/*! \brief Add item to container \author Endymion \param pItem the item to add \param xx the x location or INVALID if use rand pos \param yy the y location or INVALID if use rand pos */ LOGICAL cItem::AddItem(P_ITEM pItem, short xx, short yy) { VALIDATEPIR(pItem,false); NxwSocketWrapper sw; sw.fillOnline( pItem ); for( sw.rewind(); !sw.isEmpty(); sw++ ) SendDeleteObjectPkt(sw.getSocket(), pItem->getSerial32() ); if (xx!=-1) // use the given position { pItem->setContSerial( getSerial32() ); pItem->setPosition(xx, yy, 9); } else // no pos given { if( !ContainerPileItem(pItem) ) { // try to pile pItem->SetRandPosInCont(this); // not piled, random pos pItem->setContSerial( getSerial32() ); } else return true; //Luxor: we cannot do a refresh because item was piled } pItem->Refresh(); return true; }
void IDefReader::processItemContainerNode( P_ITEM contItem, QDomElement &Node ) { //item container can be scripted like this: /* <contains> <item><inherit list="myList" /></item> <item><inherit id="myItem1" /><amount><random ... /></amount><color><colorlist><random...></colorlist></color></item> ... </contains> */ for( UI16 j = 0; j < Node.childNodes().count(); j++ ) if( Node.childNodes().item( j ).toElement().nodeName() == "item" ) { P_ITEM nItem = Items->MemItemFree(); if( nItem == NULL ) continue; nItem->Init( true ); cItemsManager::getInstance()->registerItem( nItem ); this->applyNodes( nItem, &Node.childNodes().item( j ).toElement() ); nItem->setContSerial( contItem->serial ); } }
// Name: item_bounce3 // Purpose: holds some statements that were COPIED some 50 times // Remarks: temporary functions to revamp the 30 occurences of the 'bouncing bugfix' // History: init Duke, 10.8.2000 / bugfix for bonus stats, Xanathar, 05-aug-2001 static void item_bounce3(const P_ITEM pi) { VALIDATEPI( pi ); pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer=pi->oldlayer; P_CHAR pc = pointers::findCharBySerial( pi->getContSerial(true) ); if(pc==NULL) return ; VALIDATEPC( pc ); if ( pi->layer > 0 ) { // Xanathar -- add BONUS STATS given by equipped special items pc->setStrength( pc->getStrength() + pi->st2, true ); //pc->st += pi->st2; pc->dx += pi->dx2; pc->in += pi->in2; // Xanathar -- for poisoned items if (pi->poisoned) { pc->poison += pi->poisoned; if ( pc->poison < 0) pc->poison = 0; } } }
void cDragItems::dropOnGround( P_CLIENT client, P_ITEM pItem, const Coord_cl &pos ) { P_CHAR pChar = client->player(); // Check if the destination is in line of sight if( !line_of_sight( client->socket(), pChar->pos, pos, TREES_BUSHES|WALLS_CHIMNEYS|DOORS|ROOFING_SLANTED|FLOORS_FLAT_ROOFING|LAVA_WATER ) ) { client->sysMessage( "You cannot see the target." ); bounceItem( client, pItem ); return; } if( !pChar->canPickUp( pItem ) ) { bounceItem( client, pItem ); return; } pItem->setContSerial( INVALID_SERIAL ); pItem->moveTo( pos ); pItem->setLayer( 0 ); RefreshItem( pItem ); // Send it to all clients in range pChar->weight -= pItem->getWeight(); statwindow( client->socket(), pChar ); // Update our weight-stats if( pItem->glow != INVALID_SERIAL ) { pChar->removeHalo( pItem ); pChar->glowHalo( pItem ); } // Multi handling (Hm i don't like that...) if( pChar->multis > 0 ) { P_ITEM pMulti = FindItemBySerial( pChar->multis ); if( pMulti != NULL ) { pMulti = findmulti( pItem->pos ); if( pItem != NULL ) pItem->SetMultiSerial( pMulti->serial ); } } }
// Tries to equip an item // if that fails it tries to put the item in the users backpack // if *that* fails it puts it at the characters feet // That works for NPCs as well void equipItem( P_CHAR wearer, P_ITEM item ) { tile_st tile; Map->SeekTile( item->id(), &tile ); // User cannot wear the item if( tile.layer == 0 ) { if( online( wearer ) ) sysmessage( calcSocketFromChar( wearer ), "You cannot wear that item." ); item->toBackpack( wearer ); return; } vector< SERIAL > equipment = contsp.getData( wearer->serial ); // If n item on the same layer is already equipped, unequip it for( UI08 i = 0; i < equipment.size(); i++ ) { P_ITEM equip = FindItemBySerial( equipment[ i ] ); // Unequip the item and free the layer that way if( equip && ( equip->layer() == tile.layer ) ) equip->toBackpack( wearer ); wearer->removeItemBonus( equip ); } // *finally* equip the item item->setContSerial( wearer->serial ); // Add the item bonuses wearer->st = (wearer->st + item->st2); wearer->chgDex( item->dx2 ); wearer->in = (wearer->in + item->in2); }
