예제 #1
0
MBoundingBox AbcWriteJob::getBoundingBox(double iFrame, const MMatrix & eMInvMat)
{
    MStatus status;
    MBoundingBox curBBox;

    if (iFrame == mFirstFrame)
    {
        // Set up bbox shape map in the first frame.
        // If we have a lot of transforms and shapes, we don't need to
        // iterate them for each frame.
        MItDag dagIter;
        for (dagIter.reset(mCurDag); !dagIter.isDone(); dagIter.next())
        {
            MObject object = dagIter.currentItem();
            MDagPath path;
            dagIter.getPath(path);

            // short-circuit if the selection flag is on but this node is not in the
            // active selection

            // MGlobal::isSelected(ob) doesn't work, because DG node and DAG node is
            // not the same even if they refer to the same MObject
            if (mArgs.useSelectionList && !mSList.hasItem(path))
            {
                dagIter.prune();
                continue;
            }

            MFnDagNode dagNode(path, &status);
            if (status == MS::kSuccess)
            {
                // check for riCurves flag for flattening all curve object to
                // one curve group
                MPlug riCurvesPlug = dagNode.findPlug("riCurves", &status);
                if ( status == MS::kSuccess && riCurvesPlug.asBool() == true)
                {
                    MBoundingBox box = dagNode.boundingBox();
                    box.transformUsing(path.exclusiveMatrix()*eMInvMat);
                    curBBox.expand(box);

                    // Prune this curve group
                    dagIter.prune();

                    // Save children paths
                    std::map< MDagPath, util::ShapeSet, util::cmpDag >::iterator iter =
                        mBBoxShapeMap.insert(std::make_pair(mCurDag, util::ShapeSet())).first;
                    if (iter != mBBoxShapeMap.end())
                        (*iter).second.insert(path);
                }
                else if (object.hasFn(MFn::kParticle)
                    || object.hasFn(MFn::kMesh)
                    || object.hasFn(MFn::kNurbsCurve)
                    || object.hasFn(MFn::kNurbsSurface) )
                {
                    if (util::isIntermediate(object))
                        continue;

                    MBoundingBox box = dagNode.boundingBox();
                    box.transformUsing(path.exclusiveMatrix()*eMInvMat);
                    curBBox.expand(box);

                    // Save children paths
                    std::map< MDagPath, util::ShapeSet, util::cmpDag >::iterator iter =
                        mBBoxShapeMap.insert(std::make_pair(mCurDag, util::ShapeSet())).first;
                    if (iter != mBBoxShapeMap.end())
                        (*iter).second.insert(path);
                }
            }
        }
    }
    else
    {
        // We have already find out all the shapes for the dag path.
        std::map< MDagPath, util::ShapeSet, util::cmpDag >::iterator iter =
            mBBoxShapeMap.find(mCurDag);
        if (iter != mBBoxShapeMap.end())
        {
            // Iterate through the saved paths to calculate the box.
            util::ShapeSet& paths = (*iter).second;
            for (util::ShapeSet::iterator pathIter = paths.begin();
                pathIter != paths.end(); pathIter++)
            {
                MFnDagNode dagNode(*pathIter, &status);
                if (status == MS::kSuccess)
                {
                    MBoundingBox box = dagNode.boundingBox();
                    box.transformUsing((*pathIter).exclusiveMatrix()*eMInvMat);
                    curBBox.expand(box);
                }
            }
        }
    }

    return curBBox;
}
예제 #2
0
void maTranslator::writeDagNodes(fstream& f)
{
	fParentingRequired.clear();

	MItDag		dagIter;

	dagIter.traverseUnderWorld(true);

	MDagPath	worldPath;

	dagIter.getPath(worldPath);

	//
	// We step over the world node before starting the loop, because it
	// doesn't get written out.
	//
	for (dagIter.next(); !dagIter.isDone(); dagIter.next())
	{
		MDagPath	path;
		dagIter.getPath(path);

		//
		// If the node has already been written, then all of its descendants
		// must have been written, or at least checked, as well, so prune
		// this branch of the tree from the iteration.
		//
		MFnDagNode	dagNodeFn(path);

		if (dagNodeFn.isFlagSet(fCreateFlag))
		{
			dagIter.prune();
			continue;
		}

		//
		// If this is a default node, it will be written out later, so skip
		// it.
		//
		if (dagNodeFn.isDefaultNode()) continue;

