예제 #1
0
void
MSLCM_DK2004::informBlocker(MSAbstractLaneChangeModel::MSLCMessager& msgPass,
                            int& blocked,
                            int dir,
                            const std::pair<MSVehicle*, SUMOReal>& neighLead,
                            const std::pair<MSVehicle*, SUMOReal>& neighFollow) {
    if ((blocked & LCA_BLOCKED_BY_FOLLOWER) != 0) {
        assert(neighFollow.first != 0);
        MSVehicle* nv = neighFollow.first;
        SUMOReal decelGap =
            neighFollow.second
            + SPEED2DIST(myVehicle.getSpeed()) * (SUMOReal) 2.0
            - MAX2(nv->getSpeed() - (SUMOReal) ACCEL2DIST(nv->getCarFollowModel().getMaxDecel()) * (SUMOReal) 2.0, (SUMOReal) 0);
        if (neighFollow.second > 0 && decelGap > 0 && decelGap >= nv->getCarFollowModel().getSecureGap(nv->getSpeed(), myVehicle.getSpeed(), myVehicle.getCarFollowModel().getMaxDecel())) {
            SUMOReal vsafe = myCarFollowModel.followSpeed(&myVehicle, myVehicle.getSpeed(), neighFollow.second, neighFollow.first->getSpeed(), neighFollow.first->getCarFollowModel().getMaxDecel());
            msgPass.informNeighFollower(new Info(vsafe, dir | LCA_AMBLOCKINGFOLLOWER), &myVehicle);
        } else {
            SUMOReal vsafe = neighFollow.second <= 0 ? 0 : myCarFollowModel.followSpeed(&myVehicle, myVehicle.getSpeed(), neighFollow.second, neighFollow.first->getSpeed(), neighFollow.first->getCarFollowModel().getMaxDecel());
            msgPass.informNeighFollower(new Info(vsafe, dir | LCA_AMBLOCKINGFOLLOWER_DONTBRAKE), &myVehicle);
        }
    }
    if ((blocked & LCA_BLOCKED_BY_LEADER) != 0) {
        if (neighLead.first != 0 && neighLead.second > 0) {
            msgPass.informNeighLeader(new Info(0, dir | LCA_AMBLOCKINGLEADER), &myVehicle);
        }
    }
}
예제 #2
0
std::pair<MSVehicle * const, SUMOReal>
MSLane::getFollowerOnConsecutive(SUMOReal dist, SUMOReal seen, SUMOReal leaderSpeed, SUMOReal backOffset) const {
    // ok, a vehicle has not noticed the lane about itself;
    //  iterate as long as necessary to search for an approaching one
    std::set<MSLane*> visited;
    std::vector<std::pair<MSVehicle *, SUMOReal> > possible;
    std::vector<MSLane::IncomingLaneInfo> newFound;
    std::vector<MSLane::IncomingLaneInfo> toExamine = myIncomingLanes;
    while (toExamine.size()!=0) {
        for (std::vector<MSLane::IncomingLaneInfo>::iterator i=toExamine.begin(); i!=toExamine.end(); ++i) {
            /*
            if ((*i).viaLink->getState()==MSLink::LINKSTATE_TL_RED) {
                continue;
            }
            */
            MSLane *next = (*i).lane;
            if (next->getFirstVehicle()!=0) {
                MSVehicle * v = (MSVehicle*) next->getFirstVehicle();
                SUMOReal agap = (*i).length - v->getPositionOnLane() + backOffset;
                if (!v->getCarFollowModel().hasSafeGap(v->getCarFollowModel().maxNextSpeed(v->getSpeed()), agap, leaderSpeed, v->getLane().getMaxSpeed())) {
                    possible.push_back(std::make_pair(v, (*i).length-v->getPositionOnLane()+seen));
                }
            } else {
                if ((*i).length+seen<dist) {
                    const std::vector<MSLane::IncomingLaneInfo> &followers = next->getIncomingLanes();
                    for (std::vector<MSLane::IncomingLaneInfo>::const_iterator j=followers.begin(); j!=followers.end(); ++j) {
                        if (visited.find((*j).lane)==visited.end()) {
                            visited.insert((*j).lane);
                            MSLane::IncomingLaneInfo ili;
                            ili.lane = (*j).lane;
                            ili.length = (*j).length + (*i).length;
                            ili.viaLink = (*j).viaLink;
                            newFound.push_back(ili);
                        }
                    }
                }
            }
        }
        toExamine.clear();
        swap(newFound, toExamine);
    }
    if (possible.size()==0) {
        return std::pair<MSVehicle * const, SUMOReal>(0, -1);
    }
    sort(possible.begin(), possible.end(), by_second_sorter());
    return *(possible.begin());
}
예제 #3
0
std::pair<MSVehicle * const, SUMOReal>
MSLane::getLeaderOnConsecutive(SUMOReal dist, SUMOReal seen, SUMOReal speed, const MSVehicle &veh,
                               const std::vector<MSLane*> &bestLaneConts) const {
    if (seen>dist) {
        return std::pair<MSVehicle * const, SUMOReal>(0, -1);
    }
    unsigned int view = 1;
    // loop over following lanes
    const MSLane * targetLane = this;
    MSVehicle *leader = targetLane->getPartialOccupator();
    if (leader!=0) {
        return std::pair<MSVehicle * const, SUMOReal>(leader, seen-targetLane->getPartialOccupatorEnd());
    }
    const MSLane * nextLane = targetLane;
    while (true) {
        // get the next link used
        MSLinkCont::const_iterator link = targetLane->succLinkSec(veh, view, *nextLane, bestLaneConts);
        if (nextLane->isLinkEnd(link) || !(*link)->havePriority() || (*link)->getState()==MSLink::LINKSTATE_TL_RED) {
            return std::pair<MSVehicle * const, SUMOReal>(0, -1);
        }
#ifdef HAVE_INTERNAL_LANES
        bool nextInternal = false;
        nextLane = (*link)->getViaLane();
        if (nextLane==0) {
            nextLane = (*link)->getLane();
        } else {
            nextInternal = true;
        }
#else
        nextLane = (*link)->getLane();
#endif
        if (nextLane==0) {
            return std::pair<MSVehicle * const, SUMOReal>(0, -1);
        }
        MSVehicle * leader = nextLane->getLastVehicle(veh.getStrips());
        if (leader!=0) {
            return std::pair<MSVehicle * const, SUMOReal>(leader, seen+leader->getPositionOnLane()-leader->getVehicleType().getLength());
        } else {
            leader = nextLane->getPartialOccupator();
            if (leader!=0) {
                return std::pair<MSVehicle * const, SUMOReal>(leader, seen+nextLane->getPartialOccupatorEnd());
            }
        }
        if (nextLane->getMaxSpeed()<speed) {
            dist = veh.getCarFollowModel().brakeGap(nextLane->getMaxSpeed());
        }
        seen += nextLane->getLength();
        if (seen>dist) {
            return std::pair<MSVehicle * const, SUMOReal>(0, -1);
        }
#ifdef HAVE_INTERNAL_LANES
        if (!nextInternal) {
            view++;
        }
#else
        view++;
#endif
    }
}
예제 #4
0
MSAbstractLaneChangeModel::MSAbstractLaneChangeModel(MSVehicle& v) :
    myVehicle(v),
    myOwnState(0),
    myLastLaneChangeOffset(0),
    myLaneChangeCompletion(1.0),
    myLaneChangeDirection(0),
    myLaneChangeMidpointPassed(false),
    myAlreadyMoved(false),
    myShadowLane(0),
    myHaveShadow(false),
    myCarFollowModel(v.getCarFollowModel()) {
}
예제 #5
0
SUMOReal
getMaxSpeedRegardingNextLanes(MSVehicle& veh, SUMOReal speed, SUMOReal pos) {
    MSRouteIterator next = veh.getRoute().begin();
    const MSCFModel &cfModel = veh.getCarFollowModel();
    MSLane *currentLane = (*next)->getLanes()[0];
    SUMOReal seen = currentLane->getLength() - pos;
    SUMOReal dist = SPEED2DIST(speed) + cfModel.brakeGap(speed);
    SUMOReal tspeed = speed;
    while (seen<dist&&next!=veh.getRoute().end()-1) {
        ++next;
        MSLane *nextLane = (*next)->getLanes()[0];
        tspeed = MIN2(cfModel.ffeV(&veh, tspeed, seen, nextLane->getMaxSpeed()), nextLane->getMaxSpeed());
        dist = SPEED2DIST(tspeed) + cfModel.brakeGap(tspeed);
        seen += nextLane->getMaxSpeed();
    }
    return tspeed;
}
예제 #6
0
std::pair<MSVehicle* const, SUMOReal>
MSLaneChanger::getRealFollower(const ChangerIt& target) const {
    MSVehicle* candi = veh(myCandi);
    const SUMOReal candiPos = candi->getPositionOnLane();
    MSVehicle* neighFollow = veh(target);
    // check whether the hopped vehicle became the follower
    neighFollow = getCloserFollower(candiPos, neighFollow, target->hoppedVeh);
    neighFollow = getCloserFollower(candiPos, neighFollow, target->lane->getPartialBehind(candi));
    if (neighFollow == 0) {
        return target->lane->getFollowerOnConsecutive(
                   candi->getPositionOnLane() - candi->getVehicleType().getLength(),
                   candi->getSpeed(), candi->getCarFollowModel().getMaxDecel());
    } else {
        MSVehicle* candi = veh(myCandi);
        return std::pair<MSVehicle* const, SUMOReal>(neighFollow,
                candi->getPositionOnLane() - candi->getVehicleType().getLength() - neighFollow->getPositionOnLane() - neighFollow->getVehicleType().getMinGap());
    }
}
예제 #7
0
bool
MSLink::maybeOccupied(MSLane* lane) {
    MSVehicle* veh = lane->getLastVehicle();
    SUMOReal distLeft = 0;
    if (veh == 0) {
        veh = lane->getPartialOccupator();
        distLeft = lane->getLength() - lane->getPartialOccupatorEnd();
    } else {
        distLeft = lane->getLength() - veh->getPositionOnLane() + veh->getVehicleType().getLength();
    }
    if (veh == 0) {
        return false;
    } else {
        assert(distLeft > 0);
        // can we be sure that the vehicle leaves this lane in the next step?
        bool result = distLeft > (veh->getSpeed() - veh->getCarFollowModel().getMaxDecel());
        return result;
    }
}
예제 #8
0
bool
MSLane::isEmissionSuccess(MSVehicle* aVehicle,
                          SUMOReal speed, SUMOReal pos,
                          bool patchSpeed, size_t startStripId) throw(ProcessError) {
    //  and the speed is not too high (vehicle should decelerate)
    // try to get a leader on consecutive lanes
    //  we have to do this even if we have found a leader on our lane because it may
    //  be driving into another direction
    //std::cerr<<"EMISSION speed:"<<speed<<std::endl;
	std::cerr<<"EMISSION vehicle:"<<aVehicle->getID()<<std::endl;
    size_t endStripId = startStripId + aVehicle->getWidth() - 1;
    assert(startStripId >=0 && endStripId < myStrips.size());
    aVehicle->getBestLanes(true, this);
    const MSCFModel &cfModel = aVehicle->getCarFollowModel();
    const std::vector<MSLane*> &bestLaneConts = aVehicle->getBestLanesContinuation(this);
    std::vector<MSLane*>::const_iterator ri = bestLaneConts.begin();
    SUMOReal seen = getLength() - pos;
    SUMOReal dist = cfModel.brakeGap(speed);
    const MSRoute &r = aVehicle->getRoute();
    MSRouteIterator ce = r.begin();
    MSLane *currentLane = this;
    MSLane *nextLane = this;
    while (seen<dist&&ri!=bestLaneConts.end()&&nextLane!=0/*&&ce!=r.end()*/) {
        // get the next link used...
        MSLinkCont::const_iterator link = currentLane->succLinkSec(*aVehicle, 1, *currentLane, bestLaneConts);
        // ...and the next used lane (including internal)
        if (!currentLane->isLinkEnd(link) && (*link)->havePriority() && (*link)->getState()!=MSLink::LINKSTATE_TL_RED) { // red may have priority?
#ifdef HAVE_INTERNAL_LANES
            bool nextInternal = false;
            nextLane = (*link)->getViaLane();
            if (nextLane==0) {
                nextLane = (*link)->getLane();
            } else {
                nextInternal = true;
            }
#else
            nextLane = (*link)->getLane();
#endif
        } else {
            nextLane = 0;
        }
        // check how next lane effects the journey
        if (nextLane!=0) {
            SUMOReal gap = 0;
            //TODO: fix get & set partial occupator to strip level
            MSVehicle * leader = 0;//currentLane->getPartialOccupator();
            if (leader!=0) {
                gap = getPartialOccupatorEnd();
            } else {
                // check leader on next lane
                leader = nextLane->getLastVehicle(aVehicle->getStrips());
                if (leader!=0) {
                    gap = seen+leader->getPositionOnLane()-leader->getVehicleType().getLength();
                }
            }
            if (leader!=0) {
                SUMOReal nspeed = gap>=0 ? cfModel.ffeV(aVehicle, speed, gap, leader->getSpeed()) : 0;
                if (nspeed<speed) {
                    if (patchSpeed) {
                        speed = MIN2(nspeed, speed);
                        dist = cfModel.brakeGap(speed);
                    } else {
                        // we may not drive with the given velocity - we crash into the leader
                        return false;
                    }
                }
            }
            // check next lane's maximum velocity
            SUMOReal nspeed = nextLane->getMaxSpeed();
            if (nspeed<speed) {
                // patch speed if needed
                if (patchSpeed) {
                    speed = MIN2(cfModel.ffeV(aVehicle, speed, seen, nspeed), speed);
                    dist = cfModel.brakeGap(speed);
                } else {
                    // we may not drive with the given velocity - we would be too fast on the next lane
                    return false;
                }
            }
            // check traffic on next junctions
            const SUMOTime arrivalTime = MSNet::getInstance()->getCurrentTimeStep() + TIME2STEPS(seen / speed);
#ifdef HAVE_INTERNAL_LANES
            const SUMOTime leaveTime = (*link)->getViaLane()==0 ? arrivalTime + TIME2STEPS((*link)->getLength() * speed) : arrivalTime + TIME2STEPS((*link)->getViaLane()->getLength() * speed);
#else
            const SUMOTime leaveTime = arrivalTime + TIME2STEPS((*link)->getLength() * speed);
#endif
            if ((*link)->hasApproachingFoe(arrivalTime, leaveTime)) {
                SUMOReal nspeed = cfModel.ffeV(aVehicle, speed, seen, 0);
                if (nspeed<speed) {
                    if (patchSpeed) {
                        speed = MIN2(nspeed, speed);
                        dist = cfModel.brakeGap(speed);
                    } else {
                        // we may not drive with the given velocity - we crash into the leader
                        return false;
                    }
                }
            } else {
                // we can only drive to the end of the current lane...
                SUMOReal nspeed = cfModel.ffeV(aVehicle, speed, seen, 0);
                if (nspeed<speed) {
                    if (patchSpeed) {
                        speed = MIN2(nspeed, speed);
                        dist = cfModel.brakeGap(speed);
                    } else {
                        // we may not drive with the given velocity - we crash into the leader
                        return false;
                    }
                }
            }
            seen += nextLane->getLength();
            ++ce;
            ++ri;
            currentLane = nextLane;
        }
    }
    if (seen<dist) {
        SUMOReal nspeed = cfModel.ffeV(aVehicle, speed, seen, 0);
        if (nspeed<speed) {
            if (patchSpeed) {
                speed = MIN2(nspeed, speed);
                dist = cfModel.brakeGap(speed);
            } else {
                // we may not drive with the given velocity - we crash into the leader
                MsgHandler::getErrorInstance()->inform("Vehicle '" + aVehicle->getID() + "' will not be able to emit using given velocity!");
                // !!! we probably should do something else...
                return false;
            }
        }
    }

