예제 #1
0
void CArtefact::OnAnimationEnd(u32 state)
{
	switch (state)
	{
	case eHiding:
		{
			SwitchState(eHidden);
		}break;
	case eShowing:
		{
			SwitchState(eIdle);
		}break;
	case eActivating:
		{
			if(Local())
			{
				SwitchState		(eHiding);
				NET_Packet		P;
				u_EventGen		(P, GEG_PLAYER_ACTIVATEARTEFACT, H_Parent()->ID());
				P.w_u16			(ID());
				u_EventSend		(P);	
			}
		}break;
	};
}
예제 #2
0
void	CUIInventoryWnd::SendEvent_Item_Eat			(PIItem	pItem)
{
	NET_Packet						P;
	pItem->object().u_EventGen		(P, GEG_PLAYER_ITEM_EAT, pItem->object().H_Parent()->ID());
	P.w_u16							(pItem->object().ID());
	pItem->object().u_EventSend		(P);
};
예제 #3
0
void	CUIInventoryWnd::SendEvent_ActivateArtefact			(PIItem	pItem)
{
	NET_Packet						P;
	pItem->object().u_EventGen		(P, GEG_PLAYER_ACTIVATEARTEFACT, pItem->object().H_Parent()->ID());
	P.w_u16							(pItem->object().ID());
	pItem->object().u_EventSend		(P);	
};
예제 #4
0
void CEntity::KillEntity(u16 whoID)
{
	if (whoID != ID()) {
#ifdef DEBUG
		if (m_killer_id != ALife::_OBJECT_ID(-1)) {
			Msg			("! Entity [%s][%s] already has killer with id %d, but new killer id arrived - %d",*cNameSect(),*cName(),m_killer_id,whoID);

			CObject		*old_killer = Level().Objects.net_Find(m_killer_id);
			Msg			("! Old killer is %s",old_killer ? *old_killer->cName() : "unknown");

			CObject		*new_killer = Level().Objects.net_Find(whoID);
			Msg			("! New killer is %s",new_killer ? *new_killer->cName() : "unknown");

			VERIFY		(m_killer_id == ALife::_OBJECT_ID(-1));
		}
#endif
	}
	else {
		if (m_killer_id != ALife::_OBJECT_ID(-1))
			return;
	}

	m_killer_id			= whoID;

	set_death_time		();

	if (!getDestroy()){
		NET_Packet		P;
		u_EventGen		(P,GE_DIE,ID());
		P.w_u16			(u16(whoID));
		P.w_u32			(0);
		if (OnServer())
			u_EventSend	(P, net_flags(TRUE, TRUE, FALSE, TRUE));
	}
};
예제 #5
0
void CCar::SaveNetState(NET_Packet& P)
{

	CPHSkeleton::SaveNetState	   (P);
	P.w_vec3(Position());
	Fvector Angle;
	XFORM().getXYZ(Angle);
	P.w_vec3(Angle);
	{
		xr_map<u16,SDoor>::iterator i,e;
		i=m_doors.begin();
		e=m_doors.end();
		P.w_u16(u16(m_doors.size()));
		for(;i!=e;++i)
			i->second.SaveNetState(P);
	}

	{
		xr_map<u16,SWheel>::iterator i,e;
		i=m_wheels_map.begin();
		e=m_wheels_map.end();
		P.w_u16(u16(m_wheels_map.size()));
		for(;i!=e;++i)
			i->second.SaveNetState(P);
	}
	P.w_float(GetfHealth());
}
//передаче вещи из своего инвентаря в инвентарь партнера
void CScriptGameObject::TransferItem(CScriptGameObject* pItem, CScriptGameObject* pForWho)
{
	if (!pItem || !pForWho) {
		ai().script_engine().script_log		(ScriptStorage::eLuaMessageTypeError,"cannot transfer NULL item");
		return;
	}

	CInventoryItem* pIItem = smart_cast<CInventoryItem*>(&pItem->object());

	if (!pIItem) {
		ai().script_engine().script_log		(ScriptStorage::eLuaMessageTypeError,"Cannot transfer not CInventoryItem item");
		return ;
	}

	// выбросить у себя 
	NET_Packet						P;
	CGameObject::u_EventGen			(P,GE_TRADE_SELL, object().ID());
	P.w_u16							(pIItem->object().ID());
	CGameObject::u_EventSend		(P);

