//----------------------------------------------------------------------------- // Selects all vstAttachment nodes in the scene //----------------------------------------------------------------------------- MStatus CVstAttachmentCmd::DoSelect() { MSelectionList mSelectionList; MDagPath mDagPath; for ( MItDag dagIt; !dagIt.isDone(); dagIt.next() ) { if ( MFnDependencyNode( dagIt.item() ).typeName() == "vstAttachment" ) { dagIt.getPath( mDagPath ); mSelectionList.add( mDagPath, MObject::kNullObj, true ); } } if ( mSelectionList.length() ) { // Save the current selection just in case we want to undo stuff MGlobal::getActiveSelectionList( m_mSelectionList ); MGlobal::setActiveSelectionList( mSelectionList, MGlobal::kReplaceList ); m_undoable = true; } return MS::kSuccess; }
// ------------------------------------------------------------ bool SceneGraph::retrieveExportNodes() { // Create a selection list containing only the root nodes (implies export all!) MSelectionList allTargets; for ( MItDag it ( MItDag::kBreadthFirst ); it.depth()<=1 && it.item()!=MObject::kNullObj; it.next() ) { MDagPath path; MStatus status = it.getPath ( path ); String pathName = path.fullPathName().asChar(); // Attach a function set MFnDependencyNode fn ( path.node() ); String theNodeName = fn.name().asChar(); // Check if it's the world node if ( it.depth() == 0 ) continue; if ( status == MStatus::kSuccess ) { if ( mExportSelectedOnly ) allTargets.add ( path ); else mTargets.add ( path ); } } // now fill in the targets, either the same as allTargets, or it is export selection only if ( mExportSelectedOnly ) { // Export the selection: // Grab the selected DAG components if ( MStatus::kFailure == MGlobal::getActiveSelectionList ( mTargets ) ) { std::cerr << "MGlobal::getActiveSelectionList" << std::endl; return false; } // For all the non-transforms selected, make sure to extend to the transforms underneath. MDagPathArray additions; MIntArray removals; for ( uint32 i = 0; i < mTargets.length(); ++i ) { MDagPath itemPath; mTargets.getDagPath ( i, itemPath ); if ( !itemPath.node().hasFn ( MFn::kTransform ) ) { MDagPath transformPath = itemPath; while ( transformPath.length() > 0 ) { transformPath.pop(); if ( !mTargets.hasItem ( transformPath ) ) { additions.append ( transformPath ); break; } } removals.append ( i ); } } for ( uint32 i = 0; i < removals.length(); ++i ) mTargets.remove ( removals[i] - i ); for ( uint32 i = 0; i < additions.length(); ++i ) mTargets.add ( additions[i] ); // Add all the forced nodes to the list. uint32 forceNodeCount = mForcedNodes.length(); for ( uint32 i = 0; i < forceNodeCount; ++i ) { MDagPath p = mForcedNodes[i]; if ( mTargets.hasItem ( p ) ) continue; mTargets.add ( p ); } // Add additional selection paths for any objects in our // selection which have been instanced (either directly, or // via instancing of an ancestor) - as otherwise, the selection // will only include ONE of the DAG paths // addInstancedDagPaths ( mTargets ); // remove any selected nodes CONTAINED within other selected // hierarchies (to ensure we don't export subtrees multiple times) // removeMultiplyIncludedDagPaths ( mTargets ); } return true; }
void maTranslator::writeReferenceNodes(fstream& f) { // // We don't write out createNode commands for reference nodes, but // we do write out parenting between them and non-reference nodes, // as well as attributes added and attribute values changed after the // referenced file was loaded // writeRefNodeParenting(f); // // Output the commands for DAG nodes first. // MItDag dagIter; for (dagIter.next(); !dagIter.isDone(); dagIter.next()) { MObject node = dagIter.item(); MFnDependencyNode nodeFn(node); if (nodeFn.isFromReferencedFile() && !nodeFn.isFlagSet(fAttrFlag)) { writeNodeAttrs(f, node, false); // // Make note of any connections to this node which have been // broken by the main scene. // MFileIO::getReferenceConnectionsBroken( node, fBrokenConnSrcs, fBrokenConnDests, true, true ); nodeFn.setFlag(fAttrFlag, true); } } // // Now do the remaining, non-DAG nodes. // MItDependencyNodes nodeIter; for (; !nodeIter.isDone(); nodeIter.next()) { MObject node = nodeIter.item(); MFnDependencyNode nodeFn(node); if (nodeFn.isFromReferencedFile() && !nodeFn.isFlagSet(fAttrFlag)) { writeNodeAttrs(f, node, false); // // Make note of any connections to this node which have been // broken by the main scene. // MFileIO::getReferenceConnectionsBroken( node, fBrokenConnSrcs, fBrokenConnDests, true, true ); nodeFn.setFlag(fAttrFlag, true); } } }