    // get the pointer to the vehicle next in front of the given position
    MSVehicle *pred;
    std::vector<MSVehicle *> predCont;
    std::vector<MSVehicle *>::iterator predIt, it;
    for (unsigned int i=startStripId; i<=endStripId; ++i) {
        predCont.push_back(myStrips.at(i)->getPredAtPos(pos));
    }
    predIt = predCont.begin();
    SUMOReal currMin = -1;
    if (*predIt != 0) {
        currMin = (*predIt)->getPositionOnLane();
    } else {
        // signals no leader in front
        predIt = predCont.end();
    }
    for (it = predCont.begin(); it != predCont.end(); ++it) {
        if (*it == 0) continue;
        if ((*it)->getPositionOnLane() < currMin) {
            predIt = it;
            currMin = (*it)->getPositionOnLane();
        }
    }
    
    if (predIt != predCont.end()) {
        // ok, there is one (a leader)
        MSVehicle* leader = *predIt;
        SUMOReal frontGapNeeded = aVehicle->getCarFollowModel().getSecureGap(speed, leader->getCarFollowModel().getSpeedAfterMaxDecel(leader->getSpeed()));
        SUMOReal gap = MSVehicle::gap(leader->getPositionOnLane(), leader->getVehicleType().getLength(), pos);
        if (gap<frontGapNeeded) {
            // too close to the leader on this lane
            return false;
        }
    }

    // FIXME: implement look back
    // check back vehicle
    if (false/*predIt!=myVehicles.begin()*/) {
        // there is direct follower on this lane
        MSVehicle *follower = *(predIt-1);
        SUMOReal backGapNeeded = follower->getCarFollowModel().getSecureGap(follower->getSpeed(), aVehicle->getCarFollowModel().getSpeedAfterMaxDecel(speed));
        SUMOReal gap = MSVehicle::gap(pos, aVehicle->getVehicleType().getLength(), follower->getPositionOnLane());
        if (gap<backGapNeeded) {
            // too close to the follower on this lane
            return false;
        }
    } else if (false) {
        // check approaching vehicle (consecutive follower)
        SUMOReal lspeed = getMaxSpeed();
        // in order to look back, we'd need the minimum braking ability of vehicles in the net...
        //  we'll assume it to be 4m/s^2
        //   !!!revisit
        SUMOReal dist = lspeed * lspeed * SUMOReal(1./2.*4.) + SPEED2DIST(lspeed);
        std::pair<const MSVehicle * const, SUMOReal> approaching = getFollowerOnConsecutive(dist, 0, speed, pos - aVehicle->getVehicleType().getLength());
        if (approaching.first!=0) {
            const MSVehicle *const follower = approaching.first;
            SUMOReal backGapNeeded = follower->getCarFollowModel().getSecureGap(follower->getSpeed(), aVehicle->getCarFollowModel().getSpeedAfterMaxDecel(speed));
            SUMOReal gap = approaching.second - pos - aVehicle->getVehicleType().getLength();
            if (gap<backGapNeeded) {
                // too close to the consecutive follower
                return false;
            }
        }
        // check for in-lapping vehicle
        MSVehicle* leader = getPartialOccupator();
        if (leader!=0) {
            SUMOReal frontGapNeeded = aVehicle->getCarFollowModel().getSecureGap(speed, leader->getCarFollowModel().getSpeedAfterMaxDecel(leader->getSpeed()));
            SUMOReal gap = getPartialOccupatorEnd() - pos;
            if (gap<=frontGapNeeded) {
                // too close to the leader on this lane
                return false;
            }
        }
    }

    // may got negative while adaptation
    if (speed<0) {
        return false;
    }
    // enter
    //XXX: later change to enterStripAtEmit()?
    //if (speed < 0.0001) speed += 10.0;
    StripCont strips;
    strips.resize(aVehicle->getWidth());
    StripCont::iterator start = myStrips.begin() + startStripId;
    std::copy(start, start + aVehicle->getWidth(), strips.begin());
    aVehicle->enterLaneAtEmit(this, pos, speed, strips);
    bool wasInactive = getVehicleNumber()==0;
    if (true/*predIt==myVehicles.end()*/) {
        // vehicle will be the first on the lane
        //std::cerr<<"startStripId:"<<startStripId<<", NumStrips:"<<strips.size()<<", VehWidth:"<<aVehicle->getWidth()<<std::endl;
        for (size_t i=startStripId; i<startStripId+strips.size(); ++i) {
                this->getStrip(i)->pushIntoStrip(aVehicle);
                this->getStrip(i)->setVehLenSum(this->getStrip(i)->getVehLenSum() + 
                                                        aVehicle->getVehicleType().getLength());
        }
        aVehicle->printDebugMsg("Emitting");
        printDebugMsg();
    } else {
        //this->getStrip(0).insert(0, aVehicle);
    }
    //myVehicleLengthSum += aVehicle->getVehicleType().getLength();
    if (wasInactive) {
        MSNet::getInstance()->getEdgeControl().gotActive(this);
    }
    return true;
}
예제 #9
0
// ------ Vehicle emission ------
bool
MSLane::freeEmit(MSVehicle& veh, SUMOReal mspeed) throw() {

	 size_t stripId = getEmptyStartStripID(veh.getWidth());

	bool adaptableSpeed = true;
    if (getVehicleNumber()==0) {
        if (isEmissionSuccess(&veh, mspeed, 0, adaptableSpeed,stripId)) {
            return true;
        }
    } else {
        // check whether the vehicle can be put behind the last one if there is such
        MSVehicle *leader = getLastVehicle(veh.getStrips());
        
        if (leader != 0) {
            SUMOReal leaderPos = leader->getPositionOnLane() - leader->getVehicleType().getLength();
            SUMOReal speed = mspeed;
            if (adaptableSpeed) {
                speed = leader->getSpeed();
            }
            SUMOReal frontGapNeeded = veh.getCarFollowModel().getSecureGap(speed, leader->getCarFollowModel().getSpeedAfterMaxDecel(leader->getSpeed()));
            if (leaderPos-frontGapNeeded>=0) {
                SUMOReal tspeed = MIN2(veh.getCarFollowModel().ffeV(&veh, mspeed, frontGapNeeded, leader->getSpeed()), mspeed);
                // check whether we can emit in behind the last vehicle on the lane
                if (isEmissionSuccess(&veh, tspeed, 0, adaptableSpeed, stripId)) {
                    return true;
                }
                else std::cerr << "not successful emission 1" ;
            }
        } else {
            if (isEmissionSuccess(&veh, mspeed, 0, adaptableSpeed, stripId)) {
                    return true;
            }
            else std::cerr << "not successful emission 2" ;
        }
    }
    /* ashu
      StripCont strips =getMyStrips();

     for (StripContConstIter it=strips.begin(); it != strips.end(); ++it)
     {if ((*it)->freeEmitCheck(veh, mspeed))
    	return true;}


