void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { if (!p_merge) p_library->clear(); for(int i=0;i<p_scene->get_child_count();i++) { Node *child = p_scene->get_child(i); if (!child->cast_to<MeshInstance>()) { if (child->get_child_count()>0) { child=child->get_child(0); if (!child->cast_to<MeshInstance>()) { continue; } } else continue; } MeshInstance *mi = child->cast_to<MeshInstance>(); Ref<Mesh> mesh=mi->get_mesh(); if (mesh.is_null()) continue; int id = p_library->find_item_name(mi->get_name()); if (id<0) { id=p_library->get_last_unused_item_id(); p_library->create_item(id); p_library->set_item_name(id,mi->get_name()); } p_library->set_item_mesh(id,mesh); Ref<Shape> collision; for(int j=0;j<mi->get_child_count();j++) { #if 1 Node *child2 = mi->get_child(j); if (!child2->cast_to<StaticBody>()) continue; StaticBody *sb = child2->cast_to<StaticBody>(); if (sb->get_shape_count()==0) continue; collision=sb->get_shape(0); if (!collision.is_null()) break; #endif } if (!collision.is_null()) { p_library->set_item_shape(id,collision); } } //generate previews! if (1) { Vector<int> ids = p_library->get_item_list(); RID vp = VS::get_singleton()->viewport_create(); VS::ViewportRect vr; vr.x=0; vr.y=0; vr.width=EditorSettings::get_singleton()->get("grid_map/preview_size"); vr.height=EditorSettings::get_singleton()->get("grid_map/preview_size"); VS::get_singleton()->viewport_set_rect(vp,vr); VS::get_singleton()->viewport_set_as_render_target(vp,true); VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS); RID scen = VS::get_singleton()->scenario_create(); VS::get_singleton()->viewport_set_scenario(vp,scen); RID cam = VS::get_singleton()->camera_create(); VS::get_singleton()->camera_set_transform(cam, Transform() ); VS::get_singleton()->viewport_attach_camera(vp,cam); RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); RID lightinst = VS::get_singleton()->instance_create2(light,scen); VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0); EditorProgress ep("mlib","Creating Mesh Library",ids.size()); for(int i=0;i<ids.size();i++) { int id=ids[i]; Ref<Mesh> mesh = p_library->get_item_mesh(id); if (!mesh.is_valid()) continue; AABB aabb= mesh->get_aabb(); print_line("aabb: "+aabb); Vector3 ofs = aabb.pos + aabb.size*0.5; aabb.pos-=ofs; Transform xform; xform.basis=Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25); xform.basis = Matrix3().rotated(Vector3(1,0,0),-Math_PI*0.25)*xform.basis; AABB rot_aabb = xform.xform(aabb); print_line("rot_aabb: "+rot_aabb); float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5; if (m==0) continue; m=1.0/m; m*=0.5; print_line("scale: "+rtos(m)); xform.basis.scale(Vector3(m,m,m)); xform.origin=-xform.basis.xform(ofs); //-ofs*m; xform.origin.z-=rot_aabb.size.z*2; RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen); VS::get_singleton()->instance_set_transform(inst,xform); ep.step("Thumbnail..",i); VS::get_singleton()->viewport_queue_screen_capture(vp); Main::iteration(); Image img = VS::get_singleton()->viewport_get_screen_capture(vp); ERR_CONTINUE(img.empty()); Ref<ImageTexture> it( memnew( ImageTexture )); it->create_from_image(img); p_library->set_item_preview(id,it); // print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height())); VS::get_singleton()->free(inst); } VS::get_singleton()->free(lightinst); VS::get_singleton()->free(light); VS::get_singleton()->free(vp); VS::get_singleton()->free(cam); VS::get_singleton()->free(scen); } }