/*! \brief Steal random \author Unknow, updated by Endymion \param ps the client \todo add string because it's locked contanier into translate */ void Skills::target_randomSteal( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief=ps->currChar(); VALIDATEPC(thief); P_CHAR victim = pointers::findCharBySerial( t->getClicked() ); VALIDATEPC(victim); if (thief->getSerial32() == victim->getSerial32() || thief->getSerial32()==victim->getOwnerSerial32()) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if (victim->IsGMorCounselor() ) { thief->sysmsg( TRANSLATE("You can't steal from gods.")); return; } P_ITEM pack= victim->getBackpack(); if ( !ISVALIDPI(pack)) { thief->sysmsg(TRANSLATE("bad luck, your victim doesn't have a backpack")); return; } char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var sprintf(temp, TRANSLATE("You reach into %s's pack to steal something ..."), victim->getCurrentNameC() ); thief->sysmsg(temp); if ( char_inRange(thief,victim,1) ) { P_ITEM pi = NULL; NxwItemWrapper si; si.fillItemsInContainer( pack, false ); if( si.size()>0 ) { int ra=rand()%si.size(); int c=0; for( si.rewind(); !si.isEmpty(); si++ ) { c++; if( c==ra ) { pi=si.getItem(); break; } } } if( pi==NULL ) { thief->sysmsg(TRANSLATE("... and discover your victim doesn't have any posessions")); return; } //Endy can't be not valid after this -^ loop, else error VALIDATEPI(pi); if( pi->isNewbie() ) {//newbie thief->sysmsg(TRANSLATE("... and fail because it is of no value to you.")); return; } if(pi->isSecureContainer()) { thief->sysmsg(TRANSLATE("... and fail because it's a locked container.")); return; } if ( thief->checkSkill( STEALING,0,999) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( ((pi->getWeightActual())>cansteal) && !pi->isContainer())//Containers thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else if(pi->isContainer() && (weights::RecursePacks(pi)>cansteal)) thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else { if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s); if (g_bByPass==true) return; */ P_ITEM thiefpack = thief->getBackpack(); VALIDATEPI(thiefpack); pi->setContSerial( thiefpack->getSerial32() ); thief->sysmsg(TRANSLATE("... and you succeed.")); pi->Refresh(); //all_items(s); } } else thief->sysmsg(TRANSLATE(".. and fail because you're not good enough.")); if ( thief->skill[STEALING] < rand()%1001 ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma( ServerScp::g_nStealKarmaLoss); thief->modifyFame( ServerScp::g_nStealFameLoss); if (victim->IsInnocent() && thief->attackerserial!=victim->getSerial32() && Guilds->Compare(thief,victim)==0)//AntiChrist setCrimGrey(thief, ServerScp::g_nStealWillCriminal);//Blue and not attacker and not guild std::string itmname = ""; if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D // // NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if( ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) sysmessage(ps_i->toInt(),temp2); } } } else { thief->sysmsg( TRANSLATE("... and realise you're too far away.")); } }
/*! \brief Steal something \author Unknow, completly rewritten by Endymion \param ps the client */ void Skills::target_stealing( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief = ps->currChar(); VALIDATEPC(thief); SERIAL target_serial = t->getClicked(); AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE); //steal a char if ( isCharSerial(target_serial) ) { Skills::target_randomSteal(ps,t); return; } const P_ITEM pi = pointers::findItemBySerial( target_serial ); VALIDATEPI(pi); //steal a pickpocket, a steal training dummy if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C ) { Skills::PickPocketTarget(ps); return; } //no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed ! if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() ) { thief->sysmsg(TRANSLATE("You cannot steal that.")); return; } P_CHAR victim = pi->getPackOwner(); VALIDATEPC(victim); if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) ) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (thief->distFrom( victim ) == 1) { int result; R32 we = pi->getWeightActual(); int bonus= (int)( (1800 - we)/5 ); if ( thief->checkSkill( STEALING,0,(1000-bonus)) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( we > cansteal ) { thief->sysmsg(TRANSLATE("That is too heavy.")); return; } if (pi->amxevents[EVENT_IONSTOLEN]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32()); if (g_bByPass==true) return; } if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() ); if (g_bByPass==true) return; victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s ); if (g_bByPass==true) return; */ P_ITEM pack= thief->getBackpack(); VALIDATEPI(pack); pi->setContSerial( pack->getSerial32() ); thief->sysmsg(TRANSLATE("You successfully steal the item.")); pi->Refresh(); result=+200; //all_items(s); why all item? } else { thief->sysmsg( TRANSLATE("You failed to steal the item.")); result=-200; //Only onhide when player is caught! } if ( rand()%1000 > ( thief->skill[STEALING] + result ) ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma(ServerScp::g_nStealKarmaLoss); thief->modifyFame(ServerScp::g_nStealFameLoss); if ( victim->IsInnocent() && thief->attackerserial != victim->getSerial32() && Guilds->Compare(thief,victim)==0) setCrimGrey(thief, ServerScp::g_nStealWillCriminal); //Blue and not attacker and not same guild std::string itmname ( "" ); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc ) if( victim->HasHumanBody() ) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if(ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) pc_i->sysmsg(temp2); } } } else { thief->sysmsg(TRANSLATE("You are too far away to steal that item.")); } AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_AFTER); }