//TODO: Uncomment and fix


    // go through the lane, look for free positions (starting after the last vehicle)
    MSLane::VehCont::iterator predIt = myVehicles.begin();
    while (predIt!=myVehicles.end()) {
        // get leader (may be zero) and follower
        const MSVehicle *leader = predIt!=myVehicles.end()-1 ? *(predIt+1) : getPartialOccupator();
        const MSVehicle *follower = *predIt;

        // patch speed if allowed
        SUMOReal speed = mspeed;
        if (adaptableSpeed&&leader!=0) {
            speed = MIN2(leader->getSpeed(), mspeed);
        }

        // compute the space needed to not collide with leader
        SUMOReal frontMax = getLength();
        if (leader!=0) {
            SUMOReal leaderRearPos = leader->getPositionOnLane() - leader->getVehicleType().getLength();
            if (leader == getPartialOccupator()) {
                leaderRearPos = getPartialOccupatorEnd();
            }
            frontMax = leaderRearPos - veh.getCarFollowModel().getSecureGap(speed, leader->getCarFollowModel().getSpeedAfterMaxDecel(leader->getSpeed()));
        }
        // compute the space needed to not let the follower collide
        const SUMOReal followPos = follower->getPositionOnLane();
        const SUMOReal backGapNeeded = follower->getCarFollowModel().getSecureGap(follower->getSpeed(), veh.getCarFollowModel().getSpeedAfterMaxDecel(speed));
        const SUMOReal backMin = followPos + backGapNeeded + veh.getVehicleType().getLength();

        // check whether there is enough room (given some extra space for rounding errors)
        if (frontMax>0 && backMin+POSITION_EPS<frontMax) {
            // try emit vehicle (should be always ok)
            if (isEmissionSuccess(&veh, speed, backMin+POSITION_EPS, adaptableSpeed)) {
            	std::cerr << "FIX working" ;
            	return true;
            }
        }
        ++predIt;
    }



  */
    //TODO:  Recheck01 ___AB oct 2011

    StripCont strips =getMyStrips();
   for (StripContConstIter it=strips.begin(); it != strips.end(); ++it)
   {
    // go through the lane, look for free positions (starting after the last vehicle)
    MSLane::VehCont::iterator predIt = (*it)->myVehicles.begin();
    while (predIt!=(*it)->myVehicles.end()) {
        // get leader (may be zero) and follower
        const MSVehicle *leader = predIt!=(*it)->myVehicles.end()-1 ? *(predIt+1) : (*it)->getPartialOccupator();
        const MSVehicle *follower = *predIt;

        // patch speed if allowed
        SUMOReal speed = mspeed;
        if (adaptableSpeed&&leader!=0) {
            speed = MIN2(leader->getSpeed(), mspeed);
        }

        // compute the space needed to not collide with leader
        SUMOReal frontMax = getLength();
        if (leader!=0) {
            SUMOReal leaderRearPos = leader->getPositionOnLane() - leader->getVehicleType().getLength();
            if (leader == (*it)->getPartialOccupator()) {
                leaderRearPos = (*it)->getPartialOccupatorEnd();
            }
            frontMax = leaderRearPos - veh.getCarFollowModel().getSecureGap(speed, leader->getCarFollowModel().getSpeedAfterMaxDecel(leader->getSpeed()));
        }
        // compute the space needed to not let the follower collide
        const SUMOReal followPos = follower->getPositionOnLane();
        const SUMOReal backGapNeeded = follower->getCarFollowModel().getSecureGap(follower->getSpeed(), veh.getCarFollowModel().getSpeedAfterMaxDecel(speed));
        const SUMOReal backMin = followPos + backGapNeeded + veh.getVehicleType().getLength();

        // check whether there is enough room (given some extra space for rounding errors)
        if (frontMax>0 && backMin+POSITION_EPS<frontMax) {
            // try emit vehicle (should be always ok)
            if (isEmissionSuccess(&veh, speed, backMin+POSITION_EPS, adaptableSpeed, stripId)) {
            	std::cerr << "FIX working" ;
            	return true;
            }
        }
        ++predIt;
    }
   }//for
    // first check at lane's begin
   std::cerr << "not successful emission last" ;
    return false;
}
예제 #10
0
파일: MSLCM_LC2013.cpp 프로젝트: p1tt1/sumo
int
MSLCM_LC2013::_wantsChange(
    int laneOffset,
    MSAbstractLaneChangeModel::MSLCMessager& msgPass,
    int blocked,
    const std::pair<MSVehicle*, SUMOReal>& leader,
    const std::pair<MSVehicle*, SUMOReal>& neighLead,
    const std::pair<MSVehicle*, SUMOReal>& neighFollow,
    const MSLane& neighLane,
    const std::vector<MSVehicle::LaneQ>& preb,
    MSVehicle** lastBlocked,
    MSVehicle** firstBlocked) {
    assert(laneOffset == 1 || laneOffset == -1);
    const SUMOTime currentTime = MSNet::getInstance()->getCurrentTimeStep();
    // compute bestLaneOffset
    MSVehicle::LaneQ curr, neigh, best;
    int bestLaneOffset = 0;
    SUMOReal currentDist = 0;
    SUMOReal neighDist = 0;
    int currIdx = 0;
    MSLane* prebLane = myVehicle.getLane();
    if (prebLane->getEdge().getPurpose() == MSEdge::EDGEFUNCTION_INTERNAL) {
        // internal edges are not kept inside the bestLanes structure
        prebLane = prebLane->getLinkCont()[0]->getLane();
    }
    for (int p = 0; p < (int) preb.size(); ++p) {
        if (preb[p].lane == prebLane && p + laneOffset >= 0) {
            assert(p + laneOffset < (int)preb.size());
            curr = preb[p];
            neigh = preb[p + laneOffset];
            currentDist = curr.length;
            neighDist = neigh.length;
            bestLaneOffset = curr.bestLaneOffset;
            if (bestLaneOffset == 0 && preb[p + laneOffset].bestLaneOffset == 0) {
                bestLaneOffset = laneOffset;
            }
            best = preb[p + bestLaneOffset];
            currIdx = p;
            break;
        }
    }
    // direction specific constants
    const bool right = (laneOffset == -1);
    const int lca = (right ? LCA_RIGHT : LCA_LEFT);
    const int myLca = (right ? LCA_MRIGHT : LCA_MLEFT);
    const int lcaCounter = (right ? LCA_LEFT : LCA_RIGHT);
    const bool changeToBest = (right && bestLaneOffset < 0) || (!right && bestLaneOffset > 0);
    // keep information about being a leader/follower
    int ret = (myOwnState & 0xffff0000);

    ret = slowDownForBlocked(lastBlocked, ret);
    if (lastBlocked != firstBlocked) {
        ret = slowDownForBlocked(firstBlocked, ret);
    }


    // we try to estimate the distance which is necessary to get on a lane
    //  we have to get on in order to keep our route
    // we assume we need something that depends on our velocity
    // and compare this with the free space on our wished lane
    //
    // if the free space is somehow less than the space we need, we should
    //  definitely try to get to the desired lane
    //
    // this rule forces our vehicle to change the lane if a lane changing is necessary soon
    // lookAheadDistance:
    // we do not want the lookahead distance to change all the time so we discrectize the speed a bit

    if (myVehicle.getSpeed() > myLookAheadSpeed) {
        myLookAheadSpeed = myVehicle.getSpeed();
    } else {
        myLookAheadSpeed = MAX2(LOOK_AHEAD_MIN_SPEED,
                                (LOOK_AHEAD_SPEED_MEMORY * myLookAheadSpeed + (1 - LOOK_AHEAD_SPEED_MEMORY) * myVehicle.getSpeed()));
    }
    SUMOReal laDist = myLookAheadSpeed * (right ? LOOK_FORWARD_RIGHT : LOOK_FORWARD_LEFT);
    laDist += myVehicle.getVehicleType().getLengthWithGap() * (SUMOReal) 2.;
    // free space that is available for changing
    //const SUMOReal neighSpeed = (neighLead.first != 0 ? neighLead.first->getSpeed() :
    //        neighFollow.first != 0 ? neighFollow.first->getSpeed() :
    //        best.lane->getSpeedLimit());
    // @note: while this lets vehicles change earlier into the correct direction
    // it also makes the vehicles more "selfish" and prevents changes which are necessary to help others

    int roundaboutEdgesAhead = 0;
    for (std::vector<MSLane*>::iterator it = curr.bestContinuations.begin(); it != curr.bestContinuations.end(); ++it) {
        if ((*it) != 0 && (*it)->getEdge().isRoundabout()) {
            roundaboutEdgesAhead += 1;
        } else if (roundaboutEdgesAhead > 0) {
            // only check the next roundabout
            break;
        }
    }
    int roundaboutEdgesAheadNeigh = 0;
    for (std::vector<MSLane*>::iterator it = neigh.bestContinuations.begin(); it != neigh.bestContinuations.end(); ++it) {
        if ((*it) != 0 && (*it)->getEdge().isRoundabout()) {
            roundaboutEdgesAheadNeigh += 1;
        } else if (roundaboutEdgesAheadNeigh > 0) {
            // only check the next roundabout
            break;
        }
    }
    if (roundaboutEdgesAhead > 1) {
        currentDist += roundaboutEdgesAhead * ROUNDABOUT_DIST_BONUS;
        neighDist += roundaboutEdgesAheadNeigh * ROUNDABOUT_DIST_BONUS;
    }

    const SUMOReal usableDist = (currentDist - myVehicle.getPositionOnLane() - best.occupation *  JAM_FACTOR);
    const SUMOReal maxJam = MAX2(preb[currIdx + laneOffset].occupation, preb[currIdx].occupation);
    const SUMOReal neighLeftPlace = MAX2((SUMOReal) 0, neighDist - myVehicle.getPositionOnLane() - maxJam);

    if (changeToBest && bestLaneOffset == curr.bestLaneOffset
            && currentDistDisallows(usableDist, bestLaneOffset, laDist)) {
        /// @brief we urgently need to change lanes to follow our route
        ret = ret | lca | LCA_STRATEGIC | LCA_URGENT;
    } else {

        if (!myAllowOvertakingRight && !right && !myVehicle.congested() && neighLead.first != 0) {
            // check for slower leader on the left. we should not overtake but
            // rather move left ourselves (unless congested)
            MSVehicle* nv = neighLead.first;
            if (nv->getSpeed() < myVehicle.getSpeed()) {
                myVSafes.push_back(myCarFollowModel.followSpeed(
                                       &myVehicle, myVehicle.getSpeed(), neighLead.second, nv->getSpeed(), nv->getCarFollowModel().getMaxDecel()));
                if (nv->getSpeed() + 5 / 3.6 < myVehicle.getSpeed()) {
                    mySpeedGainProbability += CHANGE_PROB_THRESHOLD_LEFT / 3;
                }
            }
        }

        if (!changeToBest && (currentDistDisallows(neighLeftPlace, abs(bestLaneOffset) + 2, laDist))) {
            // the opposite lane-changing direction should be done than the one examined herein
            //  we'll check whether we assume we could change anyhow and get back in time...
            //
            // this rule prevents the vehicle from moving in opposite direction of the best lane
            //  unless the way till the end where the vehicle has to be on the best lane
            //  is long enough
            ret = ret | LCA_STAY | LCA_STRATEGIC;
        } else if (bestLaneOffset == 0 && (neighLeftPlace * 2. < laDist)) {
            // the current lane is the best and a lane-changing would cause a situation
            //  of which we assume we will not be able to return to the lane we have to be on.
            // this rule prevents the vehicle from leaving the current, best lane when it is
            //  close to this lane's end
            ret = ret | LCA_STAY | LCA_STRATEGIC;
        }
    }
    // check for overriding TraCI requests
    ret = myVehicle.influenceChangeDecision(ret);
    if ((ret & lcaCounter) != 0) {
        // we are not interested in traci requests for the opposite direction here
        ret &= ~(LCA_TRACI | lcaCounter | LCA_URGENT);
    }

    if ((ret & LCA_STAY) != 0) {
        return ret;
    }
    if ((ret & LCA_URGENT) != 0) {
        // prepare urgent lane change maneuver
        // save the left space
        myLeftSpace = currentDist - myVehicle.getPositionOnLane();
        if (changeToBest && abs(bestLaneOffset) > 1) {
            // there might be a vehicle which needs to counter-lane-change one lane further and we cannot see it yet
            myLeadingBlockerLength = MAX2((SUMOReal)(right ? 20.0 : 40.0), myLeadingBlockerLength);
        }

