void GIProbe::_find_meshes(Node *p_at_node,Baker *p_baker){ MeshInstance *mi = p_at_node->cast_to<MeshInstance>(); if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT)) { Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { Rect3 aabb = mesh->get_aabb(); Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform(); if (Rect3(-extents,extents*2).intersects(xf.xform(aabb))) { Baker::PlotMesh pm; pm.local_xform=xf; pm.mesh=mesh; p_baker->mesh_list.push_back(pm); } } } for(int i=0;i<p_at_node->get_child_count();i++) { Node *child = p_at_node->get_child(i); if (!child->get_owner()) continue; //maybe a helper _find_meshes(child,p_baker); } }
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { List<Ref<Mesh> > meshes; Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, Vector3(1, 1, 1), r_missing_deps); if (err != OK) { if (r_err) { *r_err = err; } return NULL; } Spatial *scene = memnew(Spatial); for (List<Ref<Mesh> >::Element *E = meshes.front(); E; E = E->next()) { MeshInstance *mi = memnew(MeshInstance); mi->set_mesh(E->get()); mi->set_name(E->get()->get_name()); scene->add_child(mi); mi->set_owner(scene); } if (r_err) { *r_err = OK; } return scene; }
void MeshInstanceEditor::_create_outline_mesh() { Ref<Mesh> mesh = node->get_mesh(); if (mesh.is_null()) { err_dialog->set_text(TTR("MeshInstance lacks a Mesh!")); err_dialog->popup_centered_minsize(); return; } Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val()); if (mesho.is_null()) { err_dialog->set_text(TTR("Could not create outline!")); err_dialog->popup_centered_minsize(); return; } MeshInstance *mi = memnew( MeshInstance ); mi->set_mesh(mesho); Node *owner=node->get_owner(); if (get_tree()->get_edited_scene_root()==node) { owner=node; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Create Outline")); ur->add_do_method(node,"add_child",mi); ur->add_do_method(mi,"set_owner",owner); ur->add_do_reference(mi); ur->add_undo_method(node,"remove_child",mi); ur->commit_action(); }
void NavigationMeshInstance::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Spatial *c = this; while (c) { navigation = c->cast_to<Navigation>(); if (navigation) { if (enabled && navmesh.is_valid()) { nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this); } break; } c = c->get_parent_spatial(); } if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) { MeshInstance *dm = memnew(MeshInstance); dm->set_mesh(navmesh->get_debug_mesh()); if (is_enabled()) { dm->set_material_override(get_tree()->get_debug_navigation_material()); } else { dm->set_material_override(get_tree()->get_debug_navigation_disabled_material()); } add_child(dm); debug_view = dm; } } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (navigation && nav_id != -1) { navigation->navmesh_set_transform(nav_id, get_relative_transform(navigation)); } } break; case NOTIFICATION_EXIT_TREE: { if (navigation) { if (nav_id != -1) { navigation->navmesh_remove(nav_id); nav_id = -1; } } if (debug_view) { debug_view->queue_delete(); debug_view = NULL; } navigation = NULL; } break; } }
//////////////////////////////////////////////////////////////////////////////// // SoftShadowsRenderer::getSceneStats() //////////////////////////////////////////////////////////////////////////////// void SoftShadowsRenderer::getSceneStats(uint64_t &numIndices, uint64_t &numVertices, uint32_t &lightResolution) const { numIndices = 0; numVertices = 0; lightResolution = LIGHT_RES; for (MeshInstanceList::const_iterator it = m_meshInstances.begin(); it != m_meshInstances.end(); ++it) { MeshInstance *instance = *it; instance->accumStats(numIndices, numVertices); } }
//////////////////////////////////////////////////////////////////////////////// // SoftShadowsRenderer::drawMeshes() //////////////////////////////////////////////////////////////////////////////// void SoftShadowsRenderer::drawMeshes(SceneShader &shader) { shader.setUseDiffuse(true); for (MeshInstanceList::iterator it = m_meshInstances.begin(); it != m_meshInstances.end(); ++it) { MeshInstance *instance = *it; if (instance == m_podiumMesh) shader.setUseTexture(m_useTexture ? 2 : 0); else shader.setUseTexture(0); instance->draw(shader); } }
void ClientGameObjectManagerAddon::createSpaceShip(int &threadOwnershipMask) { //create hierarchy: //scene root // scene node // tracks position/orientation // SpaceShip //game object manager // SpaceShipController // scene node PE::Handle hMeshInstance("MeshInstance", sizeof(MeshInstance)); MeshInstance *pMeshInstance = new(hMeshInstance) MeshInstance(*m_pContext, m_arena, hMeshInstance); pMeshInstance->addDefaultComponents(); pMeshInstance->initFromFile("space_frigate_6.mesha", "FregateTest", threadOwnershipMask); // need to create a scene node for this mesh PE::Handle hSN("SCENE_NODE", sizeof(SceneNode)); SceneNode *pSN = new(hSN) SceneNode(*m_pContext, m_arena, hSN); pSN->addDefaultComponents(); Vector3 spawnPos(0, 0, 0.0f); pSN->m_base.setPos(spawnPos); pSN->addComponent(hMeshInstance); RootSceneNode::Instance()->addComponent(hSN); // now add game objects PE::Handle hSpaceShip("ClientSpaceShip", sizeof(ClientSpaceShip)); ClientSpaceShip *pSpaceShip = new(hSpaceShip) ClientSpaceShip(*m_pContext, m_arena, hSpaceShip, 0.05f, spawnPos, 0.05f); pSpaceShip->addDefaultComponents(); addComponent(hSpaceShip); // add the same scene node to tank controller static int alllowedEventsToPropagate[] = {0}; // we will pass empty array as allowed events to propagate so that when we add // scene node to the square controller, the square controller doesnt try to handle scene node's events // because scene node handles events through scene graph, and is child of space ship just for referencing purposes pSpaceShip->addComponent(hSN, &alllowedEventsToPropagate[0]); pSpaceShip->activate(); }
