/** * \brief Notifies this enemy that a pixel-precise collision was just detected with another sprite. * * This function is called by check_collision(MapEntity*, Sprite*) when another entity's * sprite overlaps a sprite of this enemy. * * \param other_entity the entity overlapping this detector * \param other_sprite the sprite of other_entity that is overlapping this detector * \param this_sprite the sprite of this detector that is overlapping the other entity's sprite */ void Enemy::notify_collision(MapEntity &other_entity, Sprite &other_sprite, Sprite &this_sprite) { other_entity.notify_collision_with_enemy(*this, this_sprite, other_sprite); }
/** * \brief Notifies the enemy that a collision was just detected with another entity * \param entity_overlapping the other entity * \param collision_mode the collision mode that detected the collision */ void Enemy::notify_collision(MapEntity &entity_overlapping, CollisionMode collision_mode) { entity_overlapping.notify_collision_with_enemy(*this); }