	// отдать партнеру
	CGameObject::u_EventGen			(P,GE_TRADE_BUY, pForWho->object().ID());
	P.w_u16							(pIItem->object().ID());
	CGameObject::u_EventSend		(P);
}
예제 #7
0
void CInventoryItem::OnEvent (NET_Packet& P, u16 type)
{
	switch (type)
	{
	case GE_ADDON_ATTACH:
		{
			u16 ItemID;
			P.r_u16			(ItemID);
			CInventoryItem*	 ItemToAttach	= smart_cast<CInventoryItem*>(Level().Objects.net_Find(ItemID));
			if (!ItemToAttach) break;
			Attach(ItemToAttach,true);
		}break;
	case GE_ADDON_DETACH:
		{
			string64			i_name;
			P.r_stringZ			(i_name);
			Detach(i_name, true);
		}break;	
	case GE_CHANGE_POS:
		{
			Fvector p; 
			P.r_vec3(p);
			CPHSynchronize* pSyncObj = NULL;
			pSyncObj = object().PHGetSyncItem(0);
			if (!pSyncObj) return;
			SPHNetState state;
			pSyncObj->get_State(state);
			state.position = p;
			state.previous_position = p;
			pSyncObj->set_State(state);

		}break;
	}
}
예제 #8
0
bool CInventory::Eat(PIItem pIItem)
{
	R_ASSERT(pIItem->m_pCurrentInventory==this);
	//устанаовить съедобна ли вещь
	CEatableItem* pItemToEat = smart_cast<CEatableItem*>(pIItem);
	R_ASSERT				(pItemToEat);

	CEntityAlive *entity_alive = smart_cast<CEntityAlive*>(m_pOwner);
	R_ASSERT				(entity_alive);
	
	pItemToEat->UseBy		(entity_alive);

	if(IsGameTypeSingle() && Actor()->m_inventory == this)
		Actor()->callback(GameObject::eUseObject)((smart_cast<CGameObject*>(pIItem))->lua_game_object());

	if(pItemToEat->Empty() && entity_alive->Local())
	{
		NET_Packet					P;
		CGameObject::u_EventGen		(P,GE_OWNERSHIP_REJECT,entity_alive->ID());
		P.w_u16						(pIItem->object().ID());
		CGameObject::u_EventSend	(P);

		CGameObject::u_EventGen		(P,GE_DESTROY,pIItem->object().ID());
		CGameObject::u_EventSend	(P);

		return		false;
	}
	return			true;
}
예제 #9
0
void				game_cl_TeamDeathmatch::net_import_state		(NET_Packet& P)
{
	bool teamsEqual = (!teams.empty())?(teams[0].score == teams[1].score) : false;
	inherited::net_import_state	(P);
	m_bFriendlyIndicators = !!P.r_u8();
	m_bFriendlyNames = !!P.r_u8();
	if (!teams.empty())
	{	
		if (teamsEqual)
		{
			if (teams[0].score != teams[1].score)
			{
				if (Level().CurrentViewEntity())
				{
					if (teams[0].score > teams[1].score)
						PlaySndMessage(ID_TEAM1_LEAD);
					else
						PlaySndMessage(ID_TEAM2_LEAD);
				}
			}
		}
		else
		{
			if (teams[0].score == teams[1].score)
				if (Level().CurrentViewEntity())
					PlaySndMessage(ID_TEAMS_EQUAL);
		}
	};
}
예제 #10
0
void game_cl_GameState::sv_GameEventGen(NET_Packet& P)
{
	P.w_begin	(M_EVENT);
	P.w_u32		(Level().timeServer());
	P.w_u16		( u16(GE_GAME_EVENT&0xffff) );
	P.w_u16		(0);//dest==0
}
예제 #11
0
void CInventoryItem::net_Export			(NET_Packet& P) 
{	
	P.w_float			(m_fCondition);
	P.w_u32				(Level().timeServer());	
	///////////////////////////////////////
	CPHSynchronize* pSyncObj				= NULL;
	SPHNetState	State;
	pSyncObj = object().PHGetSyncItem		(0);
	if (pSyncObj && !object().H_Parent()) 
		pSyncObj->get_State(State);
	else 	
		State.position.set(object().Position());
	///////////////////////////////////////	
	u16 NumItems = object().PHGetSyncItemsNumber();
	if (object().H_Parent())
		NumItems = CSE_ALifeInventoryItem::FLAG_NO_POSITION;
	else
		if (IsGameTypeSingle())
						NumItems = 0;

