예제 #1
0
void xrServer::Process_save(NET_Packet& P, ClientID sender)
{
    xrClientData* CL		= ID_to_client(sender);
    if (CL)	CL->net_Ready	= TRUE;

    R_ASSERT(CL->flags.bLocal);
    // while has information
    while (!P.r_eof())
    {
        // find entity
        u16				ID;
        u16				size;

        P.r_u16			(ID);
        P.r_u16			(size);
        s32				_pos_start	= P.r_tell	();
        CSE_Abstract	*E	= ID_to_entity(ID);

        if (E) {
            E->net_Ready = TRUE;
            E->load		(P);
        }
        else
            P.r_advance	(size);
        s32				_pos_end	= P.r_tell	();
        s32				_size		= size;
        if				(_size != (_pos_end-_pos_start))	{
            Msg			("! load/save mismatch, object: '%s'",E?E->name_replace():"unknown");
            s32			_rollback	= _pos_start+_size;
            P.r_seek	(_rollback);
        }
    }
}
예제 #2
0
BOOL CPhysicObject::net_Spawn(CSE_Abstract* DC)
{
	CSE_Abstract			*e	= (CSE_Abstract*)(DC);
	CSE_ALifeObjectPhysic	*po	= smart_cast<CSE_ALifeObjectPhysic*>(e);
	R_ASSERT				(po);
	m_type					= EPOType(po->type);
	m_mass					= po->mass;
	m_collision_hit_callback= NULL;
	m_anim_blend			= 0;
	inherited::net_Spawn	( DC );

	create_collision_model  ( );


	CPHSkeleton::Spawn(e);
	setVisible(TRUE);
	setEnabled(TRUE);

	if (!PPhysicsShell()->isBreakable()&&!CScriptBinder::object()&&!CPHSkeleton::IsRemoving())
		SheduleUnregister();

	//if (PPhysicsShell()->Animated())
	//{
	//	processing_activate();
	//}
	bones_snd_player = create_moving_bones_snd_player( *this );
	if( bones_snd_player )
						play_bones_sound();

	m_just_after_spawn		= true;
	m_activated				= false;

	if (DC->s_flags.is(M_SPAWN_UPDATE)) {
		NET_Packet				temp;
		temp.B.count			= 0;
		DC->UPDATE_Write			(temp);
		if (temp.B.count > 0)
		{
			temp.r_seek			(0);
			net_Import			(temp);
		}
	}
	//processing_activate();
#ifdef	DEBUG
if(dbg_draw_doors)
{
	DBG_OpenCashedDraw( );
	Fvector closed, open; 
	get_door_vectors( closed, open );
	DBG_ClosedCashedDraw( 50000000 );
}
#endif	
	return TRUE;

}
예제 #3
0
파일: Level.cpp 프로젝트: OLR-xray/OLR-3.0
void CLevel::cl_Process_Event				(u16 dest, u16 type, NET_Packet& P)
{
	//			Msg				("--- event[%d] for [%d]",type,dest);
	CObject*	 O	= Objects.net_Find	(dest);
	if (0==O)		{
#ifdef DEBUG
		Msg("* WARNING: c_EVENT[%d] to [%d]: unknown dest",type,dest);
#endif // DEBUG
		return;
	}
	CGameObject* GO = smart_cast<CGameObject*>(O);
	if (!GO)		{
		Msg("! ERROR: c_EVENT[%d] : non-game-object",dest);
		return;
	}
	if (type != GE_DESTROY_REJECT)
	{
		if (type == GE_DESTROY)
			Game().OnDestroy(GO);
		GO->OnEvent		(P,type);
	}
	else { // handle GE_DESTROY_REJECT here
		u32				pos = P.r_tell();
		u16				id = P.r_u16();
		P.r_seek		(pos);

		bool			ok = true;

		CObject			*D	= Objects.net_Find	(id);
		if (0==D)		{
			Msg			("! ERROR: c_EVENT[%d] : unknown dest",id);
			ok			= false;
		}

