예제 #1
0
    // Test reading Vtk vector attribute
  void VtkTest::test_read_vector_attrib()
  {
    MeshImpl mesh;
    MsqPrintError err(cout);
    
    FILE* file = fopen( temp_file_name, "w+" );
    fputs( structured_3d_points_data, file );
    fputs( simple_vector_attrib, file );
    fclose( file );
    
    mesh.read_vtk( temp_file_name, err );
    remove( temp_file_name );
    ASSERT_NO_ERROR(err);
    
    std::vector<Mesh::ElementHandle> elems;
    mesh.get_all_elements( elems, err );
    CPPUNIT_ASSERT( !err );
    CPPUNIT_ASSERT_EQUAL( elems.size(), (size_t)8 );
   
    void* th = mesh.tag_get( "hexvect", err );
    CPPUNIT_ASSERT( !err );

    std::string name;
    Mesh::TagType type;
    unsigned tagsize;
    mesh.tag_properties( th, name, type, tagsize, err );
    CPPUNIT_ASSERT( !err && type == Mesh::DOUBLE && tagsize == 3 );
    
    double elem_data[24];
    mesh.tag_get_element_data( th, 8, arrptr(elems), elem_data, err );
    CPPUNIT_ASSERT( !err );
    
    for (int i = 0; i < 8; ++i)
      CPPUNIT_ASSERT( Vector3D( elem_data+3*i ) == Vector3D( i+1, i+1, i+1 ) );
  }
예제 #2
0
  void VtkTest::check_field_attrib( const char* temp_file_name )
  {
    MeshImpl mesh;
    MsqPrintError err(cout);
    
    mesh.read_vtk( temp_file_name, err );
    remove( temp_file_name );
    ASSERT_NO_ERROR(err);
    
    std::vector<Mesh::ElementHandle> elems;
    mesh.get_all_elements( elems, err );
    CPPUNIT_ASSERT( !err );
    CPPUNIT_ASSERT_EQUAL( elems.size(), (size_t)8 );
   
    std::string name;
    Mesh::TagType type;
    unsigned tagsize;


    void* th = mesh.tag_get( "test_field elem_vects", err );
    CPPUNIT_ASSERT( !err );

    mesh.tag_properties( th, name, type, tagsize, err );
    CPPUNIT_ASSERT( !err && type == Mesh::DOUBLE && tagsize == 3 );
    
    double elem_data[24];
    mesh.tag_get_element_data( th, 8, arrptr(elems), elem_data, err );
    CPPUNIT_ASSERT( !err );
    
    for (int i = 0; i < 8; ++i)
      CPPUNIT_ASSERT( Vector3D( elem_data+3*i ) == Vector3D( i+1, i+1, i+1 ) );
   
    
    th = mesh.tag_get( "test_field elem_ids", err );
    CPPUNIT_ASSERT( !err );

    mesh.tag_properties( th, name, type, tagsize, err );
    CPPUNIT_ASSERT( !err && type == Mesh::INT && tagsize == 1 );
    
    int elem_ids[8];
    mesh.tag_get_element_data( th, 8, arrptr(elems), elem_ids, err );
    CPPUNIT_ASSERT( !err );
    
    for (int i = 0; i < 8; ++i)
      CPPUNIT_ASSERT( elem_ids[i] == i+1 );
   
    
    th = mesh.tag_get( "field1", err );
    CPPUNIT_ASSERT( !err );

    mesh.tag_properties( th, name, type, tagsize, err );
    CPPUNIT_ASSERT( !err && type == Mesh::INT && tagsize == 1 );
    
    int values[8];
    mesh.tag_get_element_data( th, 8, arrptr(elems), values, err );
    CPPUNIT_ASSERT( !err );
    
    for (int i = 0; i < 8; ++i)
      CPPUNIT_ASSERT( values[i] == 8-i );
  }
예제 #3
0
    // Test reading Vtk simple (one-component) scalar attribute
  void VtkTest::test_read_simple_scalar_attrib()
  {
    MeshImpl mesh;
    MsqPrintError err(cout);
   
    FILE* file = fopen( temp_file_name, "w+" );
    fputs( structured_3d_points_data, file );
    fputs( simple_scalar_attrib, file );
    fclose( file );
    
    mesh.read_vtk( temp_file_name, err );
    remove( temp_file_name );
    ASSERT_NO_ERROR(err);
    
    std::vector<Mesh::ElementHandle> elems;
    mesh.get_all_elements( elems, err );
    CPPUNIT_ASSERT( !err );
    CPPUNIT_ASSERT_EQUAL( elems.size(), (size_t)8 );
   
    void* th = mesh.tag_get( "global_id", err );
    CPPUNIT_ASSERT( !err );

    std::string name;
    Mesh::TagType type;
    unsigned tagsize;
    mesh.tag_properties( th, name, type, tagsize, err );
    CPPUNIT_ASSERT( !err && type == Mesh::INT && tagsize == 1 );
    
    int elem_data[8];
    mesh.tag_get_element_data( th, 8, arrptr(elems), elem_data, err );
    CPPUNIT_ASSERT( !err );
    
    for (int i = 0; i < 8; ++i)
      CPPUNIT_ASSERT( elem_data[i] == (1+i) );
  }
예제 #4
0
void DomainClassifierTest::check_domain( DomainClassifier& domain )
{
  std::vector<Mesh::VertexHandle> vertices, cverts;
  std::vector<Mesh::ElementHandle> elements, celems;
  