	P.w_u16					( NumItems		);
	if (NumItems != CSE_ALifeInventoryItem::FLAG_NO_POSITION)
		P.w_vec3			( State.position);

	if (!NumItems || (NumItems == CSE_ALifeInventoryItem::FLAG_NO_POSITION))
		return;
	position_Export(P,State);
};
예제 #12
0
void CActor::PickupModeUpdate()
{
	if(!m_bPickupMode) return;
	if (GameID() != GAME_SINGLE) return;

	//подбирание объекта
	if(inventory().m_pTarget && inventory().m_pTarget->Useful() &&
		m_pUsableObject && m_pUsableObject->nonscript_usable() &&
		!Level().m_feel_deny.is_object_denied(smart_cast<CGameObject*>(inventory().m_pTarget)) )
	{
		NET_Packet P;
		u_EventGen(P, GE_OWNERSHIP_TAKE, ID());
		P.w_u16(inventory().m_pTarget->object().ID());
		u_EventSend(P);
	}

	//. ????? GetNearest ?????
	feel_touch_update	(Position(), /*inventory().GetTakeDist()*/m_fPickupInfoRadius);
	
	CFrustum frustum;
	frustum.CreateFromMatrix(Device.mFullTransform,FRUSTUM_P_LRTB|FRUSTUM_P_FAR);
	//. slow (ray-query test)
	for(xr_vector<CObject*>::iterator it = feel_touch.begin(); it != feel_touch.end(); it++)
		if (CanPickItem(frustum,Device.vCameraPosition,*it)) PickupInfoDraw(*it);
}
예제 #13
0
void CLevel__cl_Process_CustomEventServer(NET_Packet& pack)
{
	if (HookHandle->IsServer()) {
		unsigned char type = 0;
		pack.r_u8(type);
		if (type == e_so_engine_packet) {
			unsigned char e;
			pack.r_u8(e);
			switch (e) {
				case e_add_money: {
					LogHandle->Write("CLevel__cl_Process_CustomEventServer add money event");
					ClientID cl_id;
					pack.r_clientID(cl_id);

					HookHandle->Add_money_mp(cl_id);

					}break;
				default:
					LogHandle->Write("CLevel__cl_Process_CustomEventServer unknown event %d",e);
					break;
			}
		} else if (type == e_so_script_packet) {
			char data[2048];
			pack.r_stringZ(data);
			LogHandle->Write("Recieved data at server side '%s'",data);
			HookHandle->messanges_sv.push_back(data);
		} else {
			LogHandle->Write("ERROR: CLevel__cl_Process_CustomEventServer unknown type");
		}
	}
}
예제 #14
0
void CInventoryBox::OnEvent(NET_Packet& P, u16 type)
{
	inherited::OnEvent	(P, type);

	switch (type)
	{
	case GE_OWNERSHIP_TAKE:
		{
			u16 id;
            P.r_u16(id);
			CObject* itm = Level().Objects.net_Find(id);  VERIFY(itm);
			m_items.push_back	(id);
			itm->H_SetParent	(this);
			itm->setVisible		(FALSE);
			itm->setEnabled		(FALSE);
		}break;
	case GE_OWNERSHIP_REJECT:
		{
			u16 id;
            P.r_u16(id);
			CObject* itm = Level().Objects.net_Find(id);  VERIFY(itm);
			xr_vector<u16>::iterator it;
			it = std::find(m_items.begin(),m_items.end(),id); VERIFY(it!=m_items.end());
			m_items.erase		(it);
			itm->H_SetParent	(NULL,!P.r_eof() && P.r_u8());

			if( m_in_use )
			{
				CGameObject* GO		= smart_cast<CGameObject*>(itm);
				Actor()->callback(GameObject::eInvBoxItemTake)( this->lua_game_object(), GO->lua_game_object() );
			}
		}break;
	};
}
예제 #15
0
void	CUIInventoryWnd::SendEvent_ActivateSlot	(PIItem	pItem)
{
	NET_Packet						P;
	pItem->object().u_EventGen		(P, GEG_PLAYER_ACTIVATE_SLOT, pItem->object().H_Parent()->ID());
	P.w_u32							(pItem->GetSlot());
	pItem->object().u_EventSend		(P);
}
예제 #16
0
void CGameObject::net_Save		(NET_Packet &net_packet)
{
	u32							position;
	net_packet.w_chunk_open16	(position);
	save						(net_packet);

	// Script Binder Save ---------------------------------------
#ifdef DEBUG	
	if (psAI_Flags.test(aiSerialize))	{
		Msg(">> **** Save script object [%s] *****", *cName());
		Msg(">> Before save :: packet position = [%u]", net_packet.w_tell());
	}

