlexNumSections",(F32)attributes->getSimulateLOD()); childSetValue("FlexGravity",attributes->getGravity()); childSetValue("FlexTension",attributes->getTension()); childSetValue("FlexFriction",attributes->getAirFriction()); childSetValue("FlexWind",attributes->getWindSensitivity()); childSetValue("FlexForceX",attributes->getUserForce().mV[VX]); childSetValue("FlexForceY",attributes->getUserForce().mV[VY]); childSetValue("FlexForceZ",attributes->getUserForce().mV[VZ]); } else { getChild<LLSpinCtrl>("FlexNumSections", true)->clear(); getChild<LLSpinCtrl>("FlexGravity", true)->clear(); getChild<LLSpinCtrl>("FlexTension", true)->clear(); getChild<LLSpinCtrl>("FlexFriction", true)->clear(); getChild<LLSpinCtrl>("FlexWind", true)->clear(); getChild<LLSpinCtrl>("FlexForceX", true)->clear(); getChild<LLSpinCtrl>("FlexForceY", true)->clear(); getChild<LLSpinCtrl>("FlexForceZ", true)->clear(); childSetEnabled("FlexNumSections",false); childSetEnabled("FlexGravity",false); childSetEnabled("FlexTension",false); childSetEnabled("FlexFriction",false); childSetEnabled("FlexWind",false); childSetEnabled("FlexForceX",false); childSetEnabled("FlexForceY",false); childSetEnabled("FlexForceZ",false); } // Update material part // slightly inefficient - materials are unique per object, not per TE U8 material_code = 0; struct f : public LLSelectedTEGetFunctor<U8> { U8 get(LLViewerObject* object, S32 te) { return object->getMaterial(); } } func; bool material_same = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, material_code ); if (editable && single_volume && material_same) { mComboMaterial->setEnabled( TRUE ); mLabelMaterial->setEnabled( TRUE ); // <edit> /* if (material_code == LL_MCODE_LIGHT) { if (mComboMaterial->getItemCount() == mComboMaterialItemCount) { mComboMaterial->add(LEGACY_FULLBRIGHT_DESC); } mComboMaterial->setSimple(LEGACY_FULLBRIGHT_DESC); } else { if (mComboMaterial->getItemCount() != mComboMaterialItemCount) { mComboMaterial->remove(LEGACY_FULLBRIGHT_DESC); } // *TODO:Translate mComboMaterial->setSimple(std::string(LLMaterialTable::basic.getName(material_code))); } */ mComboMaterial->setSimple(std::string(LLMaterialTable::basic.getName(material_code))); // </edit> } else { mComboMaterial->setEnabled( FALSE ); mLabelMaterial->setEnabled( FALSE ); } // Physics properties childSetValue("Physics Gravity", objectp->getPhysicsGravity()); childSetEnabled("Physics Gravity", editable); childSetValue("Physics Friction", objectp->getPhysicsFriction()); childSetEnabled("Physics Friction", editable); childSetValue("Physics Density", objectp->getPhysicsDensity()); childSetEnabled("Physics Density", editable); childSetValue("Physics Restitution", objectp->getPhysicsRestitution()); childSetEnabled("Physics Restitution", editable); // update the physics shape combo to include allowed physics shapes getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->removeall(); getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->add("None", LLSD(1)); getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->add("Prim", LLSD(0)); getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->add("Convex Hull", LLSD(2)); getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->setValue(LLSD(objectp->getPhysicsShapeType())); getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->setEnabled(editable); mObject = objectp; mRootObject = root_objectp; }
LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list, bool is_attachment) { LLViewerObject* object; LLSD llsd; char localid[16]; LLUUID t_id; for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i) { object = (*i); LLUUID id = object->getID(); LL_INFOS() << "Exporting prim " << object->getID().asString() << LL_ENDL; // Create an LLSD object that represents this prim. It will be injected // in to the overall LLSD tree structure LLSD prim_llsd; if (!object->isRoot()) { // Parent id snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID()); prim_llsd["parent"] = localid; } // Name and description LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object); if (node) { prim_llsd["name"] = node->mName; prim_llsd["description"] = node->mDescription; } // Transforms if (is_attachment) { prim_llsd["position"] = object->getPositionEdit().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit()); } else { prim_llsd["position"] = object->getPosition().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation()); } prim_llsd["scale"] = object->getScale().getValue(); // Flags prim_llsd["phantom"] = object->flagPhantom(); // legacy prim_llsd["physical"] = object->flagUsePhysics(); // legacy prim_llsd["flags"] = (S32)object->getFlags(); // new way // Extra physics flags if (mGotExtraPhysics) { LLSD& physics = prim_llsd["ExtraPhysics"]; physics["PhysicsShapeType"] = object->getPhysicsShapeType(); physics["Gravity"] = object->getPhysicsGravity(); physics["Friction"] = object->getPhysicsFriction(); physics["Density"] = object->getPhysicsDensity(); physics["Restitution"] = object->getPhysicsRestitution(); } // Click action if (S32 action = object->getClickAction()) // Non-zero prim_llsd["clickaction"] = action; // Prim material prim_llsd["material"] = object->getMaterial(); // Volume params LLVolumeParams params = object->getVolume()->getParams(); prim_llsd["volume"] = params.asLLSD(); // Extra paramsb6fab961-af18-77f8-cf08-f021377a7244 if (object->isFlexible()) { // Flexible