예제 #1
0
void
GuiAppInstance::onGroupCreationFinished(const NodePtr& node,
                                        CreateNodeReason reason)
{
    if (reason == eCreateNodeReasonUserCreate) {
        NodeGraph* graph = 0;
        boost::shared_ptr<NodeCollection> collection = node->getGroup();
        assert(collection);
        NodeGroup* isGrp = dynamic_cast<NodeGroup*>( collection.get() );
        if (isGrp) {
            NodeGraphI* graph_i = isGrp->getNodeGraph();
            assert(graph_i);
            graph = dynamic_cast<NodeGraph*>(graph_i);
        } else {
            graph = _imp->_gui->getNodeGraph();
        }
        assert(graph);
        if (!graph) {
            throw std::logic_error("");
        }
        NodesGuiList selectedNodes = graph->getSelectedNodes();
        NodeGuiPtr selectedNode;
        if ( !selectedNodes.empty() ) {
            selectedNode = selectedNodes.front();
            if ( dynamic_cast<BackdropGui*>( selectedNode.get() ) ) {
                selectedNode.reset();
            }
        }
        boost::shared_ptr<NodeGuiI> node_gui_i = node->getNodeGui();
        assert(node_gui_i);
        NodeGuiPtr nodeGui = boost::dynamic_pointer_cast<NodeGui>(node_gui_i);
        graph->moveNodesForIdealPosition(nodeGui, selectedNode, true);
    }

    AppInstance::onGroupCreationFinished(node, reason);

    /*std::list<ViewerInstance* > viewers;
       node->hasViewersConnected(&viewers);
       for (std::list<ViewerInstance* >::iterator it2 = viewers.begin(); it2 != viewers.end(); ++it2) {
        (*it2)->renderCurrentFrame(false);
       }*/
}
예제 #2
0
void
GuiAppInstance::onGroupCreationFinished(const NodePtr& node,
                                        const NodeSerializationPtr& serialization, bool autoConnect)
{
    NodeGuiIPtr node_gui_i = node->getNodeGui();
    if (autoConnect && !serialization && node_gui_i) {
        NodeGraph* graph = 0;
        NodeCollectionPtr collection = node->getGroup();
        assert(collection);
        NodeGroupPtr isGrp = toNodeGroup(collection);
        if (isGrp) {
            NodeGraphI* graph_i = isGrp->getNodeGraph();
            assert(graph_i);
            graph = dynamic_cast<NodeGraph*>(graph_i);
        } else {
            graph = _imp->_gui->getNodeGraph();
        }
        assert(graph);
        if (!graph) {
            throw std::logic_error("");
        }
        NodesGuiList selectedNodes = graph->getSelectedNodes();
        NodeGuiPtr selectedNode;
        if ( !selectedNodes.empty() ) {
            selectedNode = selectedNodes.front();
            if (toBackdropGui(selectedNode) ) {
                selectedNode.reset();
            }
        }
        NodeGuiPtr nodeGui = boost::dynamic_pointer_cast<NodeGui>(node_gui_i);
        graph->moveNodesForIdealPosition(nodeGui, selectedNode, true);
    }
 
    AppInstance::onGroupCreationFinished(node, serialization, autoConnect);

    /*std::list<ViewerInstancePtr> viewers;
       node->hasViewersConnected(&viewers);
       for (std::list<ViewerInstancePtr>::iterator it2 = viewers.begin(); it2 != viewers.end(); ++it2) {
        (*it2)->renderCurrentFrame(false);
       }*/
}
예제 #3
0
void
Gui::renderSelectedNode()
{
    NodeGraph* graph = getLastSelectedGraph();

    if (!graph) {
        return;
    }

    NodesGuiList selectedNodes = graph->getSelectedNodes();

    if ( selectedNodes.empty() ) {
        Dialogs::warningDialog( tr("Render").toStdString(), tr("You must select a node to render first!").toStdString() );

