void FOOTPRINT_EDIT_FRAME::SetDesignSettings( const BOARD_DESIGN_SETTINGS& aSettings ) { // set the BOARD_DESIGN_SETTINGS int parent editor, not our BOARD. PCB_BASE_FRAME* parentFrame = (PCB_BASE_FRAME*) GetParent(); wxASSERT( parentFrame ); parentFrame->SetDesignSettings( aSettings ); }
void FOOTPRINT_EDIT_FRAME::SetDesignSettings( const BOARD_DESIGN_SETTINGS& aSettings ) { // set the BOARD_DESIGN_SETTINGS into parent editor, not our BOARD. // @todo(DICK) change the routing to some default or the board directly, parent may not exist PCB_BASE_FRAME* parentFrame = (PCB_BASE_FRAME*) Kiway().Player( FRAME_PCB, true ); wxASSERT( parentFrame ); parentFrame->SetDesignSettings( aSettings ); }