		CGameObject		*GD = smart_cast<CGameObject*>(D);
		if (!GD)		{
			Msg			("! ERROR: c_EVENT[%d] : non-game-object",id);
			ok			= false;
		}

		GO->OnEvent		(P,GE_OWNERSHIP_REJECT);
		if (ok)
		{
			Game().OnDestroy(GD);
			GD->OnEvent	(P,GE_DESTROY);
		};
	}
};
예제 #4
0
void message_filter::check_new_data	(NET_Packet & packet)
{
	u32			tmp_old_pos = packet.r_tell();
	
	msg_type_subtype_t	packet_mtype;
	packet_mtype.import	(packet);


	if (packet_mtype.msg_type == M_EVENT_PACK)
	{
		NET_Packet tmp_packet;
		while (!packet.r_eof())
		{
			tmp_packet.B.count = packet.r_u8();
			packet.r	(tmp_packet.B.data, tmp_packet.B.count);
			packet_mtype.import(tmp_packet);
			
			R_ASSERT2(packet_mtype.msg_type != M_EVENT_PACK, "M_EVENT_PACK in M_EVENT_PACK");
			dbg_print_msg	(tmp_packet, packet_mtype);

			filters_map_t::iterator tmp_iter = m_filters.find(packet_mtype);
			if (tmp_iter != m_filters.end())
			{
				tmp_iter->second(packet_mtype.msg_type,
					packet_mtype.msg_subtype,
					tmp_packet);
			}
		}
	} else {
		dbg_print_msg			(packet, packet_mtype);
		filters_map_t::iterator tmp_iter = m_filters.find(packet_mtype);
		if (tmp_iter != m_filters.end())
		{
			tmp_iter->second(packet_mtype.msg_type,
				packet_mtype.msg_subtype,
				packet);
		}
	}
	packet.r_seek	(tmp_old_pos);
}
예제 #5
0
void CLevel::cl_Process_Event				(u16 dest, u16 type, NET_Packet& P)
{
	//			Msg				("* event[%d] for [%d]",type,dest);
	CObject*	 O	= Objects.net_Find	(dest);
	if (0==O)		{
#ifdef DEBUG
		Msg("! WARNING: c_EVENT[%d] to [%d]: unknown dest",type,dest);
#endif // DEBUG
		return;
	}
	CGameObject* GO = smart_cast<CGameObject*>(O);
	if (!GO)		{
#ifndef MASTER_GOLD
		Msg("! ERROR: c_EVENT[%d] : non-game-object",dest);
#endif // #ifndef MASTER_GOLD
		return;
	}
	if (type != GE_DESTROY_REJECT)
	{
		if (type == GE_DESTROY)
		{
			Game().OnDestroy(GO);
//			if ( GO->H_Parent() )
//			{
// = GameObject.cpp (210)
//				Msg( "! ERROR (Level): GE_DESTROY arrived to object[%d][%s], that has parent[%d][%s], frame[%d]",
//					GO->ID(), GO->cNameSect().c_str(),
//					GO->H_Parent()->ID(), GO->H_Parent()->cName().c_str(), Device.dwFrame );
//			}
		}
		GO->OnEvent		(P,type);
	}
	else { // handle GE_DESTROY_REJECT here
		u32				pos = P.r_tell();
		u16				id = P.r_u16();
		P.r_seek		(pos);

		bool			ok = true;

		CObject			*D	= Objects.net_Find	(id);
		if (0==D)		{
#ifndef MASTER_GOLD
			Msg			("! ERROR: c_EVENT[%d] : unknown dest",id);
#endif // #ifndef MASTER_GOLD
			ok			= false;
		}

		CGameObject		*GD = smart_cast<CGameObject*>(D);
		if (!GD)		{
#ifndef MASTER_GOLD
			Msg			("! ERROR: c_EVENT[%d] : non-game-object",id);
#endif // #ifndef MASTER_GOLD
			ok			= false;
		}

		GO->OnEvent		(P,GE_OWNERSHIP_REJECT);
		if (ok)
		{
			Game().OnDestroy(GD);
			GD->OnEvent	(P,GE_DESTROY);
		};
	}
};