void AIUpdate() { ParentClass::AIUpdate(); if( IsTimerFinished( mSummonTime ) ) { MoonScriptCreatureAI *Eagle = NULL; // Spawn 3 Soaring Eagles for(int x=0; x<3; x++) { Eagle = SpawnCreature(CN_SOARING_EAGLE, ( _unit->GetPositionX() + RandomFloat( 12 ) - 10 ), ( _unit->GetPositionY()+ RandomFloat( 12 ) - 15 ), _unit->GetPositionZ(), _unit->GetOrientation(), true); if(Eagle) { Eagle->AggroNearestUnit(); Eagle->SetDespawnWhenInactive(true); } } Eagle = NULL; Emote("Feed, me bruddahs!", Text_Yell, 12019); // Restart the timer ResetTimer( mSummonTime, 120000); } }