		//
		// If this node is not writable, and is not a shared node, then mark
		// it as having been written, and skip it.
		//
		if (!dagNodeFn.canBeWritten() && !dagNodeFn.isShared())
		{
			dagNodeFn.setFlag(fCreateFlag, true);
			continue;
		}

		unsigned int	numParents = dagNodeFn.parentCount();

		if (dagNodeFn.isFromReferencedFile())
		{
			//
			// We don't issue 'creatNode' commands for nodes from referenced
			// files, but if the node has any parents which are not from
			// referenced files, other than the world, then make a note that
			// we'll need to issue extra 'parent' commands for it later on.
			//
			unsigned int i;

			for (i = 0; i < numParents; i++)
			{
				MObject		altParent = dagNodeFn.parent(i);
				MFnDagNode	altParentFn(altParent);

				if (!altParentFn.isFromReferencedFile()
				&&	(altParentFn.object() != worldPath.node()))
				{
					fParentingRequired.append(path);
					break;
				}
			}
		}
		else
		{
			//
			// Find the node's parent.
			//
			MDagPath	parentPath = worldPath;

			if (path.length() > 1)
			{
				//
				// Get the parent's path.
				//
				parentPath = path;
				parentPath.pop();

				//
				// If the parent is in the underworld, then find the closest
				// ancestor which is not.
				//
				if (parentPath.pathCount() > 1)
				{
					//
					// The first segment of the path contains whatever
					// portion of the path exists in the world.  So the closest
					// worldly ancestor is simply the one at the end of that
					// first path segment.
					//
					path.getPath(parentPath, 0);
				}
			}

			MFnDagNode	parentNodeFn(parentPath);

			if (parentNodeFn.isFromReferencedFile())
			{
				//
				// We prefer to parent to a non-referenced node.  So if this
				// node has any other parents, which are not from referenced
				// files and have not already been processed, then we'll
				// skip this instance and wait for an instance through one
				// of those parents.
				//
				unsigned i;

				for (i = 0; i < numParents; i++)
				{
					if (dagNodeFn.parent(i) != parentNodeFn.object())
					{
						MObject		altParent = dagNodeFn.parent(i);
						MFnDagNode	altParentFn(altParent);

						if (!altParentFn.isFromReferencedFile()
						&&	!altParentFn.isFlagSet(fCreateFlag))
						{
							break;
						}
					}
				}

				if (i < numParents) continue;

				//
				// This node only has parents within referenced files, so
				// create it without a parent and note that we need to issue
				// 'parent' commands for it later on.
				//
				writeCreateNode(f, path, worldPath);

				fParentingRequired.append(path);
			}
			else
			{
				writeCreateNode(f, path, parentPath);

				//
				// Let's see if this node has any parents from referenced
				// files, or any parents other than this one which are not
				// from referenced files.
				//
				unsigned	int i;
				bool		hasRefParents = false;
				bool		hasOtherNonRefParents = false;

				for (i = 0; i < numParents; i++)
				{
					if (dagNodeFn.parent(i) != parentNodeFn.object())
					{
						MObject		altParent = dagNodeFn.parent(i);
						MFnDagNode	altParentFn(altParent);

						if (altParentFn.isFromReferencedFile())
							hasRefParents = true;
						else
							hasOtherNonRefParents = true;

						//
						// If we've already got positives for both tests,
						// then there's no need in continuing.
						//
						if (hasRefParents && hasOtherNonRefParents) break;
					}
				}

				//
				// If this node has parents from referenced files, then
				// make note that we will have to issue 'parent' commands
				// later on.
				//
				if (hasRefParents) fParentingRequired.append(path);

				//
				// If this node has parents other than this one which are
				// not from referenced files, then make note that the
				// parenting for the other instances still has to be done.
				//
				if (hasOtherNonRefParents)
				{
					fInstanceChildren.append(path);
					fInstanceParents.append(parentPath);
				}
			}

			//
			// Write out the node's 'addAttr', 'setAttr' and 'lockNode'
			// commands.
			//
			writeNodeAttrs(f, path.node(), true);
			writeLockNode(f, path.node());
		}

		//
		// Mark the node as having been written.
		//
		dagNodeFn.setFlag(fCreateFlag, true);
	}

	//
	// Write out the parenting for instances.
	//
	writeInstances(f);
}