        return;
    }
    std::list<AppInstance::RenderWork> workList;
    bool useStats = getApp()->isRenderStatsActionChecked();
    for (NodesGuiList::const_iterator it = selectedNodes.begin();
         it != selectedNodes.end(); ++it) {
        NodePtr internalNode = (*it)->getNode();
        if (!internalNode) {
            continue;
        }
        EffectInstPtr effect = internalNode->getEffectInstance();
        if (!effect) {
            continue;
        }
        if ( effect->isWriter() ) {
            if ( !effect->areKnobsFrozen() ) {
                //if ((*it)->getNode()->is)
                ///if the node is a writer, just use it to render!
                AppInstance::RenderWork w;
                w.writer = dynamic_cast<OutputEffectInstance*>( effect.get() );
                assert(w.writer);
                w.firstFrame = INT_MIN;
                w.lastFrame = INT_MAX;
                w.frameStep = INT_MIN;
                w.useRenderStats = useStats;
                workList.push_back(w);
            }
        } else {
            if (selectedNodes.size() == 1) {
                ///create a node and connect it to the node and use it to render
#ifndef NATRON_ENABLE_IO_META_NODES
                NodePtr writer = createWriter();
#else
                NodeGraph* graph = selectedNodes.front()->getDagGui();
                NodePtr writer = getApp()->createWriter( "", eCreateNodeReasonInternal, graph->getGroup() );
#endif
                if (writer) {
                    AppInstance::RenderWork w;
                    w.writer = dynamic_cast<OutputEffectInstance*>( writer->getEffectInstance().get() );
                    assert(w.writer);
                    w.firstFrame = INT_MIN;
                    w.lastFrame = INT_MAX;
                    w.frameStep = INT_MIN;
                    w.useRenderStats = useStats;
                    workList.push_back(w);
                }
            }
        }
    }
    _imp->_appInstance->startWritersRendering(false, workList);
} // Gui::renderSelectedNode
예제 #4
0
void
GuiAppInstance::createNodeGui(const NodePtr &node,
                              const NodePtr& parentMultiInstance,
                              const CreateNodeArgs& args)
{
    boost::shared_ptr<NodeCollection> group = node->getGroup();
    NodeGraph* graph;

    if (group) {
        NodeGraphI* graph_i = group->getNodeGraph();
        assert(graph_i);
        graph = dynamic_cast<NodeGraph*>(graph_i);
        assert(graph);
    } else {
        graph = _imp->_gui->getNodeGraph();
    }
    if (!graph) {
        throw std::logic_error("");
    }

    NodesGuiList selectedNodes = graph->getSelectedNodes();
    NodeGuiPtr nodegui = _imp->_gui->createNodeGUI(node, args);

    assert(nodegui);
    if (parentMultiInstance && nodegui) {
        nodegui->hideGui();


        boost::shared_ptr<NodeGuiI> parentNodeGui_i = parentMultiInstance->getNodeGui();
        assert(parentNodeGui_i);
        nodegui->setParentMultiInstance( boost::dynamic_pointer_cast<NodeGui>(parentNodeGui_i) );
    }

    ///It needs to be here because we rely on the _nodeMapping member
    bool isViewer = node->isEffectViewer() != 0;
    if (isViewer) {
        _imp->_gui->createViewerGui(node);
    }

    ///must be done after the viewer gui has been created
    if ( node->isRotoPaintingNode() ) {
        _imp->_gui->createNewRotoInterface( nodegui.get() );
    }

    if ( ( node->isTrackerNodePlugin() || node->getEffectInstance()->isBuiltinTrackerNode() ) && !parentMultiInstance ) {
        _imp->_gui->createNewTrackerInterface( nodegui.get() );
    }

    NodeGroup* isGroup = node->isEffectGroup();
    if ( isGroup && isGroup->isSubGraphUserVisible() ) {
        _imp->_gui->createGroupGui(node, args.reason);
    }

    ///Don't initialize inputs if it is a multi-instance child since it is not part of  the graph
    if (!parentMultiInstance) {
        nodegui->initializeInputs();
    }

    if ( (args.reason == eCreateNodeReasonUserCreate) && !isViewer ) {
        ///we make sure we can have a clean preview.
        node->computePreviewImage( getTimeLine()->currentFrame() );
        triggerAutoSave();
    }