#endif

	CScriptBinder::save			(net_packet);

#ifdef DEBUG	

	if (psAI_Flags.test(aiSerialize))	{
		Msg(">> After save :: packet position = [%u]", net_packet.w_tell());
	}
#endif

	// ----------------------------------------------------------

	net_packet.w_chunk_close16	(position);
}
예제 #17
0
void game_cl_Deathmatch::SendPickUpEvent(u16 ID_who, u16 ID_what)
{
	NET_Packet						P;
	u_EventGen						(P,	GE_OWNERSHIP_TAKE_MP_FORCED, ID_who);
	P.w_u16							(ID_what);
	u_EventSend						(P);
};
예제 #18
0
void game_cl_Deathmatch::OnSkinMenu_Ok			()
{
	CObject *l_pObj = Level().CurrentEntity();

	CGameObject *l_pPlayer = smart_cast<CGameObject*>(l_pObj);
	if(!l_pPlayer) return;

	NET_Packet		P;
	l_pPlayer->u_EventGen		(P, GE_GAME_EVENT, l_pPlayer->ID()	);
	P.w_u16(GAME_EVENT_PLAYER_GAME_MENU);
	P.w_u8(PLAYER_CHANGE_SKIN);



    P.w_s8	((u8)pCurSkinMenu->GetActiveIndex());
	l_pPlayer->u_EventSend		(P);
	//-----------------------------------------------------------------
	m_bSkinSelected = TRUE;

	// second stub here
	if (pCurBuyMenu) 
	{
		if (-1 == pCurSkinMenu->GetActiveIndex())
			pCurBuyMenu->SetSkin(0);
		else
            pCurBuyMenu->SetSkin((u8)pCurSkinMenu->GetActiveIndex());
	}
};
예제 #19
0
void CInventoryItem::net_Import			(NET_Packet& P) 
{	
	P.r_float							(m_fCondition)	;
	net_update_IItem	N								;
	N.dwTimeStamp=P.r_u32										(  );
	u16	NumItems = 0;
	NumItems=P.r_u16					( );
	if (CSE_ALifeInventoryItem::FLAG_NO_POSITION != NumItems)
		N.State.position=P.r_vec3			();

	if (!NumItems || (CSE_ALifeInventoryItem::FLAG_NO_POSITION == NumItems)) return;
	position_Import						(P,N)			;
	net_updateData		*p				= NetSync()		;

	if (	!p->NET_IItem.empty() && 
			(p->NET_IItem.back().dwTimeStamp>=N.dwTimeStamp)) 
	return;

	if (!p->NET_IItem.empty()){
		m_flags.set						(FInInterpolate, TRUE);
//		m_bInterpolate = true;
	}

	Level().AddObject_To_Objects4CrPr		(m_object);
	object().CrPr_SetActivated				(false);
	object().CrPr_SetActivationStep			(0);

	p->NET_IItem.push_back					(N);
	while (p->NET_IItem.size() > 2)
	{
		p->NET_IItem.pop_front				();
	};
};
예제 #20
0
void game_cl_GameState::u_EventGen(NET_Packet& P, u16 type, u16 dest)
{
	P.w_begin	(M_EVENT);
	P.w_u32		(Level().timeServer());
	P.w_u16		(type);
	P.w_u16		(dest);
}
예제 #21
0
void				game_cl_GameState::SendPickUpEvent		(u16 ID_who, u16 ID_what)
{
	NET_Packet P;
	u_EventGen(P,GE_OWNERSHIP_TAKE, ID_who);
	P.w_u16(ID_what);
	u_EventSend(P);
};
예제 #22
0
void CActorCondition::save(NET_Packet &output_packet)
{
	inherited::save		(output_packet);
	save_data			(m_fAlcohol, output_packet);
	save_data			(m_condition_flags, output_packet);
	save_data			(m_fSatiety, output_packet);

	save_data			(m_curr_medicine_influence.fHealth, output_packet);
	save_data			(m_curr_medicine_influence.fPower, output_packet);
	save_data			(m_curr_medicine_influence.fSatiety, output_packet);
	save_data			(m_curr_medicine_influence.fRadiation, output_packet);
	save_data			(m_curr_medicine_influence.fWoundsHeal, output_packet);
	save_data			(m_curr_medicine_influence.fMaxPowerUp, output_packet);
	save_data			(m_curr_medicine_influence.fAlcohol, output_packet);
	save_data			(m_curr_medicine_influence.fTimeTotal, output_packet);
	save_data			(m_curr_medicine_influence.fTimeCurrent, output_packet);