void CollisionShape::_update_debug_shape() { debug_shape_dirty = false; if (debug_shape) { debug_shape->queue_delete(); debug_shape = NULL; } Ref<Shape> s = get_shape(); if (s.is_null()) return; Ref<Mesh> mesh = s->get_debug_mesh(); MeshInstance *mi = memnew(MeshInstance); mi->set_mesh(mesh); add_child(mi); debug_shape = mi; }
void ClientGameObjectManagerAddon::createTank(int index, int &threadOwnershipMask) { //create hierarchy: //scene root // scene node // tracks position/orientation // Tank //game object manager // TankController // scene node PE::Handle hMeshInstance("MeshInstance", sizeof(MeshInstance)); MeshInstance *pMeshInstance = new(hMeshInstance) MeshInstance(*m_pContext, m_arena, hMeshInstance); pMeshInstance->addDefaultComponents(); pMeshInstance->initFromFile("kingtiger.x_main_mesh.mesha", "Default", threadOwnershipMask); // need to create a scene node for this mesh PE::Handle hSN("SCENE_NODE", sizeof(SceneNode)); SceneNode *pSN = new(hSN) SceneNode(*m_pContext, m_arena, hSN); pSN->addDefaultComponents(); Vector3 spawnPos(-36.0f + 6.0f * index, 0 , 21.0f); pSN->m_base.setPos(spawnPos); pSN->addComponent(hMeshInstance); RootSceneNode::Instance()->addComponent(hSN); // now add game objects PE::Handle hTankController("TankController", sizeof(TankController)); TankController *pTankController = new(hTankController) TankController(*m_pContext, m_arena, hTankController, 0.05f, spawnPos, 0.05f); pTankController->addDefaultComponents(); addComponent(hTankController); // add the same scene node to tank controller static int alllowedEventsToPropagate[] = {0}; // we will pass empty array as allowed events to propagate so that when we add // scene node to the square controller, the square controller doesnt try to handle scene node's events // because scene node handles events through scene graph, and is child of square controller just for referencing purposes pTankController->addComponent(hSN, &alllowedEventsToPropagate[0]); }
void CollisionShape::make_convex_from_brothers() { Node *p = get_parent(); if (!p) return; for (int i = 0; i < p->get_child_count(); i++) { Node *n = p->get_child(i); MeshInstance *mi = Object::cast_to<MeshInstance>(n); if (mi) { Ref<Mesh> m = mi->get_mesh(); if (m.is_valid()) { Ref<Shape> s = m->create_convex_shape(); set_shape(s); } } } }
void HRMEMainWindow::setSelectedObject(MapObject* selected_object) { positionPropertyFrame->setEnabled(false); rotationPropertyFrame->setEnabled(false); scalePropertyFrame->setEnabled(false); colorPropertyFrame->setEnabled(false); attenuationPropertyFrame->setEnabled(false); meshInstancePropertyFrame->setEnabled(false); Light* light; MeshInstance* instance; if (selected_object) { switch (selected_object->getType()) { case MapObject::LIGHT: light = ((LightObject*)selected_object)->getLight(); lightStrengthBox->setValue(light->getStrength()); lightAttenuationBox->setChecked(light->getHasAttenuation()); attenuationPropertyFrame->setEnabled(true); break; case MapObject::MESH_INSTANCE: instance = ((MeshInstanceObject*)selected_object)->getMeshInstance(); meshInstancePropertyFrame->setEnabled(true); instanceTypeBox->setCurrentIndex(static_cast<int>(instance->getType())); ;break; default: break; } positionPropertyFrame->setEnabled(true); colorPropertyFrame->setEnabled(selected_object->hasColors()); rotationPropertyFrame->setEnabled(selected_object->hasRotation()); scalePropertyFrame->setEnabled(selected_object->hasScale()); } for (int i = 0; i < objectPropertyWidgets.size(); i++) { objectPropertyWidgets.at(i)->setVisible(objectPropertyWidgets.at(i)->parentWidget()->isEnabled()); } }
void NavigationMeshInstance::set_enabled(bool p_enabled) { if (enabled == p_enabled) return; enabled = p_enabled; if (!is_inside_tree()) return; if (!enabled) { if (nav_id != -1) { navigation->navmesh_remove(nav_id); nav_id = -1; } } else { if (navigation) { if (navmesh.is_valid()) { nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this); } } } if (debug_view) { MeshInstance *dm = debug_view->cast_to<MeshInstance>(); if (is_enabled()) { dm->set_material_override(get_tree()->get_debug_navigation_material()); } else { dm->set_material_override(get_tree()->get_debug_navigation_disabled_material()); } } update_gizmo(); }