LLFlexibleObjectData* flex; flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); prim_llsd["flexible"] = flex->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT)) { // Light LLLightParams* light; light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT); prim_llsd["light"] = light->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) { // Light image LLLightImageParams* light_param; light_param = (LLLightImageParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); t_id = validateTextureID(light_param->getLightTexture()); if (mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a light texture, adding to list " << t_id << LL_ENDL; mTexturesList.insert(t_id); } prim_llsd["light_texture"] = light_param->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT)) { // Sculpt LLSculptParams* sculpt; sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); prim_llsd["sculpt"] = sculpt->asLLSD(); if ((sculpt->getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) { LLUUID sculpt_texture = sculpt->getSculptTexture(); if (sculpt_texture == validateTextureID(sculpt_texture)) { if (mTexturesList.count(sculpt_texture) == 0) { LL_INFOS() << "Found a sculpt texture, adding to list " << sculpt_texture << LL_ENDL; mTexturesList.insert(sculpt_texture); } } else { LL_WARNS() << "Incorrect permission to export a sculpt texture." << LL_ENDL; mExportState = EXPORT_FAILED; } } } // Textures and materials LLSD te_llsd; LLSD this_te_llsd; LLSD te_mat_llsd; LLSD this_te_mat_llsd; bool has_materials = false; for (U8 i = 0, count = object->getNumTEs(); i < count; ++i) { LLTextureEntry* te = object->getTE(i); if (!te) continue; // Paranoia // Normal texture/diffuse map t_id = validateTextureID(te->getID()); this_te_llsd = te->asLLSD(); this_te_llsd["imageid"] = t_id; te_llsd.append(this_te_llsd); // Do not export non-existent default textures if (t_id != LL_TEXTURE_BLANK && t_id != LL_TEXTURE_INVISIBLE) { if (mTexturesList.count(t_id) == 0) { mTexturesList.insert(t_id); } } // Materials LLMaterial* mat = te->getMaterialParams().get(); if (mat) { has_materials = true; this_te_mat_llsd = mat->asLLSD(); t_id = validateTextureID(mat->getNormalID()); this_te_mat_llsd["NormMap"] = t_id; if (mTexturesList.count(t_id) == 0) { mTexturesList.insert(t_id); } t_id = validateTextureID(mat->getSpecularID()); this_te_mat_llsd["SpecMap"] = t_id; if (mTexturesList.count(t_id) == 0) { mTexturesList.insert(t_id); } te_mat_llsd.append(this_te_mat_llsd); } } prim_llsd["textures"] = te_llsd; if (has_materials) { prim_llsd["materials"] = te_mat_llsd; } // The keys in the primitive maps do not have to be localids, they can // be any string. We simply use localids because they are a unique // identifier snprintf(localid, sizeof(localid), "%u", object->getLocalID()); llsd[(const char*)localid] = prim_llsd; } updateExportNumbers(); return llsd; }
LLSD primbackup::prims_to_llsd(LLViewerObject::child_list_t child_list) { LLViewerObject* object; LLSD llsd; char localid[16]; for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i) { object=(*i); LLUUID id = object->getID(); llinfos << "Exporting prim " << object->getID().asString() << llendl; // Create an LLSD object that represents this prim. It will be injected in to the overall LLSD // tree structure LLSD prim_llsd; if (!object->isRoot()) { // Parent id snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID()); prim_llsd["parent"] = localid; } // Transforms prim_llsd["position"] = object->getPosition().getValue(); prim_llsd["scale"] = object->getScale().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation()); // Flags prim_llsd["shadows"] = object->flagCastShadows(); prim_llsd["phantom"] = object->flagPhantom(); prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS); // Volume params LLVolumeParams params = object->getVolume()->getParams(); prim_llsd["volume"] = params.asLLSD(); // Extra paramsb6fab961-af18-77f8-cf08-f021377a7244 if (object->isFlexible()) { // Flexible LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); prim_llsd["flexible"] = flex->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT)) { // Light LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT); prim_llsd["light"] = light->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT)) { // Sculpt LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); prim_llsd["sculpt"] = sculpt->asLLSD(); LLUUID sculpt_texture=sculpt->getSculptTexture(); bool alreadyseen=false; std::list<LLUUID>::iterator iter; for(iter = textures.begin(); iter != textures.end() ; iter++) { if( (*iter)==sculpt_texture) alreadyseen=true; } if(alreadyseen==false) { llinfos << "Found a sculpt texture, adding to list "<<sculpt_texture<<llendl; textures.push_back(sculpt_texture); } } // Textures LLSD te_llsd; U8 te_count = object->getNumTEs(); for (U8 i = 0; i < te_count; i++) { bool alreadyseen=false; te_llsd.append(object->getTE(i)->asLLSD()); std::list<LLUUID>::iterator iter; for(iter = textures.begin(); iter != textures.end() ; iter++) { if( (*iter)==object->getTE(i)->getID()) alreadyseen=true; } if(alreadyseen==false) textures.push_back(object->getTE(i)->getID()); } prim_llsd["textures"] = te_llsd; // The keys in the primitive maps do not have to be localids, they can be any // string. We simply use localids because they are a unique identifier snprintf(localid, sizeof(localid), "%u", object->getLocalID()); llsd[(const char*)localid] = prim_llsd; } updateexportnumbers(); return llsd; }