Esempio n. 1
0
void GIProbe::_find_meshes(Node *p_at_node,Baker *p_baker){

	MeshInstance *mi = p_at_node->cast_to<MeshInstance>();
	if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT)) {
		Ref<Mesh> mesh = mi->get_mesh();
		if (mesh.is_valid()) {

			Rect3 aabb = mesh->get_aabb();

			Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();

			if (Rect3(-extents,extents*2).intersects(xf.xform(aabb))) {
				Baker::PlotMesh pm;
				pm.local_xform=xf;
				pm.mesh=mesh;
				for(int i=0;i<mesh->get_surface_count();i++) {
					pm.instance_materials.push_back(mi->get_surface_material(i));
				}
				pm.override_material=mi->get_material_override();
				p_baker->mesh_list.push_back(pm);

			}
		}
	}

	for(int i=0;i<p_at_node->get_child_count();i++) {

		Node *child = p_at_node->get_child(i);
		if (!child->get_owner())
			continue; //maybe a helper

		_find_meshes(child,p_baker);

	}
}
Esempio n. 2
0
void CollisionShape::make_convex_from_brothers() {

	Node *p = get_parent();
	if (!p)
		return;

	for (int i = 0; i < p->get_child_count(); i++) {

		Node *n = p->get_child(i);
		MeshInstance *mi = Object::cast_to<MeshInstance>(n);
		if (mi) {

			Ref<Mesh> m = mi->get_mesh();
			if (m.is_valid()) {

				Ref<Shape> s = m->create_convex_shape();
				set_shape(s);
			}
		}
	}
}
Esempio n. 3
0
Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Set<Ref<ImageTexture> >& image_map) {

	// children first..
	for(int i=0;i<p_node->get_child_count();i++) {


		Node *r = _fix_node(p_node->get_child(i),p_root,collision_map,p_flags,image_map);
		if (!r) {
			print_line("was erased..");
			i--; //was erased
		}
	}

	String name = p_node->get_name();

	bool isroot = p_node==p_root;


	if (!isroot && p_flags&SCENE_FLAG_REMOVE_NOIMP && _teststr(name,"noimp")) {

		memdelete(p_node);
		return NULL;
	}

	{

		List<PropertyInfo> pl;
		p_node->get_property_list(&pl);
		for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {

			if (E->get().type==Variant::OBJECT || E->get().type==Variant::ARRAY || E->get().type==Variant::DICTIONARY) {
				_find_resources(p_node->get(E->get().name),image_map);
			}
		}

	}




	if (p_flags&SCENE_FLAG_CREATE_BILLBOARDS && p_node->cast_to<MeshInstance>()) {

		MeshInstance *mi = p_node->cast_to<MeshInstance>();

		bool bb=false;

		if ((_teststr(name,"bb"))) {
			bb=true;
		} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"bb"))) {
			bb=true;

		}

		if (bb) {
			mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true);
			if (mi->get_mesh().is_valid()) {

				Ref<Mesh> m = mi->get_mesh();
				for(int i=0;i<m->get_surface_count();i++) {

					Ref<FixedMaterial> fm = m->surface_get_material(i);
					if (fm.is_valid()) {
						fm->set_flag(Material::FLAG_UNSHADED,true);
						fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
						fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
						fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
					}
				}
			}
		}
	}

	if (p_flags&SCENE_FLAG_REMOVE_NOIMP && p_node->cast_to<AnimationPlayer>()) {
		//remove animations referencing non-importable nodes
		AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();

		List<StringName> anims;
		ap->get_animation_list(&anims);
		for(List<StringName>::Element *E=anims.front();E;E=E->next()) {

			Ref<Animation> anim=ap->get_animation(E->get());
			ERR_CONTINUE(anim.is_null());
			for(int i=0;i<anim->get_track_count();i++) {
				NodePath path = anim->track_get_path(i);

				for(int j=0;j<path.get_name_count();j++) {
					String node = path.get_name(j);
					if (_teststr(node,"noimp")) {
						anim->remove_track(i);
						i--;
						break;
					}
				}
			}

		}
	}


	if (p_flags&SCENE_FLAG_CREATE_IMPOSTORS && p_node->cast_to<MeshInstance>()) {

		MeshInstance *mi = p_node->cast_to<MeshInstance>();

		String str;

		if ((_teststr(name,"imp"))) {
			str=name;
		} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"imp"))) {
			str=mi->get_mesh()->get_name();

