void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {

	if (!p_merge)
		p_library->clear();


	 for(int i=0;i<p_scene->get_child_count();i++) {


		Node *child = p_scene->get_child(i);

		if (!child->cast_to<MeshInstance>()) {
			if (child->get_child_count()>0) {
				child=child->get_child(0);
				if (!child->cast_to<MeshInstance>()) {
					continue;
				}

			} else
				continue;


		}

		MeshInstance *mi = child->cast_to<MeshInstance>();
		Ref<Mesh> mesh=mi->get_mesh();
		if (mesh.is_null())
			 continue;

		int id = p_library->find_item_name(mi->get_name());
		if (id<0) {

			id=p_library->get_last_unused_item_id();
			p_library->create_item(id);
			p_library->set_item_name(id,mi->get_name());
		}


		p_library->set_item_mesh(id,mesh);

		Ref<Shape> collision;

		for(int j=0;j<mi->get_child_count();j++) {
#if 1
			Node *child2 = mi->get_child(j);
			if (!child2->cast_to<StaticBody>())
				continue;
			StaticBody *sb = child2->cast_to<StaticBody>();
			if (sb->get_shape_count()==0)
				continue;
			collision=sb->get_shape(0);
			if (!collision.is_null())
				break;
#endif
		}

		if (!collision.is_null()) {

			p_library->set_item_shape(id,collision);
		}

	 }


	 //generate previews!

	 if (1) {
		 Vector<int> ids = p_library->get_item_list();
		 RID vp = VS::get_singleton()->viewport_create();
		 VS::ViewportRect vr;
		 vr.x=0;
		 vr.y=0;
		 vr.width=EditorSettings::get_singleton()->get("grid_map/preview_size");
		 vr.height=EditorSettings::get_singleton()->get("grid_map/preview_size");
		 VS::get_singleton()->viewport_set_rect(vp,vr);
		 VS::get_singleton()->viewport_set_as_render_target(vp,true);
		 VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS);
		 RID scen = VS::get_singleton()->scenario_create();
		 VS::get_singleton()->viewport_set_scenario(vp,scen);
		 RID cam = VS::get_singleton()->camera_create();
		 VS::get_singleton()->camera_set_transform(cam, Transform() );
		 VS::get_singleton()->viewport_attach_camera(vp,cam);
		 RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
		 RID lightinst = VS::get_singleton()->instance_create2(light,scen);
		 VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0);


		 EditorProgress ep("mlib","Creating Mesh Library",ids.size());

		 for(int i=0;i<ids.size();i++) {

			int id=ids[i];
			Ref<Mesh> mesh = p_library->get_item_mesh(id);
			if (!mesh.is_valid())
				continue;
			AABB aabb= mesh->get_aabb();
			print_line("aabb: "+aabb);
			Vector3 ofs = aabb.pos + aabb.size*0.5;
			aabb.pos-=ofs;
			Transform xform;
			xform.basis=Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25);
			xform.basis = Matrix3().rotated(Vector3(1,0,0),-Math_PI*0.25)*xform.basis;
			AABB rot_aabb = xform.xform(aabb);
			print_line("rot_aabb: "+rot_aabb);
			float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5;
			if (m==0)
				continue;
			m=1.0/m;
			m*=0.5;
			print_line("scale: "+rtos(m));
			xform.basis.scale(Vector3(m,m,m));
			xform.origin=-xform.basis.xform(ofs); //-ofs*m;
			xform.origin.z-=rot_aabb.size.z*2;
			RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen);
			VS::get_singleton()->instance_set_transform(inst,xform);
			ep.step("Thumbnail..",i);
			VS::get_singleton()->viewport_queue_screen_capture(vp);
			Main::iteration();
			Image img = VS::get_singleton()->viewport_get_screen_capture(vp);
			ERR_CONTINUE(img.empty());
			Ref<ImageTexture> it( memnew( ImageTexture ));
			it->create_from_image(img);
			p_library->set_item_preview(id,it);

//					print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
			VS::get_singleton()->free(inst);
		 }

		 VS::get_singleton()->free(lightinst);
		 VS::get_singleton()->free(light);
		 VS::get_singleton()->free(vp);
		 VS::get_singleton()->free(cam);
		 VS::get_singleton()->free(scen);
	}


}