/* static */ bool PxrUsdMayaTranslatorUtil::CreateNode( const MString& nodeName, const MString& nodeTypeName, MObject& parentNode, MStatus* status, MObject* mayaNodeObj) { // XXX: // Using MFnDagNode::create() results in nodes that are not properly // registered with parent scene assemblies. For now, just massaging the // transform code accordingly so that child scene assemblies properly post // their edits to their parents-- if this is indeed the best pattern for // this, all Maya*Reader node creation needs to be adjusted accordingly (for // much less trivial cases like MFnMesh). MDagModifier dagMod; *mayaNodeObj = dagMod.createNode(nodeTypeName, parentNode, status); CHECK_MSTATUS_AND_RETURN(*status, false); *status = dagMod.renameNode(*mayaNodeObj, nodeName); CHECK_MSTATUS_AND_RETURN(*status, false); *status = dagMod.doIt(); CHECK_MSTATUS_AND_RETURN(*status, false); return TF_VERIFY(not mayaNodeObj->isNull()); }
MObject lrutils::createJointFromLocation(MVectorArray location, MString prefix, unsigned int num, MObject parent) { MStatus status = MS::kFailure; MObject jointObj; //make joint object MDagModifier dagMod; jointObj = dagMod.createNode( "joint", MObject::kNullObj, &status ); MyCheckStatus(status, "MDagModifier.createNode() failed"); dagMod.doIt(); //set position lrutils::setLocation(jointObj, location, MFnTransform::MFnTransform(), true, false, false); //set name MString jointName = prefix + "_Skel" + boost::lexical_cast<string>(num).c_str() + "_JNT"; dagMod.renameNode(jointObj, jointName); dagMod.doIt(); MFnTransform jointFn(jointObj); //parent the joint to its parent, if not null if(parent != MObject::kNullObj) { MFnTransform parentFn(parent); MGlobal::executeCommand("parent " + jointFn.fullPathName() + " " + parentFn.fullPathName() + ";"); } return jointObj; }
MStatus SwirlDeformer::accessoryNodeSetup( MDagModifier &dagMod ) { MStatus stat; MObject locObj = dagMod.createNode( "locator", MObject::kNullObj, &stat ); if( !stat ) return stat; dagMod.renameNode( locObj, "swirlHandle" ); MFnDependencyNode locFn( locObj ); MObject attrMat = locFn.attribute( "matrix" ); stat = dagMod.connect( locObj, attrMat, thisMObject(), deformSpace ); return stat; }
bool ToMayaLocatorConverter::doConversion( IECore::ConstObjectPtr from, MObject &to, IECore::ConstCompoundObjectPtr operands ) const { ConstCoordinateSystemPtr coordSys = IECore::runTimeCast<const CoordinateSystem>( from ); if ( !coordSys ) { IECore::msg( IECore::Msg::Warning, "ToMayaLocatorConverter::doConversion", "The source object is not an IECore::CoordinateSystem." ); return false; } // check if incoming object is a locator itself MObject locatorObj; if ( to.hasFn( MFn::kLocator ) ) { locatorObj = to; } // check if incoming object is a parent of an existing locator if ( locatorObj.isNull() ) { MFnDagNode fnTo( to ); for ( unsigned i=0; i < fnTo.childCount(); ++i ) { MObject child = fnTo.child( i ); if ( child.hasFn( MFn::kLocator ) ) { locatorObj = child; break; } } } // make a new locator and parent it to the incoming object if ( locatorObj.isNull() ) { if ( !MFnTransform().hasObj( to ) ) { IECore::msg( IECore::Msg::Warning, "ToMayaLocatorConverter::doConversion", "Unable to create a locator as a child of the