    // Check that, for each entity with a domain, the 
    // DomainClassifier instance returns that domain.
    // Also, put all entities with domains into cverts and
    // celems for later.
  for (unsigned i = 0; i < myDomains.size(); ++i) {
    for (unsigned j = 0; j < myDomains[i].vertices.size(); ++j) {
      Mesh::VertexHandle v = myDomains[i].vertices[j];
      const MeshDomain* ptr = domain.find_vertex_domain( v );
      CPPUNIT_ASSERT( myDomains[i].domain == ptr );
      cverts.push_back( v );
    }
    for (unsigned k = 0; k < myDomains[i].elements.size(); ++k) {
      Mesh::ElementHandle e = myDomains[i].elements[k];
      const MeshDomain* ptr = domain.find_element_domain( e );
      CPPUNIT_ASSERT( myDomains[i].domain == ptr );
      celems.push_back( e );
    }
  }
  
    // sort cverts and celems so we can do binary_search later
  std::sort( cverts.begin(), cverts.end() );
  std::sort( celems.begin(), celems.end() );
    // get all vertices and elements in mesh
  MsqPrintError err(std::cerr);
  myMesh.get_all_vertices( vertices, err );
  CPPUNIT_ASSERT(!err);
  myMesh.get_all_elements( elements, err );
  CPPUNIT_ASSERT(!err);
  
    // For each vertex not in a domain (not in cverts), make sure
    // that the domain is NULL.
  for (size_t i = 0; i < vertices.size(); ++i) {
    if (std::binary_search( cverts.begin(), cverts.end(), vertices[i] ))
      continue;
    
    const MeshDomain* ptr = domain.find_vertex_domain( vertices[i] );
    CPPUNIT_ASSERT( NULL == ptr );
  }
    // For each element not in a domain (not in celems), make sure
    // that the domain is NULL.
  for (size_t i = 0; i < elements.size(); ++i) {
    if (std::binary_search( celems.begin(), celems.end(), elements[i] ))
      continue;
    
    const MeshDomain* ptr = domain.find_element_domain( elements[i] );
    CPPUNIT_ASSERT( NULL == ptr );
  }
}
예제 #5
0
void get_planar_example( const char* filename,
                         DomainClassifier& geom,
                         MeshImpl& mesh,
                         MsqError& err )
{
  static PlanarDomain z(PlanarDomain::XY);
  mesh.read_vtk(filename, err); MSQ_ERRRTN(err);
  mesh.mark_skin_fixed(err); MSQ_ERRRTN(err);
  DomainClassifier::DomainSet set(&z);
  mesh.get_all_vertices( set.vertices, err ); MSQ_ERRRTN(err);
  mesh.get_all_elements( set.elements, err ); MSQ_ERRRTN(err);
  DomainClassifier::classify_by_handle( geom, &mesh, &set, 1, err ); MSQ_ERRRTN(err);
}
예제 #6
0
    // Test reading MeshImpl boundary-vertex bit
    // from Vtk scalar attribute.
  void VtkTest::test_read_fixed_attrib()
  {
    MeshImpl mesh;
    MsqPrintError err(cout);
    
    FILE* file = fopen( temp_file_name, "w+" );
    fputs( structured_3d_points_data, file );
    fputs( fixed_vertex_attrib, file );
    fclose( file );
    
    mesh.read_vtk( temp_file_name, err );
    remove( temp_file_name );
    ASSERT_NO_ERROR(err);

    std::vector<Mesh::ElementHandle> elems;
    mesh.get_all_elements( elems, err );
    CPPUNIT_ASSERT( !err );
    CPPUNIT_ASSERT_EQUAL( elems.size(), (size_t)8 );
    
    std::vector<Mesh::VertexHandle> verts;
    std::vector<size_t> offsets;
    mesh.elements_get_attached_vertices( arrptr(elems), elems.size(), verts, offsets, err );
    ASSERT_NO_ERROR(err);
    
    // get unique list of vertices
    std::vector<Mesh::VertexHandle>::iterator new_end;
    std::sort( verts.begin(), verts.end() );
    new_end = std::unique( verts.begin(), verts.end() );
    verts.resize( new_end - verts.begin() );
    CPPUNIT_ASSERT_EQUAL( verts.size(), (size_t)27 );

    // get fixed flag
    std::vector<bool> fixed;
    mesh.vertices_get_fixed_flag( arrptr(verts), fixed, verts.size(), err );
    ASSERT_NO_ERROR(err);
    CPPUNIT_ASSERT_EQUAL( verts.size(), fixed.size() );
    
    for (int i = 0; i < 27; ++i)
    {
      bool should_be_fixed = (i != 13);
      CPPUNIT_ASSERT_EQUAL( should_be_fixed, (bool)fixed[i] );
    }
  }
예제 #7
0
  void VtkTest::test_read_unstructured( const char* filename )
  {
    MeshImpl mesh;
    MsqPrintError err(cout);
    
    mesh.read_vtk( filename, err );
    ASSERT_NO_ERROR(err);
    
      // Get mesh data
    std::vector<Mesh::VertexHandle> conn;
    std::vector<Mesh::ElementHandle> elems(38);
    std::vector<size_t> offsets(39);
    mesh.get_all_elements( elems, err );
    ASSERT_NO_ERROR(err);
    CPPUNIT_ASSERT_EQUAL( elems.size(), (size_t)38 );
    mesh.elements_get_attached_vertices( arrptr(elems), elems.size(),
                                         conn, offsets, err );
    ASSERT_NO_ERROR(err);

    unsigned i;
    struct meshdata { EntityTopology type; size_t nodes; size_t count; };
    meshdata list[] = {
      { Mesquite::HEXAHEDRON,    8,  8 },
      { Mesquite::QUADRILATERAL, 4,  4 },
      { Mesquite::PYRAMID,       5,  4 },
      { Mesquite::TETRAHEDRON,   4,  6 },
      { Mesquite::TRIANGLE,      3, 14 },
      { Mesquite::PRISM,         6,  2 }, 
      { Mesquite::MIXED,         0,  0 } };
      