// New Class implementation void cDragItems::grabItem( P_CLIENT client ) { // Get our character P_CHAR pChar = client->player(); if( pChar == NULL ) return; // Fetch the grab information SERIAL iSerial = LongFromCharPtr( &buffer[ client->socket() ][ 1 ] ); UI16 amount = ShortFromCharPtr( &buffer[ client->socket() ][ 5 ] ); P_ITEM pItem = FindItemBySerial( iSerial ); if( !pItem ) return; // Are we already dragging an item ? // Bounce it and reject the move // (Logged out while dragging an item) if( client->dragging() ) { bounceItem( client, client->dragging() ); bounceItem( client, pItem, true ); return; } // Do we really want to let him break his meditation // When he picks up an item ? // Maybe a meditation check here ?!? pChar->disturbMed( client->socket() ); // Meditation P_CHAR itemOwner = GetPackOwner( pItem, 64 ); // Try to pick something out of another characters posessions if( itemOwner && ( itemOwner != pChar ) && ( !pChar->Owns( itemOwner ) ) ) { client->sysMessage( QString( "You have to steal the %1 out of %2's posessions." ).arg( pItem->getName() ).arg( itemOwner->name.c_str() ) ); bounceItem( client, pItem, true ); return; } // Check if the user can grab the item if( !pChar->canPickUp( pItem ) ) { client->sysMessage( "You cannot pick that up." ); bounceItem( client, pItem, true ); return; } // The user can't see the item // Basically thats impossible as the client should deny moving the item // if it's not in line of sight but to prevent exploits if( !line_of_sight( client->socket(), pChar->pos, pItem->pos, TREES_BUSHES|WALLS_CHIMNEYS|DOORS|ROOFING_SLANTED|FLOORS_FLAT_ROOFING|LAVA_WATER ) ) { client->sysMessage( "You can't see the item." ); bounceItem( client, pItem, true ); return; } P_ITEM outmostCont = GetOutmostCont( pItem, 64 ); // If it's a trade-window, reset the ack-status if( outmostCont && ( outmostCont->contserial == pChar->serial ) && ( outmostCont->layer() == 0 ) && ( outmostCont->id() == 0x1E5E ) ) { // Get the other sides tradewindow P_ITEM tradeWindow = FindItemBySerial( calcserial( outmostCont->moreb1(), outmostCont->moreb2(), outmostCont->moreb3(), outmostCont->moreb4() ) ); // If one of the trade-windows has the ack-status reset it if( tradeWindow && ( tradeWindow->morez || outmostCont->morez ) ) { tradeWindow->morez = 0; outmostCont->morez = 0; sendtradestatus( tradeWindow, outmostCont ); } } // If the top-most container ( thats important ) is a corpse // and looting is a crime, flag the character criminal. if( outmostCont && outmostCont->corpse() ) { // For each item we take out we loose carma // if the corpse is innocent and not in our guild bool sameGuild = ( GuildCompare( pChar, FindCharBySerial( outmostCont->ownserial ) ) != 0 ); if( ( outmostCont->more2 == 1 ) && !pChar->Owns( outmostCont ) && !sameGuild ) { pChar->karma -= 5; criminal( pChar ); client->sysMessage( "You lost some karma." ); } } // Check if the item is too heavy //if( !pc_currchar->isGMorCounselor() ) //{ //} << Deactivated (DarkStorm) // ==== Grabbing the Item is allowed here ==== // Remove eventual item-bonusses if we're unequipping something if( pItem->layer() > 0 ) { P_CHAR wearer = FindCharBySerial( pItem->contserial ); if( wearer ) wearer->removeItemBonus( pItem ); } // Send the user a pickup sound if we're picking it up // From a container/paperdoll if( !pItem->isInWorld() ) soundeffect( client->socket(), 0x00, 0x57 ); // If we're picking up a specific amount of what we got // Take that into account if( pItem->amount() > 1 ) { UI32 pickedAmount = min( amount, pItem->amount() ); // We only have to split if we're not taking it all if( pickedAmount != pItem->amount() ) { P_ITEM splitItem = new cItem( *pItem ); // Create a new item to pick that up splitItem->SetSerial( cItemsManager::getInstance()->getUnusedSerial() ); splitItem->setAmount( pItem->amount() - pickedAmount ); splitItem->setContSerial( pItem->contserial ); splitItem->SetOwnSerial( pItem->ownserial ); splitItem->SetSpawnSerial( pItem->spawnserial ); // He needs to see the new item RefreshItem( splitItem ); // If we're taking something out of a spawn-region it's spawning "flag" is removed isn't it? pItem->SetSpawnSerial( INVALID_SERIAL ); pItem->setAmount( pickedAmount ); } } pItem->setContSerial( pChar->serial ); pItem->SetMultiSerial( INVALID_SERIAL ); pItem->setLayer( 0x1E ); // It's in the equipment of another character if( itemOwner && ( itemOwner != pChar ) ) { itemOwner->weight -= pItem->getWeight(); statwindow( calcSocketFromChar( itemOwner ), itemOwner ); } // If the item is in the bank or any sell-container it's NOT counted as char-weight bool inBank = ( outmostCont && ( outmostCont->contserial == pChar->serial ) && ( outmostCont->layer() >= 0x1A ) ); // Add the weight if: // - Picked from ground // - Picked out of another character // - Picked out of our bank or any other non-visible container if( ( itemOwner != pChar ) || !inBank ) { pChar->weight += pItem->getWeight(); statwindow( client->socket(), pChar ); } }
