예제 #1
0
SBYTE CUIQuestBook::GetQuestType(const INDEX& iQuestIndex)
{
	CUIManager* pUIManager = CUIManager::getSingleton();
	Quest* pQuest = GAMEDATAMGR()->GetQuest();

	if (pQuest == NULL)
		return 0;

	int iTempIndex = -1;
	int count;

	count = pQuest->GetCompleteQuestCount();

	for( int iComplete = 0; iComplete < count; ++iComplete )
	{
		iTempIndex = pQuest->GetCompleteQuestIndex(iComplete);

		if( iQuestIndex == iTempIndex )
			return 2;
	}

	count = pQuest->GetProceedQuestCount();
	for( int iNew = 0; iNew < count; ++iNew )
	{
		iTempIndex = pQuest->GetProceedQuestIndex(iNew);

		if( iQuestIndex == iTempIndex )
			return 1;
	}

	return 0;
}
예제 #2
0
void CUIQuestBook::AddQuestListToMessageBoxL(const int& iMessageBoxType)
{
	CUIManager* pUIManager = CUIManager::getSingleton();
	Quest* pQuest = GAMEDATAMGR()->GetQuest();

	if (pQuest == NULL)
		return;

	int iQuestIndex = -1;
	CTString strQuestTitle;
	int count;

	count = pQuest->GetCompleteQuestCount();

	for( int iComplete = 0; iComplete < count; ++iComplete )
	{
		iQuestIndex = pQuest->GetCompleteQuestIndex(iComplete);

		CQuestDynamicData qdd(CQuestSystem::Instance().GetStaticData(iQuestIndex));				
		strQuestTitle = qdd.GetName();

		if( 0 == strQuestTitle.Length() )
		{
			if (_pNetwork->m_ubGMLevel > 1)
				strQuestTitle.PrintF("Index : %d", iQuestIndex);
			else
				continue;
		}

		pUIManager->AddMessageBoxLString( iMessageBoxType, FALSE, strQuestTitle, ciQuestClassifier + iQuestIndex, 0xF2F200FF, CTString("A") );
	}

	count = pQuest->GetProceedQuestCount();

	for( int iNew = 0; iNew < count; ++iNew )
	{
		iQuestIndex = pQuest->GetProceedQuestIndex(iNew);

		CQuestDynamicData qdd(CQuestSystem::Instance().GetStaticData(iQuestIndex));				
		strQuestTitle = qdd.GetName();

		if( 0 == strQuestTitle.Length() )
		{
			if (_pNetwork->m_ubGMLevel > 1)
				strQuestTitle.PrintF("Index : %d", iQuestIndex);
			else
				continue;
		}

		pUIManager->AddMessageBoxLString( iMessageBoxType, FALSE, strQuestTitle, ciQuestClassifier + iQuestIndex, 0xF2F200FF, CTString("Q") );
	}
}