      // Count expected lenght of connectivity list
    size_t conn_len = 0;
    for (i = 0; list[i].nodes; ++i)
      conn_len += list[i].nodes * list[i].count;
    CPPUNIT_ASSERT_EQUAL( conn_len, conn.size() );
    
    check_8hex_block( mesh, conn.begin() );
    check_4quad_block( mesh, conn.begin() + 64 );
  }
예제 #8
0
파일: setup.cpp 프로젝트: 00liujj/trilinos
// Routine to create initial mesh for test.
// o Marks vertices at a greater topological depth than the specified
//   value as slaved.  
// o Perturbs higher-order vertices on skin towards element center
// o Marks skin vertices as fixed
int main( int argc, char* argv[] )
{
  if (argc != 4)
    usage(argv[0]);
  
  char* endptr = 0;
  const long n = strtol( argv[1], &endptr, 0 );
  if (*endptr || n < 0) 
    usage(argv[0]);
  
    // read input mesh
  MeshImpl mesh;
  MsqPrintError err(std::cerr);
  mesh.read_vtk( argv[2], err );
  if (err) return 1;
  
    // get skin vertices
  mesh.mark_skin_fixed( err, true );
  if (err) return 1;
  std::vector<Mesh::VertexHandle> verts;
  mesh.get_all_vertices( verts, err );
  if (err) return 1;
  std::vector<bool> fixed;
  mesh.vertices_get_fixed_flag( arrptr(verts), fixed, verts.size(), err );
  if (err) return 1;
  std::vector<Mesh::VertexHandle> skin;
  for (size_t i = 0; i < verts.size(); ++i)
    if (fixed[i])
      skin.push_back( verts[i] );
  
    // create map for vertex depth, and initialize to 0 for skin vertices
  std::map<Mesh::VertexHandle,int> depth;
  std::map<Mesh::VertexHandle,int>::iterator d_iter;
  for (size_t i = 0; i < skin.size(); ++i)
    depth[skin[i]] = 0;
  
    // get all elements
  std::vector<Mesh::ElementHandle> curr, next;
  std::vector<Mesh::ElementHandle> conn;
  std::vector<size_t> off;
  mesh.get_all_elements( next, err );

    // build sorted list of higher-order vertices
  std::vector<Mesh::VertexHandle> higher_order;
  for (size_t i = 0; i < next.size(); ++i) {
    Mesh::ElementHandle elem = next[i];
    conn.clear();
    mesh.elements_get_attached_vertices( &elem, 1, conn, off, err );
    if (err) return 1;
    EntityTopology type;
    mesh.elements_get_topologies( &elem, &type, 1, err );
    std::copy( conn.begin() + TopologyInfo::corners(type), conn.end(), 
               std::back_inserter( higher_order ) );
  }
  std::sort( higher_order.begin(), higher_order.end() );
  higher_order.erase( std::unique( higher_order.begin(), higher_order.end() ), 
                      higher_order.end() );

    // build depth map for all vertices
  while (!next.empty()) {
    curr.swap( next );
    next.clear();
    while (!curr.empty()) {
      Mesh::ElementHandle elem = curr.back();
      curr.pop_back();
      
      conn.clear();
      mesh.elements_get_attached_vertices( &elem, 1, conn, off, err );
      if (err) return 1;
      
      int min = std::numeric_limits<int>::max();
      for (size_t i = 0; i < conn.size(); ++i) {
        d_iter = depth.find( conn[i] );
        if (d_iter != depth.end() && d_iter->second < min)
          min = d_iter->second;
      }
      
      if (min == std::numeric_limits<int>::max()) {
        next.push_back( elem );
        continue;
      }
      
      for (size_t i = 0; i < conn.size(); ++i) {
        d_iter = depth.find( conn[i] );
      
        if (d_iter == depth.end() || d_iter->second > min+1)
          depth[conn[i]] = min+1;
      }
    }
  }
  
    // write depth map to tag for debugging purposes
  std::vector<int> depth_vals(verts.size());
  for (size_t i = 0; i < verts.size(); ++i)
    depth_vals[i] = depth[verts[i]];
  TagHandle tag = mesh.tag_create( "depth", Mesh::INT, 1, 0, err );
  if (err) return 1;
  mesh.tag_set_vertex_data( tag, verts.size(), arrptr(verts), arrptr(depth_vals), err );
  if (err) return 1;
  
  
    // set tag specifying slaved vertices
  for (size_t i = 0; i < verts.size(); ++i)
    if (std::binary_search( higher_order.begin(), higher_order.end(), verts[i] ))
      depth_vals[i] = depth[verts[i]] > n;
    else
      depth_vals[i] = 0;
  tag = mesh.tag_create( "slaved", Mesh::INT, 1, 0, err );
  if (err) return 1;
  mesh.tag_set_vertex_data( tag, verts.size(), arrptr(verts), arrptr(depth_vals), err );
  if (err) return 1;
  
    // perturb mid-edge nodes along boundary
  std::vector<MsqVertex> coords;
  for (size_t i = 0; i < skin.size(); ++i) {
    if (!std::binary_search( higher_order.begin(), higher_order.end(), skin[i]))
      continue;
  
    curr.clear();
    mesh.vertices_get_attached_elements( &skin[i], 1, curr, off, err );
    if (err) return 1;
    assert(curr.size() == 1);
    conn.clear();
    mesh.elements_get_attached_vertices( arrptr(curr), 1, conn, off, err );
    if (err) return 1;
    