void cDragItems::dropOnItem( P_CLIENT client, P_ITEM pItem, P_ITEM pCont, const Coord_cl &dropPos ) { P_CHAR pChar = client->player(); if( pItem->isMulti() ) { client->sysMessage( "You cannot put houses in containers" ); bounceItem( client, pItem ); return; } // If the target belongs to another character // It needs to be our vendor or else it's denied P_CHAR packOwner = GetPackOwner( pCont ); if( ( packOwner != NULL ) && ( packOwner != pChar ) ) { // For each item someone puts into there // He needs to do a snoop-check if( pChar->canSnoop() ) { if( !Skills->CheckSkill( pChar, SNOOPING, 0, 1000 ) ) { client->sysMessage( QString( "You fail to put that into %1's pack" ).arg( packOwner->name.c_str() ) ); bounceItem( client, pItem ); return; } } if( !packOwner->isNpc() || ( packOwner->npcaitype() != 17 ) || !pChar->Owns( packOwner ) ) { client->sysMessage( "You cannot put that into the belongings of another player" ); bounceItem( client, pItem ); return; } } // If we put the item into a trade-window // Reset the trade-status for both players if( pCont->layer() == 0 && pCont->id() == 0x1E5E && pChar->Wears( pCont ) ) { // Trade window??? P_ITEM tradeWindow = FindItemBySerial( calcserial( pCont->moreb1(), pCont->moreb2(), pCont->moreb3(), pCont->moreb4() ) ); // If it *IS* a trade-window, replace the status if( tradeWindow && ( pCont->morez || tradeWindow->morez ) ) { tradeWindow->morez = 0; pCont->morez = 0; sendtradestatus( tradeWindow, pCont ); } } if( !pChar->canPickUp( pItem ) ) { bounceItem( client, pItem ); return; } // Trash can if( pCont->type()==87 ) { Items->DeleItem( pItem ); client->sysMessage( "As you let go of the item it disappears." ); return; } // Spell Book if( pCont->type() == 9 ) { UI08 spellId = Magic->calcSpellId( pItem->id() ); if( spellId < 0 ) { client->sysMessage( "You can only put scrolls into a spellbook" ); bounceItem( client, pItem ); return; } if( Magic->hasSpell( pCont, spellId ) ) { client->sysMessage( "That spellbook already contains this spell" ); bounceItem( client, pItem ); return; } } // We drop something on the belongings of one of our playervendors if( ( packOwner != NULL ) && ( packOwner->npcaitype() == 17 ) && pChar->Owns( packOwner ) ) { client->sysMessage( "You drop something into your playervendor" ); bounceItem( client, pItem ); return; } // Playervendors (chest equipped by the vendor - opened to the client) /*if( !( pCont->pileable() && pItem->pileable() && pCont->id() == pItem->id() || ( pCont->type() != 1 && pCont->type() != 9 ) ) ) { P_CHAR pc_j = GetPackOwner(pCont); if (pc_j != NULL) { if (pc_j->npcaitype() == 17 && pc_j->isNpc() && pChar->Owns(pc_j)) { pChar->inputitem = pItem->serial; pChar->inputmode = cChar::enPricing; sysmessage(s, "Set a price for this item."); } } */ // We may also drop into *any* locked chest // So we can have post-boxes ;o) // Spellbooks are containers for us as well if( pCont->type() == 9 || pCont->type() == 1 || pCont->type() == 8 || pCont->type() == 63 || pCont->type() == 65 || pCont->type() == 66 ) { pItem->setContSerial( pCont->serial ); pItem->setLayer( 0 ); // Remove it from our drag-layer // Huh ? - Make that random will you! pItem->pos = dropPos; SndRemoveitem( pItem->serial ); RefreshItem( pItem ); // Dropped on another Container/in another Container soundeffect2( pChar, 0x57 ); return; } // Item matching needs to be extended !!! at least Color! (for certain types) else if ( pCont->isPileable() && pItem->isPileable() && ( pCont->id() == pItem->id() ) ) { if( pCont->amount() + pItem->amount() <= 65535 ) { pCont->setAmount( pCont->amount() + pItem->amount() ); Items->DeleItem( pItem ); RefreshItem( pCont ); // Need to update the amount return; } // We have to *keep* our current item else { pCont->setAmount( 65535 ); // Max out the amount RefreshItem( pCont ); // The delta between 65535 and pCont->amount() sub our Amount is the // new amount pItem->setAmount( pItem->amount() - ( 65535 - pCont->amount() ) ); } } // We dropped the item NOT on a container // And were *un*able to stack it (!) // >> Set it to the location of the item we dropped it on and stack it up by 1 pItem->moveTo( pCont->pos ); pItem->pos.z++; // Increase z by 1 pItem->pos.y++; // To get it visualized do that with y as well pItem->setLayer( 0 ); pItem->setContSerial( pCont->contserial ); RefreshItem( pItem ); // This needs to be checked // It annoyingly shows the spellbook // whenever you add a scroll if( pCont->type() == 9 ) Magic->openSpellBook( pChar, pCont ); // Glowing Objects moved between chars if( pItem->glow != INVALID_SERIAL ) { pChar->removeHalo( pItem ); if( packOwner != NULL ) { packOwner->addHalo(pItem); packOwner->glowHalo(pItem); } } }
