예제 #1
0
void sceneHandler25_animateBearders() {
	if (g_fp->_rnd->getRandomNumber(32767) < 218) {
		MessageQueue *mq;

		mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED), 0, 1);

		mq->replaceKeyCode(-1, g_vars->scene25_bearders[0]->_okeyCode);
		mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
		mq->chain(0);

		g_vars->scene25_beardersCounter = 0;

		if (g_fp->_rnd->getRandomNumber(32767) < 0x1FFF) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED2), 0, 1);

			mq->replaceKeyCode(-1, g_vars->scene25_bearders[1]->_okeyCode);
			mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
			mq->chain(0);

			if (g_fp->_rnd->getRandomNumber(32767) < 8191) {
				mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED3), 0, 1);

				mq->replaceKeyCode(-1, g_vars->scene25_bearders[2]->_okeyCode);
				mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
				mq->chain(0);
			}
		}
	}
}
예제 #2
0
void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) {
	debug(0, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));

	MessageQueue *mq = 0;

	if (bhe->_flags & 1) {
		uint rnd = g_fullpipe->_rnd->getRandomNumber(32767);
		uint runPercent = 0;
		for (int i = 0; i < bhe->_itemsCount; i++) {
			if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) {
				if ((rnd >= runPercent && rnd <= runPercent + bhe->_items[i]->_percent) || i == bhe->_itemsCount - 1) {
					mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);
					break;
				}
				runPercent += bhe->_items[i]->_percent;
			}
		}
	} else {
		for (int i = 0; i < bhe->_itemsCount; i++) {
			if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) {
				if (bhe->_items[i]->_percent) {
					if (g_fullpipe->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) {
						mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);
						break;
					}
				}
			}
		}
	}

	if (mq) {
		mq->replaceKeyCode(-1, ani->_okeyCode);
		mq->chain(ani);
	}
}
예제 #3
0
파일: scene16.cpp 프로젝트: Cruel/scummvm
void sceneHandler16_drink() {
	if (g_vars->scene16_mug->_flags & 4) {
		if (!g_vars->scene16_jettie->_movement) {
			if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) {
				if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) {
					if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) {
						MessageQueue *mq;
						ExCommand *ex;

						if (g_vars->scene16_walkingBoy) {
							g_fp->_aniMan->_flags |= 0x180;

							g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND);
							g_vars->scene16_walkingBoy->queueMessageQueue(0);

							mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1);

							mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);

							ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0);
							ex->_excFlags |= 3u;
							ex->_field_14 = 384;
							ex->_messageNum = 0;

							mq->insertExCommandAt(2, ex);
							mq->setFlags(mq->getFlags() | 1);
							mq->chain(0);
						} else {
							g_fp->_aniMan->_flags |= 1;

							mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1);

							ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0);
							ex->_excFlags |= 3u;
							ex->_field_14 = 256;
							ex->_messageNum = 0;

							mq->addExCommandToEnd(ex);
							mq->setFlags(mq->getFlags() | 1);
							mq->chain(0);

							g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND);
						}

						g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0);
					} else {
						chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1);
					}
				}
			}
		}
	}
}
예제 #4
0
void sceneHandler06_showNextBall() {
	if (g_vars->scene06_balls.size()) {
		g_vars->scene06_currentBall = new StaticANIObject(g_vars->scene06_balls.front());
		g_vars->scene06_balls.remove_at(0);

		MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1);

		mq->replaceKeyCode(-1, g_vars->scene06_currentBall->_okeyCode);
		mq->chain(0);

		++g_vars->scene06_numBallsGiven;
	}
}
예제 #5
0
파일: scene16.cpp 프로젝트: Cruel/scummvm
void sceneHandler16_putOnWheel() {
	StaticANIObject *ani = g_vars->scene16_walkingBoy;

	if (!ani)
		ani = g_vars->scene16_walkingGirl;

	if (ani)
		g_vars->scene16_figures.push_back(ani);

	ani = g_vars->scene16_figures.front();

	g_vars->scene16_figures.pop_front();

	if (ani) {
		MessageQueue *mq;

		if (ani->_id == ANI_BOY) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOBOY), 0, 1);

			mq->replaceKeyCode(-1, ani->_okeyCode);
			mq->chain(0);

			g_vars->scene16_walkingBoy = ani;
			g_vars->scene16_walkingGirl = 0;
		} else if (ani->_id == ANI_GIRL) {
			if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) {
				mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1);

				mq->replaceKeyCode(-1, ani->_okeyCode);
				mq->chain(0);

				g_vars->scene16_walkingBoy = 0;
				g_vars->scene16_walkingGirl = ani;
			}
		}
	}
}
예제 #6
0
파일: scene16.cpp 프로젝트: Cruel/scummvm
void sceneHandler16_startLaugh() {
	StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1);

	girl->changeStatics2(ST_GRL_STAND);

	MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1);

	mq->replaceKeyCode(-1, girl->_okeyCode);
	mq->setFlags(mq->getFlags() | 1);
	mq->chain(0);

	g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0);

	g_vars->scene16_girlIsLaughing = true;
}
예제 #7
0
void sceneHandler06_fallBall() {
	g_vars->scene06_ballY = 475;

	g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY);

	MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_FALLBALL), 0, 1);

	mq->replaceKeyCode(-1, g_vars->scene06_flyingBall->_okeyCode);
	mq->chain(0);

	g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall);

	g_vars->scene06_flyingBall = 0;

	sceneHandler06_dropBall();
	sceneHandler06_eggieWalk();
}
예제 #8
0
파일: scene16.cpp 프로젝트: Cruel/scummvm
void sceneHandler16_fillMug() {
	if (g_vars->scene16_mug->_flags & 4) {
		g_vars->scene16_jettie->_priority = 2;
		g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1);

		if (g_fp->_aniMan->_movement) {
			if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) {
				g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);

				g_vars->scene16_mug->show1(-1, -1, -1, 0);

				g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas));
			}
		}
		return;
	}

	MessageQueue *mq;

	if (!(g_vars->scene16_boot->_flags & 4)) {
		g_vars->scene16_jettie->_priority = 15;
		g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1);

		if (g_vars->scene16_walkingBoy) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);

			mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
			if (mq->chain(g_vars->scene16_walkingBoy))
				return;
		} else {
			if (!g_vars->scene16_walkingGirl)
				return;

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);

			mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
			if (mq->chain(g_vars->scene16_walkingGirl))
				return;
		}
		delete mq;

		return;
	}

	g_vars->scene16_jettie->_priority = 15;

	g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1);

	StaticANIObject *ani;

	if (g_vars->scene16_walkingBoy) {
		mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);

		mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);

		ani = g_vars->scene16_walkingBoy;
	} else {
		if (!g_vars->scene16_walkingGirl)
			return;

		mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);

		mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
		ani = g_vars->scene16_walkingGirl;
	}

	if (!mq->chain(ani))
		delete mq;
}
예제 #9
0
파일: scene29.cpp 프로젝트: Cruel/scummvm
void sceneHandler29_animBearded() {
	MessageQueue *mq;

	for (uint i = 0; i < g_vars->scene29_bearders.size(); i++) {
		StaticANIObject *ani = g_vars->scene29_bearders[i]->ani;

		if (g_vars->scene29_bearders[i]->wbflag) {
			int x = ani->_ox;
			int y = ani->_oy;

			if (!ani->_movement && ani->_statics->_staticsId == (ST_BRDCMN_RIGHT | 0x4000)) {
				x -= 4;

				if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_arcadeIsOn) {
					mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT1), 0, 1);

					mq->replaceKeyCode(-1, ani->_okeyCode);
					mq->chain(0);

					g_vars->scene29_bearders[i]->wbflag = 0;
					g_vars->scene29_bearders[i]->wbcounter = 0;
				}
			}

			if (!ani->_movement && ani->_statics->_staticsId == ST_BRDCMN_GOR)
				ani->startAnim(MV_BRDCMN_GOR, 0, -1);

			if (ani->_movement) {
				if (ani->_movement->_id == MV_BRDCMN_GOR) {
					x -= 4;

					if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsOn) {
						ani->changeStatics2(ST_BRDCMN_RIGHT);

						mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT2), 0, 1);

						mq->replaceKeyCode(-1, ani->_okeyCode);
						mq->chain(0);

						g_vars->scene29_bearders[i]->wbflag = 0;
						g_vars->scene29_bearders[i]->wbcounter = 0;
					}
				}
			}

			ani->setOXY(x, y);
			continue;
		}

		if (g_vars->scene29_arcadeIsOn && g_vars->scene29_bearders[i]->wbcounter > 30) {
			int newx;

			if (g_fp->_rnd->getRandomNumber(1))
				goto dostuff;

			if (g_vars->scene29_manX <= 700) {
				g_vars->scene29_bearders[i]->wbcounter++;
				continue;
			}

			if (g_vars->scene29_manX >= 1100) {
			dostuff:
				if (g_vars->scene29_manX <= 700 || g_vars->scene29_manX >= 1350) {
					g_vars->scene29_bearders[i]->wbcounter++;
					continue;
				}

				mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD2), 0, 1);

				newx = g_vars->scene29_manX - 200;
			} else {
				mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD1), 0, 1);

				newx = g_vars->scene29_manX + 350;
			}

			mq->getExCommandByIndex(0)->_x = newx;
			mq->replaceKeyCode(-1, ani->_okeyCode);
			mq->chain(0);

			g_vars->scene29_bearders[i]->wbflag = 1;
			g_vars->scene29_bearders[i]->wbcounter = 0;
		}

		g_vars->scene29_bearders[i]->wbcounter++;
	}
}