        // letting vehicles merge in at the end of the lane in case of counter-lane change, step#1
        //   if there is a leader and he wants to change to the opposite direction
        saveBlockerLength(neighLead.first, lcaCounter);
        if (*firstBlocked != neighLead.first) {
            saveBlockerLength(*firstBlocked, lcaCounter);
        }

        const SUMOReal remainingSeconds = ((ret & LCA_TRACI) == 0 ?
                                           MAX2((SUMOReal)STEPS2TIME(TS), myLeftSpace / myLookAheadSpeed / abs(bestLaneOffset) / URGENCY) :
                                           myVehicle.getInfluencer().changeRequestRemainingSeconds(currentTime));
        const SUMOReal plannedSpeed = informLeader(msgPass, blocked, myLca, neighLead, remainingSeconds);
        if (plannedSpeed >= 0) {
            // maybe we need to deal with a blocking follower
            informFollower(msgPass, blocked, myLca, neighFollow, remainingSeconds, plannedSpeed);
        }

        return ret;
    }

    if (roundaboutEdgesAhead > 1) {
        // try to use the inner lanes of a roundabout to increase throughput
        // unless we are approaching the exit
        if (lca == LCA_LEFT) {
            return ret | lca | LCA_COOPERATIVE;
        } else {
            return ret | LCA_STAY | LCA_COOPERATIVE;
        }
    }

    // let's also regard the case where the vehicle is driving on a highway...
    //  in this case, we do not want to get to the dead-end of an on-ramp
    if (right) {
        if (bestLaneOffset == 0 && myVehicle.getLane()->getVehicleMaxSpeed(&myVehicle) > 80. / 3.6 && myLookAheadSpeed > SUMO_const_haltingSpeed) {
            return ret | LCA_STAY | LCA_STRATEGIC;
        }
    }
    // --------

    // -------- make place on current lane if blocking follower
    //if (amBlockingFollowerPlusNB()) {
    //    std::cout << myVehicle.getID() << ", " << currentDistAllows(neighDist, bestLaneOffset, laDist)
    //        << " neighDist=" << neighDist
    //        << " currentDist=" << currentDist
    //        << "\n";
    //}
    if (amBlockingFollowerPlusNB()
            && (changeToBest || currentDistAllows(neighDist, abs(bestLaneOffset) + 1, laDist))) {

        return ret | lca | LCA_COOPERATIVE | LCA_URGENT ;//| LCA_CHANGE_TO_HELP;
    }

    // --------


    //// -------- security checks for krauss
    ////  (vsafe fails when gap<0)
    //if ((blocked & LCA_BLOCKED) != 0) {
    //    return ret;
    //}
    //// --------

    // -------- higher speed
    //if ((congested(neighLead.first) && neighLead.second < 20) || predInteraction(leader.first)) { //!!!
    //    return ret;
    //}
    SUMOReal thisLaneVSafe = myVehicle.getLane()->getVehicleMaxSpeed(&myVehicle);
    SUMOReal neighLaneVSafe = neighLane.getVehicleMaxSpeed(&myVehicle);
    if (neighLead.first == 0) {
        neighLaneVSafe = MIN2(neighLaneVSafe, myCarFollowModel.followSpeed(&myVehicle, myVehicle.getSpeed(), neighDist, 0, 0));
    } else {
        // @todo: what if leader is below safe gap?!!!
        neighLaneVSafe = MIN2(neighLaneVSafe, myCarFollowModel.followSpeed(
                                  &myVehicle, myVehicle.getSpeed(), neighLead.second, neighLead.first->getSpeed(), neighLead.first->getCarFollowModel().getMaxDecel()));
    }
    if (leader.first == 0) {
        thisLaneVSafe = MIN2(thisLaneVSafe, myCarFollowModel.followSpeed(&myVehicle, myVehicle.getSpeed(), currentDist, 0, 0));
    } else {
        // @todo: what if leader is below safe gap?!!!
        thisLaneVSafe = MIN2(thisLaneVSafe, myCarFollowModel.followSpeed(&myVehicle, myVehicle.getSpeed(), leader.second, leader.first->getSpeed(), leader.first->getCarFollowModel().getMaxDecel()));
    }

    thisLaneVSafe = MIN3(thisLaneVSafe, myVehicle.getVehicleType().getMaxSpeed(), myVehicle.getLane()->getVehicleMaxSpeed(&myVehicle));
    neighLaneVSafe = MIN3(neighLaneVSafe, myVehicle.getVehicleType().getMaxSpeed(), neighLane.getVehicleMaxSpeed(&myVehicle));

    const SUMOReal relativeGain = (neighLaneVSafe - thisLaneVSafe) / neighLaneVSafe;
    if (right) {
        // ONLY FOR CHANGING TO THE RIGHT
        if (thisLaneVSafe - 5 / 3.6 > neighLaneVSafe) {
            // ok, the current lane is faster than the right one...
            if (mySpeedGainProbability < 0) {
                mySpeedGainProbability /= 2.0;
                //myKeepRightProbability /= 2.0;
            }
        } else {
            // ok, the current lane is not faster than the right one
            mySpeedGainProbability -= relativeGain;

            // honor the obligation to keep right (Rechtsfahrgebot)
            // XXX consider fast approaching followers on the current lane
            //const SUMOReal vMax = myLookAheadSpeed;
            const SUMOReal vMax = MIN2(myVehicle.getVehicleType().getMaxSpeed(), myVehicle.getLane()->getVehicleMaxSpeed(&myVehicle));
            const SUMOReal acceptanceTime = KEEP_RIGHT_ACCEPTANCE * vMax * MAX2((SUMOReal)1, myVehicle.getSpeed()) / myVehicle.getLane()->getSpeedLimit();
            SUMOReal fullSpeedGap = MAX2((SUMOReal)0, neighDist - myVehicle.getCarFollowModel().brakeGap(vMax));
            SUMOReal fullSpeedDrivingSeconds = MIN2(acceptanceTime, fullSpeedGap / vMax);
            if (neighLead.first != 0 && neighLead.first->getSpeed() < vMax) {
                fullSpeedGap = MAX2((SUMOReal)0, MIN2(fullSpeedGap,
                            neighLead.second - myVehicle.getCarFollowModel().getSecureGap(
                                vMax, neighLead.first->getSpeed(), neighLead.first->getCarFollowModel().getMaxDecel())));
                fullSpeedDrivingSeconds = MIN2(fullSpeedDrivingSeconds, fullSpeedGap / (vMax - neighLead.first->getSpeed()));
            }
            const SUMOReal deltaProb = (CHANGE_PROB_THRESHOLD_RIGHT
                    * STEPS2TIME(DELTA_T)
                    * (fullSpeedDrivingSeconds / acceptanceTime) / KEEP_RIGHT_TIME);
            myKeepRightProbability -= deltaProb;

            if (gDebugFlag2) {
                std::cout << STEPS2TIME(currentTime)
                    << " veh=" << myVehicle.getID()
                    << " vMax=" << vMax
                    << " neighDist=" << neighDist
                    << " brakeGap=" << myVehicle.getCarFollowModel().brakeGap(myVehicle.getSpeed())
                    << " leaderSpeed=" << (neighLead.first == 0 ? -1 : neighLead.first->getSpeed())
                    << " secGap=" << (neighLead.first == 0 ? -1 : myVehicle.getCarFollowModel().getSecureGap(
                                myVehicle.getSpeed(), neighLead.first->getSpeed(), neighLead.first->getCarFollowModel().getMaxDecel()))
                    << " acceptanceTime=" << acceptanceTime
                    << " fullSpeedGap=" << fullSpeedGap
                    << " fullSpeedDrivingSeconds=" << fullSpeedDrivingSeconds
                    << " dProb=" << deltaProb
                    << "\n";
            }
            if (myKeepRightProbability < -CHANGE_PROB_THRESHOLD_RIGHT) {
                return ret | lca | LCA_KEEPRIGHT;
            }
        }

        if (mySpeedGainProbability < -CHANGE_PROB_THRESHOLD_RIGHT
                && neighDist / MAX2((SUMOReal) .1, myVehicle.getSpeed()) > 20.) { //./MAX2((SUMOReal) .1, myVehicle.getSpeed())) { // -.1
            return ret | lca | LCA_SPEEDGAIN;
        }
    } else {
        // ONLY FOR CHANGING TO THE LEFT
        if (thisLaneVSafe > neighLaneVSafe) {
            // this lane is better
            if (mySpeedGainProbability > 0) {
                mySpeedGainProbability /= 2.0;
            }
        } else {
            // left lane is better
            mySpeedGainProbability += relativeGain;
        }
        if (mySpeedGainProbability > CHANGE_PROB_THRESHOLD_LEFT && neighDist / MAX2((SUMOReal) .1, myVehicle.getSpeed()) > 20.) { // .1
            return ret | lca | LCA_SPEEDGAIN;
        }
    }
    // --------
    if (changeToBest && bestLaneOffset == curr.bestLaneOffset
            && (right ? mySpeedGainProbability < 0 : mySpeedGainProbability > 0)) {
        // change towards the correct lane, speedwise it does not hurt
        return ret | lca | LCA_STRATEGIC;
    }

    return ret;
}
예제 #11
0
파일: MSLCM_LC2013.cpp 프로젝트: p1tt1/sumo
void
MSLCM_LC2013::informFollower(MSAbstractLaneChangeModel::MSLCMessager& msgPass,
                             int blocked,
                             int dir,
                             const std::pair<MSVehicle*, SUMOReal>& neighFollow,
                             SUMOReal remainingSeconds,
                             SUMOReal plannedSpeed) {
    if ((blocked & LCA_BLOCKED_BY_FOLLOWER) != 0) {
        assert(neighFollow.first != 0);
        MSVehicle* nv = neighFollow.first;

        // are we fast enough to cut in without any help?
        if (plannedSpeed - nv->getSpeed() >= HELP_OVERTAKE) {
            const SUMOReal neededGap = nv->getCarFollowModel().getSecureGap(nv->getSpeed(), plannedSpeed, myVehicle.getCarFollowModel().getMaxDecel());
            if ((neededGap - neighFollow.second) / remainingSeconds < (plannedSpeed - nv->getSpeed())) {
                // follower might even accelerate but not to much
                msgPass.informNeighFollower(new Info(plannedSpeed - HELP_OVERTAKE, dir | LCA_AMBLOCKINGFOLLOWER), &myVehicle);
                return;
            }
        }
        // decide whether we will request help to cut in before the follower or allow to be overtaken

