void Reconstruction::updateMesh( LaplacianMesh& resMesh ) { const mat& paramMat = this->refMesh.GetParamMatrix(); mat matC = TraceManager::imageDatabase->getRefCamera().ReprojectPoints(reshape(c, refMesh.GetNCtrlPoints(), 2)); // mat matC = reshape(c, refMesh.GetNCtrlPoints(), 3); // Update vertex coordinates resMesh.SetVertexCoords(paramMat * matC); // Resulting mesh yields a correct projection on image but it does not preserve lengths. // So we need to compute the scale factor and multiply with matC // Determine on which side the mesh lies: -Z or Z double meanZ = mean(resMesh.GetVertexCoords().col(2)); int globalSign = meanZ > 0 ? 1 : -1; const vec& resMeshEdgeLens = resMesh.ComputeEdgeLengths(); const vec& refMeshEdgeLens = refMesh.GetEdgeLengths(); // this seems no difference if do not scale the points? double scale = globalSign * norm(refMeshEdgeLens, 2) / norm(resMeshEdgeLens, 2); // Update vertex coordinates resMesh.SetVertexCoords(scale * paramMat * matC); }
void Reconstruction::reconstructPlanarUnconstr( const uvec& matchIdxs, double wr, LaplacianMesh& resMesh ) { Timer timer; const mat& paramMat = this->refMesh.GetParamMatrix(); // Parameterization matrix // Build the matrix MPwAP = [MP; wr*AP] and compute: (MPwAP)' * (MPwAP) this->computeCurrentMatrices( matchIdxs, wr); // --------------- Eigen value decomposition -------------------------- mat V; vec s; timer.start(); // 此处最小的特征值只是其中一个解,在下面会对这个解进行Scale使得它的边长和ref mesh的边长相等 eig_sym(s, V, this->MPwAPtMPwAP); timer.stop(); // cout << "Eigen(): " << timer.getElapsedTimeInMilliSec() << " ms"<< endl; const vec& c = V.col(0); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ mat matC = reshape(c, refMesh.GetNCtrlPoints(), 3); // Update vertex coordinates resMesh.SetVertexCoords(paramMat * matC); // Resulting mesh yields a correct projection on image but it does not preserve lengths. // So we need to compute the scale factor and multiply with matC // Determine on which side the mesh lies: -Z or Z double meanZ = mean(resMesh.GetVertexCoords().col(2)); int globalSign = meanZ > 0 ? 1 : -1; const vec& resMeshEdgeLens = resMesh.ComputeEdgeLengths(); const vec& refMeshEdgeLens = refMesh.GetEdgeLengths(); double scale = globalSign * norm(refMeshEdgeLens, 2) / norm(resMeshEdgeLens, 2); // Update vertex coordinates resMesh.SetVertexCoords(scale * paramMat * matC); }