void cDragItems::dropOnChar( P_CLIENT client, P_ITEM pItem, P_CHAR pOtherChar ) { // Three possibilities: // If we're dropping it on ourself: packintobackpack // If we're dropping it on some other player: trade-window // If we're dropping it on some NPC: checkBehaviours // If not handeled: Equip the item if the NPC is owned by us P_CHAR pChar = client->player(); // Dropped on ourself if( pChar == pOtherChar ) { pItem->setLayer( 0 ); pItem->setContSerial( INVALID_SERIAL ); pItem->toBackpack( pChar ); return; } // Are we in range of our target if( !inrange1p( pChar, pOtherChar ) ) { client->sysMessage( "You are too far away from that character." ); bounceItem( client, pItem ); return; } // Can wee see our target if( !line_of_sight( client->socket(), pChar->pos, pOtherChar->pos, TREES_BUSHES|WALLS_CHIMNEYS|DOORS|ROOFING_SLANTED|FLOORS_FLAT_ROOFING|LAVA_WATER ) ) { client->sysMessage( "You can't see this character" ); bounceItem( client, pItem ); return; } // Open a secure trading window if( !pOtherChar->isNpc() && online( pOtherChar ) ) { // Check if we're already trading, // if not create a new window vector< SERIAL > equipment = contsp.getData( pChar->serial ); P_ITEM tradeWindow = NULL; for( UI16 i = 0; i < equipment.size(); i++ ) { P_ITEM pEquip = FindItemBySerial( equipment[ i ] ); // Is it a trade-window ? if( ( pEquip->layer() == 0 ) && ( pEquip->id() == 0x1E5E ) ) { P_ITEM tradeWindow = FindItemBySerial( calcserial( pEquip->moreb1(), pEquip->moreb2(), pEquip->moreb3(), pEquip->moreb4() ) ); if( tradeWindow && ( tradeWindow->contserial == pOtherChar->serial ) ) { tradeWindow = pEquip; break; } } } if( !tradeWindow ) tradeWindow = Trade->tradestart( client->socket(), pOtherChar ); pItem->setContSerial( tradeWindow->serial); pItem->pos.x = rand() % 60; pItem->pos.y = rand() % 60; pItem->pos.z = 9; pItem->setLayer( 0 ); SndRemoveitem( pItem->serial ); RefreshItem( pItem ); return; } // For our hirelings we have a special function if( pChar->Owns( pOtherChar ) ) { dropOnPet( client, pItem, pOtherChar ); return; } // Dropping based on AI Type switch( pOtherChar->npcaitype() ) { case 4: dropOnGuard( client, pItem, pOtherChar ); break; case 5: dropOnBeggar( client, pItem, pOtherChar ); break; case 8: dropOnBanker( client, pItem, pOtherChar ); break; case 19: dropOnBroker( client, pItem, pOtherChar ); break; }; // Try to train - works for any NPC if( pOtherChar->cantrain() ) if( pChar->trainer() == pOtherChar->serial ) dropOnTrainer( client, pItem, pOtherChar ); else pOtherChar->talk( "You need to tell me what you want to learn first" ); bounceItem( client, pItem ); return; }
void cDragItems::equipItem( P_CLIENT client ) { // Get the packet information SERIAL itemId = LongFromCharPtr( &buffer[ client->socket() ][ 1 ] ); SERIAL playerId = LongFromCharPtr( &buffer[ client->socket() ][ 6 ] ); P_ITEM pItem = FindItemBySerial( itemId ); P_CHAR pWearer = FindCharBySerial( playerId ); if( !pItem || !pWearer ) return; P_CHAR pChar = client->player(); // We're dead and can't do that if( pChar->dead ) { client->sysMessage( "You are dead and can't do that." ); bounceItem( client, pItem ); return; } // Our target is dead if( ( pWearer != pChar ) && pWearer->dead ) { client->sysMessage( "You can't equip dead players." ); bounceItem( client, pItem ); return; } // Get our tile-information tile_st pTile; Map->SeekTile( pItem->id(), &pTile ); // Is the item wearable ? ( layer == 0 | equip-flag not set ) // Multis are not wearable are they :o) if( pTile.layer == 0 || !( pTile.flag3 & 0x40 ) || pItem->isMulti() ) { client->sysMessage( "This item cannot be equipped." ); bounceItem( client, pItem ); return; } // Required Strength if( pItem->st > pWearer->st ) { if( pWearer == pChar ) client->sysMessage( "You cannot wear that item, you seem not strong enough" ); else client->sysMessage( "This person can't wear that armor, it seems not strong enough" ); bounceItem( client, pItem ); return; } // Required Dexterity if( pItem->dx > pWearer->effDex() ) { if( pWearer == pChar ) client->sysMessage( "You cannot wear that item, you seem not agile enough" ); else client->sysMessage( "This person can't wear that armor, it seems not agile enough" ); bounceItem( client, pItem ); return; } // Required Intelligence if( pItem->in > pWearer->in ) { if( pWearer == pChar ) client->sysMessage( "You cannot wear that item, you seem not smart enough" ); else client->sysMessage( "This person can't wear that armor, it seems not smart enough" ); bounceItem( client, pItem ); return; } // Males can't wear female armor if( ( pChar->id() == 0x0190 ) && ( pItem->id() >= 0x1C00 ) && ( pItem->id() <= 0x1C0D ) ) { client->sysMessage( "You cannot wear female armor." ); bounceItem( client, pItem ); return; } // Needs a check (!) // Checks for equipment on the same layer // If there is any it tries to unequip it // If that fails it cancels UI08 layer = pItem->layer(); vector< SERIAL > equipment = contsp.getData( pWearer->serial ); for( UI32 i = 0; i < equipment.size(); i++ ) { P_ITEM pEquip = FindItemBySerial( equipment[ i ] ); if( pEquip ) continue; // We found an item which is on the same layer (!) // Unequip it if we can bool twoHanded = false; if( pEquip->twohanded() && ( layer == 1 || layer == 2 ) ) twoHanded = true; if( pItem->twohanded() && ( pEquip->layer() == 1 || pEquip->layer() == 2 ) ) twoHanded = true; if( ( pEquip->layer() == layer ) || twoHanded ) { if( pChar->canPickUp( pEquip ) ) // we're equipping so we do the check pEquip->toBackpack( pWearer ); // If it's