        // PARAMETERS
        // assume other vehicle will assume the equivalent of 1 second of
        // maximum deceleration to help us (will probably be spread over
        // multiple seconds)
        // -----------
        const SUMOReal helpDecel = nv->getCarFollowModel().getMaxDecel() * HELP_DECEL_FACTOR ;

        // change in the gap between ego and blocker over 1 second (not STEP!)
        const SUMOReal neighNewSpeed = MAX2((SUMOReal)0, nv->getSpeed() - ACCEL2SPEED(helpDecel));
        const SUMOReal neighNewSpeed1s = MAX2((SUMOReal)0, nv->getSpeed() - helpDecel);
        const SUMOReal dv = plannedSpeed - neighNewSpeed1s;
        // new gap between follower and self in case the follower does brake for 1s
        const SUMOReal decelGap = neighFollow.second + dv;
        const SUMOReal secureGap = nv->getCarFollowModel().getSecureGap(neighNewSpeed1s, plannedSpeed, myVehicle.getCarFollowModel().getMaxDecel());
        if (decelGap > 0 && decelGap >= secureGap) {
            // if the blocking neighbor brakes it could actually help
            // how hard does it actually need to be?
            const SUMOReal vsafe = MAX2(neighNewSpeed, nv->getCarFollowModel().followSpeed(
                                            nv, nv->getSpeed(), neighFollow.second, plannedSpeed, myVehicle.getCarFollowModel().getMaxDecel()));
            msgPass.informNeighFollower(new Info(vsafe, dir | LCA_AMBLOCKINGFOLLOWER), &myVehicle);
        } else if (dv > 0 && dv * remainingSeconds > (secureGap - decelGap + POSITION_EPS)) {
            // decelerating once is sufficient to open up a large enough gap in time
            msgPass.informNeighFollower(new Info(neighNewSpeed, dir | LCA_AMBLOCKINGFOLLOWER), &myVehicle);
        } else {
            SUMOReal vhelp = MAX2(nv->getSpeed(), myVehicle.getSpeed() + HELP_OVERTAKE);
            //if (dir == LCA_MRIGHT && myVehicle.getWaitingSeconds() > LCA_RIGHT_IMPATIENCE &&
            //        nv->getSpeed() > myVehicle.getSpeed()) {
            if (nv->getSpeed() > myVehicle.getSpeed() &&
                    ((dir == LCA_MRIGHT && myVehicle.getWaitingSeconds() > LCA_RIGHT_IMPATIENCE)
                     || (dir == LCA_MLEFT && plannedSpeed > CUT_IN_LEFT_SPEED_THRESHOLD) // VARIANT_22 (slowDownLeft)
                    )) {
                // let the follower slow down to increase the likelyhood that later vehicles will be slow enough to help
                // follower should still be fast enough to open a gap
                vhelp = MAX2(neighNewSpeed, myVehicle.getSpeed() + HELP_OVERTAKE);
                if ((nv->getSpeed() - myVehicle.getSpeed()) / helpDecel < remainingSeconds) {
                    msgPass.informNeighFollower(new Info(vhelp, dir | LCA_AMBLOCKINGFOLLOWER), &myVehicle);
                    return;
                }
            }
            msgPass.informNeighFollower(new Info(vhelp, dir | LCA_AMBLOCKINGFOLLOWER), &myVehicle);
            // this follower is supposed to overtake us. slow down smoothly to allow this
            const SUMOReal overtakeDist = (neighFollow.second // follower reaches ego back
                                           + myVehicle.getVehicleType().getLengthWithGap() // follower reaches ego front
                                           + nv->getVehicleType().getLength() // follower back at ego front
                                           + myVehicle.getCarFollowModel().getSecureGap( // follower has safe dist to ego
                                               plannedSpeed, vhelp, nv->getCarFollowModel().getMaxDecel()));
            // speed difference to create a sufficiently large gap
            const SUMOReal needDV = overtakeDist / remainingSeconds;
            // make sure the deceleration is not to strong
            myVSafes.push_back(MAX2(vhelp - needDV, myVehicle.getSpeed() - ACCEL2SPEED(myVehicle.getCarFollowModel().getMaxDecel())));
        }
    }
}
예제 #12
0
파일: MSLCM_LC2013.cpp 프로젝트: p1tt1/sumo
SUMOReal
MSLCM_LC2013::informLeader(MSAbstractLaneChangeModel::MSLCMessager& msgPass,
                           int blocked,
                           int dir,
                           const std::pair<MSVehicle*, SUMOReal>& neighLead,
                           SUMOReal remainingSeconds) {
    SUMOReal plannedSpeed = MIN2(myVehicle.getSpeed(),
                                 myVehicle.getCarFollowModel().stopSpeed(&myVehicle, myVehicle.getSpeed(), myLeftSpace - myLeadingBlockerLength));
    for (std::vector<SUMOReal>::const_iterator i = myVSafes.begin(); i != myVSafes.end(); ++i) {
        SUMOReal v = (*i);
        if (v >= myVehicle.getSpeed() - ACCEL2SPEED(myVehicle.getCarFollowModel().getMaxDecel())) {
            plannedSpeed = MIN2(plannedSpeed, v);
        }
    }
    if ((blocked & LCA_BLOCKED_BY_LEADER) != 0) {
        assert(neighLead.first != 0);
        MSVehicle* nv = neighLead.first;
        // decide whether we want to overtake the leader or follow it
        const SUMOReal dv = plannedSpeed - nv->getSpeed();
        const SUMOReal overtakeDist = (neighLead.second // drive to back of follower
                                       + nv->getVehicleType().getLengthWithGap() // drive to front of follower
                                       + myVehicle.getVehicleType().getLength() // ego back reaches follower front
                                       + nv->getCarFollowModel().getSecureGap( // save gap to follower
                                           nv->getSpeed(), myVehicle.getSpeed(), myVehicle.getCarFollowModel().getMaxDecel()));

        if (dv < 0
                // overtaking on the right on an uncongested highway is forbidden (noOvertakeLCLeft)
                || (dir == LCA_MLEFT && !myVehicle.congested())
                // not enough space to overtake?
                || myLeftSpace < overtakeDist
                // not enough time to overtake?
                || dv * remainingSeconds < overtakeDist) {
            // cannot overtake
            msgPass.informNeighLeader(new Info(-1, dir | LCA_AMBLOCKINGLEADER), &myVehicle);
            // slow down smoothly to follow leader
            const SUMOReal targetSpeed = myCarFollowModel.followSpeed(
                                             &myVehicle, myVehicle.getSpeed(), neighLead.second, nv->getSpeed(), nv->getCarFollowModel().getMaxDecel());
            if (targetSpeed < myVehicle.getSpeed()) {
                // slow down smoothly to follow leader
                const SUMOReal decel = ACCEL2SPEED(MIN2(myVehicle.getCarFollowModel().getMaxDecel(),
                                                        MAX2(MIN_FALLBEHIND, (myVehicle.getSpeed() - targetSpeed) / remainingSeconds)));
                const SUMOReal nextSpeed = MIN2(plannedSpeed, myVehicle.getSpeed() - decel);
                myVSafes.push_back(nextSpeed);
                return nextSpeed;
            } else {
                // leader is fast enough anyway
                myVSafes.push_back(targetSpeed);
                return plannedSpeed;
            }
        } else {
            // overtaking, leader should not accelerate
            msgPass.informNeighLeader(new Info(nv->getSpeed(), dir | LCA_AMBLOCKINGLEADER), &myVehicle);
            return -1;
        }
    } else if (neighLead.first != 0) { // (remainUnblocked)
        // we are not blocked now. make sure we stay far enough from the leader
        MSVehicle* nv = neighLead.first;
        const SUMOReal nextNVSpeed = nv->getSpeed() - HELP_OVERTAKE; // conservative
        const SUMOReal dv = SPEED2DIST(myVehicle.getSpeed() - nextNVSpeed);
        const SUMOReal targetSpeed = myCarFollowModel.followSpeed(
                                         &myVehicle, myVehicle.getSpeed(), neighLead.second - dv, nextNVSpeed, nv->getCarFollowModel().getMaxDecel());
        myVSafes.push_back(targetSpeed);
        return MIN2(targetSpeed, plannedSpeed);
    } else {
        // not overtaking
        return plannedSpeed;
    }
}
예제 #13
0
bool
MSLaneChanger::changeOpposite(std::pair<MSVehicle*, SUMOReal> leader) {
    if (!myChangeToOpposite) {
        return false;
    }
    myCandi = findCandidate();
    MSVehicle* vehicle = veh(myCandi);
    MSLane* source = vehicle->getLane();
    if (vehicle->isStopped()) {
        // stopped vehicles obviously should not change lanes. Usually this is
        // prevent by appropriate bestLane distances
        return false;
    }
    const bool isOpposite = vehicle->getLaneChangeModel().isOpposite();
    if (!isOpposite && leader.first == 0) {
        // no reason to change unless there is a leader
        // or we are changing back to the propper direction
        // XXX also check whether the leader is so far away as to be irrelevant
        return false;
    }
    MSLane* opposite = source->getOpposite();
    if (opposite == 0) {
        return false;
    }

    // changing into the opposite direction is always to the left (XXX except for left-hand networkds)
    int direction = isOpposite ? -1 : 1;
    std::pair<MSVehicle*, SUMOReal> neighLead((MSVehicle*)0, -1);

    // preliminary sanity checks for overtaking space
    SUMOReal timeToOvertake;
    SUMOReal spaceToOvertake;
    if (!isOpposite) {
        assert(leader.first != 0);
        // find a leader vehicle with sufficient space ahead for merging back
        const SUMOReal overtakingSpeed = source->getVehicleMaxSpeed(vehicle); // just a guess
        const SUMOReal mergeBrakeGap = vehicle->getCarFollowModel().brakeGap(overtakingSpeed);
        std::pair<MSVehicle*, SUMOReal> columnLeader = leader;
        SUMOReal egoGap = leader.second;
        bool foundSpaceAhead = false;
        SUMOReal seen = leader.second + leader.first->getVehicleType().getLengthWithGap();
        std::vector<MSLane*> conts = vehicle->getBestLanesContinuation();
        while (!foundSpaceAhead) {
            const SUMOReal requiredSpaceAfterLeader = (columnLeader.first->getCarFollowModel().getSecureGap(
                        columnLeader.first->getSpeed(), overtakingSpeed, vehicle->getCarFollowModel().getMaxDecel())
                    + vehicle->getVehicleType().getLengthWithGap());


            // all leader vehicles on the current laneChanger edge are already moved into MSLane::myTmpVehicles
            const bool checkTmpVehicles = (&columnLeader.first->getLane()->getEdge() == &source->getEdge());
            std::pair<MSVehicle* const, SUMOReal> leadLead = columnLeader.first->getLane()->getLeader(
                        columnLeader.first, columnLeader.first->getPositionOnLane(), conts, requiredSpaceAfterLeader + mergeBrakeGap, 
                        checkTmpVehicles);