void MeshInstance::create_debug_tangents() { Vector<Vector3> lines; Vector<Color> colors; Ref<Mesh> mesh = get_mesh(); if (!mesh.is_valid()) return; for (int i = 0; i < mesh->get_surface_count(); i++) { Array arrays = mesh->surface_get_arrays(i); Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX]; Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL]; if (norms.size() == 0) continue; Vector<float> tangents = arrays[Mesh::ARRAY_TANGENT]; if (tangents.size() == 0) continue; for (int j = 0; j < verts.size(); j++) { Vector3 v = verts[j]; Vector3 n = norms[j]; Vector3 t = Vector3(tangents[j * 4 + 0], tangents[j * 4 + 1], tangents[j * 4 + 2]); Vector3 b = (n.cross(t)).normalized() * tangents[j * 4 + 3]; lines.push_back(v); //normal colors.push_back(Color(0, 0, 1)); //color lines.push_back(v + n * 0.04); //normal colors.push_back(Color(0, 0, 1)); //color lines.push_back(v); //tangent colors.push_back(Color(1, 0, 0)); //color lines.push_back(v + t * 0.04); //tangent colors.push_back(Color(1, 0, 0)); //color lines.push_back(v); //binormal colors.push_back(Color(0, 1, 0)); //color lines.push_back(v + b * 0.04); //binormal colors.push_back(Color(0, 1, 0)); //color } } if (lines.size()) { Ref<SpatialMaterial> sm; sm.instance(); sm->set_flag(SpatialMaterial::FLAG_UNSHADED, true); sm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); sm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); Ref<ArrayMesh> am; am.instance(); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = lines; a[Mesh::ARRAY_COLOR] = colors; am->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); am->surface_set_material(0, sm); MeshInstance *mi = memnew(MeshInstance); mi->set_mesh(am); mi->set_name("DebugTangents"); add_child(mi); #ifdef TOOLS_ENABLED if (this == get_tree()->get_edited_scene_root()) mi->set_owner(this); else mi->set_owner(get_owner()); #endif } }
Flyer::Flyer(PE::GameContext &context, PE::MemoryArena arena, PE::Handle hMyself, int &threadOwnershipMask) : Component(context, arena, hMyself) , m_prevCameraType(CameraManager::CameraType_Count) { // NUI testing #ifdef _XBOX // Could also try for a bit more smoothing ( 0.25f, 0.25f, 0.25f, 0.03f, 0.05f ); m_JointFilter.Init( 0.5f, 0.5f, 0.5f, 0.05f, 0.05f ); // create event which will be signaled when frame processing ends m_hFrameEndEvent = CreateEvent( NULL, FALSE, // auto-reset FALSE, // create unsignaled "NuiFrameEndEvent" ); if ( !m_hFrameEndEvent ) { ATG_PrintError( "Failed to create NuiFrameEndEvent\n" ); return; // return E_FAIL; } HRESULT hr = NuiInitialize( NUI_INITIALIZE_FLAG_USES_SKELETON | NUI_INITIALIZE_FLAG_USES_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH_AND_PLAYER_INDEX, NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD ); if( FAILED( hr )) { ATG::NuiPrintError( hr, "NuiInitialize" ); return; // return E_FAIL; } // register frame end event with NUI hr = NuiSetFrameEndEvent( m_hFrameEndEvent, 0 ); if( FAILED(hr) ) { ATG::NuiPrintError( hr, "NuiSetFrameEndEvent" ); return; // return E_FAIL; } /* // Open the color stream hr = NuiImageStreamOpen( NUI_IMAGE_TYPE_COLOR, NUI_IMAGE_RESOLUTION_640x480, 0, 1, NULL, &m_hImage ); if( FAILED (hr) ) { ATG::NuiPrintError( hr, "NuiImageStreamOpen" ); return E_FAIL; } // Open the depth stream hr = NuiImageStreamOpen( NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX, NUI_IMAGE_RESOLUTION_320x240, 0, 1, NULL, &m_hDepth ); if( FAILED (hr) ) { ATG::NuiPrintError( hr, "NuiImageStreamOpen" ); return E_FAIL; } */ hr = NuiSkeletonTrackingEnable( NULL, 0 ); if( FAILED( hr )) { ATG::NuiPrintError( hr, "NuiSkeletonTrackingEnable" ); } m_pNuiJointConverterConstrained = new ATG::NuiJointConverter(); if( m_pNuiJointConverterConstrained == NULL ) { // return E_FAIL; return; } m_pNuiJointConverterConstrained->AddDefaultConstraints(); Handle hSN("SceneNode", sizeof(SceneNode)); m_pNuiSN = new(hSN) SceneNode(context, arena, hSN); m_pNuiSN->addDefaultComponents(); m_pNuiSN->m_base.setPos(Vector3(0.0f, 0, 25.0f)); m_pNuiSN->m_base.turnRight(1.2f * 3.1415f); RootSceneNode::Instance()->addComponent(hSN); for (int i = 0; i < XAVATAR_MAX_SKELETON_JOINTS; i++) { PE::Handle hMeshInstance("MeshInstance", sizeof(MeshInstance)); MeshInstance *pMeshInstance = new(hMeshInstance) MeshInstance(*m_pContext, m_arena, hMeshInstance); pMeshInstance->addDefaultComponents(); pMeshInstance->initFromFile("box.x_main_mesh.mesha", "Default", threadOwnershipMask); Handle hSN("SceneNode", sizeof(SceneNode)); m_sceneNodes[i] = new(hSN) SceneNode(context, arena, hSN); m_sceneNodes[i]->addDefaultComponents(); m_sceneNodes[i]->addComponent(hMeshInstance); m_pNuiSN->addComponent(hSN); if (m_pNuiJointConverterConstrained->MapAvatarJointToNUI_POSITION_INDEX(i) == NUI_SKELETON_POSITION_SHOULDER_RIGHT) { PE::Handle hMeshInstance("MeshInstance", sizeof(MeshInstance)); MeshInstance *pMeshInstance = new(hMeshInstance) MeshInstance(*m_pContext, m_arena, hMeshInstance); pMeshInstance->addDefaultComponents(); pMeshInstance->initFromFile("wings.x_rwing_mesh.mesha", "City", threadOwnershipMask); m_sceneNodes[i]->addComponent(hMeshInstance); } if (m_pNuiJointConverterConstrained->MapAvatarJointToNUI_POSITION_INDEX(i) == NUI_SKELETON_POSITION_SHOULDER_LEFT) { PE::Handle hMeshInstance("MeshInstance", sizeof(MeshInstance)); MeshInstance *pMeshInstance = new(hMeshInstance) MeshInstance(*m_pContext, m_arena, hMeshInstance); pMeshInstance->addDefaultComponents(); pMeshInstance->initFromFile("wings.x_lwing_mesh.mesha", "City", threadOwnershipMask); m_sceneNodes[i]->addComponent(hMeshInstance); } } { // put