still on the char: cancel equipment if( pEquip->contserial == pWearer->serial ) { client->sysMessage( "You already have an item on that layer." ); bounceItem( client, pItem ); return; } } } // At this point we're certain that we can wear the item pItem->setContSerial( playerId ); pItem->setLayer( pTile.layer ); // Don't trust the user input on this one // Handle the weight if the item is leaving our "body" if( pWearer != pChar ) { pChar->weight -= pItem->getWeight(); pWearer->weight += pItem->getWeight(); // Update the status-windows statwindow( client->socket(), pChar ); statwindow( calcSocketFromChar( pWearer ), pWearer ); } if( pTile.layer == 0x19 ) pWearer->setOnHorse( true ); // Apply the bonuses pWearer->st += pItem->st2; pWearer->chgDex( pItem->dx2 ); pWearer->in += pItem->in2; // Show debug information if requested if( showlayer ) clConsole.send( QString( "Item (%1) equipped on layer %2" ).arg( pItem->name() ).arg( pItem->layer() ) ); // I don't think we need to remove the item // as it's only visible to the current char // And he looses contact anyway // SndRemoveitem( pi->serial ); // Build our packets cWornItems wearItem( pWearer->serial, pItem->serial, pItem->layer(), pItem->id(), pItem->color() ); cSoundEffect soundEffect( 0x57, pWearer->pos ); // Send to all sockets in range // ONLY the new equipped item and the sound-effect for( UOXSOCKET s = 0; s < now; s++ ) if( perm[s] && inrange1p( pWearer, currchar[s] ) ) { soundEffect.send( s ); wearItem.send( s ); } // Lord Binaries Glow stuff if( pItem->glow != INVALID_SERIAL ) { pChar->removeHalo( pItem ); pWearer->addHalo( pItem ); pWearer->glowHalo( pItem ); } }
/*! \author Luxor \brief execute decay on the item \return true if decayed (so deleted), false else */ LOGICAL cItem::doDecay() { if ( !canDecay() ) return false; if ( magic == 4/* || magic == 2*/ ) return false; if ( !isInWorld() ) return false; if ( TIMEOUT( decaytime ) ) { if ( amxevents[EVENT_IONDECAY] !=NULL ) { g_bByPass = false; amxevents[EVENT_IONDECAY]->Call(getSerial32(), DELTYPE_DECAY); if ( g_bByPass == true ) return false; } /* g_bByPass = false; runAmxEvent( EVENT_IONDECAY, getSerial32(), DELTYPE_DECAY ); if ( g_bByPass == true ) return false; */ //Multis if ( !isFieldSpellItem() && !corpse ) { if ( getMultiSerial32() == INVALID ) { P_ITEM pi_multi = findmulti(getPosition()); if ( ISVALIDPI(pi_multi) ) { if ( pi_multi->more4 == 0 ) { setDecayTime(); SetMultiSerial(pi_multi->getSerial32()); return false; } } } else { setDecayTime(); return false; } } //End Multis if( type == ITYPE_CONTAINER || ( !SrvParms->lootdecayswithcorpse && corpse ) ) { NxwItemWrapper si; si.fillItemsInContainer( this, false ); for( si.rewind(); !si.isEmpty(); si++ ) { P_ITEM pj = si.getItem(); if( ISVALIDPI(pj) ) { pj->setContSerial(INVALID); pj->MoveTo( getPosition() ); pj->setDecayTime(); pj->Refresh(); } } } Delete(); return true; } else return false; }
/*! \brief Get an item \author Unknow, revamped by Endymion \param client the client */ void get_item( NXWCLIENT client ) // Client grabs an item { if ( client == NULL) return; P_CHAR pc_currchar = client->currChar(); VALIDATEPC( pc_currchar ); NXWSOCKET s = client->toInt(); P_ITEM pi = pointers::findItemBySerPtr(buffer[s]+1); VALIDATEPI(pi); //Luxor: not-movable items /*if (pi->magic == 2 || (isCharSerial(pi->getContSerial()) && pi->getContSerial() != pc_currchar->getSerial32()) ) { if (isCharSerial(pi->getContSerial())) { P_CHAR pc_i = pointers::findCharBySerial(pi->getContSerial()); if (ISVALIDPC(pc_i)) pc_i->sysmsg("Warning, backpack bug located!"); } if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; }*/ pc_currchar->disturbMed(); // Meditation tile_st item; data::seekTile( pi->getId(), item ); // Check if item is equiped if( pi->getContSerial() == pc_currchar->getSerial32() && pi->layer == item.quality ) { if( pc_currchar->UnEquip( pi, 1 ) == 1 ) // bypass called { if( client->isDragging() ) { UI08 cmd[1]= {0x29}; client->resetDragging(); Xsend(s, cmd, 1); UpdateStatusWindow(s,pi); //AoS/ Network->FlushBuffer(s); } return; } } P_CHAR owner=NULL; P_ITEM container=NULL; if ( !pi->isInWorld() ) { // Find character owning item if ( isCharSerial( pi->getContSerial())) { owner = pointers::findCharBySerial( pi->getContSerial()); } else // its an item { //Endymion Bugfix: //before check the container.. but if this cont is a subcont? //so get the outmostcont and check it else: //can loot without lose karma in subcont //can steal in trade ecc //not very good :P container = pi->getOutMostCont(); if( isCharSerial( container->getContSerial() ) ) owner=pointers::findCharBySerial( container->getContSerial() ); } if ( ISVALIDPC( owner ) && owner->getSerial32()!