예제 #1
0
void ImageSequenceSource::loadImageSequence(const std::string& d)
    throw (tgt::FileException, std::bad_alloc) {

    if (!isInitialized()) {
        LERROR("loadImageSequence(): not initialized");
        return;
    }

    // important: d might be cleared by clearSequence
    std::string dir(d);

    forceReload_ = false;

    if (!imageSequence_) {
        LERROR("No image sequence present");
        return;
    }

    // clear current sequence
    clearSequence();

    if (dir.empty())
        return;

    LINFO("Loading images from directory " << dir << " ...");
    currentDir_ = dir;
    imageDirectory_.set(dir);

    // load images as textures and collect them in an image sequence
    std::vector<std::string> filenames = tgt::FileSystem::readDirectory(dir, true, false);

    // create progress bar
    ProgressBar* progressDialog = 0;
    if (showProgressBar_.get() && !filenames.empty()) {
        progressDialog = VoreenApplication::app()->createProgressDialog();
        if (progressDialog) {
            progressDialog->setTitle("Loading Images");
            progressDialog->show();
            progressDialog->setProgress(0.f);
            progressDialog->forceUpdate();
        }
    }

    tgt::Texture::Filter filterMode = textureFiltering_.get() ? tgt::Texture::LINEAR : tgt::Texture::NEAREST;
    for (size_t i=0; i<filenames.size(); ++i) {
        if (progressDialog) {
            progressDialog->setMessage("Loading " + filenames[i] + " ...");
            progressDialog->setProgress(static_cast<float>(i) / static_cast<float>(filenames.size()));
        }
        LINFO("Loading image " << filenames[i] << " ...");
        tgt::Texture* texture = TexMgr.load(dir + "/" + filenames[i], filterMode,
            false, false, true, false, !GpuCaps.isNpotSupported());
        if (texture)
            imageSequence_->add(texture);
        else
            LWARNING("Failed to load image: " << filenames[i]);
    }
    LGL_ERROR;

    // upload texture data
    if (uploadTextureData_.get()) {
        LINFO("Uploading texture data ...");
        for (unsigned int i=0; i<imageSequence_->size(); i++)
            imageSequence_->at(i)->uploadTexture();
        LGL_ERROR;
    }

    // clear progress
    if (progressDialog) {
        progressDialog->hide();
        delete progressDialog;
        progressDialog = 0;
    }

    // output sequence
    outport_.setData(imageSequence_);

    LINFO("Successfully loaded " << imageSequence_->size() << " images.");
    numImages_.set(imageSequence_->size());
    LGL_ERROR;
}