void UserPresenceManagerLeaderImpl::OnMessageReceived(const NetworkConnectionPtr&, NetworkInMessage& message) { // Messages to the MuteManagerLeader are considered requests. XStringPtr nameValue = message.ReadString(); int32 muteValue = message.ReadInt32(); // Set the internal state and tell the baraboo about the new state. SetName(nameValue); SetMuteState(muteValue > 0 ? true : false); }
void XSessionImpl::OnMessageReceived(const NetworkConnectionPtr& connection, NetworkInMessage& message) { XStringPtr command = message.ReadString(); JSONMessagePtr jMsg = JSONMessage::CreateFromMessage(command->GetString()); // Route the incoming message to the appropriate function to handle it if (!m_messageRouter.CallHandler(jMsg, connection)) { // There was a problem with the message that was sent. Boot the connection connection->Disconnect(); } }
void SessionServer::OnMessageReceived(const NetworkConnectionPtr& connection, NetworkInMessage& message) { XStringPtr command = message.ReadString(); JSONMessagePtr jMsg = JSONMessage::CreateFromMessage(command->GetString()); // Route the incoming message to the appropriate function to handle it if (!m_messageRouter.CallHandler(jMsg, connection)) { // We got a bad or unexpected message; break the connection connection->Disconnect(); } }
void CreateOperation::Deserialize(NetworkInMessage& msg) { m_elementType = (ElementType)msg.ReadByte(); m_name = msg.ReadString(); m_elementGuid = msg.ReadInt64(); m_parentGuid = msg.ReadInt64(); m_startingValue.Deserialize(msg); // Read the number of ancestors uint32 numAncestors = msg.ReadUInt32(); m_hierarchy.reserve(numAncestors); // Read the GUIDs of the ancestors for (uint32 i = 0; i < numAncestors; ++i) { m_hierarchy.push_back(msg.ReadInt64()); } // NOTE: authority level is NOT included in the op when serialized; it changes as the op is sent around the network }