#ifdef DEBUG_CHANGE_OPPOSITE
            if (DEBUG_COND) {
                std::cout << "   leadLead=" << Named::getIDSecure(leadLead.first) << " gap=" << leadLead.second << "\n";
            }
#endif
            if (leadLead.first == 0) {
                foundSpaceAhead = true;
            } else {
                const SUMOReal requiredSpace = (requiredSpaceAfterLeader
                                                + vehicle->getCarFollowModel().getSecureGap(overtakingSpeed, leadLead.first->getSpeed(), leadLead.first->getCarFollowModel().getMaxDecel()));
                if (leadLead.second > requiredSpace) {
                    foundSpaceAhead = true;
                } else {
#ifdef DEBUG_CHANGE_OPPOSITE
                    if (DEBUG_COND) {
                        std::cout << "   not enough space after columnLeader=" << columnLeader.first->getID() << " required=" << requiredSpace << "\n";
                    }
#endif
                    seen += MAX2((SUMOReal)0, leadLead.second) + leadLead.first->getVehicleType().getLengthWithGap();
                    if (seen > OPPOSITE_OVERTAKING_MAX_LOOKAHEAD) {
#ifdef DEBUG_CHANGE_OPPOSITE
                        if (DEBUG_COND) {
                            std::cout << "   cannot changeOpposite due to insufficient free space after columnLeader (seen=" << seen << " columnLeader=" << columnLeader.first->getID() << ")\n";
                        }
#endif
                        return false;
                    }
                    // see if merging after leadLead is possible
                    egoGap += columnLeader.first->getVehicleType().getLengthWithGap() + leadLead.second;
                    columnLeader = leadLead;
#ifdef DEBUG_CHANGE_OPPOSITE
                    if (DEBUG_COND) {
                        std::cout << "   new columnLeader=" << columnLeader.first->getID() << "\n";
                    }
#endif
                }
            }
        }
#ifdef DEBUG_CHANGE_OPPOSITE
        if (DEBUG_COND) {
            std::cout << "   compute time/space to overtake for columnLeader=" << columnLeader.first->getID() << " gap=" << columnLeader.second << "\n";
        }
#endif
        computeOvertakingTime(vehicle, columnLeader.first, egoGap, timeToOvertake, spaceToOvertake);
        // check for upcoming stops
        if (vehicle->nextStopDist() < spaceToOvertake) {
#ifdef DEBUG_CHANGE_OPPOSITE
            if (DEBUG_COND) {
                std::cout << "   cannot changeOpposite due to upcoming stop (dist=" << vehicle->nextStopDist() << " spaceToOvertake=" << spaceToOvertake << ")\n";
            }
#endif
            return false;
        }
        neighLead = opposite->getOppositeLeader(vehicle, timeToOvertake * opposite->getSpeedLimit() * 2 + spaceToOvertake, true);

#ifdef DEBUG_CHANGE_OPPOSITE
        if (DEBUG_COND) {
            std::cout << SIMTIME
                      << " veh=" << vehicle->getID()
                      << " changeOpposite opposite=" << opposite->getID()
                      << " lead=" << Named::getIDSecure(leader.first)
                      << " timeToOvertake=" << timeToOvertake
                      << " spaceToOvertake=" << spaceToOvertake
                      << "\n";
        }
#endif

        // check for dangerous oncoming leader
        if (neighLead.first != 0) {
            const MSVehicle* oncoming = neighLead.first;

#ifdef DEBUG_CHANGE_OPPOSITE
            if (DEBUG_COND) {
                std::cout << SIMTIME
                          << " oncoming=" << oncoming->getID()
                          << " oncomingGap=" << neighLead.second
                          << " leaderGap=" << leader.second
                          << "\n";
            }
#endif
            if (neighLead.second - spaceToOvertake - timeToOvertake * oncoming->getSpeed() < 0) {

#ifdef DEBUG_CHANGE_OPPOSITE
                if (DEBUG_COND) {
                    std::cout << "   cannot changeOpposite due to dangerous oncoming\n";
                }
#endif
                return false;
            }
        }
    } else {
        timeToOvertake = -1;
        // look forward as far as possible
        spaceToOvertake = std::numeric_limits<SUMOReal>::max();
        leader = source->getOppositeLeader(vehicle, OPPOSITE_OVERTAKING_ONCOMING_LOOKAHEAD, true);
        // -1 will use getMaximumBrakeDist() as look-ahead distance
        neighLead = opposite->getOppositeLeader(vehicle, -1, false); 
    }

    // compute remaining space on the opposite side
    // 1. the part that remains on the current lane
    SUMOReal usableDist = isOpposite ? vehicle->getPositionOnLane() : source->getLength() - vehicle->getPositionOnLane();
    if (usableDist < spaceToOvertake) {
        // look forward along the next lanes
        const std::vector<MSLane*>& bestLaneConts = vehicle->getBestLanesContinuation();
        assert(bestLaneConts.size() >= 1);
        std::vector<MSLane*>::const_iterator it = bestLaneConts.begin() + 1;
        while (usableDist < spaceToOvertake && it != bestLaneConts.end()) {
#ifdef DEBUG_CHANGE_OPPOSITE
            if (DEBUG_COND) {
                std::cout << "      usableDist=" << usableDist << " opposite=" << Named::getIDSecure((*it)->getOpposite()) << "\n";
            }
#endif
            if ((*it)->getOpposite() == 0) {
                // opposite lane ends
                break;
            }
            // do not overtake past a minor link or turn
            if (*(it - 1) != 0) {
                MSLink* link = MSLinkContHelper::getConnectingLink(**(it - 1), **it);
                if (link == 0 || !link->havePriority() || link->getState() == LINKSTATE_ZIPPER || link->getDirection() != LINKDIR_STRAIGHT) {
                    break;
                }
            }
            usableDist += (*it)->getLength();
            ++it;
        }
    }
    if (!isOpposite && usableDist < spaceToOvertake) {
#ifdef DEBUG_CHANGE_OPPOSITE
        if (DEBUG_COND) {
            std::cout << "   cannot changeOpposite due to insufficient space (seen=" << usableDist << " spaceToOvertake=" << spaceToOvertake << ")\n";
        }
#endif
        return false;
    }
#ifdef DEBUG_CHANGE_OPPOSITE
    if (DEBUG_COND) {
        std::cout << "   usableDist=" << usableDist << " spaceToOvertake=" << spaceToOvertake << " timeToOvertake=" << timeToOvertake << "\n";
    }
#endif

    // compute wish to change
    std::vector<MSVehicle::LaneQ> preb = vehicle->getBestLanes();
    if (isOpposite) {
        // compute the remaining distance that can be drive on the opposite side
        // this value will put into LaneQ.length of the leftmost lane
        // @note: length counts from the start of the current lane
        // @note: see MSLCM_LC2013::_wantsChange @1092 (isOpposite()
        MSVehicle::LaneQ& laneQ = preb[preb.size() - 1];
        // position on the target lane 
        const SUMOReal forwardPos = source->getOppositePos(vehicle->getPositionOnLane());

        // consider usableDist (due to minor links or end of opposite lanes)
        laneQ.length = MIN2(laneQ.length, usableDist + forwardPos);
        // consider upcoming stops
        laneQ.length = MIN2(laneQ.length, vehicle->nextStopDist() + forwardPos);
        // consider oncoming leaders
        if (leader.first != 0) {
            laneQ.length = MIN2(laneQ.length, leader.second / 2 + forwardPos);
#ifdef DEBUG_CHANGE_OPPOSITE
        if (DEBUG_COND) {
            std::cout << SIMTIME << " found oncoming leader=" << leader.first->getID() << " gap=" << leader.second << "\n";
        }
#endif
            leader.first = 0; // ignore leader after this
        } 
#ifdef DEBUG_CHANGE_OPPOSITE
        if (DEBUG_COND) {
            std::cout << SIMTIME << " veh=" << vehicle->getID() << " remaining dist=" << laneQ.length - forwardPos << " forwardPos=" << forwardPos << " laneQ.length=" << laneQ.length << "\n";
        }
#endif
    }
    std::pair<MSVehicle* const, SUMOReal> neighFollow = opposite->getOppositeFollower(vehicle);
    int state = checkChange(direction, opposite, leader, neighLead, neighFollow, preb);

    bool changingAllowed = (state & LCA_BLOCKED) == 0;
    // change if the vehicle wants to and is allowed to change
    if ((state & LCA_WANTS_LANECHANGE) != 0 && changingAllowed
            // do not change to the opposite direction for cooperative reasons
            && (isOpposite || (state & LCA_COOPERATIVE) == 0)) {
        vehicle->getLaneChangeModel().startLaneChangeManeuver(source, opposite, direction);
        /// XXX use a dedicated transformation function
        vehicle->myState.myPos = source->getOppositePos(vehicle->myState.myPos);
        /// XXX compute a better lateral position
        opposite->forceVehicleInsertion(vehicle, vehicle->getPositionOnLane(), MSMoveReminder::NOTIFICATION_LANE_CHANGE, 0);
        if (!isOpposite) {
            vehicle->myState.myBackPos = source->getOppositePos(vehicle->myState.myBackPos);
        }
#ifdef DEBUG_CHANGE_OPPOSITE
        if (DEBUG_COND) {
            std::cout << SIMTIME << " changing to opposite veh=" << vehicle->getID() << " dir=" << direction << " opposite=" << Named::getIDSecure(opposite) << " state=" << state << "\n";
        }
#endif
        return true;
    }
#ifdef DEBUG_CHANGE_OPPOSITE
    if (DEBUG_COND) {
        std::cout << SIMTIME << " not changing to opposite veh=" << vehicle->getID() << " dir=" << direction 
            << " opposite=" << Named::getIDSecure(opposite) << " state=" << toString((LaneChangeAction)state) << "\n";
    }
#endif
    return false;
}
예제 #14
0
int
MSLaneChanger::checkChange(
    int laneOffset,
    const MSLane* targetLane,
    const std::pair<MSVehicle* const, SUMOReal>& leader,
    const std::pair<MSVehicle* const, SUMOReal>& neighLead,
    const std::pair<MSVehicle* const, SUMOReal>& neighFollow,
    const std::vector<MSVehicle::LaneQ>& preb) const {

    MSVehicle* vehicle = veh(myCandi);

    // Debug (Leo)
#ifdef DEBUG_CHECK_CHANGE
    if (DEBUG_COND) {
        std::cout
                << "\n" << SIMTIME << " checkChange() for vehicle '" << vehicle->getID() << "'"
                << std::endl;
    }
#endif


    int blocked = 0;
    int blockedByLeader = (laneOffset == -1 ? LCA_BLOCKED_BY_RIGHT_LEADER : LCA_BLOCKED_BY_LEFT_LEADER);
    int blockedByFollower = (laneOffset == -1 ? LCA_BLOCKED_BY_RIGHT_FOLLOWER : LCA_BLOCKED_BY_LEFT_FOLLOWER);
    // overlap
    if (neighFollow.first != 0 && neighFollow.second < 0) {
        blocked |= (blockedByFollower | LCA_OVERLAPPING);

        // Debug (Leo)
#ifdef DEBUG_CHECK_CHANGE
        if (DEBUG_COND) {
            std::cout << SIMTIME
                      << " overlapping with follower..."
                      << std::endl;
        }
#endif

    }
    if (neighLead.first != 0 && neighLead.second < 0) {
        blocked |= (blockedByLeader | LCA_OVERLAPPING);