    // estimate element center
    coords.resize( conn.size() );
    mesh.vertices_get_coordinates( arrptr(conn), arrptr(coords), conn.size(), err );
    if (err) return 1;
    
    Vector3D mean(0.0);
    for (size_t j = 0; j < coords.size(); ++j)
      mean += coords[j];
    mean /= coords.size();
    
    size_t idx = std::find( conn.begin(), conn.end(), skin[i] ) - conn.begin();
    assert(idx < conn.size());
    Vector3D init = coords[idx];
    Vector3D pos = (1 - PERTURB_FRACT) * init + PERTURB_FRACT * mean;
    mesh.vertex_set_coordinates( skin[i], pos, err );
    if (err) return 1;
  }
  
  mesh.write_vtk( argv[3], err );
  if (err) return 1;
  
  return 0;
}
예제 #9
0
  void VtkTest::test_read_quadratic( const char* filename )
  {
    const size_t NUM_ELEM = 8;
  
    MeshImpl mesh;
    MsqPrintError err(cout);
    
    mesh.read_vtk( filename, err );
    ASSERT_NO_ERROR(err);
    
    std::vector<Mesh::ElementHandle> elems(NUM_ELEM);
    mesh.get_all_elements( elems, err );
    ASSERT_NO_ERROR(err);
    CPPUNIT_ASSERT_EQUAL(elems.size(), NUM_ELEM );
    
    std::vector<Mesh::VertexHandle> conn;
    std::vector<size_t> offsets;
    mesh.elements_get_attached_vertices( arrptr(elems), elems.size(), conn, offsets, err );
    ASSERT_NO_ERROR(err);
    CPPUNIT_ASSERT_EQUAL( conn.size(), (size_t)108 );
    
    EntityTopology types[NUM_ELEM];
    mesh.elements_get_topologies( arrptr(elems), types, NUM_ELEM, err );
    ASSERT_NO_ERROR(err);

    static const double hex_corners[] = 
     {  1.0, -1.0, -1.0, 
        1.0,  1.0, -1.0, 
       -1.0,  1.0, -1.0, 
       -1.0, -1.0, -1.0,
        1.0, -1.0,  1.0, 
        1.0,  1.0,  1.0, 
       -1.0,  1.0,  1.0, 
       -1.0, -1.0,  1.0 };
    static const double tet_corners[] = 
     {  1.0, -1.0, -1.0,
        1.0,  1.0, -1.0,
       -1.0,  0.0, -1.0,
        0.0,  0.0,  1.0 };
    static const double pyr_corners[] = 
     {  1.0, -1.0, -1.0, 
        1.0,  1.0, -1.0, 
       -1.0,  1.0, -1.0, 
       -1.0, -1.0, -1.0,
        0.0,  0.0,  1.0 };
    static const double pri_corners[] = 
      { -1.0, -1.0, -1.0,
         1.0,  1.0, -1.0,
        -1.0,  1.0, -1.0,
        -1.0, -1.0,  1.0,
         1.0,  1.0,  1.0,
        -1.0,  1.0,  1.0 };
    static const unsigned hex_edges[] =
     { 0, 1, 
       1, 2, 
       2, 3,
       3, 0,
       0, 4,
       1, 5,
       2, 6,
       3, 7,
       4, 5,
       5, 6,
       6, 7,
       7, 4 };
    static const unsigned tet_edges[] = 
     { 0, 1,
       1, 2, 
       2, 0,
       0, 3,
       1, 3, 
       2, 3 };
    static const unsigned pri_edges[] =
     { 0, 1, 
       1, 2, 
       2, 0,
       0, 3,
       1, 4,
       2, 5,
       3, 4,
       4, 5,
       5, 3 };
    static const unsigned pyr_edges[] =
     { 0, 1, 
       1, 2, 
       2, 3,
       3, 0,
       0, 4,
       1, 4,
       2, 4,
       3, 4 };
    static const unsigned hex_faces[] = 
    { 4, 0, 1, 5, 4,
      4, 1, 2, 6, 5,
      4, 2, 3, 7, 6,
      4, 3, 0, 4, 7,
      4, 3, 2, 1, 0,
      4, 4, 5, 6, 7
    };
    static const struct {
      EntityTopology topology;
      unsigned num_corners;
      unsigned num_edges;
      unsigned num_faces; // if non-zero expect mid-face nodes
      unsigned num_region; // if non-zero expect mid-region node
      const double* corners;
      const unsigned* edges;
      const unsigned* faces;
    } expected_elems[NUM_ELEM] = {
      { Mesquite::HEXAHEDRON,    8, 12, 0, 0, hex_corners, hex_edges, hex_faces },
      { Mesquite::HEXAHEDRON,    8, 12, 6, 1, hex_corners, hex_edges, hex_faces },
      { Mesquite::TETRAHEDRON,   4,  6, 0, 0, tet_corners, tet_edges, 0 },
      { Mesquite::QUADRILATERAL, 4,  4, 0, 0, hex_corners, hex_edges, 0 },
      { Mesquite::QUADRILATERAL, 4,  4, 0, 1, hex_corners, hex_edges, 0 },
      { Mesquite::TRIANGLE,      3,  3, 0, 0, tet_corners, tet_edges, 0 },
      { Mesquite::PRISM,         6,  9, 0, 0, pri_corners, pri_edges, 0 },
      { Mesquite::PYRAMID,       5,  8, 0, 0, pyr_corners, pyr_edges, 0 } };
    
