Exemple #1
0
long MoverGroup::orderMoveToObject (bool setTacOrder, long origin, GameObjectPtr target, long fromArea, unsigned long params) {

	long result = TACORDER_FAILURE;

	for (long i = 0; i < numMovers; i++) {
		Assert(getMover(i) != NULL, 0, " MoverGroup.orderMoveToObject: NULL mover ");
		MechWarriorPtr pilot = getMover(i)->getPilot();
		if (pilot)
			result = pilot->orderMoveToObject(true, setTacOrder, origin, target, fromArea, -1, params);
	}

	return(result);
}
Exemple #2
0
int32_t MoverGroup::orderMoveToObject(
	bool setTacOrder, int32_t origin, GameObjectPtr target, int32_t fromArea, uint32_t params)
{
	int32_t result = TACORDER_FAILURE;
	for (size_t i = 0; i < numMovers; i++)
	{
		Assert(getMover(i) != nullptr, 0, " MoverGroup.orderMoveToObject: nullptr mover ");
		MechWarriorPtr pilot = getMover(i)->getPilot();
		if (pilot)
			result =
				pilot->orderMoveToObject(true, setTacOrder, origin, target, fromArea, -1, params);
	}
	return (result);
}