예제 #1
0
/**
 * @brief This function is called when another entity collides with this crystal switch.
 * @param entity_overlapping the other entity
 * @param collision_mode the collision mode that detected the collision
 */
void CrystalSwitch::notify_collision(MapEntity &entity_overlapping, CollisionMode collision_mode) {
  entity_overlapping.notify_collision_with_crystal_switch(*this, collision_mode);
}
예제 #2
0
/**
 * @brief Notifies this entity that another sprite is overlapping it.
 *
 * This function is called by check_collision(MapEntity*, Sprite*) when another entity's
 * sprite overlaps a sprite of this detector.
 *
 * @param other_entity the entity overlapping this detector
 * @param other_sprite the sprite of other_entity that is overlapping this detector
 * @param this_sprite the sprite of this detector that is overlapping the other entity's sprite
 */
void CrystalSwitch::notify_collision(MapEntity &other_entity, Sprite &other_sprite, Sprite &this_sprite) {
  other_entity.notify_collision_with_crystal_switch(*this, other_sprite);
}