        // Debug (Leo)
#ifdef DEBUG_CHECK_CHANGE
        if (DEBUG_COND) {
            std::cout << SIMTIME
                      <<  " overlapping with leader..."
                      << std::endl;
        }
#endif

    }

    // safe back gap
    if ((blocked & blockedByFollower) == 0 && neighFollow.first != 0) {
        // !!! eigentlich: vsafe braucht die Max. Geschwindigkeit beider Spuren
        if (neighFollow.second < neighFollow.first->getCarFollowModel().getSecureGap(neighFollow.first->getSpeed(), vehicle->getSpeed(), vehicle->getCarFollowModel().getMaxDecel())) {
            blocked |= blockedByFollower;

            // Debug (Leo)
#ifdef DEBUG_CHECK_CHANGE
            if (DEBUG_COND) {
                std::cout << SIMTIME
                          << " back gap unsafe: "
                          << "gap = " << neighFollow.second
                          << ", secureGap = "
                          << neighFollow.first->getCarFollowModel().getSecureGap(neighFollow.first->getSpeed(),
                                  vehicle->getSpeed(), vehicle->getCarFollowModel().getMaxDecel())
                          << std::endl;
            }
#endif

        }
    }

    // safe front gap
    if ((blocked & blockedByLeader) == 0 && neighLead.first != 0) {
        // !!! eigentlich: vsafe braucht die Max. Geschwindigkeit beider Spuren
        if (neighLead.second < vehicle->getCarFollowModel().getSecureGap(vehicle->getSpeed(), neighLead.first->getSpeed(), neighLead.first->getCarFollowModel().getMaxDecel())) {
            blocked |= blockedByLeader;

            // Debug (Leo)
#ifdef DEBUG_CHECK_CHANGE
            if (DEBUG_COND) {
                std::cout << SIMTIME
                          << " front gap unsafe: "
                          << "gap = " << neighLead.second
                          << ", secureGap = "
                          << vehicle->getCarFollowModel().getSecureGap(vehicle->getSpeed(),
                                  neighLead.first->getSpeed(), neighLead.first->getCarFollowModel().getMaxDecel())
                          << std::endl;
            }
#endif

        }
    }


    MSAbstractLaneChangeModel::MSLCMessager msg(leader.first, neighLead.first, neighFollow.first);
    int state = blocked | vehicle->getLaneChangeModel().wantsChange(
                    laneOffset, msg, blocked, leader, neighLead, neighFollow, *targetLane, preb, &(myCandi->lastBlocked), &(myCandi->firstBlocked));

    if (blocked == 0 && (state & LCA_WANTS_LANECHANGE) != 0 && neighLead.first != 0) {
        // do are more carefull (but expensive) check to ensure that a
        // safety-critical leader is not being overloocked
        const SUMOReal seen = myCandi->lane->getLength() - vehicle->getPositionOnLane();
        const SUMOReal speed = vehicle->getSpeed();
        const SUMOReal dist = vehicle->getCarFollowModel().brakeGap(speed) + vehicle->getVehicleType().getMinGap();
        if (seen < dist) {
            std::pair<MSVehicle* const, SUMOReal> neighLead2 = targetLane->getCriticalLeader(dist, seen, speed, *vehicle);
            if (neighLead2.first != 0 && neighLead2.first != neighLead.first
                    && (neighLead2.second < vehicle->getCarFollowModel().getSecureGap(
                            vehicle->getSpeed(), neighLead2.first->getSpeed(), neighLead2.first->getCarFollowModel().getMaxDecel()))) {
                state |= blockedByLeader;
            }
        }
    }
    if (blocked == 0 && (state & LCA_WANTS_LANECHANGE)) {
        // ensure that merging is safe for any upcoming zipper links after changing
        if (vehicle->unsafeLinkAhead(targetLane)) {
            state |= blockedByLeader;
        }
    }

    if ((state & LCA_BLOCKED) == 0 && (state & LCA_WANTS_LANECHANGE) != 0 && MSGlobals::gLaneChangeDuration > DELTA_T) {
        // ensure that a continuous lane change manoeuvre can be completed
        // before the next turning movement
        SUMOReal seen = myCandi->lane->getLength() - vehicle->getPositionOnLane();
        const SUMOReal decel = vehicle->getCarFollowModel().getMaxDecel() * STEPS2TIME(MSGlobals::gLaneChangeDuration);
        const SUMOReal avgSpeed = 0.5 * (
                                      MAX2((SUMOReal)0, vehicle->getSpeed() - ACCEL2SPEED(vehicle->getCarFollowModel().getMaxDecel())) +
                                      MAX2((SUMOReal)0, vehicle->getSpeed() - decel));
        const SUMOReal space2change = avgSpeed * STEPS2TIME(MSGlobals::gLaneChangeDuration);
        // for finding turns it doesn't matter whether we look along the current lane or the target lane
        const std::vector<MSLane*>& bestLaneConts = vehicle->getBestLanesContinuation();
        int view = 1;
        MSLane* nextLane = vehicle->getLane();
        MSLinkCont::const_iterator link = MSLane::succLinkSec(*vehicle, view, *nextLane, bestLaneConts);
        while (!nextLane->isLinkEnd(link) && seen <= space2change) {
            if ((*link)->getDirection() == LINKDIR_LEFT || (*link)->getDirection() == LINKDIR_RIGHT
                    // the lanes after an internal junction are on different
                    // edges and do not allow lane-changing
                    || (nextLane->getEdge().isInternal() && (*link)->getViaLaneOrLane()->getEdge().isInternal())
               ) {
                state |= LCA_INSUFFICIENT_SPACE;
                break;
            }
#ifdef HAVE_INTERNAL_LANES
            if ((*link)->getViaLane() == 0) {
                view++;
            }
#else
            view++;
#endif
            nextLane = (*link)->getViaLaneOrLane();
            seen += nextLane->getLength();
            // get the next link used
            link = MSLane::succLinkSec(*vehicle, view, *nextLane, bestLaneConts);
        }
        if (nextLane->isLinkEnd(link) && seen < space2change) {
#ifdef DEBUG_CHECK_CHANGE
            if (DEBUG_COND) {
                std::cout << SIMTIME << " checkChange insufficientSpace: seen=" << seen << " space2change=" << space2change << "\n";
            }
#endif
            state |= LCA_INSUFFICIENT_SPACE;
        }

        if ((state & LCA_BLOCKED) == 0) {
            // check for dangerous leaders in case the target lane changes laterally between
            // now and the lane-changing midpoint
            const SUMOReal speed = vehicle->getSpeed();
            seen = myCandi->lane->getLength() - vehicle->getPositionOnLane();
            nextLane = vehicle->getLane();
            view = 1;
            const SUMOReal dist = vehicle->getCarFollowModel().brakeGap(speed) + vehicle->getVehicleType().getMinGap();
            MSLinkCont::const_iterator link = MSLane::succLinkSec(*vehicle, view, *nextLane, bestLaneConts);
            while (!nextLane->isLinkEnd(link) && seen <= space2change && seen <= dist) {
                nextLane = (*link)->getViaLaneOrLane();
                MSLane* targetLane = nextLane->getParallelLane(laneOffset);
                if (targetLane == 0) {
                    state |= LCA_INSUFFICIENT_SPACE;
                    break;
                } else {
                    std::pair<MSVehicle* const, SUMOReal> neighLead2 = targetLane->getLeader(vehicle, -seen, std::vector<MSLane*>());
                    if (neighLead2.first != 0 && neighLead2.first != neighLead.first
                            && (neighLead2.second < vehicle->getCarFollowModel().getSecureGap(
                                    vehicle->getSpeed(), neighLead2.first->getSpeed(), neighLead2.first->getCarFollowModel().getMaxDecel()))) {
                        state |= blockedByLeader;
                        break;
                    }
                }
#ifdef HAVE_INTERNAL_LANES
                if ((*link)->getViaLane() == 0) {
                    view++;
                }
#else
                view++;
#endif
                seen += nextLane->getLength();
                // get the next link used
                link = MSLane::succLinkSec(*vehicle, view, *nextLane, bestLaneConts);
            }
        }
    }
#ifndef NO_TRACI
#ifdef DEBUG_CHECK_CHANGE
    const int oldstate = state;
#endif
    // let TraCI influence the wish to change lanes and the security to take
    state = vehicle->influenceChangeDecision(state);
#endif
#ifdef DEBUG_CHECK_CHANGE
    if (DEBUG_COND) {
        std::cout << SIMTIME
                  << " veh=" << vehicle->getID()
                  << " oldState=" << toString((LaneChangeAction)oldstate)
                  << " newState=" << toString((LaneChangeAction)state)
                  << ((blocked & LCA_BLOCKED) ? " (blocked)" : "")
                  << ((blocked & LCA_OVERLAPPING) ? " (overlap)" : "")
                  << "\n";
    }
#endif
    return state;
}
예제 #15
0
std::pair<MSVehicle* const, SUMOReal>
MSLaneChanger::getRealFollower(const ChangerIt& target) const {
    assert(veh(myCandi) != 0);

#ifdef DEBUG_SURROUNDING_VEHICLES
    MSVehicle* vehicle = veh(myCandi);
    if (DEBUG_COND) {
        std::cout << SIMTIME << " veh '" << vehicle->getID() << "' looks for follower on lc-target lane '" << target->lane->getID() << "'." << std::endl;
    }
#endif
    MSVehicle* candi = veh(myCandi);
    const SUMOReal candiPos = candi->getPositionOnLane();
    MSVehicle* neighFollow = veh(target);

#ifdef DEBUG_SURROUNDING_VEHICLES
    if (DEBUG_COND) {
        if (neighFollow != 0) {
            std::cout << "veh(target) returns '" << neighFollow->getID() << "' at position " << neighFollow->getPositionOnLane() << std::endl;
        } else {
            std::cout << "veh(target) returns none." << std::endl;
        }
    }
#endif


#ifdef DEBUG_SURROUNDING_VEHICLES
    if (DEBUG_COND) {
        if (getCloserFollower(candiPos, neighFollow, target->hoppedVeh) != neighFollow) {
            std::cout << "Hopped vehicle '" << target->hoppedVeh->getID() << "' at position " << target->hoppedVeh->getPositionOnLane() << " is closer." <<  std::endl;
        }
    }
#endif

    // check whether the hopped vehicle became the follower
    neighFollow = getCloserFollower(candiPos, neighFollow, target->hoppedVeh);