a camera here PE::Handle hMeshInstance("MeshInstance", sizeof(MeshInstance)); MeshInstance *pMeshInstance = new(hMeshInstance) MeshInstance(*m_pContext, m_arena, hMeshInstance); pMeshInstance->addDefaultComponents(); pMeshInstance->initFromFile("box.x_main_mesh.mesha", "Default", threadOwnershipMask); // we put camera in a scene node so we can rotate the camera within that scene node, but we could have also just added camera on its own Handle hSN("SceneNode", sizeof(SceneNode)); m_pCamSN = new(hSN) SceneNode(context, arena,hSN); m_pCamSN->addDefaultComponents(); m_pCamSN->addComponent(hMeshInstance); m_pNuiSN->addComponent(hSN); m_pCamSN->m_base.setPos(Vector3(0, +1.0f, +1.5f)); Handle hDebugCamera("Camera", sizeof(Camera)); Camera *debugCamera = new(hDebugCamera) Camera(context, arena, hDebugCamera, hSN); debugCamera->addDefaultComponents(); CameraManager::Instance()->setCamera(CameraManager::PLAYER, hDebugCamera); //SceneNode *pCamSN = debugCamera->getCamSceneNode(); } m_framesWithNoData = 0; m_framesWithData = 0; #endif // #ifdef _XBOX }
Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Set<Ref<ImageTexture> >& image_map) { // children first.. for(int i=0;i<p_node->get_child_count();i++) { Node *r = _fix_node(p_node->get_child(i),p_root,collision_map,p_flags,image_map); if (!r) { print_line("was erased.."); i--; //was erased } } String name = p_node->get_name(); bool isroot = p_node==p_root; if (!isroot && p_flags&SCENE_FLAG_REMOVE_NOIMP && _teststr(name,"noimp")) { memdelete(p_node); return NULL; } { List<PropertyInfo> pl; p_node->get_property_list(&pl); for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { if (E->get().type==Variant::OBJECT || E->get().type==Variant::ARRAY || E->get().type==Variant::DICTIONARY) { _find_resources(p_node->get(E->get().name),image_map); } } } if (p_flags&SCENE_FLAG_CREATE_BILLBOARDS && p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); bool bb=false; if ((_teststr(name,"bb"))) { bb=true; } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"bb"))) { bb=true; } if (bb) { mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true); if (mi->get_mesh().is_valid()) { Ref<Mesh> m = mi->get_mesh(); for(int i=0;i<m->get_surface_count();i++) { Ref<FixedMaterial> fm = m->surface_get_material(i); if (fm.is_valid()) { fm->set_flag(Material::FLAG_UNSHADED,true); fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true); fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); } } } } } if (p_flags&SCENE_FLAG_REMOVE_NOIMP && p_node->cast_to<AnimationPlayer>()) { //remove animations referencing non-importable nodes AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>(); List<StringName> anims; ap->get_animation_list(&anims); for(List<StringName>::Element *E=anims.front();E;E=E->next()) { Ref<Animation> anim=ap->get_animation(E->get()); ERR_CONTINUE(anim.is_null()); for(int i=0;i<anim->get_track_count();i++) { NodePath path = anim->track_get_path(i); for(int j=0;j<path.get_name_count();j++) { String node = path.get_name(j); if (_teststr(node,"noimp")) { anim->remove_track(i); i--; break; } } } } } if (p_flags&SCENE_FLAG_CREATE_IMPOSTORS && p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); String str; if ((_teststr(name,"imp"))) { str=name; } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"imp"))) { str=mi->get_mesh()->get_name(); } if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>(); String d=str.substr(str.find("imp")+3,str.length()); if (d!="") { if ((d[0]<'0' || d[0]>'9')) d=d.substr(1,d.length()); if (d.length() && d[0]>='0' && d[0]<='9') { float dist = d.to_double(); mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true); mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y,true); mi->set_draw_range_begin(dist); mi->set_draw_range_end(100000); mip->set_draw_range_begin(0); mip->set_draw_range_end(dist); if (mi->get_mesh().is_valid()) { Ref<Mesh> m = mi->get_mesh(); for(int i=0;i<m->get_surface_count();i++) { Ref<FixedMaterial> fm = m->surface_get_material(i); if (fm.is_valid()) { fm->set_flag(Material::FLAG_UNSHADED,true); fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true); fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); } } } } } } } if (p_flags&SCENE_FLAG_CREATE_LODS && p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); String str; if ((_teststr(name,"lod"))) { str=name; } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"lod"))) { str=mi->get_mesh()->get_name(); } if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>(); String d=str.substr(str.find("lod")+3,str.length()); if (d!