    ///only move main instances
    if ( node->getParentMultiInstanceName().empty() ) {
        bool autoConnect = args.reason == eCreateNodeReasonUserCreate;

        if ( selectedNodes.empty() ) {
            autoConnect = false;
        }
        if ( (args.xPosHint != INT_MIN) && (args.yPosHint != INT_MIN) && (!autoConnect) ) {
            QPointF pos = nodegui->mapToParent( nodegui->mapFromScene( QPointF(args.xPosHint, args.yPosHint) ) );
            nodegui->refreshPosition( pos.x(), pos.y(), true );
        } else {
            BackdropGui* isBd = dynamic_cast<BackdropGui*>( nodegui.get() );
            if (!isBd) {
                NodeGuiPtr selectedNode;
                if ( (args.reason == eCreateNodeReasonUserCreate) && (selectedNodes.size() == 1) ) {
                    selectedNode = selectedNodes.front();
                    BackdropGui* isBackdropGui = dynamic_cast<BackdropGui*>( selectedNode.get() );
                    if (isBackdropGui) {
                        selectedNode.reset();
                    }
                }
                nodegui->getDagGui()->moveNodesForIdealPosition(nodegui, selectedNode, autoConnect);
            }
        }
    }
} // createNodeGui
예제 #5
0
void
GuiAppInstance::createNodeGui(const NodePtr &node,
                              const NodePtr& parentMultiInstance,
                              const CreateNodeArgs& args)
{
    NodeCollectionPtr group = node->getGroup();
    NodeGraph* graph;

    if (group) {
        NodeGraphI* graph_i = group->getNodeGraph();
        assert(graph_i);
        graph = dynamic_cast<NodeGraph*>(graph_i);
        assert(graph);
    } else {
        graph = _imp->_gui->getNodeGraph();
    }
    if (!graph) {
        throw std::logic_error("");
    }

    NodesGuiList selectedNodes = graph->getSelectedNodes();
    NodeGuiPtr nodegui = _imp->_gui->createNodeGUI(node, args);
    assert(nodegui);

    if (parentMultiInstance && nodegui) {
        nodegui->hideGui();


        NodeGuiIPtr parentNodeGui_i = parentMultiInstance->getNodeGui();
        assert(parentNodeGui_i);
        nodegui->setParentMultiInstance( boost::dynamic_pointer_cast<NodeGui>(parentNodeGui_i) );
    }

    bool isViewer = node->isEffectViewerInstance() != 0;
    if (isViewer) {
        _imp->_gui->createViewerGui(node);
    }

    // Must be done after the viewer gui has been created
    _imp->_gui->createNodeViewerInterface(nodegui);


    NodeGroupPtr isGroup = node->isEffectNodeGroup();
    if ( isGroup && isGroup->isSubGraphUserVisible() ) {
        _imp->_gui->createGroupGui(node, args);
    }

    ///Don't initialize inputs if it is a multi-instance child since it is not part of  the graph
    if (!parentMultiInstance) {
        nodegui->initializeInputs();
    }
    
    NodeSerializationPtr serialization = args.getProperty<NodeSerializationPtr >(kCreateNodeArgsPropNodeSerialization);
    if ( !serialization && !isViewer ) {
        ///we make sure we can have a clean preview.
        node->computePreviewImage( getTimeLine()->currentFrame() );
        triggerAutoSave();
    }


    ///only move main instances
    if ( node->getParentMultiInstanceName().empty() && !serialization) {
        bool autoConnect = args.getProperty<bool>(kCreateNodeArgsPropAutoConnect);

        if ( selectedNodes.empty() || serialization) {
            autoConnect = false;
        }
        double xPosHint = serialization ? INT_MIN : args.getProperty<double>(kCreateNodeArgsPropNodeInitialPosition, 0);
        double yPosHint = serialization ? INT_MIN : args.getProperty<double>(kCreateNodeArgsPropNodeInitialPosition, 1);
        if ( (xPosHint != INT_MIN) && (yPosHint != INT_MIN) && (!autoConnect) ) {
            QPointF pos = nodegui->mapToParent( nodegui->mapFromScene( QPointF(xPosHint, yPosHint) ) );
            nodegui->refreshPosition( pos.x(), pos.y(), true );
        } else {
            BackdropGuiPtr isBd = toBackdropGui(nodegui);
            if (!isBd) {
                NodeGuiPtr selectedNode;
                if ( !serialization && (selectedNodes.size() == 1) ) {
                    selectedNode = selectedNodes.front();
                    BackdropGuiPtr isBdGui = toBackdropGui(selectedNode);
                    if (isBdGui) {
                        selectedNode.reset();
                    }
                }
                nodegui->getDagGui()->moveNodesForIdealPosition(nodegui, selectedNode, autoConnect);
            }
        }
    }
} // createNodeGui