void MovePathManager::calcPath(void)
{
    if(queueFront)
    {
        //------------------------------
        // Grab the next in the queue...
        PathQueueRecPtr curQRec = queueFront;
        remove(queueFront);
        //--------------------------------------------------
        // If the mover is no longer around, don't bother...
        MechWarriorPtr pilot = curQRec->pilot;
        pilot->setMovePathRequest(nullptr);
        MoverPtr mover = pilot->getVehicle();
        if(!mover)
            return;
        /*int32_t err = */pilot->calcMovePath(curQRec->selectionIndex, curQRec->moveParams);
    }
}