	output_packet.w_u8((u8)m_booster_influences.size());
	BOOSTER_MAP::iterator b = m_booster_influences.begin(), e = m_booster_influences.end();
	for(; b!=e; b++)
	{
		output_packet.w_u8((u8)b->second.m_type);
		output_packet.w_float(b->second.fBoostValue);
		output_packet.w_float(b->second.fBoostTime);
	}
}
//передаче вещи из своего инвентаря в инвентарь партнера
void CScriptGameObject::TransferItem(CScriptGameObject* pItem, CScriptGameObject* pForWho)
{
	if (!pItem || !pForWho) {
		ai().script_engine().script_log(ScriptStorage::eLuaMessageTypeError, "cannot transfer NULL item");
		return;
	}

	CInventoryItem* pIItem = smart_cast<CInventoryItem*>(&pItem->object());

	if (!pIItem) {
		ai().script_engine().script_log(ScriptStorage::eLuaMessageTypeError, "Cannot transfer not CInventoryItem item");
		return;
	}

	NET_Packet						P;
	// выбросить у себя 
	if (NULL != pItem->object().H_Parent() && this != pItem) // из скриптов часто подбираются "независимые" предметы
	{
		
		CGameObject::u_EventGen(P, GE_OWNERSHIP_REJECT, object().ID());
		P.w_u16(pIItem->object().ID());
		CGameObject::u_EventSend(P);
	}

	// отдать партнеру
	CGameObject::u_EventGen			(P,GE_OWNERSHIP_TAKE, pForWho->object().ID());
	P.w_u16							(pIItem->object().ID());
	CGameObject::u_EventSend		(P);
}
예제 #24
0
void CGameObject::u_EventGen(NET_Packet& P, u32 type, u32 dest)
{
	P.w_begin	(M_EVENT);
	P.w_u32		(Level().timeServer());
	P.w_u16		(u16(type&0xffff));
	P.w_u16		(u16(dest&0xffff));
}
예제 #25
0
void game_sv_GameState::u_EventGen(NET_Packet& P, u16 type, u16 dest)
{
	P.w_begin	(M_EVENT);
	P.w_u32		(Level().timeServer());//Device.TimerAsync());
	P.w_u16		(type);
	P.w_u16		(dest);
}
예제 #26
0
void CWeaponMagazinedWGrenade::OnEvent(NET_Packet& P, u16 type) 
{
	inherited::OnEvent(P,type);
	u16 id;
	switch (type) 
	{
		case GE_OWNERSHIP_TAKE: 
			{
				P.r_u16(id);
				CRocketLauncher::AttachRocket(id, this);
			}
			break;
		case GE_OWNERSHIP_REJECT :
		case GE_LAUNCH_ROCKET : 
			{
				bool bLaunch	= (type==GE_LAUNCH_ROCKET);
				P.r_u16			(id);
				CRocketLauncher::DetachRocket(id, bLaunch);
				if(bLaunch)
				{
					PlayAnimShoot		();
					PlaySound			("sndShotG", get_LastFP2());
					AddShotEffector		();
					StartFlameParticles2();
				}
				break;
			}
	}
}
예제 #27
0
void CHelicopter::startRocket(u16 idx)
{
	if((getRocketCount()>=1)&&m_use_rocket_on_attack) {
		CExplosiveRocket* pGrenade = smart_cast<CExplosiveRocket*>(getCurrentRocket());
		VERIFY(pGrenade);
		pGrenade->SetInitiator(this->ID());
		
		Fmatrix rocketXFORM;
		(idx==1)?rocketXFORM=m_left_rocket_bone_xform:rocketXFORM=m_right_rocket_bone_xform;

		Fvector vel;
		Fvector dir;
		dir.sub(m_enemy.destEnemyPos, rocketXFORM.c ).normalize_safe();
		vel.mul(dir,CRocketLauncher::m_fLaunchSpeed);

		Fmatrix xform;
		xform.identity();
		xform.k.set(dir);
		Fvector::generate_orthonormal_basis(xform.k,xform.j,xform.i);
		xform.c = rocketXFORM.c;
		VERIFY2(_valid(xform),"CHelicopter::startRocket. Invalid xform");
		LaunchRocket(xform,  vel, zero_vel);