=pc_currchar->getSerial32() ) { if ( !pc_currchar->IsGM() && owner->getOwnerSerial32() != pc_currchar->getSerial32() ) {// Own serial stuff by Zippy -^ Pack aniamls and vendors. UI08 bounce[2]= { 0x27, 0x00 }; Xsend(s, bounce, 2); //AoS/ Network->FlushBuffer(s); if (client->isDragging()) { client->resetDragging(); pi->setContSerial(pi->getContSerial(),true,false); item_bounce3(pi); UpdateStatusWindow(s,pi); } return; } } } if ( ISVALIDPI( container ) ) { if ( container->layer == 0 && container->getId() == 0x1E5E) { // Trade window??? SERIAL serial = calcserial( pi->moreb1, pi->moreb2, pi->moreb3, pi->moreb4); if ( serial == INVALID ) return; P_ITEM piz = pointers::findItemBySerial(serial ); if ( ISVALIDPI( piz ) ) if ( piz->morez || container->morez ) { piz->morez = 0; container->morez = 0; sendtradestatus( piz, container ); } //<Luxor> if (pi->amxevents[EVENT_ITAKEFROMCONTAINER]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_ITAKEFROMCONTAINER]->Call( pi->getSerial32(), pi->getContSerial(), pc_currchar->getSerial32() ); if (g_bByPass) { Sndbounce5(s); if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } } //</Luxor> /* //<Luxor> g_bByPass = false; pi->runAmxEvent( EVENT_ITAKEFROMCONTAINER, pi->getSerial32(), pi->getContSerial(), s ); if (g_bByPass) { Sndbounce5(s); if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } //</Luxor> */ if ( container->corpse ) { if ( container->getOwnerSerial32() != pc_currchar->getSerial32()) { //Looter :P pc_currchar->unHide(); bool bCanLoot = false; if( pc_currchar->party!=INVALID ) { P_CHAR dead = pointers::findCharBySerial( container->getOwnerSerial32() ) ; if( ISVALIDPC( dead ) && dead->party==pc_currchar->party ) { P_PARTY party = Partys.getParty( pc_currchar->party ); if( party!=NULL ) { P_PARTY_MEMBER member = party->getMember( pc_currchar->getSerial32() ); if( member!=NULL ) bCanLoot = member->canLoot; } } } if ( !bCanLoot && container->more2==1 ) { pc_currchar->IncreaseKarma(-5); setCrimGrey(pc_currchar, ServerScp::g_nLootingWillCriminal); pc_currchar->sysmsg( TRANSLATE("You are loosing karma!")); } } } // corpse stuff container->SetMultiSerial(INVALID); //at end reset decay of container container->setDecayTime(); } // end cont valid } if ( !pi->corpse ) { UpdateStatusWindow(s, pi); tile_st tile; data::seekTile( pi->getId(), tile); if (!pc_currchar->IsGM() && (( pi->magic == 2 || ((tile.weight == 255) && ( pi->magic != 1))) && !pc_currchar->canAllMove() ) || (( pi->magic == 3|| pi->magic == 4) && !pc_currchar->isOwnerOf( pi ))) { UI08 bounce[2]={ 0x27, 0x00 }; Xsend(s, bounce, 2); //AoS/ Network->FlushBuffer(s); if (client->isDragging()) // only restore item if it got draggged before !!! { client->resetDragging(); item_bounce4(s, pi ); } } // end of can't get else { // AntiChrist bugfix for the bad bouncing bug ( disappearing items when bouncing ) client->setDragging(); pi->setOldPosition( pi->getPosition() ); // first let's save the position pi->oldlayer = pi->layer; // then the layer pi->layer = 0; if (!pi->isInWorld()) pc_currchar->playSFX(0x0057); if (pi->amount>1) { UI16 amount = ShortFromCharPtr(buffer[s] +5); if (amount > pi->amount) amount = pi->amount; else if (amount < pi->amount) { //get not all but a part of item ( piled? ), but anyway make a new one item P_ITEM pin =archive::item::New(); (*pin)=(*pi); pin->amount = (UI16)( pi->amount - amount); pin->setContSerial(pi->getContSerial()); //Luxor pin->setPosition( pi->getPosition() ); /*if( !pin->isInWorld() && isItemSerial( pin->getContSerial() ) ) pin->SetRandPosInCont( (P_ITEM)pin->getContainer() );*/ if ( pin->getOwnerSerial32() != INVALID ) pin->setOwnerSerial32( pi->getOwnerSerial32() ); statwindow(pc_currchar,pc_currchar); pin->Refresh();//AntiChrist } if ( pi->getId() == ITEMID_GOLD) { P_ITEM pack= pc_currchar->getBackpack(); if (ISVALIDPI(pack)) // lb if ( pi->getContSerial() == pack->getSerial32()) statwindow(pc_currchar, pc_currchar); } pi->amount = amount; } // end if corpse #ifdef SPAR_I_LOCATION_MAP pointers::delFromLocationMap( pi ); #else mapRegions->remove( pi ); #endif pi->setPosition( 0, 0, 0 ); pi->setContSerial( INVALID, false ); } } int amt = 0, wgt; if ( container == NULL ) { wgt = (int)weights::LockeddownWeight( pi, &amt); pc_currchar->weight += wgt; statwindow(pc_currchar, pc_currchar); } }
void pack_item(NXWCLIENT ps, PKGx08 *pp) // Item is put into container { if (ps == NULL) return; char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var int serial/*, serhash*/; tile_st tile; // bool abort=false; NXWSOCKET s=ps->toInt(); P_CHAR pc=ps->currChar(); VALIDATEPC(pc); Location charpos= pc->getPosition(); P_ITEM pack; P_ITEM pCont = pointers::findItemBySerial(pp->Tserial); VALIDATEPI(pCont); P_ITEM pItem = pointers::findItemBySerial(pp->Iserial); VALIDATEPI(pItem); if (pItem->getId() >= 0x4000) { // abort=true; // LB crashfix that prevents moving multi objcts in BP's ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client!")); } //ndEndy recurse only a time P_ITEM contOutMost = pCont->getOutMostCont(); P_CHAR contOwner = ( !contOutMost->isInWorld() )? pointers::findCharBySerial( contOutMost->getContSerial() ) : NULL; if( ISVALIDPC(contOwner) ) { //if ((contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()!=pc->getSerial32()) ) if ( contOwner->getSerial32() != pc->getSerial32() && contOwner->getOwnerSerial32() != pc->getSerial32() && !pc->IsGM() ) { // Luxor ps->sysmsg(TRANSLATE("This aint your backpack!