int main(){ //Declare the characters Hero Player; Monster Ogre; //Set the main characters in game properties Player.SetName("Budi"); Player.SetHealth(1000); Player.SetAttack(30); Player.SetJob("Magician"); Player.SetTown("Furedator"); Ogre.SetName("Ograr"); Ogre.SetHealth(1500); Ogre.SetAttack(15); Ogre.SetClan("Myrtr"); cout << "Nama playernya adalah " << Player.GetName() << endl; cout << "Player memiliki health " << Player.GetHealth() << endl; cout << "Attack player adalah " << Player.GetAttack() << endl; cout << "Job player adalah " << Player.GetJob() << endl; cout << "Kota asal player adalah " << Player.GetTown() << endl; cout << "Nama monsternya adalah " << Ogre.GetName() << endl; cout << "Monsternya memiliki health " << Ogre.GetHealth() << endl; cout << "Attack Monsternya adalah " << Ogre.GetAttack() << endl; cout << "Clan Monsternya dari " << Ogre.GetClan() << endl; return 0; }