		NET_Packet P;
		u_EventGen(P,GE_LAUNCH_ROCKET,ID());
		P.w_u16(u16( getCurrentRocket()->ID()));
		u_EventSend(P);

		dropCurrentRocket();

		m_last_launched_rocket = idx;
		HUD_SOUND_ITEM::PlaySound(m_sndShotRocket, xform.c, this, false);

	}
}
예제 #28
0
void CArtefact::OnAnimationEnd		(u32 state)
{
	switch (state)
	{
	case eHiding:
		{
			SwitchState(eHidden);
//.			if(m_pInventory->GetNextActiveSlot()!=NO_ACTIVE_SLOT)
//.				m_pInventory->Activate(m_pInventory->GetPrevActiveSlot());
		}break;
	case eShowing:
		{
			SwitchState(eIdle);
		}break;
	case eActivating:
		{
			if(Local()){
				SwitchState		(eHiding);
				NET_Packet		P;
				u_EventGen		(P, GEG_PLAYER_ACTIVATEARTEFACT, H_Parent()->ID());
				P.w_u16			(ID());
				u_EventSend		(P);	
			}
		}break;
	};
}
예제 #29
0
BOOL			CLevel::Connect2Server				(LPCSTR options)
{
	NET_Packet					P;
	m_bConnectResultReceived	= false	;
	m_bConnectResult			= true	;
	if (!Connect(options))		return	FALSE;
	//---------------------------------------------------------------------------
	if(psNET_direct_connect) m_bConnectResultReceived = true;
	u32 EndTime = GetTickCount() + ConnectionTimeOut;
	while	(!m_bConnectResultReceived)		{ 
		ClientReceive	();
		Sleep			(5); 
		if(Server)
			Server->Update()	;
		//-----------------------------------------
		u32 CurTime = GetTickCount();
		if (CurTime > EndTime)
		{
			NET_Packet	P;
			P.B.count = 0;
			P.r_pos = 0;

			P.w_u8(0);
			P.w_u8(0);
			P.w_stringZ("Data verification failed. Cheater? [1]");

			OnConnectResult(&P);			
		}
		if (net_isFails_Connect())
		{
			OnConnectRejected	();	
			Disconnect		()	;
			return	FALSE;
		}
		//-----------------------------------------
	}
	Msg							("%c client : connection %s - <%s>", m_bConnectResult ?'*':'!', m_bConnectResult ? "accepted" : "rejected", m_sConnectResult.c_str());
	if		(!m_bConnectResult) 
	{
		OnConnectRejected	();	
		Disconnect		()	;
		return FALSE		;
	};

	
	if(psNET_direct_connect)
		net_Syncronised = TRUE;
	else
		net_Syncronize	();

	while (!net_IsSyncronised()) {
	};

	//---------------------------------------------------------------------------
	P.w_begin	(M_CLIENT_REQUEST_CONNECTION_DATA);
	Send		(P, net_flags(TRUE, TRUE, TRUE, TRUE));
	//---------------------------------------------------------------------------
	return TRUE;
};
예제 #30
0
void CLevel::ClientSend()
{
	if ((GameID() != eGameIDSingle) || OnClient()) // fixed by Shoker
	{
		if ( !net_HasBandwidth() ) return;
	};
    
	NET_Packet				P;
	u32						start	= 0;
	//----------- for E3 -----------------------------
//	if () 
	{
//		if (!(Game().local_player) || Game().local_player->testFlag(GAME_PLAYER_FLAG_VERY_VERY_DEAD)) return;
		if (CurrentControlEntity()) 
		{
			CObject* pObj = CurrentControlEntity();
			if (!pObj->getDestroy() && pObj->net_Relevant())
			{				
				P.w_begin		(M_CL_UPDATE);
				

				P.w_u16			(u16(pObj->ID())	);
				P.w_u32			(0);	//reserved place for client's ping

				pObj->net_Export			(P);

				if (P.B.count>9)				
				{
					if (!OnServer())
						Send	(P, net_flags(FALSE));
				}				
			}			
		}		
	};
	if (m_file_transfer)
	{
		m_file_transfer->update_transfer();
		m_file_transfer->stop_obsolete_receivers();
	}
	if (OnClient()) 
	{
		Flush_Send_Buffer();
		return;
	}
	//-------------------------------------------------
	while (1)
	{
		P.w_begin						(M_UPDATE);
		start	= Objects.net_Export	(&P, start, max_objects_size);

		if (P.B.count>2)
		{
			Device.Statistic->TEST3.Begin();
				Send	(P, net_flags(FALSE));
			Device.Statistic->TEST3.End();
		}else
			break;
	}
}