    MsqVertex have;
    std::vector<Mesh::VertexHandle>::iterator v_it = conn.begin();
    for (unsigned i = 0; i < NUM_ELEM; ++i)
    {
      CPPUNIT_ASSERT_EQUAL( expected_elems[i].topology, types[i] );

      size_t vtx_start = offsets[i];
      size_t vtx_end = offsets[i+1];
      size_t conn_len = expected_elems[i].num_corners 
                      + expected_elems[i].num_edges
                      + expected_elems[i].num_faces
                      + expected_elems[i].num_region;
      CPPUNIT_ASSERT_EQUAL( conn_len, vtx_end - vtx_start );
      
      for (unsigned c = 0; c < expected_elems[i].num_corners; ++c, ++v_it)
      {
        Vector3D expected(expected_elems[i].corners + 3*c);
        mesh.vertices_get_coordinates( &*v_it, &have, 1, err );
        ASSERT_NO_ERROR(err);
        expected -= have;
        CPPUNIT_ASSERT_DOUBLES_EQUAL( 0.0, expected.length(), DBL_EPSILON );
      }
      
      for (unsigned m = 0; m < expected_elems[i].num_edges; ++m, ++v_it)
      {
        unsigned start_idx = expected_elems[i].edges[2*m];
        unsigned end_idx = expected_elems[i].edges[2*m+1];
        Vector3D start( expected_elems[i].corners + 3*start_idx );
        Vector3D end( expected_elems[i].corners + 3*end_idx );
        Vector3D expected = 0.5 * (start + end);
        
        mesh.vertices_get_coordinates( &*v_it, &have, 1, err );
        ASSERT_NO_ERROR(err);
        
        expected -= have;
        CPPUNIT_ASSERT_DOUBLES_EQUAL( 0.0, expected.length(), DBL_EPSILON );
      }

      const unsigned* f_it = expected_elems[i].faces;
      for (unsigned m = 0; m < expected_elems[i].num_faces; ++m, ++v_it)
      {
        Vector3D expected(0,0,0);
        const unsigned face_size = *f_it; ++f_it;
        CPPUNIT_ASSERT( face_size == 3u || face_size == 4u );
        for (unsigned f = 0; f < face_size; ++f, ++f_it) 
          expected += Vector3D( expected_elems[i].corners + 3 * *f_it );
        expected /= face_size;
        
        mesh.vertices_get_coordinates( &*v_it, &have, 1, err );
        ASSERT_NO_ERROR(err);
        
        expected -= have;
        CPPUNIT_ASSERT_DOUBLES_EQUAL( 0.0, expected.length(), DBL_EPSILON );
      }
      
      if (expected_elems[i].num_region) {
        CPPUNIT_ASSERT_EQUAL( 1u, expected_elems[i].num_region );

        Vector3D expected(0,0,0);
        for (unsigned m = 0; m < expected_elems[i].num_corners; ++m)
          expected += Vector3D( expected_elems[i].corners + 3*m );
        expected /= expected_elems[i].num_corners;

        mesh.vertices_get_coordinates( &*v_it, &have, 1, err );
        ASSERT_NO_ERROR(err);

        expected -= have;
        CPPUNIT_ASSERT_DOUBLES_EQUAL( 0.0, expected.length(), DBL_EPSILON );

