long MoverGroup::orderMoveToObject (bool setTacOrder, long origin, GameObjectPtr target, long fromArea, unsigned long params) { long result = TACORDER_FAILURE; for (long i = 0; i < numMovers; i++) { Assert(getMover(i) != NULL, 0, " MoverGroup.orderMoveToObject: NULL mover "); MechWarriorPtr pilot = getMover(i)->getPilot(); if (pilot) result = pilot->orderMoveToObject(true, setTacOrder, origin, target, fromArea, -1, params); } return(result); }
int32_t MoverGroup::orderMoveToObject( bool setTacOrder, int32_t origin, GameObjectPtr target, int32_t fromArea, uint32_t params) { int32_t result = TACORDER_FAILURE; for (size_t i = 0; i < numMovers; i++) { Assert(getMover(i) != nullptr, 0, " MoverGroup.orderMoveToObject: nullptr mover "); MechWarriorPtr pilot = getMover(i)->getPilot(); if (pilot) result = pilot->orderMoveToObject(true, setTacOrder, origin, target, fromArea, -1, params); } return (result); }