void SyncManagerImpl::OnIdentityInfoReceived(const NetworkConnectionPtr& connection, NetworkInMessage& msg) { size_t connectionIndex; if (GetIndexOfConnection(connection, connectionIndex)) { #if defined(SYNC_DEBUG) LogInfo("Sync: Received Handshake"); #endif RemoteSyncPeer& remotePeer = m_remoteHosts[connectionIndex]; remotePeer.m_authorityLevel = static_cast<AuthorityLevel>(msg.ReadByte()); remotePeer.m_systemID = msg.ReadInt32(); remotePeer.m_userName = msg.ReadStdString(); remotePeer.m_userID = msg.ReadInt32(); // Verify that this systemID is not already in use by another machine. If so, force a disconnection // rather than risk data corruption, because GUIDS are based on SystemIDs bool duplicateSystemIDFound = (m_syncContext->GetLocalSystemID() == remotePeer.m_systemID); if (!duplicateSystemIDFound) { for (size_t i = 0; i < m_remoteHosts.size(); ++i) { if (i == connectionIndex) continue; if (m_remoteHosts[i].m_systemID == remotePeer.m_systemID) { duplicateSystemIDFound = true; break; } } } // The sync system will break down if two machines of equal authority level connect. // So verify that they are different levels, or else disconnect bool authLevelsMatch = (remotePeer.m_authorityLevel == m_syncContext->GetAuthorityLevel()); if (duplicateSystemIDFound || authLevelsMatch) { // We're registered to receive disconnect callbacks, so we know that SyncManagerImpl::OnDisconnected() // will be called as a result of calling this. if (authLevelsMatch) { LogError("Two machines with equal authority levels have connected: breaking the connection to avoid sync data corruption"); } else { LogError("Duplicate system ID detected: breaking the connection to avoid sync data corruption"); } XTASSERT(!duplicateSystemIDFound); connection->Disconnect(); } // We should not be receiving a handshake message more than once XTASSERT(remotePeer.m_bHandshakeComplete == false); remotePeer.m_bHandshakeComplete = true; } }
void SyncManagerImpl::OnSyncChangeReceived(const NetworkConnectionPtr& connection, NetworkInMessage& msg) { #if defined(SYNC_DEBUG) LogInfo("%s ReceivedSyncPacket", m_syncContext->GetLocalUser()->GetName().GetString().c_str()); #endif size_t connectionIndex; if (GetIndexOfConnection(connection, connectionIndex)) { RemoteSyncPeer& remotePeer = m_remoteHosts[connectionIndex]; if (XTVERIFY(remotePeer.m_bHandshakeComplete)) { XTASSERT(remotePeer.m_systemID != kUnknownSystemID); // Read out the number of ops sent in this message int32 numOps = msg.ReadInt32(); // Read out each of the ops for (int32 i = 0; i < numOps; ++i) { VersionedOp incomingVersionedOp; // Read the state that the remote machine was in before the op was applied incomingVersionedOp.m_state.m_opsSent = msg.ReadInt32(); incomingVersionedOp.m_state.m_opsReceived = msg.ReadInt32(); // Read the type of the op Operation::Type opType = (Operation::Type)msg.ReadByte(); // Create an op of the appropriate type OperationPtr incomingOp = m_syncContext->GetOpFactory().Make(opType, remotePeer.m_authorityLevel); // Read the op data incomingOp->Deserialize(msg); incomingVersionedOp.m_op = incomingOp; // Add it to the list of incoming ops remotePeer.m_incoming.push_back(incomingVersionedOp); } } } }
void UserPresenceManagerLeaderImpl::OnMessageReceived(const NetworkConnectionPtr&, NetworkInMessage& message) { // Messages to the MuteManagerLeader are considered requests. XStringPtr nameValue = message.ReadString(); int32 muteValue = message.ReadInt32(); // Set the internal state and tell the baraboo about the new state. SetName(nameValue); SetMuteState(muteValue > 0 ? true : false); }