MStatus CVstAimCmd::redoIt() { MStatus mStatus; if ( !mStatus ) { setResult( MString( "Cannot parse command line" ) + mStatus.errorString() ); return MS::kFailure; } if ( m_mArgDatabase->isFlagSet( kHelp ) ) { PrintHelp(); } else { // See if there are two object specified MDagPath mDagPath; MSelectionList optSelectionList; // Validate specified items to whole dag nodes { MSelectionList tmpSelectionList; m_mArgDatabase->getObjects( tmpSelectionList ); for ( MItSelectionList sIt( tmpSelectionList, MFn::kDagNode ); !sIt.isDone(); sIt.next() ) { if ( sIt.getDagPath( mDagPath ) ) { optSelectionList.add( mDagPath, MObject::kNullObj, true ); } } } if ( m_mArgDatabase->isFlagSet( "create" ) || optSelectionList.length() >= 2 && m_mArgDatabase->numberOfFlagsUsed() == 0 ) { // Error if there aren't at least two if ( optSelectionList.length() < 2 ) { displayError( GetName() + " needs at least two objects specified or selected when -create is used" ); return MS::kFailure; } // Get name command line arg MString optName; if ( m_mArgDatabase->isFlagSet( "name" ) ) { m_mArgDatabase->getFlagArgument( "name", 0, optName ); } m_undoable = true; m_mDagModifier = new MDagModifier; MObject vstAimObj( m_mDagModifier->MDGModifier::createNode( GetName() ) ); if ( m_mDagModifier->doIt() != MS::kSuccess ) { displayError( MString( "Couldn't create " ) + GetName() + " node" ); m_mDagModifier->undoIt(); delete m_mDagModifier; m_mDagModifier = NULL; m_undoable = false; return MS::kFailure; } m_mDagModifier->renameNode( vstAimObj, optName.length() ? optName : GetName() ); if ( m_mDagModifier->doIt() != MS::kSuccess ) { if ( optName.length() ) { displayWarning( MString( "Couldn't rename newly created vstNode \"" ) + optName + "\"" ); } } // Set options on the newly create vstAim node MFnDependencyNode vstAimFn( vstAimObj ); MPlug sP; MPlug dP; if ( m_mArgDatabase->isFlagSet( kAim ) ) { MVector aim; m_mArgDatabase->getFlagArgument( kAim, 0, aim.x ); m_mArgDatabase->getFlagArgument( kAim, 1, aim.y ); m_mArgDatabase->getFlagArgument( kAim, 2, aim.z ); sP = vstAimFn.findPlug( "aimX" ); sP.setValue( aim.x ); sP = vstAimFn.findPlug( "aimY" ); sP.setValue( aim.y ); sP = vstAimFn.findPlug( "aimZ" ); sP.setValue( aim.z ); } if ( m_mArgDatabase->isFlagSet( kUp ) ) { MVector up; m_mArgDatabase->getFlagArgument( kUp, 0, up.x ); m_mArgDatabase->getFlagArgument( kUp, 1, up.y ); m_mArgDatabase->getFlagArgument( kUp, 2, up.z ); sP = vstAimFn.findPlug( "upX" ); sP.setValue( up.x ); sP = vstAimFn.findPlug( "upY" ); sP.setValue( up.y ); sP = vstAimFn.findPlug( "upZ" ); sP.setValue( up.z ); } // Now connect up the newly created vstAim node MDagPath toAim; optSelectionList.getDagPath( 1, toAim ); const MFnDagNode toAimFn( toAim ); if ( toAim.hasFn( MFn::kJoint ) ) { MPlug joP( toAimFn.findPlug( "jointOrient" ) ); if ( !joP.isNull() ) { MAngle jox, joy, joz; joP.child( 0 ).getValue( jox ); joP.child( 1 ).getValue( joy ); joP.child( 2 ).getValue( joz ); if ( abs( jox.value() ) > FLT_EPSILON || abs( joy.value() ) > FLT_EPSILON || abs( joz.value() ) > FLT_EPSILON ) { mwarn << "Joint orient on node being constrained is non-zero ( " << jox.asDegrees() << " " << joy.asDegrees() << " " << joz.asDegrees() << " ), setting to 0" << std::endl; joP.child( 0 ).setValue( MAngle( 0.0 ) ); joP.child( 1 ).setValue( MAngle( 0.0 ) ); joP.child( 2 ).setValue( MAngle( 0.0 ) ); } } } if ( toAim.hasFn( MFn::kTransform ) ) { MPlug mP( toAimFn.findPlug( "rotateAxis" ) ); if ( !mP.isNull() ) { MAngle rx, ry, rz; mP.child( 0 ).getValue( rx ); mP.child( 1 ).getValue( ry ); mP.child( 2 ).getValue( rz ); if ( abs( rx.value() ) > FLT_EPSILON || abs( ry.value() ) > FLT_EPSILON || abs( rz.value() ) > FLT_EPSILON ) { mwarn << "Rotate Axis on node being constrained is non-zero ( " << rx.asDegrees() << " " << ry.asDegrees() << " " << rz.asDegrees() << " ), setting to 0" << std::endl; mP.child( 0 ).setValue( MAngle( 0.0 ) ); mP.child( 1 ).setValue( MAngle( 0.0 ) ); mP.child( 2 ).setValue( MAngle( 0.0 ) ); } } } MDagPath aimAt; optSelectionList.getDagPath( 0, aimAt ); const MFnDagNode aimAtFn( aimAt ); // toAim.rotateOrder -> vstAim.rotateOrder sP = toAimFn.findPlug( "rotateOrder" ); dP = vstAimFn.findPlug( "rotateOrder" ); m_mDagModifier->connect( sP, dP ); // toAim.translate -> vstAim.translate sP = toAimFn.findPlug( "translate" ); dP = vstAimFn.findPlug( "translate" ); m_mDagModifier->connect( sP, dP ); // toAim.parentMatrix[ instance ] -> vstAim.parentSpace sP = toAimFn.findPlug( "parentMatrix" ); sP = sP.elementByLogicalIndex( toAim.instanceNumber() ); dP = vstAimFn.findPlug( "parentSpace" ); m_mDagModifier->connect( sP, dP ); // aimAt.worldMatrix[ instance ] -> vstAim.aimSpace sP = aimAtFn.findPlug( "worldMatrix" ); sP = sP.elementByLogicalIndex( aimAt.instanceNumber() ); dP = vstAimFn.findPlug( "aimSpace" ); m_mDagModifier->connect( sP, dP ); // vstAim.rotation -> toAim.rotation // These have to be connected individually because Maya plays stupid tricks // with rotateOrder if they aren't sP = vstAimFn.findPlug( "rotateX" ); dP = toAimFn.findPlug( "rotateX" ); m_mDagModifier->connect( sP, dP ); sP = vstAimFn.findPlug( "rotateY" ); dP = toAimFn.findPlug( "rotateY" ); m_mDagModifier->connect( sP, dP ); sP = vstAimFn.findPlug( "rotateZ" ); dP = toAimFn.findPlug( "rotateZ" ); m_mDagModifier->connect( sP, dP ); if ( m_mDagModifier->doIt() != MS::kSuccess ) { displayWarning( MString( GetName() ) + ": Couldn't connect everything when creating" ); } // Save the current selection just in case we want to undo stuff MGlobal::getActiveSelectionList( m_mSelectionList ); MGlobal::select( vstAimObj, MGlobal::kReplaceList ); setResult( vstAimFn.name() ); } else if ( m_mArgDatabase->isFlagSet( "select" ) ) { MSelectionList mSelectionList; MDagPath mDagPath; for ( MItDag dagIt; !dagIt.isDone(); dagIt.next() ) { if ( MFnDependencyNode( dagIt.item() ).typeName() == GetName() ) { dagIt.getPath( mDagPath ); mSelectionList.add( mDagPath, MObject::kNullObj, true ); } } if ( mSelectionList.length() ) { m_undoable = true; // Save the current selection just in case we want to undo stuff MGlobal::getActiveSelectionList( m_mSelectionList ); MGlobal::setActiveSelectionList( mSelectionList, MGlobal::kReplaceList ); } } else { displayError( GetName() + ": No valid operation specified via command line arguments\n" ); } } return MS::kSuccess; }
// // Write out all of the connections in the scene. // void maTranslator::writeConnections(fstream& f) { // // If the scene has broken any connections which were made in referenced // files, handle those first so that the attributes are free for any new // connections which may come along. // writeBrokenRefConnections(f); // // We're about to write out the scene's connections in three parts: DAG // nodes, non-DAG non-default nodes, then default nodes. // // It's really not necessary that we group them like this and would in // fact be more efficient to do them all in one MItDependencyNodes // traversal. However, this is the order in which the normal MayaAscii // translator does them, so this makes it easier to compare the output // of this translator to Maya's output. // // // Write out connections for the DAG nodes first. // MItDag dagIter; dagIter.traverseUnderWorld(true); for (dagIter.next(); !dagIter.isDone(); dagIter.next()) { MObject node = dagIter.item(); MFnDagNode dagNodeFn(node); if (!dagNodeFn.isFlagSet(fConnectionFlag) && dagNodeFn.canBeWritten() && !dagNodeFn.isDefaultNode()) { writeNodeConnections(f, dagIter.item()); dagNodeFn.setFlag(fConnectionFlag, true); } } // // Now do the non-DAG, non-default nodes. // MItDependencyNodes nodeIter; for (; !nodeIter.isDone(); nodeIter.next()) { MFnDependencyNode nodeFn(nodeIter.item()); if (!nodeFn.isFlagSet(fConnectionFlag) && nodeFn.canBeWritten() && !nodeFn.isDefaultNode()) { writeNodeConnections(f, nodeIter.item()); nodeFn.setFlag(fConnectionFlag, true); } } // // And finish up with the default nodes. // unsigned int numNodes = fDefaultNodes.length(); unsigned int i; for (i = 0; i < numNodes; i++) { MFnDependencyNode nodeFn(fDefaultNodes[i]); if (!nodeFn.isFlagSet(fConnectionFlag) && nodeFn.canBeWritten() && nodeFn.isDefaultNode()) { writeNodeConnections(f, fDefaultNodes[i]); nodeFn.setFlag(fConnectionFlag, true); } } }