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } } if (pCont->amxevents[EVENT_IONPUTITEM]!=NULL) { g_bByPass = false; pCont->amxevents[EVENT_IONPUTITEM]->Call( pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { item_bounce6(ps,pItem); return; } } /* g_bByPass = false; pCont->runAmxEvent( EVENT_IONPUTITEM, pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { //AntiChrist to preview item disappearing item_bounce6(ps,pItem); return; } */ if (pCont->layer==0 && pCont->getId() == 0x1E5E && pCont->getContSerial()==pc->getSerial32()) { // Trade window??? serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4); if(serial==-1) return; P_ITEM pi_z = pointers::findItemBySerial(serial); if (ISVALIDPI(pi_z)) if ((pi_z->morez || pCont->morez)) { pi_z->morez=0; pCont->morez=0; sendtradestatus( pi_z, pCont ); } } if(SrvParms->usespecialbank)//only if special bank is activated { if(pCont->morey==MOREY_GOLDONLYBANK && pCont->morex==MOREX_BANK && pCont->type==ITYPE_CONTAINER) { if ( pItem->getId() == ITEMID_GOLD ) {//if they're gold ok pc->playSFX( goldsfx(2) ); } else {//if they're not gold..bounce on ground ps->sysmsg(TRANSLATE("You can only put golds in this bank box!")); pItem->setContSerial(-1); pItem->MoveTo( charpos ); pItem->Refresh(); pc->playSFX( itemsfx(pItem->getId()) ); return; } } } // Xanathars's Bank Limit Code if (ServerScp::g_nBankLimit != 0) { if( ISVALIDPI( contOutMost ) && contOutMost->morex==MOREX_BANK ) { int n = contOutMost->CountItems( INVALID, INVALID, false); n -= contOutMost->CountItems( ITEMID_GOLD, INVALID, false); if( pItem->type == ITYPE_CONTAINER ) n += pItem->CountItems( INVALID, INVALID, false); else ++n; if( n > ServerScp::g_nBankLimit ) { ps->sysmsg(TRANSLATE("You exceeded the number of maximimum items in bank of %d"), ServerScp::g_nBankLimit); item_bounce6(ps,pItem); return; } } } //ndEndy this not needed because when is dragging cont serial is INVALID //testing UOP Blocking Tauriel 1-12-99 if (!pItem->isInWorld()) { item_bounce6(ps,pItem); return; } data::seekTile(pItem->getId(), tile); if (( ( (pItem->magic==2) || ( (tile.weight==255) && (pItem->magic != 1 ) ) ) && !pc->canAllMove()) || ( (pItem->magic==3|| pItem->magic==4) && !(pItem->getOwnerSerial32()==pc->getSerial32()))) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } // - Trash container if( pCont->type==ITYPE_TRASH) { pItem->Delete(); ps->sysmsg(TRANSLATE("As you let go of the item it disappears.")); return; } // - Spell Book if (pCont->type==ITYPE_SPELLBOOK) { if (!pItem->IsSpellScroll72()) { ps->sysmsg(TRANSLATE("You can only place spell scrolls in a spellbook!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); } if (pCont->getId() >= 0x4000) senditem(s, pCont); return; } pack= pc->getBackpack(); if(ISVALIDPI(pack)) { if ((!(pCont->getContSerial()==pc->getSerial32())) && (!(pCont->getContSerial()==pack->getSerial32())) && (!(pc->CanSnoop()))) { ps->sysmsg(TRANSLATE("You cannot place spells in other peoples spellbooks.")); item_bounce6(ps,pItem); return; } if( strncmp(pItem->getCurrentNameC(), "#", 1) ) pItem->getName(temp2); else strcpy(temp2,pItem->getCurrentNameC()); NxwItemWrapper sii; sii.fillItemsInContainer( pCont, false ); for( sii.rewind(); !sii.isEmpty(); sii++ ) { P_ITEM pi_ci=sii.getItem(); if (ISVALIDPI(pi_ci)) { if( strncmp(pi_ci->getCurrentNameC(), "#", 1) ) pi_ci->getName(temp); else strcpy(temp,pi_ci->getCurrentNameC()); if(!(strcmp(temp,temp2)) || !(strcmp(temp,"All-Spell Scroll"))) { ps->sysmsg(TRANSLATE("You already have that spell!")); item_bounce6(ps,pItem); return; } } // Juliunus, to prevent ppl from wasting scrolls. if (pItem->amount > 1) { ps->sysmsg(TRANSLATE("You can't put more than one scroll at a time in your book.")); item_bounce6(ps,pItem); return; } } } pCont->AddItem( pItem ); ps->sendSpellBook(pCont); return; } if (pCont->type == ITYPE_CONTAINER) { if ( ISVALIDPC(contOwner) ) { if ( (contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()==pc->getSerial32()) ) { pc->fx1= DEREF_P_ITEM(pItem); pc->fx2=17; pc->sysmsg(TRANSLATE("Set a price for this item.")); } } short xx=pp->TxLoc; short yy=pp->TyLoc; pCont->AddItem(pItem,xx,yy); pc->playSFX( itemsfx(pItem->getId()) ); statwindow(pc,pc); } // end of player run vendors else // - Unlocked item spawner or unlockable item spawner if (pCont->type==ITYPE_UNLOCKED_CONTAINER || pCont->type==ITYPE_NODECAY_ITEM_SPAWNER || pCont->type==ITYPE_DECAYING_ITEM_SPAWNER) { pCont->AddItem(pItem, pp->TxLoc, pp->TyLoc); //Luxor pc->playSFX( itemsfx(pItem->getId()) ); } else // - Pileable if (pCont->pileable && pItem->pileable) { if ( !pCont->PileItem( pItem ) ) { item_bounce6(ps,pItem); return; } } else { if( pItem->getContSerial( true )==INVALID ) //current cont serial is invalid because is dragging { NxwSocketWrapper sw; sw.fillOnline( pItem->getPosition() ); for( sw.rewind(); !sw.isEmpty(); sw++ ) SendDeleteObjectPkt(sw.getSocket(), pItem->getSerial32() ); mapRegions->remove(pItem); } pItem->setPosition( pp->TxLoc, pp->TyLoc, pp->TzLoc); pItem->setContSerial( pCont->getContSerial() ); pItem->Refresh(); } }