long MoverGroup::orderMoveToPoint (bool setTacOrder, long origin, Stuff::Vector3D location, unsigned long params) { long result = TACORDER_FAILURE; for (long i = 0; i < numMovers; i++) { Assert(getMover(i) != NULL, 0, " MoverGroup.orderMoveToPoint: NULL mover "); MechWarriorPtr pilot = getMover(i)->getPilot(); if (pilot) result = pilot->orderMoveToPoint(true, setTacOrder, origin, location, -1, params); } return(result); }
int32_t MoverGroup::orderMoveToPoint( bool setTacOrder, int32_t origin, Stuff::Vector3D location, uint32_t params) { int32_t result = TACORDER_FAILURE; for (size_t i = 0; i < numMovers; i++) { Assert(getMover(i) != nullptr, 0, " MoverGroup.orderMoveToPoint: nullptr mover "); MechWarriorPtr pilot = getMover(i)->getPilot(); if (pilot) result = pilot->orderMoveToPoint(true, setTacOrder, origin, location, -1, params); } return (result); }