void OnReachWP(uint32 iWaypointId, bool bForwards)
		{
			if(iWaypointId == 1)
			{
				switch(RandomUInt(2))
				{
					case 0:
						Emote("Life from the lifelessness... death for you.",			Text_Yell, 13961);
						break;
					case 1:
						Emote("Nothing is wasted in the process. You will see....",	Text_Yell, 13962);
						break;
				};

				MoonScriptCreatureAI* pAnvil = GetNearestCreature(CN_VOLKHANS_ANVIL);
				if(pAnvil)
					_unit->CastSpell(pAnvil->GetUnit(), SPELL_TEMPER, true);
				else
					_unit->CastSpell(GetUnit(), SPELL_TEMPER, true);

				SetCanEnterCombat(true);
				_unit->GetAIInterface()->AttackReaction(GetNearestPlayer() , 1);   // hackfix
			};
		};
예제 #2
0
 void AIUpdate()
 {
     if(IsTimerFinished(mJovaanTimer))
     {
         switch(mJovaanPhase)
         {
             case 0:
                 {
                     MoonScriptCreatureAI* pRazuunAI = SpawnCreature(21502, -3300.47f, 2927.22f, 173.870f, 2.42924f, false);    // Spawn Razuun
                     if(pRazuunAI != NULL)
                     {
                         pRazuunAI->GetUnit()->SetUInt64Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
                         pRazuunAI->SetCanEnterCombat(false);
                         pRazuunAI->SetMoveType(Move_DontMoveWP);
                         pRazuunAI->SetCanMove(false);
                     }
                     _unit->SetStandState(STANDSTATE_KNEEL);
                     _unit->Emote(EMOTE_ONESHOT_TALK);
                     _unit->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Everything is in readiness, warbringer.");
                     mJovaanPhase = 1;
                     ResetTimer(mJovaanTimer, 6000);
                 }
                 break;
             case 1:
                 {
                     _unit->Emote(EMOTE_ONESHOT_TALK);
                     _unit->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Warbringer, that will require the use of all the hold's infernals. It may leave us vulnerable to a counterattack.");
                     mJovaanPhase = 2;
                     ResetTimer(mJovaanTimer, 11000);
                 }
                 break;
             case 2:
                 {
                     _unit->SetStandState(STANDSTATE_STAND);
                     mJovaanPhase = 3;
                     ResetTimer(mJovaanTimer, 1000);
                 }
                 break;
             case 3:
                 {
                     _unit->Emote(EMOTE_ONESHOT_SALUTE);
                     _unit->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "It shall be as you say, warbringer. One last question, if I may...");
                     mJovaanPhase = 4;
                     ResetTimer(mJovaanTimer, 10000);
                 }
                 break;
             case 4:
                 {
                     _unit->Emote(EMOTE_ONESHOT_QUESTION);
                     _unit->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "What's in the crate?");
                     mJovaanPhase = 5;
                     ResetTimer(mJovaanTimer, 10000);
                 }
                 break;
             case 5:
                 {
                     _unit->Emote(EMOTE_ONESHOT_SALUTE);
                     mJovaanPhase = -1;
                     RemoveTimer(mJovaanTimer);
                 }
                 break;
         }
     }
     ParentClass::AIUpdate();
 }