="") { if ((d[0]<'0' || d[0]>'9')) d=d.substr(1,d.length()); if (d.length() && d[0]>='0' && d[0]<='9') { float dist = d.to_double(); mi->set_draw_range_begin(dist); mi->set_draw_range_end(100000); mip->set_draw_range_begin(0); mip->set_draw_range_end(dist); /*if (mi->get_mesh().is_valid()) { Ref<Mesh> m = mi->get_mesh(); for(int i=0;i<m->get_surface_count();i++) { Ref<FixedMaterial> fm = m->surface_get_material(i); if (fm.is_valid()) { fm->set_flag(Material::FLAG_UNSHADED,true); fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true); fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); } } }*/ } } } } if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(name,"colonly") && p_node->cast_to<MeshInstance>()) { if (isroot) return p_node; MeshInstance *mi = p_node->cast_to<MeshInstance>(); Node * col = mi->create_trimesh_collision_node(); ERR_FAIL_COND_V(!col,NULL); col->set_name(_fixstr(name,"colonly")); col->cast_to<Spatial>()->set_transform(mi->get_transform()); p_node->replace_by(col); memdelete(p_node); p_node=col; } else if (p_flags&SCENE_FLAG_CREATE_COLLISIONS &&_teststr(name,"col") && p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); mi->set_name(_fixstr(name,"col")); mi->create_trimesh_collision(); } else if (p_flags&SCENE_FLAG_CREATE_ROOMS && _teststr(name,"room") && p_node->cast_to<MeshInstance>()) { if (isroot) return p_node; MeshInstance *mi = p_node->cast_to<MeshInstance>(); DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID); BSP_Tree bsptree(faces); Ref<RoomBounds> area = memnew( RoomBounds ); area->set_bounds(faces); area->set_geometry_hint(faces); Room * room = memnew( Room ); room->set_name(_fixstr(name,"room")); room->set_transform(mi->get_transform()); room->set_room(area); p_node->replace_by(room); memdelete(p_node); p_node=room; } else if (p_flags&SCENE_FLAG_CREATE_ROOMS &&_teststr(name,"room")) { if (isroot) return p_node; Spatial *dummy = p_node->cast_to<Spatial>(); ERR_FAIL_COND_V(!dummy,NULL); Room * room = memnew( Room ); room->set_name(_fixstr(name,"room")); room->set_transform(dummy->get_transform()); p_node->replace_by(room); memdelete(p_node); p_node=room; room->compute_room_from_subtree(); } else if (p_flags&SCENE_FLAG_CREATE_PORTALS &&_teststr(name,"portal") && p_node->cast_to<MeshInstance>()) { if (isroot) return p_node; MeshInstance *mi = p_node->cast_to<MeshInstance>(); DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID); ERR_FAIL_COND_V(faces.size()==0,NULL); //step 1 compute the plane Set<Vector3> points; Plane plane; Vector3 center; for(int i=0;i<faces.size();i++) { Face3 f = faces.get(i); Plane p = f.get_plane(); plane.normal+=p.normal; plane.d+=p.d; for(int i=0;i<3;i++) { Vector3 v = f.vertex[i].snapped(0.01); if (!points.has(v)) { points.insert(v); center+=v; } } } plane.normal.normalize(); plane.d/=faces.size(); center/=points.size(); //step 2, create points Transform t; t.basis.from_z(plane.normal); t.basis.transpose(); t.origin=center; Vector<Point2> portal_points; for(Set<Vector3>::Element *E=points.front();E;E=E->next()) { Vector3 local = t.xform_inv(E->get()); portal_points.push_back(Point2(local.x,local.y)); } // step 3 bubbly sort points int swaps=0; do { swaps=0; for(int i=0;i<portal_points.size()-1;i++) { float a = portal_points[i].atan2(); float b = portal_points[i+1].atan2(); if (a>b) { SWAP( portal_points[i], portal_points[i+1] ); swaps++; } } } while(swaps); Portal *portal = memnew( Portal ); portal->set_shape(portal_points); portal->set_transform( mi->get_transform() * t); p_node->replace_by(portal); memdelete(p_node); p_node=portal; } else if (p_node->cast_to<MeshInstance>()) { //last attempt, maybe collision insde the mesh data MeshInstance *mi = p_node->cast_to<MeshInstance>(); Ref<Mesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(mesh->get_name(),"col")) { mesh->set_name( _fixstr(mesh->get_name(),"col") ); Ref<Shape> shape; if (collision_map.has(mesh)) { shape = collision_map[mesh]; } else { shape = mesh->create_trimesh_shape(); if (!shape.is_null()) collision_map[mesh]=shape; } if (!shape.is_null()) { #if 0 StaticBody* static_body = memnew( StaticBody ); ERR_FAIL_COND_V(!static_body,NULL); static_body->set_name( String(mesh->get_name()) + "_col" ); shape->set_name(static_body->get_name()); static_body->add_shape(shape); mi->add_child(static_body); if (mi->get_owner()) static_body->set_owner( mi->get_owner() ); #endif } } for(int i=0;i<mesh->get_surface_count();i++) { Ref<FixedMaterial> fm = mesh->surface_get_material(i); if (fm.is_valid()) { String name = fm->get_name(); if (_teststr(name,"alpha")) { fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); name=_fixstr(name,"alpha"); } if (_teststr(name,"vcol")) { fm->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true); name=_fixstr(name,"vcol"); } fm->set_name(name); } } } } return p_node; }
Error EditorSceneImporterFBXConv::_parse_nodes(State& state,const Array &p_nodes,Node* p_base) { for(int i=0;i<p_nodes.size();i++) { Dictionary n = p_nodes[i]; Spatial *node=NULL; bool skip=false; String id; if (n.has("id")) { id=_id(n["id"]); } print_line("ID: "+id); if (state.skeletons.has(id)) { Skeleton *skeleton = state.skeletons[id]; node=skeleton; skeleton->localize_rests(); print_line("IS SKELETON! "); } else if (state.bones.has(id)) { if (p_base) node=p_base->cast_to<Spatial>(); if (!state.bones[id].has_anim_chan) { print_line("no has anim "+id); } skip=true; } else if (n.has("parts")) { //is a mesh MeshInstance *mesh = memnew( MeshInstance ); node=mesh; Array parts=n["parts"]; String long_identifier; for(int j=0;j<parts.size();j++) { Dictionary part=parts[j]; if (part.has("meshpartid")) { String partid=part["meshpartid"]; long_identifier+=partid; } } Ref<Mesh> m; if (state.mesh_cache.has(long_identifier)) { m=state.mesh_cache[long_identifier]; } else { m = Ref<Mesh>( memnew( Mesh ) ); //and parts are surfaces for(int j=0;j<parts.size();j++) { Dictionary part=parts[j]; if (part.has("meshpartid")) { _add_surface(state,m,part); } } state.mesh_cache[long_identifier]=m; } mesh->set_mesh(m); } if (!skip) { if (!node) { node = memnew( Spatial ); } node->set_name(id); node->set_transform(_get_transform(n)); p_base->add_child(node); node->set_owner(state.scene); } if (n.has("children")) { Error err = _parse_nodes(state,n["children"],node); if (err) return err; } } return OK; }
