Exemple #1
0
void Team::statusCount(int32_t* statusTally)
{
	//----------------------------------------------------------
	// statusTally counts the number of objects in the team with
	// each of the statuses...
	for(size_t i = 0; i < rosterSize; i++)
	{
		MoverPtr obj = (MoverPtr)ObjectManager->getByWatchID(roster[i]);
		Assert(obj != nullptr, i, " Team.statusCount: nullptr roster object ");
		MechWarriorPtr pilot = obj->getPilot();
		if(!obj->getExists())
			statusTally[8]++;
		else if(!obj->getAwake())
			statusTally[7]++;
		else if(pilot && (pilot->getStatus() == WARRIOR_STATUS_WITHDRAWN))
			statusTally[6]++;
		else
		{
			int32_t status = obj->getStatus();
			if((status < 0) || (status > 5))
				Fatal(status, " Status out of bounds ");
			statusTally[obj->getStatus()]++;
		}
	}
}
Exemple #2
0
void MoverGroup::statusCount (long* statusTally) {

	for (long i = 0; i < numMovers; i++) {
		MoverPtr mover = getMover(i);
		MechWarriorPtr pilot = mover->getPilot();
		if (!mover->getExists())
			statusTally[8]++;
		else if (!mover->getAwake())
			statusTally[7]++;
		else if (pilot && (pilot->getStatus() == WARRIOR_STATUS_WITHDRAWN))
			statusTally[6]++;
		else
			statusTally[mover->getStatus()]++;
	}
}