예제 #1
0
void FOOTPRINT_EDIT_FRAME::SetDesignSettings( const BOARD_DESIGN_SETTINGS& aSettings )
{
    // set the BOARD_DESIGN_SETTINGS int parent editor, not our BOARD.

    PCB_BASE_FRAME* parentFrame = (PCB_BASE_FRAME*) GetParent();

    wxASSERT( parentFrame );

    parentFrame->SetDesignSettings( aSettings );
}
예제 #2
0
void FOOTPRINT_EDIT_FRAME::SetDesignSettings( const BOARD_DESIGN_SETTINGS& aSettings )
{
    // set the BOARD_DESIGN_SETTINGS into parent editor, not our BOARD.

    // @todo(DICK) change the routing to some default or the board directly, parent may not exist
    PCB_BASE_FRAME* parentFrame = (PCB_BASE_FRAME*) Kiway().Player( FRAME_PCB, true );

    wxASSERT( parentFrame );

    parentFrame->SetDesignSettings( aSettings );
}