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); if (r_err) { *r_err = ERR_CANT_OPEN; } ERR_FAIL_COND_V(!f, NULL); if (r_err) { *r_err = OK; } Spatial *scene = memnew(Spatial); Ref<ArrayMesh> mesh; mesh.instance(); Map<String, Ref<Material> > name_map; bool generate_tangents = p_flags & IMPORT_GENERATE_TANGENT_ARRAYS; bool flip_faces = false; //bool flip_faces = p_options["force/flip_faces"]; //bool force_smooth = p_options["force/smooth_shading"]; //bool weld_vertices = p_options["force/weld_vertices"]; //float weld_tolerance = p_options["force/weld_tolerance"]; Vector<Vector3> vertices; Vector<Vector3> normals; Vector<Vector2> uvs; String name; Map<String, Map<String, Ref<SpatialMaterial> > > material_map; Ref<SurfaceTool> surf_tool = memnew(SurfaceTool); surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); String current_material_library; String current_material; String current_group; while (true) { String l = f->get_line().strip_edges(); if (l.begins_with("v ")) { //vertex Vector<String> v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, NULL); Vector3 vtx; vtx.x = v[1].to_float(); vtx.y = v[2].to_float(); vtx.z = v[3].to_float(); vertices.push_back(vtx); } else if (l.begins_with("vt ")) { //uv Vector<String> v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 3, NULL); Vector2 uv; uv.x = v[1].to_float(); uv.y = 1.0 - v[2].to_float(); uvs.push_back(uv); } else if (l.begins_with("vn ")) { //normal Vector<String> v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, NULL); Vector3 nrm; nrm.x = v[1].to_float(); nrm.y = v[2].to_float(); nrm.z = v[3].to_float(); normals.push_back(nrm); } else if (l.begins_with("f ")) { //vertex Vector<String> v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, NULL); //not very fast, could be sped up Vector<String> face[3]; face[0] = v[1].split("/"); face[1] = v[2].split("/"); ERR_FAIL_COND_V(face[0].size() == 0, NULL); ERR_FAIL_COND_V(face[0].size() != face[1].size(), NULL); for (int i = 2; i < v.size() - 1; i++) { face[2] = v[i + 1].split("/"); ERR_FAIL_COND_V(face[0].size() != face[2].size(), NULL); for (int j = 0; j < 3; j++) { int idx = j; if (!flip_faces && idx < 2) { idx = 1 ^ idx; } if (face[idx].size() == 3) { int norm = face[idx][2].to_int() - 1; if (norm < 0) norm += normals.size() + 1; ERR_FAIL_INDEX_V(norm, normals.size(), NULL); surf_tool->add_normal(normals[norm]); } if (face[idx].size() >= 2 && face[idx][1] != String()) { int uv = face[idx][1].to_int() - 1; if (uv < 0) uv += uvs.size() + 1; ERR_FAIL_INDEX_V(uv, uvs.size(), NULL); surf_tool->add_uv(uvs[uv]); } int vtx = face[idx][0].to_int() - 1; if (vtx < 0) vtx += vertices.size() + 1; ERR_FAIL_INDEX_V(vtx, vertices.size(), NULL); Vector3 vertex = vertices[vtx]; //if (weld_vertices) // vertex.snap(Vector3(weld_tolerance, weld_tolerance, weld_tolerance)); surf_tool->add_vertex(vertex); } face[1] = face[2]; } } else if (l.begins_with("s ")) { //smoothing String what = l.substr(2, l.length()).strip_edges(); if (what == "off") surf_tool->add_smooth_group(false); else surf_tool->add_smooth_group(true); } else if (/*l.begins_with("g ") ||*/ l.begins_with("usemtl ") || (l.begins_with("o ") || f->eof_reached())) { //commit group to mesh //groups are too annoying if (surf_tool->get_vertex_array().size()) { //another group going on, commit it if (normals.size() == 0) { surf_tool->generate_normals(); } if (generate_tangents && uvs.size()) { surf_tool->generate_tangents(); } surf_tool->index(); print_line("current material library " + current_material_library + " has " + itos(material_map.has(current_material_library))); print_line("current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material))); if (material_map.has(current_material_library) && material_map[current_material_library].has(current_material)) { surf_tool->set_material(material_map[current_material_library][current_material]); } mesh = surf_tool->commit(mesh); if (current_material != String()) { mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename()); } else if (current_group != String()) { mesh->surface_set_name(mesh->get_surface_count() - 1, current_group); } print_line("Added surface :" + mesh->surface_get_name(mesh->get_surface_count() - 1)); surf_tool->clear(); surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); } if (l.begins_with("o ") || f->eof_reached()) { MeshInstance *mi = memnew(MeshInstance); mi->set_name(name); mi->set_mesh(mesh); scene->add_child(mi); mi->set_owner(scene); mesh.instance(); current_group = ""; current_material = ""; } if (f->eof_reached()) { break; } if (l.begins_with("o ")) { name = l.substr(2, l.length()).strip_edges(); } if (l.begins_with("usemtl ")) { current_material = l.replace("usemtl", "").strip_edges(); } if (l.begins_with("g ")) { current_group = l.substr(2, l.length()).strip_edges(); } } else if (l.begins_with("mtllib ")) { //parse material current_material_library = l.replace("mtllib", "").strip_edges(); if (!material_map.has(current_material_library)) { Map<String, Ref<SpatialMaterial> > lib; Error err = _parse_material_library(current_material_library, lib, r_missing_deps); if (err == ERR_CANT_OPEN) { String dir = p_path.get_base_dir(); err = _parse_material_library(dir.plus_file(current_material_library), lib, r_missing_deps); } if (err == OK) { material_map[current_material_library] = lib; } } } } /* TODO, check existing materials and merge? //re-apply materials if exist for(int i=0;i<mesh->get_surface_count();i++) { String n = mesh->surface_get_name(i); if (name_map.has(n)) mesh->surface_set_material(i,name_map[n]); } */ return scene; }
void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { if (!p_merge) p_library->clear(); for(int i=0;i<p_scene->get_child_count();i++) { Node *child = p_scene->get_child(i); if (!child->cast_to<MeshInstance>()) { if (child->get_child_count()>0) { child=child->get_child(0); if (!child->cast_to<MeshInstance>()) { continue; } } else continue; } MeshInstance *mi = child->cast_to<MeshInstance>(); Ref<Mesh> mesh=mi->get_mesh(); if (mesh.is_null()) continue; int id = p_library->find_item_name(mi->get_name()); if (id<0) { id=p_library->get_last_unused_item_id(); p_library->create_item(id); p_library->set_item_name(id,mi->get_name()); } p_library->set_item_mesh(id,mesh); Ref<Shape> collision; for(int j=0;j<mi->get_child_count();j++) { #if 1 Node *child2 = mi->get_child(j); if (!child2->cast_to<StaticBody>()) continue; StaticBody *sb = child2->cast_to<StaticBody>(); if (sb->get_shape_count()==0) continue; collision=sb->get_shape(0); if (!collision.is_null()) break; #endif } if (!collision.is_null()) { p_library->set_item_shape(id,collision); } } //generate previews! if (1) { Vector<int> ids = p_library->get_item_list(); RID vp = VS::get_singleton()->viewport_create(); VS::ViewportRect vr; vr.x=0; vr.y=0; vr.width=EditorSettings::get_singleton()->get("grid_map/preview_size"); vr.height=EditorSettings::get_singleton()->get("grid_map/preview_size"); VS::get_singleton()->viewport_set_rect(vp,vr); VS::get_singleton()->viewport_set_as_render_target(vp,true); VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS); RID scen = VS::get_singleton()->scenario_create(); VS::get_singleton()->viewport_set_scenario(vp,scen); RID cam = VS::get_singleton()->camera_create(); VS::get_singleton()->camera_set_transform(cam, Transform() ); VS::get_singleton()->viewport_attach_camera(vp,cam); RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); RID lightinst = VS::get_singleton()->instance_create2(light,scen); VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0); EditorProgress ep("mlib","Creating Mesh Library",ids.size()); for(int i=0;i<ids.size();i++) { int id=ids[i]; Ref<Mesh> mesh = p_library->get_item_mesh(id); if (!mesh.is_valid()) continue; AABB aabb= mesh->get_aabb(); print_line("aabb: "+aabb); Vector3 ofs = aabb.pos + aabb.size*0.5; aabb.pos-=ofs; Transform xform; xform.basis=Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25); xform.basis = Matrix3().rotated(Vector3(1,0,0),-Math_PI*0.25)*xform.basis; AABB rot_aabb = xform.xform(aabb); print_line("rot_aabb: "+rot_aabb); float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5; if (m==0) continue; m=1.0/m; m*=0.5; print_line("scale: "+rtos(m)); xform.basis.scale(Vector3(m,m,m)); xform.origin=-xform.basis.xform(ofs); //-ofs*m; xform.origin.z-=rot_aabb.size.z*2; RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen); VS::get_singleton()->instance_set_transform(inst,xform); ep.step("Thumbnail..",i); VS::get_singleton()->viewport_queue_screen_capture(vp); Main::iteration(); Image img = VS::get_singleton()->viewport_get_screen_capture(vp); ERR_CONTINUE(img.empty()); Ref<ImageTexture> it( memnew( ImageTexture )); it->create_from_image(img); p_library->set_item_preview(id,it); // print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height())); VS::get_singleton()->free(inst); } VS::get_singleton()->free(lightinst); VS::get_singleton()->free(light); VS::get_singleton()->free(vp); VS::get_singleton()->free(cam); VS::get_singleton()->free(scen); } }