#ifdef DEBUG_SURROUNDING_VEHICLES
    if (DEBUG_COND) {
        MSVehicle* partialBehind = getCloserFollower(candiPos, neighFollow, target->lane->getPartialBehind(candi));
        if (partialBehind != 0 && partialBehind != neighFollow) {
            std::cout << "'Partial behind'-vehicle '" << target->lane->getPartialBehind(candi)->getID() << "' at position " << target->hoppedVeh->getPositionOnLane() << " is closer." <<  std::endl;
        }
    }
#endif
    // or a follower which is partially lapping into the target lane
    neighFollow = getCloserFollower(candiPos, neighFollow, target->lane->getPartialBehind(candi));

    if (neighFollow == 0) {
        std::pair<MSVehicle* const, SUMOReal> consecutiveFollower = target->lane->getFollowerOnConsecutive(
                    candi->getPositionOnLane() - candi->getVehicleType().getLength(),
                    candi->getSpeed(), candi->getCarFollowModel().getMaxDecel());
#ifdef DEBUG_SURROUNDING_VEHICLES
        if (DEBUG_COND) {
            if (consecutiveFollower.first == 0) {
                std::cout << "no follower found." <<  std::endl;
            } else {
                std::cout << "found follower '" << consecutiveFollower.first->getID() << "' on consecutive lanes." <<  std::endl;
            }
        }
#endif
        return consecutiveFollower;
    } else {
#ifdef DEBUG_SURROUNDING_VEHICLES
        if (DEBUG_COND) {
            std::cout << "found follower '" << neighFollow->getID() << "'." <<  std::endl;
        }
#endif
        MSVehicle* candi = veh(myCandi);
        return std::pair<MSVehicle* const, SUMOReal>(neighFollow,
                candi->getPositionOnLane() - candi->getVehicleType().getLength() - neighFollow->getPositionOnLane() - neighFollow->getVehicleType().getMinGap());
    }
}
예제 #16
0
bool
MSLaneChanger::changeOpposite(std::pair<MSVehicle*, SUMOReal> leader) {
    if (!myChangeToOpposite) {
        return false;
    }
    myCandi = findCandidate();
    MSVehicle* vehicle = veh(myCandi);
    MSLane* source = vehicle->getLane();
    if (vehicle->isStopped()) {
        // stopped vehicles obviously should not change lanes. Usually this is
        // prevent by appropriate bestLane distances
        return false;
    }
    const bool isOpposite = vehicle->getLaneChangeModel().isOpposite();
    if (!isOpposite && leader.first == 0) {
        // no reason to change unless there is a leader
        // or we are changing back to the propper direction
        // XXX also check whether the leader is so far away as to be irrelevant
        return false;
    }
    if (!source->getEdge().canChangeToOpposite()) {
        return false;
    }
    MSLane* opposite = source->getOpposite();
    if (opposite == 0) {
        return false;
    }

    // changing into the opposite direction is always to the left (XXX except for left-hand networkds)
    int direction = vehicle->getLaneChangeModel().isOpposite() ? -1 : 1;
    std::pair<MSVehicle*, SUMOReal> neighLead((MSVehicle*)0, -1);

    // preliminary sanity checks for overtaking space
    if (!isOpposite) {
        assert(leader.first != 0);
        // find a leader vehicle with sufficient space ahead for merging back
        const SUMOReal overtakingSpeed = source->getVehicleMaxSpeed(vehicle); // just a guess
        const SUMOReal mergeBrakeGap = vehicle->getCarFollowModel().brakeGap(overtakingSpeed);
        const SUMOReal maxLookAhead = 150; // just a guess
        std::pair<MSVehicle*, SUMOReal> columnLeader = leader;
        SUMOReal egoGap = leader.second;
        bool foundSpaceAhead = false;
        SUMOReal seen = leader.second + leader.first->getVehicleType().getLengthWithGap();
        std::vector<MSLane*> conts = vehicle->getBestLanesContinuation();
        while (!foundSpaceAhead) {
            const SUMOReal requiredSpaceAfterLeader = (columnLeader.first->getCarFollowModel().getSecureGap(
                        columnLeader.first->getSpeed(), overtakingSpeed, vehicle->getCarFollowModel().getMaxDecel())
                    + vehicle->getVehicleType().getLengthWithGap());


            std::pair<MSVehicle* const, SUMOReal> leadLead = columnLeader.first->getLane()->getLeader(
                        columnLeader.first, columnLeader.first->getPositionOnLane(), conts, requiredSpaceAfterLeader + mergeBrakeGap, true);

#ifdef DEBUG_CHANGE_OPPOSITE
            if (DEBUG_COND) {
            	std::cout << "   leadLead=" << Named::getIDSecure(leadLead.first) << " gap=" << leadLead.second << "\n";
            }
#endif
            if (leadLead.first == 0) {
                foundSpaceAhead = true;
            } else {
                const SUMOReal requiredSpace = (requiredSpaceAfterLeader
                                                + vehicle->getCarFollowModel().getSecureGap(overtakingSpeed, leadLead.first->getSpeed(), leadLead.first->getCarFollowModel().getMaxDecel()));
                if (leadLead.second > requiredSpace) {
                    foundSpaceAhead = true;
                } else {
#ifdef DEBUG_CHANGE_OPPOSITE
                	if (DEBUG_COND) {
                		std::cout << "   not enough space after columnLeader=" << leadLead.first->getID() << " gap=" << leadLead.second << " required=" << requiredSpace << "\n";
                	}
#endif
                    seen += leadLead.second + leadLead.first->getVehicleType().getLengthWithGap();
                    if (seen > maxLookAhead) {
#ifdef DEBUG_CHANGE_OPPOSITE
                    	if (DEBUG_COND) {
                    		std::cout << "   cannot changeOpposite due to insufficient free space after columnLeader (seen=" << seen << " columnLeader=" << leadLead.first->getID() << ")\n";
                    	}
#endif
                        return false;
                    }
                    // see if merging after leadLead is possible
                    egoGap += columnLeader.first->getVehicleType().getLengthWithGap() + leadLead.second;
                    columnLeader = leadLead;
#ifdef DEBUG_CHANGE_OPPOSITE
    if (DEBUG_COND) {
                        std::cout << "   new columnLeader=" << columnLeader.first->getID() << "\n";
                    }
#endif
                }
            }
        }
#ifdef DEBUG_CHANGE_OPPOSITE
    if (DEBUG_COND) {
            std::cout << "   compute time/space to overtake for columnLeader=" << columnLeader.first->getID() << " gap=" << columnLeader.second << "\n";
        }
#endif
        SUMOReal timeToOvertake;
        SUMOReal spaceToOvertake;
        computeOvertakingTime(vehicle, columnLeader.first, egoGap, timeToOvertake, spaceToOvertake);
        // check for upcoming stops
        if (vehicle->nextStopDist() < spaceToOvertake) {
#ifdef DEBUG_CHANGE_OPPOSITE
    if (DEBUG_COND) {
                std::cout << "   cannot changeOpposite due to upcoming stop (dist=" << vehicle->nextStopDist() << " spaceToOvertake=" << spaceToOvertake << ")\n";
            }
#endif
            return false;
        }
        neighLead = opposite->getOppositeLeader(vehicle, timeToOvertake * opposite->getSpeedLimit() * 2 + spaceToOvertake);

#ifdef DEBUG_CHANGE_OPPOSITE
    if (DEBUG_COND) {
            std::cout << SIMTIME
                      << " veh=" << vehicle->getID()
                      << " changeOpposite opposite=" << opposite->getID()
                      << " lead=" << Named::getIDSecure(leader.first)
                      << " oncoming=" << Named::getIDSecure(neighLead.first)
                      << " timeToOvertake=" << timeToOvertake
                      << " spaceToOvertake=" << spaceToOvertake
                      << "\n";
        }
#endif

        // check for dangerous oncoming leader
        if (!vehicle->getLaneChangeModel().isOpposite() && neighLead.first != 0) {
            const MSVehicle* oncoming = neighLead.first;
            /// XXX what about overtaking multiple vehicles?

#ifdef DEBUG_CHANGE_OPPOSITE
            if (DEBUG_COND) {
            	std::cout << SIMTIME
            			<< " timeToOvertake=" << timeToOvertake
            			<< " spaceToOvertake=" << spaceToOvertake
            			<< " oncomingGap=" << neighLead.second
            			<< " leaderGap=" << leader.second
            			<< "\n";
            }
#endif
            if (neighLead.second - spaceToOvertake - timeToOvertake * oncoming->getSpeed() < 0) {

#ifdef DEBUG_CHANGE_OPPOSITE
            	if (DEBUG_COND) {
            		std::cout << "   cannot changeOpposite due to dangerous oncoming\n";
            	}
#endif
                return false;
            }
        }
        // check for sufficient space on the opposite side
        seen = source->getLength() - vehicle->getPositionOnLane();
        if (!vehicle->getLaneChangeModel().isOpposite() && seen < spaceToOvertake) {
            const std::vector<MSLane*>& bestLaneConts = vehicle->getBestLanesContinuation();
            assert(bestLaneConts.size() >= 1);
            std::vector<MSLane*>::const_iterator it = bestLaneConts.begin() + 1;
            while (seen < spaceToOvertake && it != bestLaneConts.end()) {
                if ((*it)->getOpposite() == 0) {
                    break;
                }
                // do not overtake past a minor link
                if (*(it - 1) != 0) {
                    MSLink* link = MSLinkContHelper::getConnectingLink(**(it - 1), **it);
                    if (link == 0 || !link->havePriority() || link->getState() == LINKSTATE_ZIPPER) {
                        break;
                    }
                }
                seen += (*it)->getLength();
            }
            if (seen < spaceToOvertake) {
#ifdef DEBUG_CHANGE_OPPOSITE
            	if (DEBUG_COND) {
            		std::cout << "   cannot changeOpposite due to insufficient space (seen=" << seen << " spaceToOvertake=" << spaceToOvertake << ")\n";
            	}
#endif
                return false;
            }
#ifdef DEBUG_CHANGE_OPPOSITE
            if (DEBUG_COND) {
            	std::cout << "   seen=" << seen << " spaceToOvertake=" << spaceToOvertake << " timeToOvertake=" << timeToOvertake << "\n";
            }
#endif
        }
    } else {
        /// XXX compute sensible distance
        leader = source->getOppositeLeader(vehicle, 200);
        neighLead = opposite->getOppositeLeader(vehicle, -1);
    }

    // compute wish to change
    std::vector<MSVehicle::LaneQ> preb = vehicle->getBestLanes();
    if (isOpposite && leader.first != 0) {
        MSVehicle::LaneQ& laneQ = preb[preb.size() - 1];
        /// XXX compute sensible usable dist
        laneQ.length -= MIN2(laneQ.length, opposite->getOppositePos(vehicle->getPositionOnLane()) + leader.second / 2);
        leader.first = 0; // ignore leader
    }
    std::pair<MSVehicle* const, SUMOReal> neighFollow = opposite->getOppositeFollower(vehicle);
    int state = checkChange(direction, opposite, leader, neighLead, neighFollow, preb);

    bool changingAllowed = (state & LCA_BLOCKED) == 0;
    // change if the vehicle wants to and is allowed to change
    if ((state & LCA_WANTS_LANECHANGE) != 0 && changingAllowed) {
        vehicle->getLaneChangeModel().startLaneChangeManeuver(source, opposite, direction);
        /// XXX use a dedicated transformation function
        vehicle->myState.myPos = source->getOppositePos(vehicle->myState.myPos);
        vehicle->myState.myBackPos = source->getOppositePos(vehicle->myState.myBackPos);
        /// XXX compute a bette lateral position
        opposite->forceVehicleInsertion(vehicle, vehicle->getPositionOnLane(), MSMoveReminder::NOTIFICATION_LANE_CHANGE, 0);
#ifdef DEBUG_CHANGE_OPPOSITE
        if (DEBUG_COND) {
        	std::cout << SIMTIME << " changing to opposite veh=" << vehicle->getID() << " dir=" << direction << " opposite=" << Named::getIDSecure(opposite) << " state=" << state << "\n";
        }
#endif
        return true;
    }
#ifdef DEBUG_CHANGE_OPPOSITE
    if (DEBUG_COND) {
    	std::cout << SIMTIME << " not changing to opposite veh=" << vehicle->getID() << " dir=" << direction << " opposite=" << Named::getIDSecure(opposite) << " state=" << state << "\n";
    }
#endif
    return false;
}