        ++v_it;
      }
    }
  }
예제 #10
0
void DomainClassifierTest::setUp()
{
  myMesh.clear();
  myDomains.clear();
  domainDims.clear();
    // vertex coodinates
  const char vertex_data[] =
  "POINTS 64 float\n"
  "0 0 0  1 0 0  2 0 0  3 0 0\n"
  "0 1 0  1 1 0  2 1 0  3 1 0\n"
  "0 2 0  1 2 0  2 2 0  3 2 0\n"
  "0 3 0  1 3 0  2 3 0  3 3 0\n"
  "\n"
  "0 0 1  1 0 1  2 0 1  3 0 1\n"
  "0 1 1  1 1 1  2 1 1  3 1 1\n"
  "0 2 1  1 2 1  2 2 1  3 2 1\n"
  "0 3 1  1 3 1  2 3 1  3 3 1\n"
  "\n"
  "0 0 2  1 0 2  2 0 2  3 0 2\n"
  "0 1 2  1 1 2  2 1 2  3 1 2\n"
  "0 2 2  1 2 2  2 2 2  3 2 2\n"
  "0 3 2  1 3 2  2 3 2  3 3 2\n"
  "\n"
  "0 0 3  1 0 3  2 0 3  3 0 3\n"
  "0 1 3  1 1 3  2 1 3  3 1 3\n"
  "0 2 3  1 2 3  2 2 3  3 2 3\n"
  "0 3 3  1 3 3  2 3 3  3 3 3\n"
  "\n";
    // quad connectivity for quads on mesh skin
  const int num_quads = 9*6; // nine per side
  const char quad_data[] = 
  "4  1  0  4  5\n" // -z face (z == 0)
  "4  2  1  5  6\n"
  "4  3  2  6  7\n"
  "4  5  4  8  9\n"
  "4  6  5  9 10\n"
  "4  7  6 10 11\n"
  "4  9  8 12 13\n"
  "4 10  9 13 14\n"
  "4 11 10 14 15\n" 
  "\n"
  "4 48 49 53 52\n" // +z face (z == 3)
  "4 49 50 54 53\n"
  "4 50 51 55 54\n"
  "4 52 53 57 56\n"
  "4 53 54 58 57\n"
  "4 54 55 59 58\n"
  "4 56 57 61 60\n"
  "4 57 58 62 61\n"
  "4 58 59 63 62\n" 
  "\n"
  "4  0  1 17 16\n" // -y face (y == 0)
  "4  1  2 18 17\n"
  "4  2  3 19 18\n"
  "4 16 17 33 32\n"
  "4 17 18 34 33\n"
  "4 18 19 35 34\n"
  "4 32 33 49 48\n"
  "4 33 34 50 49\n"
  "4 34 35 51 50\n"
  "\n"
  "4 13 12 28 29\n" // +y face (y == 3)
  "4 14 13 29 30\n"
  "4 15 14 30 31\n"
  "4 29 28 44 45\n"
  "4 30 29 45 46\n"
  "4 31 30 46 47\n"
  "4 45 44 60 61\n"
  "4 46 45 61 62\n"
  "4 47 46 62 63\n"
  "\n"
  "4  4  0 16 20\n" // -x face (x == 0)
  "4  8  4 20 24\n"
  "4 12  8 24 28\n"
  "4 20 16 32 36\n"
  "4 24 20 36 40\n"
  "4 28 24 40 44\n"
  "4 36 32 48 52\n"
  "4 40 36 52 56\n"
  "4 44 40 56 60\n"
  "\n"
  "4  3  7 23 19\n" // +x face (x == 3)
  "4  7 11 27 23\n"
  "4 11 15 31 27\n"
  "4 19 23 39 35\n"
  "4 23 27 43 39\n"
  "4 27 31 47 43\n"
  "4 35 39 55 51\n"
  "4 39 43 59 55\n"
  "4 43 47 63 59\n"
  "\n";
    // hexahedron connectivity
  const int num_hexes = 3*3*3;
  const char hex_data[] =
  "8  0  1  5  4 16 17 21 20\n"
  "8  1  2  6  5 17 18 22 21\n"
  "8  2  3  7  6 18 19 23 22\n"
  "8  4  5  9  8 20 21 25 24\n"
  "8  5  6 10  9 21 22 26 25\n"
  "8  6  7 11 10 22 23 27 26\n"
  "8  8  9 13 12 24 25 29 28\n"
  "8  9 10 14 13 25 26 30 29\n"
  "8 10 11 15 14 26 27 31 30\n"
  "\n"
  "8 16 17 21 20 32 33 37 36\n"
  "8 17 18 22 21 33 34 38 37\n"
  "8 18 19 23 22 34 35 39 38\n"
  "8 20 21 25 24 36 37 41 40\n"
  "8 21 22 26 25 37 38 42 41\n"
  "8 22 23 27 26 38 39 43 42\n"
  "8 24 25 29 28 40 41 45 44\n"
  "8 25 26 30 29 41 42 46 45\n"
  "8 26 27 31 30 42 43 47 46\n"
  "\n"
  "8 32 33 37 36 48 49 53 52\n"
  "8 33 34 38 37 49 50 54 53\n"
  "8 34 35 39 38 50 51 55 54\n"
  "8 36 37 41 40 52 53 57 56\n"
  "8 37 38 42 41 53 54 58 57\n"
  "8 38 39 43 42 54 55 59 58\n"
  "8 40 41 45 44 56 57 61 60\n"
  "8 41 42 46 45 57 58 62 61\n"
  "8 42 43 47 46 58 59 63 62\n"
  "\n";
    // a few interior quads
  const int num_interior_quads = 3;
  const char interior_quad_data[] = 
  "4  1  5 25 17\n"
  "4  4  5 25 24\n"
  "4 16 17 25 24\n"
  "\n";
  
  
  const char filename[] = "dctest.vtk";
  FILE* file = fopen( filename, "w" );
  fputs( "# vtk DataFile Version 2.0\n", file );
  fputs( "Mesquite Mesh\n", file );
  fputs( "ASCII\n", file );
  fputs( "DATASET UNSTRUCTURED_GRID\n", file );
  fputs( vertex_data, file );
  
  int num_elem = num_quads + num_hexes + num_interior_quads;
  int num_elem_data = 5*num_quads + 9*num_hexes * 5*num_interior_quads;
  fprintf( file, "CELLS %d %d\n", num_elem, num_elem_data );
  fputs( quad_data, file );
  fputs( hex_data, file );
  fputs( interior_quad_data, file );
  fprintf( file, "CELL_TYPES %d\n", num_elem );
  for (int i = 0; i < num_quads; ++i)
    fputs( "9\n", file );
  for (int i = 0; i < num_hexes; ++i)
    fputs( "12\n", file );
  for (int i = 0; i < num_interior_quads; ++i)
    fputs( "9\n", file );
  
  fclose( file );
  MsqPrintError err(std::cerr);
  myMesh.read_vtk( filename, err );
  remove( filename );
  CPPUNIT_ASSERT(!err);

  std::vector<Mesh::VertexHandle> verts;
  std::vector<Mesh::ElementHandle> elems;
  myMesh.get_all_vertices(verts, err);
  CPPUNIT_ASSERT(!err);
  CPPUNIT_ASSERT_EQUAL( (size_t)64, verts.size() );
  myMesh.get_all_elements(elems, err);
  CPPUNIT_ASSERT(!err);
  CPPUNIT_ASSERT_EQUAL( (size_t)num_elem, elems.size() );
  