		}


		if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) {
			MeshInstance *mi = p_node->cast_to<MeshInstance>();
			MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>();
			String d=str.substr(str.find("imp")+3,str.length());
			if (d!="") {
				if ((d[0]<'0' || d[0]>'9'))
					d=d.substr(1,d.length());
				if (d.length() && d[0]>='0' && d[0]<='9') {
					float dist = d.to_double();
					mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true);
					mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y,true);
					mi->set_draw_range_begin(dist);
					mi->set_draw_range_end(100000);

					mip->set_draw_range_begin(0);
					mip->set_draw_range_end(dist);

					if (mi->get_mesh().is_valid()) {

						Ref<Mesh> m = mi->get_mesh();
						for(int i=0;i<m->get_surface_count();i++) {

							Ref<FixedMaterial> fm = m->surface_get_material(i);
							if (fm.is_valid()) {
								fm->set_flag(Material::FLAG_UNSHADED,true);
								fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
								fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
								fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
							}
						}
					}
				}
			}
		}
	}

    if (p_flags&SCENE_FLAG_CREATE_LODS && p_node->cast_to<MeshInstance>()) {

	MeshInstance *mi = p_node->cast_to<MeshInstance>();

	String str;

	if ((_teststr(name,"lod"))) {
	    str=name;
	} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"lod"))) {
	    str=mi->get_mesh()->get_name();

	}


	if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) {
	    MeshInstance *mi = p_node->cast_to<MeshInstance>();
	    MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>();
	    String d=str.substr(str.find("lod")+3,str.length());
	    if (d!="") {
		if ((d[0]<'0' || d[0]>'9'))
		    d=d.substr(1,d.length());
		if (d.length() && d[0]>='0' && d[0]<='9') {
		    float dist = d.to_double();
		    mi->set_draw_range_begin(dist);
		    mi->set_draw_range_end(100000);

		    mip->set_draw_range_begin(0);
		    mip->set_draw_range_end(dist);

		    /*if (mi->get_mesh().is_valid()) {

			Ref<Mesh> m = mi->get_mesh();
			for(int i=0;i<m->get_surface_count();i++) {

			    Ref<FixedMaterial> fm = m->surface_get_material(i);
			    if (fm.is_valid()) {
				fm->set_flag(Material::FLAG_UNSHADED,true);
				fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
				fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
				fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
			    }
			}
		    }*/
		}
	    }
	}
    }
	if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(name,"colonly") && p_node->cast_to<MeshInstance>()) {

		if (isroot)
			return p_node;

		MeshInstance *mi = p_node->cast_to<MeshInstance>();
		Node * col = mi->create_trimesh_collision_node();

		ERR_FAIL_COND_V(!col,NULL);
		col->set_name(_fixstr(name,"colonly"));
		col->cast_to<Spatial>()->set_transform(mi->get_transform());
		p_node->replace_by(col);
		memdelete(p_node);
		p_node=col;

	} else if (p_flags&SCENE_FLAG_CREATE_COLLISIONS &&_teststr(name,"col") && p_node->cast_to<MeshInstance>()) {


		MeshInstance *mi = p_node->cast_to<MeshInstance>();

		mi->set_name(_fixstr(name,"col"));
		mi->create_trimesh_collision();
	} else if (p_flags&SCENE_FLAG_CREATE_ROOMS && _teststr(name,"room") && p_node->cast_to<MeshInstance>()) {


		if (isroot)
			return p_node;

		MeshInstance *mi = p_node->cast_to<MeshInstance>();
		DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);


		BSP_Tree bsptree(faces);

		Ref<RoomBounds> area = memnew( RoomBounds );
		area->set_bounds(faces);
		area->set_geometry_hint(faces);


		Room * room = memnew( Room );
		room->set_name(_fixstr(name,"room"));
		room->set_transform(mi->get_transform());
		room->set_room(area);

		p_node->replace_by(room);
		memdelete(p_node);
		p_node=room;

	} else if (p_flags&SCENE_FLAG_CREATE_ROOMS &&_teststr(name,"room")) {

		if (isroot)
			return p_node;

		Spatial *dummy = p_node->cast_to<Spatial>();
		ERR_FAIL_COND_V(!dummy,NULL);

		Room * room = memnew( Room );
		room->set_name(_fixstr(name,"room"));
		room->set_transform(dummy->get_transform());

		p_node->replace_by(room);
		memdelete(p_node);
		p_node=room;

		room->compute_room_from_subtree();

	} else if (p_flags&SCENE_FLAG_CREATE_PORTALS &&_teststr(name,"portal") && p_node->cast_to<MeshInstance>()) {

		if (isroot)
			return p_node;

		MeshInstance *mi = p_node->cast_to<MeshInstance>();
		DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);

