MBoundingBox AbcWriteJob::getBoundingBox(double iFrame, const MMatrix & eMInvMat) { MStatus status; MBoundingBox curBBox; if (iFrame == mFirstFrame) { // Set up bbox shape map in the first frame. // If we have a lot of transforms and shapes, we don't need to // iterate them for each frame. MItDag dagIter; for (dagIter.reset(mCurDag); !dagIter.isDone(); dagIter.next()) { MObject object = dagIter.currentItem(); MDagPath path; dagIter.getPath(path); // short-circuit if the selection flag is on but this node is not in the // active selection // MGlobal::isSelected(ob) doesn't work, because DG node and DAG node is // not the same even if they refer to the same MObject if (mArgs.useSelectionList && !mSList.hasItem(path)) { dagIter.prune(); continue; } MFnDagNode dagNode(path, &status); if (status == MS::kSuccess) { // check for riCurves flag for flattening all curve object to // one curve group MPlug riCurvesPlug = dagNode.findPlug("riCurves", &status); if ( status == MS::kSuccess && riCurvesPlug.asBool() == true) { MBoundingBox box = dagNode.boundingBox(); box.transformUsing(path.exclusiveMatrix()*eMInvMat); curBBox.expand(box); // Prune this curve group dagIter.prune(); // Save children paths std::map< MDagPath, util::ShapeSet, util::cmpDag >::iterator iter = mBBoxShapeMap.insert(std::make_pair(mCurDag, util::ShapeSet())).first; if (iter != mBBoxShapeMap.end()) (*iter).second.insert(path); } else if (object.hasFn(MFn::kParticle) || object.hasFn(MFn::kMesh) || object.hasFn(MFn::kNurbsCurve) || object.hasFn(MFn::kNurbsSurface) ) { if (util::isIntermediate(object)) continue; MBoundingBox box = dagNode.boundingBox(); box.transformUsing(path.exclusiveMatrix()*eMInvMat); curBBox.expand(box); // Save children paths std::map< MDagPath, util::ShapeSet, util::cmpDag >::iterator iter = mBBoxShapeMap.insert(std::make_pair(mCurDag, util::ShapeSet())).first; if (iter != mBBoxShapeMap.end()) (*iter).second.insert(path); } } } } else { // We have already find out all the shapes for the dag path. std::map< MDagPath, util::ShapeSet, util::cmpDag >::iterator iter = mBBoxShapeMap.find(mCurDag); if (iter != mBBoxShapeMap.end()) { // Iterate through the saved paths to calculate the box. util::ShapeSet& paths = (*iter).second; for (util::ShapeSet::iterator pathIter = paths.begin(); pathIter != paths.end(); pathIter++) { MFnDagNode dagNode(*pathIter, &status); if (status == MS::kSuccess) { MBoundingBox box = dagNode.boundingBox(); box.transformUsing((*pathIter).exclusiveMatrix()*eMInvMat); curBBox.expand(box); } } } } return curBBox; }
void maTranslator::writeDagNodes(fstream& f) { fParentingRequired.clear(); MItDag dagIter; dagIter.traverseUnderWorld(true); MDagPath worldPath; dagIter.getPath(worldPath); // // We step over the world node before starting the loop, because it // doesn't get written out. // for (dagIter.next(); !dagIter.isDone(); dagIter.next()) { MDagPath path; dagIter.getPath(path); // // If the node has already been written, then all of its descendants // must have been written, or at least checked, as well, so prune // this branch of the tree from the iteration. // MFnDagNode dagNodeFn(path); if (dagNodeFn.isFlagSet(fCreateFlag)) { dagIter.prune(); continue; } // // If this is a default node, it will be written out later, so skip // it. // if (dagNodeFn.isDefaultNode()) continue; // // If this node is not writable, and is not a shared node, then mark // it as having been written, and skip it. // if (!dagNodeFn.canBeWritten() && !dagNodeFn.isShared()) { dagNodeFn.setFlag(fCreateFlag, true); continue; } unsigned int numParents = dagNodeFn.parentCount(); if (dagNodeFn.isFromReferencedFile()) { // // We don't issue 'creatNode' commands for nodes from referenced // files, but if the node has any parents which are not from // referenced files, other than the world, then make a note that // we'll need to issue extra 'parent' commands for it later on. // unsigned int i; for (i = 0; i < numParents; i++) { MObject altParent = dagNodeFn.parent(i); MFnDagNode altParentFn(altParent); if (!altParentFn.isFromReferencedFile() && (altParentFn.object() != worldPath.node())) { fParentingRequired.append(path); break; } } } else { // // Find the node's parent. // MDagPath parentPath = worldPath; if (path.length() > 1) { // // Get the parent's path. // parentPath = path; parentPath.pop(); // // If the parent is in the underworld, then find the closest // ancestor which is not. // if (parentPath.pathCount() > 1) { // // The first segment of the path contains whatever // portion of the path exists in the world. So the closest // worldly ancestor is simply the one at the end of that // first path segment. // path.getPath(parentPath, 0); } } MFnDagNode parentNodeFn(parentPath); if (parentNodeFn.isFromReferencedFile()) { // // We prefer to parent to a non-referenced node. So if this // node has any other parents, which are not from referenced // files and have not already been processed, then we'll // skip this instance and wait for an instance through one // of those parents. // unsigned i; for (i = 0; i < numParents; i++) { if (dagNodeFn.parent(i) != parentNodeFn.object()) { MObject altParent = dagNodeFn.parent(i); MFnDagNode altParentFn(altParent); if (!altParentFn.isFromReferencedFile() && !altParentFn.isFlagSet(fCreateFlag)) { break; } } } if (i < numParents) continue; // // This node only has parents within referenced files, so // create it without a parent and note that we need to issue // 'parent' commands for it later on. // writeCreateNode(f, path, worldPath); fParentingRequired.append(path); } else { writeCreateNode(f, path, parentPath); // // Let's see if this node has any parents from referenced // files, or any parents other than this one which are not // from referenced files. // unsigned int i; bool hasRefParents = false; bool hasOtherNonRefParents = false; for (i = 0; i < numParents; i++) { if (dagNodeFn.parent(i) != parentNodeFn.object()) { MObject altParent = dagNodeFn.parent(i); MFnDagNode altParentFn(altParent); if (altParentFn.isFromReferencedFile()) hasRefParents = true; else hasOtherNonRefParents = true; // // If we've already got positives for both tests, // then there's no need in continuing. // if (hasRefParents && hasOtherNonRefParents) break; } } // // If this node has parents from referenced files, then // make note that we will have to issue 'parent' commands // later on. // if (hasRefParents) fParentingRequired.append(path); // // If this node has parents other than this one which are // not from referenced files, then make note that the // parenting for the other instances still has to be done. // if (hasOtherNonRefParents) { fInstanceChildren.append(path); fInstanceParents.append(parentPath); } } // // Write out the node's 'addAttr', 'setAttr' and 'lockNode' // commands. // writeNodeAttrs(f, path.node(), true); writeLockNode(f, path.node()); } // // Mark the node as having been written. // dagNodeFn.setFlag(fCreateFlag, true); } // // Write out the parenting for instances. // writeInstances(f); }