    // define point domains
  PointDomain* pdom[8];
  pdom[0] = new PointDomain( Vector3D(0,0,0) );
  pdom[1] = new PointDomain( Vector3D(3,0,0) );
  pdom[2] = new PointDomain( Vector3D(0,3,0) );
  pdom[3] = new PointDomain( Vector3D(3,3,0) );
  pdom[4] = new PointDomain( Vector3D(0,0,3) );
  pdom[5] = new PointDomain( Vector3D(3,0,3) );
  pdom[6] = new PointDomain( Vector3D(0,3,3) );
  pdom[7] = new PointDomain( Vector3D(3,3,3) );
  size_t pdidx[8] = { 0, 3, 12, 15, 48, 51, 60, 63 };
  for (unsigned i = 0; i < 8; ++i) {
    MsqVertex coords;
    Mesh::VertexHandle h = verts[pdidx[i]];
    myMesh.vertices_get_coordinates( &h, &coords, 1, err );
    CPPUNIT_ASSERT(!err);
    CPPUNIT_ASSERT_VECTORS_EQUAL( pdom[i]->geom(), coords, 1e-6 );
    DomSet set;
    set.domain = pdom[i];
    set.vertices.push_back( h );
    myDomains.push_back( set );
    domainDims.push_back( 0 );
  }
  
    // define line domains
  LineDomain* ldom[12];
  ldom[0] = new LineDomain( Vector3D(0,0,0), Vector3D(1,0,0) ); // y=0,z=0
  ldom[1] = new LineDomain( Vector3D(0,3,0), Vector3D(1,0,0) ); // y=3,z=0
  ldom[2] = new LineDomain( Vector3D(0,0,3), Vector3D(1,0,0) ); // y=0,z=3
  ldom[3] = new LineDomain( Vector3D(0,3,3), Vector3D(1,0,0) ); // y=3,z=3
  ldom[4] = new LineDomain( Vector3D(0,0,0), Vector3D(0,1,0) ); // x=0,z=0
  ldom[5] = new LineDomain( Vector3D(3,0,0), Vector3D(0,1,0) ); // x=3,z=0
  ldom[6] = new LineDomain( Vector3D(0,0,3), Vector3D(0,1,0) ); // x=0,z=3
  ldom[7] = new LineDomain( Vector3D(3,0,3), Vector3D(0,1,0) ); // x=3,z=3
  ldom[8] = new LineDomain( Vector3D(0,0,0), Vector3D(0,0,1) ); // x=0,y=0
  ldom[9] = new LineDomain( Vector3D(3,0,0), Vector3D(0,0,1) ); // x=3,y=0
  ldom[10]= new LineDomain( Vector3D(0,3,0), Vector3D(0,0,1) ); // x=0,y=3
  ldom[11]= new LineDomain( Vector3D(3,3,0), Vector3D(0,0,1) ); // x=3,y=3
  size_t ldidx[12][2] = { {  1,  2 }, { 13, 14 }, { 49, 50 }, { 61, 62 },
                          {  4,  8 }, {  7, 11 }, { 52, 56 }, { 55, 59 },
                          { 16, 32 }, { 19, 35 }, { 28, 44 }, { 31, 47 } };
  for (unsigned i = 0; i < 12; ++i) {
    Mesh::VertexHandle v[2];
    v[0] = verts[ldidx[i][0]];
    v[1] = verts[ldidx[i][1]];
    MsqVertex coords[2];
    myMesh.vertices_get_coordinates( v, coords, 2, err );
    CPPUNIT_ASSERT(!err);
    CPPUNIT_ASSERT_DOUBLES_EQUAL( 0.0, ldom[i]->geom().distance( coords[0] ), 1e-6 );
    CPPUNIT_ASSERT_DOUBLES_EQUAL( 0.0, ldom[i]->geom().distance( coords[1] ), 1e-6 );
    DomSet set;
    set.domain = ldom[i];
    set.vertices.push_back(v[0]);
    set.vertices.push_back(v[1]);
    myDomains.push_back( set );
    domainDims.push_back( 1 );
  }
  
    // define planar domains
  PlanarDomain* sdom[6];
  sdom[0] = new PlanarDomain( Vector3D( 0, 0,-1), Vector3D(0,0,0) );
  sdom[1] = new PlanarDomain( Vector3D( 0, 0, 1), Vector3D(0,0,3) );
  sdom[2] = new PlanarDomain( Vector3D( 0,-1, 0), Vector3D(0,0,0) );
  sdom[3] = new PlanarDomain( Vector3D( 0, 1, 0), Vector3D(0,3,0) );
  sdom[4] = new PlanarDomain( Vector3D(-1, 0, 0), Vector3D(0,0,0) );
  sdom[5] = new PlanarDomain( Vector3D( 1, 0, 0), Vector3D(3,0,0) );
  size_t sdidx[6][4] = { {  5,  6,  9, 10 }, { 53, 54, 57, 58 },
                         { 17, 18, 33, 34 }, { 29, 30, 45, 46 },
                         { 20, 24, 36, 40 }, { 23, 27, 39, 43 } };
  for (unsigned i = 0; i < 6; ++i) {
    DomSet set;
    set.domain = sdom[i];
    for (unsigned j = 0; j < 4; ++j)
      set.vertices.push_back( verts[sdidx[i][j]] );
    for (unsigned j = 0; j < 9; ++j)
      set.elements.push_back( elems[9*i+j] );
    myDomains.push_back( set );
    domainDims.push_back( 2 );
  }
  
  
//  for (unsigned i = 0; i < myDomains.size(); ++i) 
//    print_domain( i, myDomains[i] );
}
예제 #11
0
void SlaveBoundaryVerticesTest::test_slaved_common( unsigned depth, unsigned boundary )
{
  MeshImpl mesh;
  DomainClassifier domain;
  make_mesh( mesh, domain, 2*depth+2 );