		ERR_FAIL_COND_V(faces.size()==0,NULL);
		//step 1 compute the plane
		Set<Vector3> points;
		Plane plane;

		Vector3 center;

		for(int i=0;i<faces.size();i++) {

			Face3 f = faces.get(i);
			Plane p = f.get_plane();
			plane.normal+=p.normal;
			plane.d+=p.d;

			for(int i=0;i<3;i++) {

				Vector3 v = f.vertex[i].snapped(0.01);
				if (!points.has(v)) {
					points.insert(v);
					center+=v;
				}
			}
		}

		plane.normal.normalize();
		plane.d/=faces.size();
		center/=points.size();

		//step 2, create points

		Transform t;
		t.basis.from_z(plane.normal);
		t.basis.transpose();
		t.origin=center;

		Vector<Point2> portal_points;

		for(Set<Vector3>::Element *E=points.front();E;E=E->next()) {

			Vector3 local = t.xform_inv(E->get());
			portal_points.push_back(Point2(local.x,local.y));
		}
		// step 3 bubbly sort points

		int swaps=0;

		do {
			swaps=0;

			for(int i=0;i<portal_points.size()-1;i++) {

				float a = portal_points[i].atan2();
				float b = portal_points[i+1].atan2();

				if (a>b) {
					SWAP( portal_points[i], portal_points[i+1] );
					swaps++;
				}

			}

		} while(swaps);


		Portal *portal = memnew( Portal );

		portal->set_shape(portal_points);
		portal->set_transform( mi->get_transform() * t);

		p_node->replace_by(portal);
		memdelete(p_node);
		p_node=portal;

	} else if (p_node->cast_to<MeshInstance>()) {

		//last attempt, maybe collision insde the mesh data

		MeshInstance *mi = p_node->cast_to<MeshInstance>();

		Ref<Mesh> mesh = mi->get_mesh();
		if (!mesh.is_null()) {

			if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(mesh->get_name(),"col")) {

				mesh->set_name( _fixstr(mesh->get_name(),"col") );
				Ref<Shape> shape;

				if (collision_map.has(mesh)) {
					shape = collision_map[mesh];

				} else {

					shape = mesh->create_trimesh_shape();
					if (!shape.is_null())
						collision_map[mesh]=shape;


				}

				if (!shape.is_null()) {
#if 0
					StaticBody* static_body = memnew( StaticBody );
					ERR_FAIL_COND_V(!static_body,NULL);
					static_body->set_name( String(mesh->get_name()) + "_col" );
					shape->set_name(static_body->get_name());
					static_body->add_shape(shape);

					mi->add_child(static_body);
					if (mi->get_owner())
						static_body->set_owner( mi->get_owner() );
#endif
				}

			}

			for(int i=0;i<mesh->get_surface_count();i++) {

				Ref<FixedMaterial> fm = mesh->surface_get_material(i);
				if (fm.is_valid()) {
					String name = fm->get_name();
					if (_teststr(name,"alpha")) {
						fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
						name=_fixstr(name,"alpha");
					}

					if (_teststr(name,"vcol")) {
						fm->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
						name=_fixstr(name,"vcol");
					}
					fm->set_name(name);
				}
			}

		}

	}




	return p_node;
}
void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {

	if (!p_merge)
		p_library->clear();


	 for(int i=0;i<p_scene->get_child_count();i++) {


		Node *child = p_scene->get_child(i);

		if (!child->cast_to<MeshInstance>()) {
			if (child->get_child_count()>0) {
				child=child->get_child(0);
				if (!child->cast_to<MeshInstance>()) {
					continue;
				}

			} else
				continue;


		}

		MeshInstance *mi = child->cast_to<MeshInstance>();
		Ref<Mesh> mesh=mi->get_mesh();
		if (mesh.is_null())
			 continue;

		int id = p_library->find_item_name(mi->get_name());
		if (id<0) {

			id=p_library->get_last_unused_item_id();
			p_library->create_item(id);
			p_library->set_item_name(id,mi->get_name());
		}


		p_library->set_item_mesh(id,mesh);

		Ref<Shape> collision;

		for(int j=0;j<mi->get_child_count();j++) {
#if 1
			Node *child2 = mi->get_child(j);
			if (!child2->cast_to<StaticBody>())
				continue;
			StaticBody *sb = child2->cast_to<StaticBody>();
			if (sb->get_shape_count()==0)
				continue;
			collision=sb->get_shape(0);
			if (!collision.is_null())
				break;
#endif
		}

		if (!collision.is_null()) {

			p_library->set_item_shape(id,collision);
		}

	 }


	 //generate previews!