void MeshInstanceEditor::_menu_option(int p_option) { Ref<Mesh> mesh = node->get_mesh(); if (mesh.is_null()) { err_dialog->set_text(TTR("Mesh is empty!")); err_dialog->popup_centered_minsize(); return; } switch (p_option) { case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: { bool trimesh_shape = (p_option == MENU_OPTION_CREATE_STATIC_TRIMESH_BODY); EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection(); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.empty()) { Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape(); if (shape.is_null()) return; CollisionShape *cshape = memnew(CollisionShape); cshape->set_shape(shape); StaticBody *body = memnew(StaticBody); body->add_child(cshape); Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner(); if (trimesh_shape) ur->create_action(TTR("Create Static Trimesh Body")); else ur->create_action(TTR("Create Static Convex Body")); ur->add_do_method(node, "add_child", body); ur->add_do_method(body, "set_owner", owner); ur->add_do_method(cshape, "set_owner", owner); ur->add_do_reference(body); ur->add_undo_method(node, "remove_child", body); ur->commit_action(); return; } if (trimesh_shape) ur->create_action(TTR("Create Static Trimesh Body")); else ur->create_action(TTR("Create Static Convex Body")); for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { MeshInstance *instance = E->get()->cast_to<MeshInstance>(); if (!instance) continue; Ref<Mesh> m = instance->get_mesh(); if (m.is_null()) continue; Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape(); if (shape.is_null()) continue; CollisionShape *cshape = memnew(CollisionShape); cshape->set_shape(shape); StaticBody *body = memnew(StaticBody); body->add_child(cshape); Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner(); ur->add_do_method(instance, "add_child", body); ur->add_do_method(body, "set_owner", owner); ur->add_do_method(cshape, "set_owner", owner); ur->add_do_reference(body); ur->add_undo_method(instance, "remove_child", body); } ur->commit_action(); } break; case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: { if (node == get_tree()->get_edited_scene_root()) { err_dialog->set_text(TTR("This doesn't work on scene root!")); err_dialog->popup_centered_minsize(); return; } bool trimesh_shape = (p_option == MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE); Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape(); if (shape.is_null()) return; CollisionShape *cshape = memnew(CollisionShape); cshape->set_shape(shape); Node *owner = node->get_owner(); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); if (trimesh_shape) ur->create_action(TTR("Create Trimesh Shape")); else ur->create_action(TTR("Create Convex Shape")); ur->add_do_method(node->get_parent(), "add_child", cshape); ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1); ur->add_do_method(cshape, "set_owner", owner); ur->add_do_reference(cshape); ur->add_undo_method(node->get_parent(), "remove_child", cshape); ur->commit_action(); } break; case MENU_OPTION_CREATE_NAVMESH: { Ref<NavigationMesh> nmesh = memnew(NavigationMesh); if (nmesh.is_null()) return; nmesh->create_from_mesh(mesh); NavigationMeshInstance *nmi = memnew(NavigationMeshInstance); nmi->set_navigation_mesh(nmesh); Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner(); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Create Navigation Mesh")); ur->add_do_method(node, "add_child", nmi); ur->add_do_method(nmi, "set_owner", owner); ur->add_do_reference(nmi); ur->add_undo_method(node, "remove_child", nmi); ur->commit_action(); } break; case MENU_OPTION_CREATE_OUTLINE_MESH: { outline_dialog->popup_centered(Vector2(200, 90)); } break; } }
void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights) { MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node); if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT) && mi->is_visible_in_tree()) { Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { bool all_have_uv2 = true; for (int i = 0; i < mesh->get_surface_count(); i++) { if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_TEX_UV2)) { all_have_uv2 = false; break; } } if (all_have_uv2 && mesh->get_lightmap_size_hint() != Size2()) { //READY TO BAKE! size hint could be computed if not found, actually.. AABB aabb = mesh->get_aabb(); Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform(); if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { PlotMesh pm; pm.local_xform = xf; pm.mesh = mesh; pm.path = get_path_to(mi); pm.instance_idx = -1; for (int i = 0; i < mesh->get_surface_count(); i++) { pm.instance_materials.push_back(mi->get_surface_material(i)); } pm.override_material = mi->get_material_override(); plot_meshes.push_back(pm); } } } } Spatial *s = Object::cast_to<Spatial>(p_at_node); if (!mi && s) { Array meshes = p_at_node->call("get_bake_meshes"); if (meshes.size() && (meshes.size() & 1) == 0) { Transform xf = get_global_transform().affine_inverse() * s->get_global_transform(); for (int i = 0; i < meshes.size(); i += 2) { PlotMesh pm; Transform mesh_xf = meshes[i + 1]; pm.local_xform = xf * mesh_xf; pm.mesh = meshes[i]; pm.instance_idx = i / 2; if (!pm.mesh.is_valid()) continue; pm.path = get_path_to(s); plot_meshes.push_back(pm); } } } Light *light = Object::cast_to<Light>(p_at_node); if (light && light->get_bake_mode() != Light::BAKE_DISABLED) { PlotLight pl; Transform xf = get_global_transform().affine_inverse() * light->get_global_transform(); pl.local_xform = xf; pl.light = light; plot_lights.push_back(pl); } for (int i = 0; i < p_at_node->get_child_count(); i++) { Node *child = p_at_node->get_child(i); if (!child->get_owner()) continue; //maybe a helper _find_meshes_and_lights(child, plot_meshes, plot_lights); } }