int32_t NpcScriptInterface::luaGetNpcName(lua_State* L) { //getNpcName() Npc* npc = getScriptEnv()->getNpc(); if (npc) { LuaScriptInterface::pushString(L, npc->getName()); } else { pushBoolean(L, false); } return 1; }
int NpcScriptInterface::luaGetNpcName(lua_State* L) { //getNpcName() ScriptEnviroment* env = getScriptEnv(); Npc* npc = env->getNpc(); if(npc){ lua_pushstring(L, npc->getName().c_str()); } else{ lua_pushstring(L, ""); } return 1; }