	 if (1) {
		 Vector<int> ids = p_library->get_item_list();
		 RID vp = VS::get_singleton()->viewport_create();
		 VS::ViewportRect vr;
		 vr.x=0;
		 vr.y=0;
		 vr.width=EditorSettings::get_singleton()->get("grid_map/preview_size");
		 vr.height=EditorSettings::get_singleton()->get("grid_map/preview_size");
		 VS::get_singleton()->viewport_set_rect(vp,vr);
		 VS::get_singleton()->viewport_set_as_render_target(vp,true);
		 VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS);
		 RID scen = VS::get_singleton()->scenario_create();
		 VS::get_singleton()->viewport_set_scenario(vp,scen);
		 RID cam = VS::get_singleton()->camera_create();
		 VS::get_singleton()->camera_set_transform(cam, Transform() );
		 VS::get_singleton()->viewport_attach_camera(vp,cam);
		 RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
		 RID lightinst = VS::get_singleton()->instance_create2(light,scen);
		 VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0);


		 EditorProgress ep("mlib","Creating Mesh Library",ids.size());

		 for(int i=0;i<ids.size();i++) {

			int id=ids[i];
			Ref<Mesh> mesh = p_library->get_item_mesh(id);
			if (!mesh.is_valid())
				continue;
			AABB aabb= mesh->get_aabb();
			print_line("aabb: "+aabb);
			Vector3 ofs = aabb.pos + aabb.size*0.5;
			aabb.pos-=ofs;
			Transform xform;
			xform.basis=Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25);
			xform.basis = Matrix3().rotated(Vector3(1,0,0),-Math_PI*0.25)*xform.basis;
			AABB rot_aabb = xform.xform(aabb);
			print_line("rot_aabb: "+rot_aabb);
			float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5;
			if (m==0)
				continue;
			m=1.0/m;
			m*=0.5;
			print_line("scale: "+rtos(m));
			xform.basis.scale(Vector3(m,m,m));
			xform.origin=-xform.basis.xform(ofs); //-ofs*m;
			xform.origin.z-=rot_aabb.size.z*2;
			RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen);
			VS::get_singleton()->instance_set_transform(inst,xform);
			ep.step("Thumbnail..",i);
			VS::get_singleton()->viewport_queue_screen_capture(vp);
			Main::iteration();
			Image img = VS::get_singleton()->viewport_get_screen_capture(vp);
			ERR_CONTINUE(img.empty());
			Ref<ImageTexture> it( memnew( ImageTexture ));
			it->create_from_image(img);
			p_library->set_item_preview(id,it);

//					print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
			VS::get_singleton()->free(inst);
		 }

		 VS::get_singleton()->free(lightinst);
		 VS::get_singleton()->free(light);
		 VS::get_singleton()->free(vp);
		 VS::get_singleton()->free(cam);
		 VS::get_singleton()->free(scen);
	}


}
void MeshInstanceEditor::_menu_option(int p_option) {

	Ref<Mesh> mesh = node->get_mesh();
	if (mesh.is_null()) {
		err_dialog->set_text(TTR("Mesh is empty!"));
		err_dialog->popup_centered_minsize();
		return;
	}

	switch (p_option) {
		case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
		case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {

			bool trimesh_shape = (p_option == MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);

			EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();

			List<Node *> selection = editor_selection->get_selected_node_list();

			if (selection.empty()) {
				Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
				if (shape.is_null())
					return;

				CollisionShape *cshape = memnew(CollisionShape);
				cshape->set_shape(shape);
				StaticBody *body = memnew(StaticBody);
				body->add_child(cshape);

				Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();

				if (trimesh_shape)
					ur->create_action(TTR("Create Static Trimesh Body"));
				else
					ur->create_action(TTR("Create Static Convex Body"));

				ur->add_do_method(node, "add_child", body);
				ur->add_do_method(body, "set_owner", owner);
				ur->add_do_method(cshape, "set_owner", owner);
				ur->add_do_reference(body);
				ur->add_undo_method(node, "remove_child", body);
				ur->commit_action();
				return;
			}

			if (trimesh_shape)
				ur->create_action(TTR("Create Static Trimesh Body"));
			else
				ur->create_action(TTR("Create Static Convex Body"));

			for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {

				MeshInstance *instance = E->get()->cast_to<MeshInstance>();
				if (!instance)
					continue;

				Ref<Mesh> m = instance->get_mesh();
				if (m.is_null())
					continue;

				Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
				if (shape.is_null())
					continue;