input object." ); return false; } MDagModifier dagMod; locatorObj = dagMod.createNode( "locator", to ); dagMod.renameNode( locatorObj, coordSys->getName().c_str() ); if ( !dagMod.doIt() ) { IECore::msg( IECore::Msg::Warning, "ToMayaLocatorConverter::doConversion", "Unable to modify the DAG correctly." ); dagMod.undoIt(); return false; } } if ( locatorObj.isNull() ) { IECore::msg( IECore::Msg::Warning, "ToMayaLocatorConverter::doConversion", "Unable to find or create a locator from the input object." ); return false; } MFnDagNode fnLocator( locatorObj ); Imath::M44f m = coordSys->getTransform()->transform(); Imath::V3f s,h,r,t; Imath::extractSHRT(m, s, h, r, t); /// obtain local position and scale from locator MStatus st; MPlug positionPlug = fnLocator.findPlug( "localPositionX", &st ); if ( !st ) return false; positionPlug.setValue(t[0]); positionPlug = fnLocator.findPlug( "localPositionY", &st ); if ( !st ) return false; positionPlug.setValue(t[1]); positionPlug = fnLocator.findPlug( "localPositionZ", &st ); if ( !st ) return false; positionPlug.setValue(t[2]); MPlug scalePlug = fnLocator.findPlug( "localScaleX", &st ); if ( !st ) return false; scalePlug.setValue(s[0]); scalePlug = fnLocator.findPlug( "localScaleY", &st ); if ( !st ) return false; scalePlug.setValue(s[1]); scalePlug = fnLocator.findPlug( "localScaleZ", &st ); if ( !st ) return false; scalePlug.setValue(s[2]); return true; }
MStatus CVstAimCmd::redoIt() { MStatus mStatus; if ( !mStatus ) { setResult( MString( "Cannot parse command line" ) + mStatus.errorString() ); return MS::kFailure; } if ( m_mArgDatabase->isFlagSet( kHelp ) ) { PrintHelp(); } else { // See if there are two object specified MDagPath mDagPath; MSelectionList optSelectionList; // Validate specified items to whole dag nodes { MSelectionList tmpSelectionList; m_mArgDatabase->getObjects( tmpSelectionList ); for ( MItSelectionList sIt( tmpSelectionList, MFn::kDagNode ); !sIt.isDone(); sIt.next() ) { if ( sIt.getDagPath( mDagPath ) ) { optSelectionList.add( mDagPath, MObject::kNullObj, true ); } } } if ( m_mArgDatabase->isFlagSet( "create" ) || optSelectionList.length() >= 2 && m_mArgDatabase->numberOfFlagsUsed() == 0 ) { // Error if there aren't at least two if ( optSelectionList.length() < 2 ) { displayError( GetName() + " needs at least two objects specified or selected when -create is used" ); return MS::kFailure; } // Get name command line arg MString optName; if ( m_mArgDatabase->isFlagSet( "name" ) ) { m_mArgDatabase->getFlagArgument( "name", 0, optName ); } m_undoable = true; m_mDagModifier = new MDagModifier; MObject vstAimObj( m_mDagModifier->MDGModifier::createNode( GetName() ) ); if ( m_mDagModifier->doIt() != MS::kSuccess ) { displayError( MString( "Couldn't create " ) + GetName() + " node" ); m_mDagModifier->undoIt(); delete m_mDagModifier; m_mDagModifier = NULL; m_undoable = false; return MS::kFailure; } m_mDagModifier->renameNode( vstAimObj, optName.length() ? optName : GetName() ); if ( m_mDagModifier->doIt() != MS::kSuccess ) { if ( optName.length() ) { displayWarning( MString( "Couldn't rename newly created vstNode \"" ) + optName + "\"" ); } } // Set options on the newly create vstAim node MFnDependencyNode vstAimFn( vstAimObj ); MPlug sP; MPlug dP; if ( m_mArgDatabase->isFlagSet( kAim ) ) { MVector aim; m_mArgDatabase->getFlagArgument( kAim, 0, aim.x ); m_mArgDatabase->getFlagArgument( kAim, 1, aim.y ); m_mArgDatabase->getFlagArgument( kAim, 2, aim.z ); sP = vstAimFn.findPlug( "aimX" ); sP.setValue( aim.x ); sP = vstAimFn.findPlug( "aimY" ); sP.setValue( aim.y ); sP = vstAimFn.findPlug( "aimZ" ); sP.setValue( aim.z ); } if ( m_mArgDatabase->isFlagSet( kUp ) ) { MVector up; m_mArgDatabase->getFlagArgument( kUp, 0, up.x ); m_mArgDatabase->getFlagArgument( kUp, 1, up.y ); m_mArgDatabase->getFlagArgument( kUp, 2, up.z ); sP = vstAimFn.findPlug( "upX" ); sP.setValue( up.x ); sP = vstAimFn.findPlug( "upY" ); sP.setValue( up.y ); sP = vstAimFn.findPlug( "upZ" ); sP.setValue( up.z ); } // Now connect up the newly created vstAim node MDagPath toAim; optSelectionList.getDagPath( 1, toAim ); const MFnDagNode toAimFn( toAim ); if ( toAim.hasFn( MFn::kJoint ) ) { MPlug joP( toAimFn.findPlug( "jointOrient" ) ); if ( !joP.isNull() ) { MAngle jox, joy, joz; joP.child( 0 ).getValue( jox ); joP.child( 1 ).getValue( joy ); joP.child( 2 ).getValue( joz ); if ( abs( jox.value() ) > FLT_EPSILON || abs( joy.value() ) > FLT_EPSILON || abs( joz.value() ) > FLT_EPSILON ) { mwarn << "Joint orient on node being constrained is non-zero ( " << jox.asDegrees() << " " << joy.asDegrees() << " " << joz.asDegrees() << " ), setting to 0" << std::endl; joP.child( 0 ).setValue( MAngle( 0.0 ) ); joP.child( 1 ).setValue( MAngle( 0.0 ) ); joP.child( 2 ).setValue( MAngle( 0.0 ) ); } } } if ( toAim.hasFn( MFn::kTransform ) ) { MPlug mP( toAimFn.findPlug( "rotateAxis" ) ); if ( !mP.isNull() ) { MAngle rx, ry, rz; mP.child( 0 ).getValue( rx ); mP.child( 1 ).getValue( ry ); mP.child( 2 ).getValue( rz ); if ( abs( rx.value() ) > FLT_EPSILON || abs( ry.value() ) > FLT_EPSILON || abs( rz.value() ) > FLT_EPSILON ) { mwarn << "Rotate Axis on node being constrained is non-zero ( " << rx.asDegrees() << " " << ry.asDegrees() << " " << rz.asDegrees() << " ), setting to 0" << std::endl; mP.child( 0 ).setValue( MAngle( 0.0 ) ); mP.child( 1 ).setValue( MAngle( 0.0 ) ); mP.child( 2 ).setValue( MAngle( 0.0 ) ); } } } MDagPath aimAt; optSelectionList.getDagPath( 0, aimAt ); const MFnDagNode aimAtFn( aimAt ); // toAim.rotateOrder -> vstAim.rotateOrder sP = toAimFn.findPlug( "rotateOrder" ); dP = vstAimFn.findPlug( "rotateOrder" ); m_mDagModifier->connect( sP, dP ); // toAim.translate -> vstAim.translate sP = toAimFn.findPlug( "translate" ); dP = vstAimFn.findPlug( "translate" ); m_mDagModifier->connect( sP, dP ); // toAim.parentMatrix[ instance ] -> vstAim.parentSpace sP = toAimFn.findPlug( "parentMatrix" ); sP = sP.elementByLogicalIndex( toAim.instanceNumber() ); dP = vstAimFn.findPlug( "parentSpace" ); m_mDagModifier->connect( sP, dP ); // aimAt.worldMatrix[ instance ] -> vstAim.aimSpace sP = aimAtFn.findPlug( "worldMatrix" ); sP = sP.elementByLogicalIndex( aimAt.instanceNumber() ); dP = vstAimFn.findPlug( "aimSpace" ); m_mDagModifier->connect( sP, dP ); // vstAim.rotation -> toAim.rotation // These have to be connected individually because Maya plays stupid tricks // with rotateOrder if they aren't sP = vstAimFn.findPlug( "rotateX" ); dP = toAimFn.findPlug( "rotateX" ); m_mDagModifier->connect( sP, dP ); sP = vstAimFn.findPlug( "rotateY" ); dP = toAimFn.findPlug( "rotateY" ); m_mDagModifier->connect( sP, dP ); sP = vstAimFn.findPlug( "rotateZ" ); dP = toAimFn.findPlug( "rotateZ" ); m_mDagModifier->connect( sP, dP ); if ( m_mDagModifier->doIt() != MS::kSuccess ) { displayWarning( MString( GetName() ) + ": Couldn't connect everything when creating" ); } // Save the current selection just in case we want to undo stuff MGlobal::getActiveSelectionList( m_mSelectionList ); MGlobal::select( vstAimObj, MGlobal::kReplaceList ); setResult( vstAimFn.name() ); } else if ( m_mArgDatabase->isFlagSet( "select" ) ) { MSelectionList mSelectionList; MDagPath mDagPath; for ( MItDag dagIt; !dagIt.isDone(); dagIt.next() ) { if ( MFnDependencyNode( dagIt.item() ).typeName() == GetName() ) { dagIt.getPath( mDagPath ); mSelectionList.add( mDagPath, MObject::kNullObj, true ); } } if ( mSelectionList.length() ) { m_undoable = true; // Save the current selection just in case we want to undo stuff MGlobal::getActiveSelectionList( m_mSelectionList ); MGlobal::setActiveSelectionList( mSelectionList, MGlobal::kReplaceList ); } } else { displayError( GetName() + ": No valid operation specified via command line arguments\n" ); } } return MS::kSuccess; }
//------------------------------------------------------------------------------ // bool LocatorRepresentation::activate() { MPxAssembly* const assembly = getAssembly(); // Create a locator node, and parent it to our container. MDagModifier dagMod; MStatus status; dagMod.createNode(MString("locator"), assembly->thisMObject(), &status); if (status != MStatus::kSuccess) { return false; } status = dagMod.doIt(); if (status != MStatus::kSuccess) { return false; } // If we have annotation text, create an annotation shape, and a // transform for it. Parent the annotation transform to the assembly. if (fAnnotation.numChars() > 0) { MObject transformObj = dagMod.createNode( MString("transform"), assembly->thisMObject(), &status); if (status != MStatus::kSuccess) { return false; } MString annotationName = "annotation"; // the + "#" forces Maya to rename using integers for unique names MString transformName = annotationName + "#"; dagMod.renameNode(transformObj, transformName); status = dagMod.doIt(); if (status != MStatus::kSuccess) { return false; } MObject annotationObj = dagMod.createNode( MString("annotationShape"), transformObj, &status); if (status != MStatus::kSuccess) { return false; } status = dagMod.doIt(); if (status != MStatus::kSuccess) { return false; } // Set the annotation text. MFnDependencyNode annotation(annotationObj); MPlug text = annotation.findPlug(MString("text"), true, &status); if (status != MStatus::kSuccess) { return false; } text.setValue(fAnnotation); // Get rid of the arrow: our annotation doesn't need to be // offset from the locator for readability, since the locator // has no volume. Therefore, we don't need an arrow to point // from the annotation back to the object. MPlug displayArrow = annotation.findPlug(MString("displayArrow"), true, &status); if (status != MStatus::kSuccess) { return false; } displayArrow.setValue(false); } return status == MStatus::kSuccess; }