  MsqPrintError err(std::cerr);
  std::vector< std::vector<Mesh::VertexHandle> > depths(depth+1);
  std::set<Mesh::VertexHandle> non_slave;
  std::set<Mesh::VertexHandle>::iterator p;

    // find boundary vertices
  std::vector<Mesh::VertexHandle> verts;
  mesh.get_all_vertices( verts, err ); ASSERT_NO_ERROR(err);
  CPPUNIT_ASSERT(!verts.empty());
  if (boundary >= 4) {
    std::vector<bool> flags;
    mesh.vertices_get_fixed_flag( arrptr(verts), flags, verts.size(), err );
    ASSERT_NO_ERROR(err);
    for (size_t i = 0; i < verts.size(); ++i)
      if (flags[i]) {
        depths[0].push_back( verts[i] );
        non_slave.insert( verts[i] );
      }
  }
  else {
    std::vector<unsigned short> dim(verts.size());
    domain.domain_DoF( arrptr(verts), arrptr(dim), verts.size(), err );
    ASSERT_NO_ERROR(err);
    for (size_t i = 0; i < verts.size(); ++i)
      if (dim[i] <= boundary) {
        depths[0].push_back( verts[i] );
        non_slave.insert( verts[i] );
      }
  }
  
    // check that our input is usable for this test
  CPPUNIT_ASSERT( !verts.empty() );
  
    // find all vertices up to specified depth
  for (unsigned d = 0; d < depth; ++d) {
    for (size_t i = 0; i < depths[d].size(); ++i) {
      std::vector<Mesh::ElementHandle> adj;
      std::vector<size_t> junk;
      mesh.vertices_get_attached_elements( &depths[d][i], 1, adj, junk, err );
      ASSERT_NO_ERROR(err);
      for(size_t j = 0; j < adj.size(); ++j) {
        junk.clear();
        std::vector<Mesh::VertexHandle> conn;
        mesh.elements_get_attached_vertices( &adj[j], 1, conn, junk, err );
        ASSERT_NO_ERROR(err);
        for (size_t k = 0; k < conn.size(); ++k) {
          p = non_slave.find(conn[k]);
          if (p == non_slave.end()) {
            non_slave.insert( p, conn[k] );
            depths[d+1].push_back( conn[k] );
          }
        }
      }
    }
  }
  
    // Check that our input is usable for this test:
    // Should have some vertices that are not within the specified depth of 
    // the boundary.
  CPPUNIT_ASSERT( non_slave.size() < verts.size() );
  
    // Now build a map of all higher-order nodes in the mesh
  std::set<Mesh::VertexHandle> higher_order;
  std::vector<Mesh::ElementHandle> elems;
  mesh.get_all_elements( elems, err ); 
  ASSERT_NO_ERROR(err);
  CPPUNIT_ASSERT(!elems.empty());
  std::vector<EntityTopology> types(elems.size());
  mesh.elements_get_topologies( arrptr(elems), arrptr(types), elems.size(), err );
  ASSERT_NO_ERROR(err);
  for (size_t i = 0; i < elems.size(); ++i) {
    std::vector<Mesh::VertexHandle> conn;
    std::vector<size_t> junk;
    mesh.elements_get_attached_vertices( &elems[i], 1, conn, junk, err );
    ASSERT_NO_ERROR(err);
    for (size_t j = TopologyInfo::corners( types[i] ); j < conn.size(); ++j)
      higher_order.insert( conn[j] );
  }
  
    // Check that our input is usable for this test:
    // Should have some higher-order vertices
  CPPUNIT_ASSERT( !higher_order.empty() );
  
    // Now build a map of all fixed vertices
  std::set<Mesh::VertexHandle> fixed_vertices;
  std::vector<bool> fixed;
  mesh.vertices_get_fixed_flag( arrptr(verts), fixed, verts.size(), err );
  ASSERT_NO_ERROR(err);
  for (size_t i = 0; i < verts.size(); ++i)
    if (fixed[i])
      fixed_vertices.insert( verts[i] );

    // Now actually run the tool
  Settings settings;
  settings.set_slaved_ho_node_mode( Settings::SLAVE_CALCULATED );
  SlaveBoundaryVertices tool( depth, boundary );
  tool.loop_over_mesh( &mesh, &domain, &settings, err );
  ASSERT_NO_ERROR(err);
  
    // Now verify the results
  std::vector<unsigned char> bytes( verts.size() );
  mesh.vertices_get_byte( arrptr(verts), arrptr(bytes), verts.size(), err );
  ASSERT_NO_ERROR(err);
  for (size_t i = 0; i < verts.size(); ++i) {
    bool in_non_slave = (non_slave.find( verts[i] ) != non_slave.end());
    bool in_fixed = (fixed_vertices.find( verts[i] ) != fixed_vertices.end());
    bool in_higher_order = (higher_order.find( verts[i] ) != higher_order.end());
    if (bytes[i] & MsqVertex::MSQ_DEPENDENT) { // if slave node
        // must not be within 'depth' of boundary
      CPPUNIT_ASSERT( !in_non_slave );
        // must be a higher-order vertex
      CPPUNIT_ASSERT( in_higher_order );
        // must not be fixed
      CPPUNIT_ASSERT( !in_fixed );
    }
    else {
        // there are three reasons that a vertex isn't slaved
      bool in_non_slave = (non_slave.find( verts[i] ) != non_slave.end());
      bool in_fixed = (fixed_vertices.find( verts[i] ) != fixed_vertices.end());
      bool in_higher_order = (higher_order.find( verts[i] ) != higher_order.end());
      CPPUNIT_ASSERT( in_fixed || !in_higher_order || in_non_slave );
    }
  }
}