//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(ModelBasicListTest, MergePartsWithTransformation) { Vec3fArray* verts = new Vec3fArray; verts->reserve(3); verts->add(Vec3f(0, 0, 0)); verts->add(Vec3f(1, 0, 0)); verts->add(Vec3f(1, 1, 0)); Vec3fArray* norms = new Vec3fArray; norms->resize(3); norms->set(0, Vec3f::Z_AXIS); norms->set(1, Vec3f::Z_AXIS); norms->set(2, Vec3f::Z_AXIS); DrawableGeo* myGeo = new DrawableGeo; myGeo->setFromTriangleVertexArray(verts); myGeo->setNormalArray(norms); Part* myPart = new Part; myPart->setDrawable(myGeo); Part* myPart2 = new Part; myPart2->setDrawable(myGeo); ref<ModelBasicList> myModel = new ModelBasicList; myModel->addPart(myPart); myModel->addPart(myPart2); EXPECT_EQ(2, myModel->partCount()); Mat4d matrix; matrix.setTranslation(Vec3d(10, 20, 30)); Transform* transform = new Transform; transform->setLocalTransform(matrix); myPart2->setTransform(transform); myModel->mergeParts(1000, 1000); EXPECT_EQ(1, myModel->partCount()); Part* mergedPart = myModel->part(0); DrawableGeo* mergedGeo = dynamic_cast<DrawableGeo*>(mergedPart->drawable()); const Vec3fArray* vertices = mergedGeo->vertexArray(); EXPECT_EQ(6, vertices->size()); Vec3f v5 = vertices->get(5); EXPECT_EQ(11, v5.x()); EXPECT_EQ(21, v5.y()); EXPECT_EQ(30, v5.z()); }
//-------------------------------------------------------------------------------------------------- /// Count primitives of part in this node - do not recurse //-------------------------------------------------------------------------------------------------- size_t ModelBasicTreeNode::primitiveCount() { size_t totalPrimitiveCount = 0; size_t j; for (j = 0; j < m_partList->partCount(); j++) { Part* part = m_partList->part(j); DrawableGeo* drawable = dynamic_cast<DrawableGeo*>(part->drawable()); if (drawable) { totalPrimitiveCount += drawable->faceCount(); } } return totalPrimitiveCount; }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void QSRSnippetWidget::showModelStatistics() { RenderSequence* renderSeq = m_snippet->renderSequence(); CVF_ASSERT(renderSeq); size_t totPartCount = 0; size_t totFaceCount = 0; int numRenderings = renderSeq->renderingCount(); int ir; for (ir = 0; ir < numRenderings; ir++) { Rendering* rendering = renderSeq->rendering(ir); CVF_ASSERT(rendering); Scene* scene = rendering->scene(); CVF_ASSERT(scene); int numModels = scene->modelCount(); int im; for (im = 0; im < numModels; im++) { Model* model = scene->model(im); Collection<Part> allParts; model->allParts(&allParts); size_t numParts = allParts.size(); size_t ip; for (ip = 0; ip < numParts; ip++) { Part* part = allParts[ip].p(); Drawable* drawable = part->drawable(); totPartCount++; totFaceCount += drawable->faceCount(); } } } cvf::Trace::show("Total number of parts: %ld", totPartCount); cvf::Trace::show("Total number of faces: %ld", totFaceCount); }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(ModelBasicListTest, MergeParts) { Vec3fArray* verts = new Vec3fArray; verts->reserve(3); verts->add(Vec3f(0, 0, 0)); verts->add(Vec3f(1, 0, 0)); verts->add(Vec3f(1, 1, 0)); Vec3fArray* norms = new Vec3fArray; norms->resize(3); norms->set(0, Vec3f::Z_AXIS); norms->set(1, Vec3f::Z_AXIS); norms->set(2, Vec3f::Z_AXIS); DrawableGeo* myGeo = new DrawableGeo; myGeo->setFromTriangleVertexArray(verts); myGeo->setNormalArray(norms); Part* myPart = new Part; myPart->setDrawable(myGeo); Part* myPart2 = new Part; myPart2->setDrawable(myGeo); ref<ModelBasicList> myModel = new ModelBasicList; myModel->addPart(myPart); myModel->addPart(myPart2); EXPECT_EQ(2, myModel->partCount()); myModel->mergeParts(1000, 1000); EXPECT_EQ(1, myModel->partCount()); Part* mergedPart = myModel->part(0); DrawableGeo* mergedGeo = dynamic_cast<DrawableGeo*>(mergedPart->drawable()); const Vec3fArray* vertices = mergedGeo->vertexArray(); EXPECT_EQ(6, vertices->size()); Vec3f v5 = vertices->get(5); EXPECT_EQ(1, v5.x()); EXPECT_EQ(1, v5.y()); EXPECT_EQ(0, v5.z()); }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void QSRSnippetWidget::setRenderMode(DrawableGeo::RenderMode mode) { m_lastSetRenderMode = mode; Collection<Part> allParts; RenderSequence* renderSeq = m_snippet->renderSequence(); CVF_ASSERT(renderSeq); int numPasses = renderSeq->renderingCount(); int i; for (i = 0; i < numPasses; i++) { Rendering* rendering = renderSeq->rendering(i); CVF_ASSERT(rendering); Scene* scene = rendering->scene(); CVF_ASSERT(scene); scene->allParts(&allParts); } size_t numParts = allParts.size(); size_t partIdx; for (partIdx = 0; partIdx < numParts; partIdx++) { Part* part = allParts.at(partIdx); cvf::uint lod; for (lod = 0; lod < cvf::Part::MAX_NUM_LOD_LEVELS; lod++) { DrawableGeo* drawableGeo = dynamic_cast<DrawableGeo*>(part->drawable(lod)); if (drawableGeo) { drawableGeo->setRenderMode(m_lastSetRenderMode); } } } }