				CollisionShape *cshape = memnew(CollisionShape);
				cshape->set_shape(shape);
				StaticBody *body = memnew(StaticBody);
				body->add_child(cshape);

				Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();

				ur->add_do_method(instance, "add_child", body);
				ur->add_do_method(body, "set_owner", owner);
				ur->add_do_method(cshape, "set_owner", owner);
				ur->add_do_reference(body);
				ur->add_undo_method(instance, "remove_child", body);
			}

			ur->commit_action();

		} break;

		case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
		case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {

			if (node == get_tree()->get_edited_scene_root()) {
				err_dialog->set_text(TTR("This doesn't work on scene root!"));
				err_dialog->popup_centered_minsize();
				return;
			}

			bool trimesh_shape = (p_option == MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);

			Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
			if (shape.is_null())
				return;

			CollisionShape *cshape = memnew(CollisionShape);
			cshape->set_shape(shape);

			Node *owner = node->get_owner();

			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();

			if (trimesh_shape)
				ur->create_action(TTR("Create Trimesh Shape"));
			else
				ur->create_action(TTR("Create Convex Shape"));

			ur->add_do_method(node->get_parent(), "add_child", cshape);
			ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
			ur->add_do_method(cshape, "set_owner", owner);
			ur->add_do_reference(cshape);
			ur->add_undo_method(node->get_parent(), "remove_child", cshape);
			ur->commit_action();

		} break;

		case MENU_OPTION_CREATE_NAVMESH: {

			Ref<NavigationMesh> nmesh = memnew(NavigationMesh);

			if (nmesh.is_null())
				return;

			nmesh->create_from_mesh(mesh);
			NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
			nmi->set_navigation_mesh(nmesh);

			Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();

			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
			ur->create_action(TTR("Create Navigation Mesh"));

			ur->add_do_method(node, "add_child", nmi);
			ur->add_do_method(nmi, "set_owner", owner);

			ur->add_do_reference(nmi);
			ur->add_undo_method(node, "remove_child", nmi);
			ur->commit_action();
		} break;

		case MENU_OPTION_CREATE_OUTLINE_MESH: {

			outline_dialog->popup_centered(Vector2(200, 90));
		} break;
	}
}
Esempio n. 6
0
void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights) {

	MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node);
	if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT) && mi->is_visible_in_tree()) {
		Ref<Mesh> mesh = mi->get_mesh();
		if (mesh.is_valid()) {

			bool all_have_uv2 = true;
			for (int i = 0; i < mesh->get_surface_count(); i++) {
				if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_TEX_UV2)) {
					all_have_uv2 = false;
					break;
				}
			}

			if (all_have_uv2 && mesh->get_lightmap_size_hint() != Size2()) {
				//READY TO BAKE! size hint could be computed if not found, actually..

				AABB aabb = mesh->get_aabb();

				Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();

				if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
					PlotMesh pm;
					pm.local_xform = xf;
					pm.mesh = mesh;
					pm.path = get_path_to(mi);
					pm.instance_idx = -1;
					for (int i = 0; i < mesh->get_surface_count(); i++) {
						pm.instance_materials.push_back(mi->get_surface_material(i));
					}
					pm.override_material = mi->get_material_override();
					plot_meshes.push_back(pm);
				}
			}
		}
	}

	Spatial *s = Object::cast_to<Spatial>(p_at_node);

	if (!mi && s) {
		Array meshes = p_at_node->call("get_bake_meshes");
		if (meshes.size() && (meshes.size() & 1) == 0) {
			Transform xf = get_global_transform().affine_inverse() * s->get_global_transform();
			for (int i = 0; i < meshes.size(); i += 2) {
				PlotMesh pm;
				Transform mesh_xf = meshes[i + 1];
				pm.local_xform = xf * mesh_xf;
				pm.mesh = meshes[i];
				pm.instance_idx = i / 2;
				if (!pm.mesh.is_valid())
					continue;
				pm.path = get_path_to(s);
				plot_meshes.push_back(pm);
			}
		}
	}

	Light *light = Object::cast_to<Light>(p_at_node);

	if (light && light->get_bake_mode() != Light::BAKE_DISABLED) {
		PlotLight pl;
		Transform xf = get_global_transform().affine_inverse() * light->get_global_transform();

		pl.local_xform = xf;
		pl.light = light;
		plot_lights.push_back(pl);
	}
	for (int i = 0; i < p_at_node->get_child_count(); i++) {

		Node *child = p_at_node->get_child(i);
		if (!child->get_owner())
			continue; //maybe a helper

		_find_meshes_and_lights(child, plot_meshes, plot_lights);
	}
}